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authorMW2007-08-28 18:30:28 +0000
committerMW2007-08-28 18:30:28 +0000
commitc16aafee09bfcce12c3d667cd6ec382e29695490 (patch)
treec36c20a4c0efa3fbe5351b79d278d57a66e363ff /OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
parentstartup event on script added to object, not all inside object. (diff)
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Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs267
1 files changed, 0 insertions, 267 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
deleted file mode 100644
index 4617feb..0000000
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
+++ /dev/null
@@ -1,267 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using Key = libsecondlife.LLUUID;
5using Rotation = libsecondlife.LLQuaternion;
6using Vector = libsecondlife.LLVector3;
7using LSLList = System.Collections.Generic.List<string>;
8
9using OpenSim.Region.Environment.Scenes;
10using OpenSim.Region.Environment.LandManagement;
11using libsecondlife;
12
13namespace OpenSim.Region.Scripting
14{
15 /// <summary>
16 /// A class inteded to act as an API for LSL-styled interpreted languages
17 /// </summary>
18 /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks>
19 class ScriptInterpretedAPI
20 {
21 protected LLUUID m_object;
22 protected Scene m_scene;
23
24 /// <summary>
25 /// The scene in which this script is acting
26 /// </summary>
27 public Scene Scene
28 {
29 get { return m_scene; }
30 }
31
32 /// <summary>
33 /// The id of the object our script is supposed to be acting in
34 /// </summary>
35 public Key ObjectID
36 {
37 get { return m_object; }
38 }
39
40 /// <summary>
41 /// The object our script is supposed to be in
42 /// </summary>
43 public SceneObjectGroup Task
44 {
45 get { return Scene.Objects[ObjectID]; }
46 }
47
48 /// <summary>
49 /// Creates a new ScriptInterpretedAPI for a specified object
50 /// </summary>
51 /// <param name="world">The scene the object is located in</param>
52 /// <param name="member">The specific member being 'occupied' by the script</param>
53 public ScriptInterpretedAPI(Scene world, libsecondlife.LLUUID member)
54 {
55 m_scene = world;
56 m_object = member;
57 }
58
59 /// <summary>
60 /// Returns the absolute number of a integer value.
61 /// </summary>
62 /// <param name="val">Input</param>
63 /// <returns>Absolute number of input</returns>
64 public int osAbs(int val)
65 {
66 return Math.Abs(val);
67 }
68
69 public float osAcos(float val)
70 {
71 return (float)Math.Acos(val);
72 }
73
74 [Obsolete("Unimplemented")]
75 public void osAddToLandPassList(Key avatar, float hours)
76 {
77 Vector myPosition = Task.AbsolutePosition;
78 Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
79
80 OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
81 return;
82 }
83
84 [Obsolete("Unimplemented")]
85 public void osAdjustSoundVolume(float volume)
86 {
87 OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAdjustSoundVolume(float volume)");
88 return;
89 }
90
91 [Obsolete("Unimplemented")]
92 public void osAllowInventoryDrop(int add)
93 {
94 return;
95 }
96
97 [Obsolete("Unimplemented")]
98 public float osAngleBetween(Rotation a, Rotation b)
99 {
100 Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z);
101 Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z);
102
103 return 0;
104 }
105
106 [Obsolete("Unimplemented")]
107 public void osApplyImpulse(Vector force, int local)
108 {
109 return;
110 }
111
112 [Obsolete("Unimplemented")]
113 public void osApplyRotationalImpulse(Vector force, int local)
114 {
115 return;
116 }
117
118 public float osAsin(float val)
119 {
120 return (float)Math.Asin(val);
121 }
122
123 public float osAtan2(float x, float y)
124 {
125 return (float)Math.Atan2(x, y);
126 }
127
128 [Obsolete("Unimplemented")]
129 public void osAttachToAvatar(Key avatar, int attachmentPoint)
130 {
131 return;
132 }
133
134 [Obsolete("Unimplemented")]
135 public Key osAvatarOnSitTarget()
136 {
137 //TODO: Follow this as Children is chanced to be of type entity to support ScenePresences
138 /*
139 foreach (KeyValuePair<Key, EntityBase> Child in Task.Children)
140 {
141 if (Child.Value is ScenePresence)
142 {
143 return Child.Value.uuid;
144 }
145 }
146 */
147
148 return Key.Zero;
149 }
150
151 public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up)
152 {
153 Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion();
154 Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z);
155 Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z);
156 Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z);
157
158 axQ.FromAxes(axFwd, axLeft, axUp);
159
160 return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
161 }
162
163 public Rotation osAxisAngle2Rot(Vector axis, float angle)
164 {
165 Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z));
166
167 return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
168 }
169
170 public string osBase64ToString(string str)
171 {
172 Encoding enc = System.Text.Encoding.UTF8;
173 return enc.GetString(Convert.FromBase64String(str));
174 }
175
176 [Obsolete("Unimplemented")]
177 public void osBreakAllLinks()
178 {
179 return;
180 }
181
182 [Obsolete("Unimplemented")]
183 public void osBreakLink()
184 {
185 return;
186 }
187
188 public LSLList osCSV2List(string src)
189 {
190 LSLList retVal = new LSLList();
191 retVal.AddRange(src.Split(','));
192
193 return retVal;
194 }
195
196 public int osCeil(float val)
197 {
198 return (int)Math.Ceiling(val);
199 }
200
201 [Obsolete("Unimplemented")]
202 public void osCloseRemoteDataChannel(Key channel)
203 {
204 return;
205 }
206
207 [Obsolete("Unimplemented")]
208 public float osCloud(Vector offset)
209 {
210 return 0.0f;
211 }
212
213 [Obsolete("Unimplemented")]
214 public void osCollisionFilter(string name, Key id, int accept)
215 {
216 return;
217 }
218
219 [Obsolete("Unimplemented")]
220 public void osCollisionSprite(string impact_sprite)
221 {
222 return;
223 }
224
225 public float osCos(float theta)
226 {
227 return (float)Math.Cos(theta);
228 }
229
230 public void osCreateLink(Key target, int parent)
231 {
232 if(Scene.Entities[target] is SceneObjectGroup)
233 Task.LinkToGroup((SceneObjectGroup)Scene.Entities[target]);
234
235 return;
236 }
237
238 [Obsolete("Partially Unimplemented")]
239 public LSLList osDeleteSubList(LSLList src, int start, int end)
240 {
241 if (start < 0 || end < 0)
242 {
243 throw new Exception("Unsupported at this time.");
244 }
245
246 src.RemoveRange(start, start - end + 1);
247 return src;
248 }
249
250 [Obsolete("Partially Unimplemented")]
251 public string osDeleteSubString(string src, int start, int end)
252 {
253 if (start < 0 || end < 0)
254 {
255 throw new Exception("Unsupported at this time.");
256 }
257
258 return src.Remove(start, start - end + 1);
259 }
260
261 [Obsolete("Unimplemented")]
262 public void osDetachFromAvatar(Key avatar)
263 {
264 return;
265 }
266 }
267}