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authorTeravus Ovares2007-11-20 04:38:08 +0000
committerTeravus Ovares2007-11-20 04:38:08 +0000
commit5a71d03b7ac1de0b599f651c62bf1e33a3d1745d (patch)
treedd85b6f7d5fb5069fd281a70dd79e6daf267a1bd /OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
parentPOS physics. tweaking stair-climbing which broke with my last change (diff)
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*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
Copy/Space test needed.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
index 3b5fc57..5c460be 100644
--- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Scenes
55 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 55 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
56 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 56 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
57 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); 57 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
58 rootPart.doPhysicsPropertyUpdate(UsePhysics); 58 rootPart.doPhysicsPropertyUpdate(UsePhysics, true);
59 59
60 } 60 }
61 primCount++; 61 primCount++;
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes
125 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 125 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
126 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 126 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
127 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); 127 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
128 rootPart.doPhysicsPropertyUpdate(UsePhysics); 128 rootPart.doPhysicsPropertyUpdate(UsePhysics, true);
129 } 129 }
130 } 130 }
131 131