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author | lbsa71 | 2007-09-21 04:58:40 +0000 |
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committer | lbsa71 | 2007-09-21 04:58:40 +0000 |
commit | b9808f831428876ec9ede8ce87a159566b97a850 (patch) | |
tree | 749ef670d6c4e6051a844d4c9c12073bebfe1e59 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * Continuing refactoring of presence (diff) | |
download | opensim-SC-b9808f831428876ec9ede8ce87a159566b97a850.zip opensim-SC-b9808f831428876ec9ede8ce87a159566b97a850.tar.gz opensim-SC-b9808f831428876ec9ede8ce87a159566b97a850.tar.bz2 opensim-SC-b9808f831428876ec9ede8ce87a159566b97a850.tar.xz |
* First example of moving stuff to a Region layer
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 34 |
1 files changed, 12 insertions, 22 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 23e1035..41e555a 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -69,8 +69,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
69 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 69 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; |
70 | private LLVector3 lastPhysPos = new LLVector3(); | 70 | private LLVector3 lastPhysPos = new LLVector3(); |
71 | 71 | ||
72 | private RegionPresence m_regionPresence; | ||
73 | |||
74 | private enum Dir_ControlFlags | 72 | private enum Dir_ControlFlags |
75 | { | 73 | { |
76 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, | 74 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, |
@@ -216,6 +214,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
216 | set { m_isChildAgent = value; } | 214 | set { m_isChildAgent = value; } |
217 | } | 215 | } |
218 | 216 | ||
217 | private RegionSubscription m_regionSubscription; | ||
218 | |||
219 | public RegionSubscription RegionSubscription | ||
220 | { | ||
221 | get { return m_regionSubscription; } | ||
222 | } | ||
223 | |||
219 | #endregion | 224 | #endregion |
220 | 225 | ||
221 | #region Constructor(s) | 226 | #region Constructor(s) |
@@ -229,7 +234,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
229 | /// <param name="regionDat"></param> | 234 | /// <param name="regionDat"></param> |
230 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) | 235 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) |
231 | { | 236 | { |
232 | m_regionPresence = new RegionPresence( client ); | 237 | m_regionSubscription = new RegionSubscription( client ); |
233 | 238 | ||
234 | m_scene = world; | 239 | m_scene = world; |
235 | m_uuid = client.AgentId; | 240 | m_uuid = client.AgentId; |
@@ -331,21 +336,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
331 | 336 | ||
332 | #region Status Methods | 337 | #region Status Methods |
333 | 338 | ||
334 | /// <summary> | ||
335 | /// Not Used, most likely can be deleted | ||
336 | /// </summary> | ||
337 | /// <param name="status"></param> | ||
338 | public void ChildStatusChange(bool status) | ||
339 | { | ||
340 | m_isChildAgent = status; | ||
341 | |||
342 | if (m_isChildAgent == true) | ||
343 | { | ||
344 | Velocity = new LLVector3(0, 0, 0); | ||
345 | AbsolutePosition = new LLVector3(128, 128, 70); | ||
346 | } | ||
347 | } | ||
348 | |||
349 | public void MakeAvatarPhysical(LLVector3 pos, bool isFlying) | 339 | public void MakeAvatarPhysical(LLVector3 pos, bool isFlying) |
350 | { | 340 | { |
351 | newAvatar = true; | 341 | newAvatar = true; |
@@ -425,7 +415,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
425 | { | 415 | { |
426 | look = new LLVector3(0.99f, 0.042f, 0); | 416 | look = new LLVector3(0.99f, 0.042f, 0); |
427 | } | 417 | } |
418 | |||
428 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); | 419 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); |
420 | |||
429 | if (m_isChildAgent) | 421 | if (m_isChildAgent) |
430 | { | 422 | { |
431 | m_isChildAgent = false; | 423 | m_isChildAgent = false; |
@@ -434,10 +426,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
434 | } | 426 | } |
435 | } | 427 | } |
436 | 428 | ||
437 | /// <summary> | ||
438 | /// | ||
439 | /// </summary> | ||
440 | /// <param name="pack"></param> | ||
441 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | 429 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) |
442 | { | 430 | { |
443 | if (m_isChildAgent) | 431 | if (m_isChildAgent) |
@@ -445,6 +433,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
445 | Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); | 433 | Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); |
446 | return; | 434 | return; |
447 | } | 435 | } |
436 | |||
448 | if(PhysicsActor==null) { | 437 | if(PhysicsActor==null) { |
449 | Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); | 438 | Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); |
450 | return; | 439 | return; |
@@ -526,6 +515,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
526 | Console.WriteLine("DEBUG: AddNewMovement: child agent"); | 515 | Console.WriteLine("DEBUG: AddNewMovement: child agent"); |
527 | return; | 516 | return; |
528 | } | 517 | } |
518 | |||
529 | NewForce newVelocity = new NewForce(); | 519 | NewForce newVelocity = new NewForce(); |
530 | Vector3 direc = rotation*vec; | 520 | Vector3 direc = rotation*vec; |
531 | direc.Normalize(); | 521 | direc.Normalize(); |