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author | Justin Clarke Casey | 2008-06-16 21:59:39 +0000 |
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committer | Justin Clarke Casey | 2008-06-16 21:59:39 +0000 |
commit | 4c2171ec827aa426375ccecf4bd2d7e009719d74 (patch) | |
tree | b26d9a8b2ab90a01b3118c1d0cfd9493ba331242 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | I really didn't expect that one to work out of the box, but just managed (diff) | |
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* Allow archiver to save and load objects within other objects to arbitrary levels
* This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved
contained items). These will be found and eliminated in subsequent patches.
* Not yet ready for use
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index f6dc8a2..b6c59e3 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1596,7 +1596,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1596 | } | 1596 | } |
1597 | 1597 | ||
1598 | /// <summary> | 1598 | /// <summary> |
1599 | /// | 1599 | /// Do everything required once a client completes its movement into a region |
1600 | /// </summary> | 1600 | /// </summary> |
1601 | public void SendInitialData() | 1601 | public void SendInitialData() |
1602 | { | 1602 | { |