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authorlbsa712007-07-26 14:55:42 +0000
committerlbsa712007-07-26 14:55:42 +0000
commit39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6 (patch)
tree81ab89a9749577c6fa1a3a19c1ed09c1942ec201 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentAdded the default shape to the OpenSim library. Now need to get the new ruth ... (diff)
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* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index e81ac7b..b3255c4 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -120,7 +120,7 @@ namespace OpenSim.Region.Environment.Scenes
120 public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) 120 public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
121 { 121 {
122 122
123 m_world = world; 123 m_scene = world;
124 this.m_uuid = theClient.AgentId; 124 this.m_uuid = theClient.AgentId;
125 125
126 m_regionInfo = reginfo; 126 m_regionInfo = reginfo;
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Environment.Scenes
129 ControllingClient = theClient; 129 ControllingClient = theClient;
130 this.firstname = ControllingClient.FirstName; 130 this.firstname = ControllingClient.FirstName;
131 this.lastname = ControllingClient.LastName; 131 this.lastname = ControllingClient.LastName;
132 m_localId = m_world.NextLocalId; 132 m_localId = m_scene.NextLocalId;
133 Pos = ControllingClient.StartPos; 133 Pos = ControllingClient.StartPos;
134 visualParams = new byte[218]; 134 visualParams = new byte[218];
135 for (int i = 0; i < 218; i++) 135 for (int i = 0; i < 218; i++)
@@ -394,7 +394,7 @@ namespace OpenSim.Region.Environment.Scenes
394 /// </summary> 394 /// </summary>
395 public void SendTerseUpdateToALLClients() 395 public void SendTerseUpdateToALLClients()
396 { 396 {
397 List<ScenePresence> avatars = this.m_world.RequestAvatarList(); 397 List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
398 for (int i = 0; i < avatars.Count; i++) 398 for (int i = 0; i < avatars.Count; i++)
399 { 399 {
400 this.SendTerseUpdateToClient(avatars[i].ControllingClient); 400 this.SendTerseUpdateToClient(avatars[i].ControllingClient);
@@ -412,8 +412,8 @@ namespace OpenSim.Region.Environment.Scenes
412 412
413 public void SendFullUpdateToALLClients() 413 public void SendFullUpdateToALLClients()
414 { 414 {
415 List<ScenePresence> avatars = this.m_world.RequestAvatarList(); 415 List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
416 foreach (ScenePresence avatar in this.m_world.RequestAvatarList()) 416 foreach (ScenePresence avatar in this.m_scene.RequestAvatarList())
417 { 417 {
418 this.SendFullUpdateToOtherClient(avatar); 418 this.SendFullUpdateToOtherClient(avatar);
419 avatar.SendFullUpdateToOtherClient(this); 419 avatar.SendFullUpdateToOtherClient(this);
@@ -428,7 +428,7 @@ namespace OpenSim.Region.Environment.Scenes
428 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture); 428 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture);
429 if (this.newAvatar) 429 if (this.newAvatar)
430 { 430 {
431 this.m_world.InformClientOfNeighbours(this.ControllingClient); 431 this.m_scene.InformClientOfNeighbours(this.ControllingClient);
432 this.newAvatar = false; 432 this.newAvatar = false;
433 } 433 }
434 } 434 }
@@ -441,7 +441,7 @@ namespace OpenSim.Region.Environment.Scenes
441 { 441 {
442 this.ControllingClient.SendWearables(this.Wearables); 442 this.ControllingClient.SendWearables(this.Wearables);
443 this.SendFullUpdateToALLClients(); 443 this.SendFullUpdateToALLClients();
444 this.m_world.SendAllSceneObjectsToClient(this.ControllingClient); 444 this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
445 } 445 }
446 446
447 /// <summary> 447 /// <summary>
@@ -462,7 +462,7 @@ namespace OpenSim.Region.Environment.Scenes
462 { 462 {
463 this.current_anim = animID; 463 this.current_anim = animID;
464 this.anim_seq = seq; 464 this.anim_seq = seq;
465 List<ScenePresence> avatars = this.m_world.RequestAvatarList(); 465 List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
466 for (int i = 0; i < avatars.Count; i++) 466 for (int i = 0; i < avatars.Count; i++)
467 { 467 {
468 avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); 468 avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
@@ -550,10 +550,10 @@ namespace OpenSim.Region.Environment.Scenes
550 550
551 LLVector3 vel = this.m_velocity; 551 LLVector3 vel = this.m_velocity;
552 ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); 552 ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
553 RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); 553 RegionInfo neighbourRegion = this.m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
554 if (neighbourRegion != null) 554 if (neighbourRegion != null)
555 { 555 {
556 bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying); 556 bool res = this.m_scene.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying);
557 if (res) 557 if (res)
558 { 558 {
559 this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint); 559 this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint);
@@ -574,7 +574,7 @@ namespace OpenSim.Region.Environment.Scenes
574 /// <summary> 574 /// <summary>
575 /// 575 ///
576 /// </summary> 576 /// </summary>
577 public override void updateMovement() 577 public override void UpdateMovement()
578 { 578 {
579 newForce = false; 579 newForce = false;
580 lock (this.forcesList) 580 lock (this.forcesList)