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author | Adam Frisby | 2008-02-14 12:16:33 +0000 |
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committer | Adam Frisby | 2008-02-14 12:16:33 +0000 |
commit | f3afa68a2af6ad5999e6efe3e4725cb17293108d (patch) | |
tree | 4253a44bee39976d6b3dd6813439f5966cf12632 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax! (diff) | |
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* Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 23 |
1 files changed, 9 insertions, 14 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 61fce39..2b02ab9 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1514,12 +1514,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1514 | pos2.Y = pos2.Y + (vel.Y*timeStep); | 1514 | pos2.Y = pos2.Y + (vel.Y*timeStep); |
1515 | pos2.Z = pos2.Z + (vel.Z*timeStep); | 1515 | pos2.Z = pos2.Z + (vel.Z*timeStep); |
1516 | 1516 | ||
1517 | if ((pos2.X < 0) || (pos2.X > 256)) | 1517 | if ((pos2.X < 0) || (pos2.X > Constants.RegionSize)) |
1518 | { | 1518 | { |
1519 | CrossToNewRegion(); | 1519 | CrossToNewRegion(); |
1520 | } | 1520 | } |
1521 | 1521 | ||
1522 | if ((pos2.Y < 0) || (pos2.Y > 256)) | 1522 | if ((pos2.Y < 0) || (pos2.Y > Constants.RegionSize)) |
1523 | { | 1523 | { |
1524 | CrossToNewRegion(); | 1524 | CrossToNewRegion(); |
1525 | } | 1525 | } |
@@ -1544,17 +1544,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1544 | // distance into new region to place avatar | 1544 | // distance into new region to place avatar |
1545 | const float enterDistance = 0.1f; | 1545 | const float enterDistance = 0.1f; |
1546 | 1546 | ||
1547 | // region size | ||
1548 | // TODO: this should be hard-coded in some common place | ||
1549 | const float regionWidth = 256; | ||
1550 | const float regionHeight = 256; | ||
1551 | |||
1552 | if (pos.X < boundaryDistance) | 1547 | if (pos.X < boundaryDistance) |
1553 | { | 1548 | { |
1554 | neighbourx--; | 1549 | neighbourx--; |
1555 | newpos.X = regionWidth - enterDistance; | 1550 | newpos.X = Constants.RegionSize - enterDistance; |
1556 | } | 1551 | } |
1557 | else if (pos.X > regionWidth - boundaryDistance) | 1552 | else if (pos.X > Constants.RegionSize - boundaryDistance) |
1558 | { | 1553 | { |
1559 | neighbourx++; | 1554 | neighbourx++; |
1560 | newpos.X = enterDistance; | 1555 | newpos.X = enterDistance; |
@@ -1563,16 +1558,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1563 | if (pos.Y < boundaryDistance) | 1558 | if (pos.Y < boundaryDistance) |
1564 | { | 1559 | { |
1565 | neighboury--; | 1560 | neighboury--; |
1566 | newpos.Y = regionHeight - enterDistance; | 1561 | newpos.Y = Constants.RegionSize - enterDistance; |
1567 | } | 1562 | } |
1568 | else if (pos.Y > regionHeight - boundaryDistance) | 1563 | else if (pos.Y > Constants.RegionSize - boundaryDistance) |
1569 | { | 1564 | { |
1570 | neighboury++; | 1565 | neighboury++; |
1571 | newpos.Y = enterDistance; | 1566 | newpos.Y = enterDistance; |
1572 | } | 1567 | } |
1573 | 1568 | ||
1574 | LLVector3 vel = m_velocity; | 1569 | LLVector3 vel = m_velocity; |
1575 | ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256)); | 1570 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
1576 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); | 1571 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); |
1577 | if (neighbourRegion != null) | 1572 | if (neighbourRegion != null) |
1578 | { | 1573 | { |
@@ -1622,8 +1617,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1622 | public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) | 1617 | public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) |
1623 | { | 1618 | { |
1624 | // | 1619 | // |
1625 | int shiftx = ((int)rRegionX - (int)tRegionX) * 256; | 1620 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; |
1626 | int shifty = ((int)rRegionY - (int)tRegionY) * 256; | 1621 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; |
1627 | 1622 | ||
1628 | m_DrawDistance = cAgentData.drawdistance; | 1623 | m_DrawDistance = cAgentData.drawdistance; |
1629 | m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z); | 1624 | m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z); |