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authordan miller2007-09-29 03:56:36 +0000
committerdan miller2007-09-29 03:56:36 +0000
commita0265300aa09be0bdd2d4629d6a22394d5b219be (patch)
tree80653af30e29c664e4336896f8df239165073958 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parent* Restored trunk (diff)
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Hollow prims (box only), thanks Gerard! Enjoy
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 0338572..428b771 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -914,7 +914,7 @@ namespace OpenSim.Region.Environment.Scenes
914 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, 914 new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
915 AbsolutePosition.Z); 915 AbsolutePosition.Z);
916 916
917 m_physicsActor = scene.AddAvatar(pVec); 917 m_physicsActor = scene.AddAvatar(this.Firstname+"."+this.Lastname, pVec);
918 } 918 }
919 919
920 internal void Close() 920 internal void Close()