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authorJustin Clarke Casey2008-02-09 01:37:53 +0000
committerJustin Clarke Casey2008-02-09 01:37:53 +0000
commita50a8376d60e7ff4ab80b04d00e143ee79c4245c (patch)
tree8ed2d0b1004f5d518dd12fa3c0b517323628ead7 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentMostly debugging verbosity which I shall very shortly comment out. (diff)
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* In the most basic situations, ClientView and ScenePresence no longer leak memory
* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 1b9e154..21710c0 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -39,10 +39,10 @@ namespace OpenSim.Region.Environment.Scenes
39{ 39{
40 public class ScenePresence : EntityBase 40 public class ScenePresence : EntityBase
41 { 41 {
42 ~ScenePresence() 42// ~ScenePresence()
43 { 43// {
44 System.Console.WriteLine("[ScenePresence] Destructor called"); 44// System.Console.WriteLine("[ScenePresence] Destructor called");
45 } 45// }
46 46
47 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
48 48