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author | Justin Clarke Casey | 2008-02-09 01:37:53 +0000 |
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committer | Justin Clarke Casey | 2008-02-09 01:37:53 +0000 |
commit | a50a8376d60e7ff4ab80b04d00e143ee79c4245c (patch) | |
tree | 8ed2d0b1004f5d518dd12fa3c0b517323628ead7 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | Mostly debugging verbosity which I shall very shortly comment out. (diff) | |
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* In the most basic situations, ClientView and ScenePresence no longer leak memory
* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques
* Removed most of my debugging gawp
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 1b9e154..21710c0 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -39,10 +39,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
39 | { | 39 | { |
40 | public class ScenePresence : EntityBase | 40 | public class ScenePresence : EntityBase |
41 | { | 41 | { |
42 | ~ScenePresence() | 42 | // ~ScenePresence() |
43 | { | 43 | // { |
44 | System.Console.WriteLine("[ScenePresence] Destructor called"); | 44 | // System.Console.WriteLine("[ScenePresence] Destructor called"); |
45 | } | 45 | // } |
46 | 46 | ||
47 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||