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author | Jeff Ames | 2008-04-27 18:35:00 +0000 |
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committer | Jeff Ames | 2008-04-27 18:35:00 +0000 |
commit | 56497c9615b48f271f5315376e76348bdc41745c (patch) | |
tree | 9da5d83ccaee7172b5b33932ba7bba5853bf1372 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * More attachment stuff, reworked some of the inventory routines to be what I... (diff) | |
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Minor svn, formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 6a56204..0849698 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -884,12 +884,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
884 | if (m_physicsActor == null) | 884 | if (m_physicsActor == null) |
885 | { | 885 | { |
886 | AddToPhysicalScene(); | 886 | AddToPhysicalScene(); |
887 | |||
888 | } | 887 | } |
889 | 888 | ||
890 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 889 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); |
891 | m_parentPosition = new LLVector3(); | 890 | m_parentPosition = new LLVector3(); |
892 | |||
893 | 891 | ||
894 | m_parentID = 0; | 892 | m_parentID = 0; |
895 | SendFullUpdateToAllClients(); | 893 | SendFullUpdateToAllClients(); |
@@ -897,7 +895,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
897 | if (m_physicsActor != null) | 895 | if (m_physicsActor != null) |
898 | { | 896 | { |
899 | SetHeight(m_avHeight); | 897 | SetHeight(m_avHeight); |
900 | |||
901 | } | 898 | } |
902 | } | 899 | } |
903 | 900 | ||
@@ -985,7 +982,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
985 | StandUp(); | 982 | StandUp(); |
986 | } | 983 | } |
987 | 984 | ||
988 | |||
989 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 985 | SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
990 | 986 | ||
991 | if (part != null) | 987 | if (part != null) |