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authorMelanie Thielker2008-11-07 05:48:44 +0000
committerMelanie Thielker2008-11-07 05:48:44 +0000
commit48c6d052d94a7ab57c5264f09e989fa717c730f5 (patch)
tree2af23487a496bc60c0ca3839783e57bfac1ce3de /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parent* Fix half of the issue behind the long standing 'UseCircuitCode' packet spam... (diff)
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Attachments, attachments, and, did I say attachments?
Too many fixes to list.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs99
1 files changed, 64 insertions, 35 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index db4ab52..ad12420 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -114,8 +114,6 @@ namespace OpenSim.Region.Environment.Scenes
114 private static readonly Vector3 m_sitTargetCorrectionOffset = new Vector3(0.1f, 0.0f, 0.3f); 114 private static readonly Vector3 m_sitTargetCorrectionOffset = new Vector3(0.1f, 0.0f, 0.3f);
115 private float m_godlevel = 0; 115 private float m_godlevel = 0;
116 116
117 private bool m_attachmentsTransported = true;
118
119 private bool m_invulnerable = true; 117 private bool m_invulnerable = true;
120 118
121 private Vector3 m_LastChildAgentUpdatePosition = new Vector3(); 119 private Vector3 m_LastChildAgentUpdatePosition = new Vector3();
@@ -611,8 +609,10 @@ namespace OpenSim.Region.Environment.Scenes
611 } 609 }
612 610
613 foreach (EntityBase e in ents) 611 foreach (EntityBase e in ents)
612 {
614 if (e is SceneObjectGroup) 613 if (e is SceneObjectGroup)
615 m_pendingObjects.Enqueue((SceneObjectGroup)e); 614 m_pendingObjects.Enqueue((SceneObjectGroup)e);
615 }
616 } 616 }
617 } 617 }
618 618
@@ -626,7 +626,7 @@ namespace OpenSim.Region.Environment.Scenes
626 // So it's not implemented now. 626 // So it's not implemented now.
627 // 627 //
628 628
629 // Don't even queue if we have seent this one 629 // Don't even queue if we have sent this one
630 // 630 //
631 if (!m_updateTimes.ContainsKey(g.UUID)) 631 if (!m_updateTimes.ContainsKey(g.UUID))
632 g.ScheduleFullUpdateToAvatar(this); 632 g.ScheduleFullUpdateToAvatar(this);
@@ -637,6 +637,8 @@ namespace OpenSim.Region.Environment.Scenes
637 while (m_partsUpdateQueue.Count > 0) 637 while (m_partsUpdateQueue.Count > 0)
638 { 638 {
639 SceneObjectPart part = m_partsUpdateQueue.Dequeue(); 639 SceneObjectPart part = m_partsUpdateQueue.Dequeue();
640 if (part.ParentGroup == null || part.ParentGroup.RootPart == null)
641 continue;
640 if (m_updateTimes.ContainsKey(part.UUID)) 642 if (m_updateTimes.ContainsKey(part.UUID))
641 { 643 {
642 ScenePartUpdate update = m_updateTimes[part.UUID]; 644 ScenePartUpdate update = m_updateTimes[part.UUID];
@@ -680,12 +682,25 @@ namespace OpenSim.Region.Environment.Scenes
680 { 682 {
681 //never been sent to client before so do full update 683 //never been sent to client before so do full update
682 684
683 part.SendFullUpdate(ControllingClient, 685
684 GenerateClientFlags(part.UUID)); 686 // Attachment handling
687 //
688 if (part.ParentGroup.RootPart.Shape.PCode == 9 && part.ParentGroup.RootPart.Shape.State != 0)
689 {
690 if (part != part.ParentGroup.RootPart)
691 continue;
692
693 part.ParentGroup.SendFullUpdateToClient(ControllingClient);
694 continue;
695 }
696
685 ScenePartUpdate update = new ScenePartUpdate(); 697 ScenePartUpdate update = new ScenePartUpdate();
686 update.FullID = part.UUID; 698 update.FullID = part.UUID;
687 update.LastFullUpdateTime = part.TimeStampFull; 699 update.LastFullUpdateTime = part.TimeStampFull;
688 m_updateTimes.Add(part.UUID, update); 700 m_updateTimes.Add(part.UUID, update);
701
702 part.SendFullUpdate(ControllingClient,
703 GenerateClientFlags(part.UUID));
689 updateCount++; 704 updateCount++;
690 } 705 }
691 706
@@ -1115,7 +1130,7 @@ namespace OpenSim.Region.Environment.Scenes
1115// { 1130// {
1116 proxyObjectGroup.SendGroupFullUpdate(); 1131 proxyObjectGroup.SendGroupFullUpdate();
1117 remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); 1132 remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false);
1118 m_scene.DeleteSceneObject(proxyObjectGroup); 1133 m_scene.DeleteSceneObject(proxyObjectGroup, false);
1119// } 1134// }
1120// else 1135// else
1121// { 1136// {
@@ -2206,9 +2221,9 @@ namespace OpenSim.Region.Environment.Scenes
2206 // now we have a child agent in this region. Request all interesting data about other (root) agents 2221 // now we have a child agent in this region. Request all interesting data about other (root) agents
2207 SendInitialFullUpdateToAllClients(); 2222 SendInitialFullUpdateToAllClients();
2208 2223
2209 CrossAttachmentsIntoNewRegion(neighbourHandle); 2224 CrossAttachmentsIntoNewRegion(neighbourHandle, true);
2210 2225
2211 m_scene.SendKillObject(m_localId); 2226// m_scene.SendKillObject(m_localId);
2212 2227
2213 m_scene.NotifyMyCoarseLocationChange(); 2228 m_scene.NotifyMyCoarseLocationChange();
2214 // the user may change their profile information in other region, 2229 // the user may change their profile information in other region,
@@ -2473,22 +2488,19 @@ namespace OpenSim.Region.Environment.Scenes
2473 { 2488 {
2474 lock (m_attachments) 2489 lock (m_attachments)
2475 { 2490 {
2476 if (!m_attachmentsTransported) 2491 try
2477 { 2492 {
2478 try 2493 foreach (SceneObjectGroup grp in m_attachments)
2479 {
2480 foreach (SceneObjectGroup grp in m_attachments)
2481 {
2482 // ControllingClient may be null at this point!
2483 m_scene.m_innerScene.DetachSingleAttachmentToInv(grp.GetFromAssetID(), ControllingClient);
2484 }
2485 }
2486 catch (InvalidOperationException)
2487 { 2494 {
2488 m_log.Info("[CLIENT]: Couldn't save attachments. :("); 2495 // ControllingClient may be null at this point!
2496 m_scene.m_innerScene.DetachSingleAttachmentToInv(grp.GetFromAssetID(), ControllingClient);
2489 } 2497 }
2490 m_attachments.Clear();
2491 } 2498 }
2499 catch (InvalidOperationException)
2500 {
2501 m_log.Info("[CLIENT]: Couldn't save attachments. :(");
2502 }
2503 m_attachments.Clear();
2492 } 2504 }
2493 lock (m_knownChildRegions) 2505 lock (m_knownChildRegions)
2494 { 2506 {
@@ -2582,9 +2594,8 @@ namespace OpenSim.Region.Environment.Scenes
2582 return true; 2594 return true;
2583 } 2595 }
2584 2596
2585 public bool CrossAttachmentsIntoNewRegion(ulong regionHandle) 2597 public bool CrossAttachmentsIntoNewRegion(ulong regionHandle, bool silent)
2586 { 2598 {
2587 m_attachmentsTransported = true;
2588 lock (m_attachments) 2599 lock (m_attachments)
2589 { 2600 {
2590 // Validate 2601 // Validate
@@ -2604,7 +2615,8 @@ namespace OpenSim.Region.Environment.Scenes
2604 gobj.RootPart.IsAttachment = false; 2615 gobj.RootPart.IsAttachment = false;
2605 gobj.AbsolutePosition = gobj.RootPart.AttachedPos; 2616 gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
2606 gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); 2617 gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
2607 m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj); 2618 m_log.DebugFormat("[ATTACHMENT]: Sending attachment {0} to region {1}", gobj.UUID, regionHandle);
2619 m_scene.CrossPrimGroupIntoNewRegion(regionHandle, gobj, silent);
2608 } 2620 }
2609 } 2621 }
2610 m_attachments.Clear(); 2622 m_attachments.Clear();
@@ -3130,6 +3142,9 @@ namespace OpenSim.Region.Environment.Scenes
3130 3142
3131 private void ItemReceived(UUID itemID) 3143 private void ItemReceived(UUID itemID)
3132 { 3144 {
3145 if (IsChildAgent)
3146 return;
3147
3133 if (null == m_appearance) 3148 if (null == m_appearance)
3134 { 3149 {
3135 m_log.Warn("[ATTACHMENT] Appearance has not been initialized"); 3150 m_log.Warn("[ATTACHMENT] Appearance has not been initialized");
@@ -3143,14 +3158,20 @@ namespace OpenSim.Region.Environment.Scenes
3143 UUID asset = m_appearance.GetAttachedAsset(attachpoint); 3158 UUID asset = m_appearance.GetAttachedAsset(attachpoint);
3144 if (UUID.Zero == asset) // We have just logged in 3159 if (UUID.Zero == asset) // We have just logged in
3145 { 3160 {
3146 m_log.InfoFormat("[ATTACHMENT] Rez attachment {0}",
3147 itemID.ToString());
3148
3149 try 3161 try
3150 { 3162 {
3151 // Rez from inventory 3163 // Rez from inventory
3152 m_scene.RezSingleAttachment(ControllingClient, itemID, 3164 asset = m_scene.RezSingleAttachment(ControllingClient,
3153 (uint)attachpoint); 3165 itemID, (uint)attachpoint);
3166 // Corner case: We are not yet a Scene Entity
3167 // Setting attachment info in RezSingleAttachment will fail
3168 // Set it here
3169 //
3170 m_appearance.SetAttachment((int)attachpoint, itemID,
3171 asset);
3172 m_log.InfoFormat("[ATTACHMENT] Rezzed attachment {0}, inworld asset {1}",
3173 itemID.ToString(), asset);
3174
3154 } 3175 }
3155 catch (Exception e) 3176 catch (Exception e)
3156 { 3177 {
@@ -3160,20 +3181,28 @@ namespace OpenSim.Region.Environment.Scenes
3160 return; 3181 return;
3161 } 3182 }
3162 3183
3163 SceneObjectPart att = m_scene.GetSceneObjectPart(m_appearance.GetAttachedAsset(attachpoint)); 3184 SceneObjectPart att = m_scene.GetSceneObjectPart(asset);
3164 3185
3165 3186
3166 // If this is null, then the asset has not yet appeared in world 3187 // If this is null, then the asset has not yet appeared in world
3167 // so we revisit this when it does 3188 // so we revisit this when it does
3168 // 3189 //
3169 if (att != null) 3190 if (att != null && att.UUID != asset) // Yes. It's really needed
3170 { 3191 {
3171 m_log.InfoFormat("[ATTACHEMENT] Attach from world {0}", 3192 m_log.DebugFormat("[ATTACHMENT]: Attach from in world: ItemID {0}, Asset ID {1}, Attachment inworld: {2}", itemID.ToString(), asset.ToString(), att.UUID.ToString());
3172 itemID.ToString());
3173 3193
3174 // Attach from world, if not already attached 3194 // This will throw if crossing katty-korner
3175 if (att.ParentGroup != null && !att.IsAttachment) 3195 // So catch it here to avoid the noid
3176 m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, (uint)0, att.ParentGroup.GroupRotation, Vector3.Zero); 3196 //
3197 try
3198 {
3199 // Attach from world, if not already attached
3200 if (att.ParentGroup != null && !att.IsAttachment)
3201 m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, (uint)0, att.ParentGroup.GroupRotation, Vector3.Zero);
3202 }
3203 catch (System.NullReferenceException e)
3204 {
3205 }
3177 } 3206 }
3178 } 3207 }
3179 } 3208 }