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author | Adam Johnson | 2007-12-07 08:54:31 +0000 |
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committer | Adam Johnson | 2007-12-07 08:54:31 +0000 |
commit | 3d938f76b7c2f8ede862f9979383d79dfb21372c (patch) | |
tree | 0c99beb3affa959f596e079f20ed806364e3d3dc /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * Added hacked support for 'anyone can move' and 'anyone can copy'. (diff) | |
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Updates to LibSL revision 1498. Thanks Johan!
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index b8a2555..66872fa 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -93,12 +93,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
93 | 93 | ||
94 | private enum Dir_ControlFlags | 94 | private enum Dir_ControlFlags |
95 | { | 95 | { |
96 | DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, | 96 | DIR_CONTROL_FLAG_FOWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, |
97 | DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG, | 97 | DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, |
98 | DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, | 98 | DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, |
99 | DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 99 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, |
100 | DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, | 100 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
101 | DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG | 101 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG |
102 | } | 102 | } |
103 | 103 | ||
104 | /// <summary> | 104 | /// <summary> |
@@ -609,7 +609,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
609 | //MainLog.Instance.Verbose("CAMERA", "AtAxis:" + m_CameraAtAxis.ToString() + " Center:" + m_CameraCenter.ToString() + " LeftAxis:" + m_CameraLeftAxis.ToString() + " UpAxis:" + m_CameraUpAxis.ToString() + " Far:" + m_CameraFar); | 609 | //MainLog.Instance.Verbose("CAMERA", "AtAxis:" + m_CameraAtAxis.ToString() + " Center:" + m_CameraCenter.ToString() + " LeftAxis:" + m_CameraLeftAxis.ToString() + " UpAxis:" + m_CameraUpAxis.ToString() + " Far:" + m_CameraFar); |
610 | 610 | ||
611 | 611 | ||
612 | if ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) | 612 | if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) |
613 | { | 613 | { |
614 | StandUp(); | 614 | StandUp(); |
615 | } | 615 | } |
@@ -630,7 +630,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
630 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | 630 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); |
631 | bool oldflying = PhysicsActor.Flying; | 631 | bool oldflying = PhysicsActor.Flying; |
632 | 632 | ||
633 | PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); | 633 | PhysicsActor.Flying = ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
634 | if (PhysicsActor.Flying != oldflying) | 634 | if (PhysicsActor.Flying != oldflying) |
635 | { | 635 | { |
636 | update_movementflag = true; | 636 | update_movementflag = true; |
@@ -796,7 +796,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
796 | } | 796 | } |
797 | else | 797 | else |
798 | { | 798 | { |
799 | if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && | 799 | if (((m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && |
800 | PhysicsActor.IsColliding) | 800 | PhysicsActor.IsColliding) |
801 | { | 801 | { |
802 | SendAnimPack(Animations.AnimsLLUUID["CROUCHWALK"], 1); | 802 | SendAnimPack(Animations.AnimsLLUUID["CROUCHWALK"], 1); |
@@ -807,7 +807,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
807 | { | 807 | { |
808 | SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1); | 808 | SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1); |
809 | } | 809 | } |
810 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | 810 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) |
811 | { | 811 | { |
812 | SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); | 812 | SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); |
813 | } | 813 | } |
@@ -839,7 +839,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
839 | } | 839 | } |
840 | else | 840 | else |
841 | { | 841 | { |
842 | if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && | 842 | if (((m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && |
843 | PhysicsActor.IsColliding) | 843 | PhysicsActor.IsColliding) |
844 | { | 844 | { |
845 | SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1); | 845 | SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1); |
@@ -854,7 +854,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
854 | { | 854 | { |
855 | SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1); | 855 | SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1); |
856 | } | 856 | } |
857 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | 857 | else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) |
858 | { | 858 | { |
859 | SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); | 859 | SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); |
860 | } | 860 | } |
@@ -955,7 +955,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
955 | m_updateCount = 0; | 955 | m_updateCount = 0; |
956 | } | 956 | } |
957 | } | 957 | } |
958 | else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02) // physics-related movement | 958 | else if (Util.GetDistanceTo(lastPhysPos, AbsolutePosition) > 0.02) // physics-related movement |
959 | { | 959 | { |
960 | SendTerseUpdateToAllClients(); | 960 | SendTerseUpdateToAllClients(); |
961 | m_updateCount = 0; | 961 | m_updateCount = 0; |
@@ -1123,7 +1123,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1123 | 1123 | ||
1124 | protected void CheckForSignificantMovement() | 1124 | protected void CheckForSignificantMovement() |
1125 | { | 1125 | { |
1126 | if (AbsolutePosition.GetDistanceTo(posLastSignificantMove) > 0.02) | 1126 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.02) |
1127 | { | 1127 | { |
1128 | posLastSignificantMove = AbsolutePosition; | 1128 | posLastSignificantMove = AbsolutePosition; |
1129 | if (OnSignificantClientMovement != null) | 1129 | if (OnSignificantClientMovement != null) |