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author | MW | 2007-07-10 17:56:31 +0000 |
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committer | MW | 2007-07-10 17:56:31 +0000 |
commit | 7f03246653a6f277505d2055528cbb8dd2e1f4c1 (patch) | |
tree | 357f60cec23bdf29f1037e488fb7f167dc1cd31c /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * LLSDStreamhandler now works. (diff) | |
download | opensim-SC-7f03246653a6f277505d2055528cbb8dd2e1f4c1.zip opensim-SC-7f03246653a6f277505d2055528cbb8dd2e1f4c1.tar.gz opensim-SC-7f03246653a6f277505d2055528cbb8dd2e1f4c1.tar.bz2 opensim-SC-7f03246653a6f277505d2055528cbb8dd2e1f4c1.tar.xz |
Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 62 |
1 files changed, 34 insertions, 28 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index b0e7710..7330bc5 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
124 | Wearables = AvatarWearable.DefaultWearables; | 124 | Wearables = AvatarWearable.DefaultWearables; |
125 | Animations = new ScenePresence.AvatarAnimations(); | 125 | Animations = new ScenePresence.AvatarAnimations(); |
126 | Animations.LoadAnims(); | 126 | Animations.LoadAnims(); |
127 | 127 | ||
128 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | 128 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); |
129 | 129 | ||
130 | //register for events | 130 | //register for events |
@@ -160,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
160 | { | 160 | { |
161 | this.Velocity = new LLVector3(0, 0, 0); | 161 | this.Velocity = new LLVector3(0, 0, 0); |
162 | this.Pos = new LLVector3(128, 128, 70); | 162 | this.Pos = new LLVector3(128, 128, 70); |
163 | 163 | ||
164 | } | 164 | } |
165 | } | 165 | } |
166 | 166 | ||
@@ -276,25 +276,31 @@ namespace OpenSim.Region.Environment.Scenes | |||
276 | { | 276 | { |
277 | this.AddNewMovement(agent_control_v3, q); | 277 | this.AddNewMovement(agent_control_v3, q); |
278 | } | 278 | } |
279 | UpdateMovementAnimations(update_movementflag); | 279 | UpdateMovementAnimations(update_movementflag); |
280 | } | 280 | } |
281 | 281 | ||
282 | protected void UpdateMovementAnimations(bool update_movementflag) | 282 | protected void UpdateMovementAnimations(bool update_movementflag) |
283 | { | 283 | { |
284 | if (update_movementflag) | 284 | if (update_movementflag) |
285 | { | 285 | { |
286 | if (movementflag != 0) { | 286 | if (movementflag != 0) |
287 | if (this._physActor.Flying) { | 287 | { |
288 | this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1); | 288 | if (this._physActor.Flying) |
289 | } else { | 289 | { |
290 | this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); | 290 | this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1); |
291 | } | 291 | } |
292 | } else { | 292 | else |
293 | this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1); | 293 | { |
294 | } | 294 | this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); |
295 | } | 295 | } |
296 | 296 | } | |
297 | } | 297 | else |
298 | { | ||
299 | this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1); | ||
300 | } | ||
301 | } | ||
302 | |||
303 | } | ||
298 | 304 | ||
299 | 305 | ||
300 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) | 306 | protected void AddNewMovement(Vector3 vec, Quaternion rotation) |
@@ -423,13 +429,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
423 | /// <param name="seq"></param> | 429 | /// <param name="seq"></param> |
424 | public void SendAnimPack(LLUUID animID, int seq) | 430 | public void SendAnimPack(LLUUID animID, int seq) |
425 | { | 431 | { |
426 | this.current_anim = animID; | 432 | this.current_anim = animID; |
427 | this.anim_seq = anim_seq; | 433 | this.anim_seq = anim_seq; |
428 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | 434 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
429 | for (int i = 0; i < avatars.Count; i++) | 435 | for (int i = 0; i < avatars.Count; i++) |
430 | { | 436 | { |
431 | avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); | 437 | avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); |
432 | } | 438 | } |
433 | } | 439 | } |
434 | 440 | ||
435 | /// <summary> | 441 | /// <summary> |
@@ -437,7 +443,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
437 | /// </summary> | 443 | /// </summary> |
438 | public void SendAnimPack() | 444 | public void SendAnimPack() |
439 | { | 445 | { |
440 | this.SendAnimPack(this.current_anim, this.anim_seq); | 446 | this.SendAnimPack(this.current_anim, this.anim_seq); |
441 | } | 447 | } |
442 | #endregion | 448 | #endregion |
443 | 449 | ||
@@ -506,7 +512,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
506 | if (res) | 512 | if (res) |
507 | { | 513 | { |
508 | this.MakeChildAgent(); | 514 | this.MakeChildAgent(); |
509 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint ); | 515 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.InternalEndPoint); |
510 | } | 516 | } |
511 | } | 517 | } |
512 | } | 518 | } |