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authorAdam Frisby2007-07-11 02:51:51 +0000
committerAdam Frisby2007-07-11 02:51:51 +0000
commit561b87b303e8e141ef516b8725ebd3c0be8b1122 (patch)
tree8405b6cef57b66a58f31a24c859846085d0b81f7 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentpreliminary inter region communications (between regions in different instanc... (diff)
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* Applying dalien's patches from bug#177 and #179
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs31
1 files changed, 24 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 7330bc5..e65ab7c 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -91,6 +91,12 @@ namespace OpenSim.Region.Environment.Scenes
91 return _physActor; 91 return _physActor;
92 } 92 }
93 } 93 }
94
95 public ulong RegionHandle
96 {
97 get { return m_regionHandle; }
98 }
99
94 #endregion 100 #endregion
95 101
96 #region Constructor(s) 102 #region Constructor(s)
@@ -390,6 +396,16 @@ namespace OpenSim.Region.Environment.Scenes
390 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); 396 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
391 } 397 }
392 398
399 public void SendFullUpdateToALLClients()
400 {
401 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
402 foreach (ScenePresence avatar in this.m_world.RequestAvatarList())
403 {
404 this.SendFullUpdateToOtherClient(avatar);
405 avatar.SendFullUpdateToOtherClient(this);
406 }
407 }
408
393 /// <summary> 409 /// <summary>
394 /// 410 ///
395 /// </summary> 411 /// </summary>
@@ -410,6 +426,7 @@ namespace OpenSim.Region.Environment.Scenes
410 public void SendOurAppearance(IClientAPI OurClient) 426 public void SendOurAppearance(IClientAPI OurClient)
411 { 427 {
412 this.ControllingClient.SendWearables(this.Wearables); 428 this.ControllingClient.SendWearables(this.Wearables);
429 this.SendFullUpdateToALLClients();
413 this.m_world.SendAllSceneObjectsToClient(this.ControllingClient); 430 this.m_world.SendAllSceneObjectsToClient(this.ControllingClient);
414 } 431 }
415 432
@@ -429,13 +446,13 @@ namespace OpenSim.Region.Environment.Scenes
429 /// <param name="seq"></param> 446 /// <param name="seq"></param>
430 public void SendAnimPack(LLUUID animID, int seq) 447 public void SendAnimPack(LLUUID animID, int seq)
431 { 448 {
432 this.current_anim = animID; 449 this.current_anim = animID;
433 this.anim_seq = anim_seq; 450 this.anim_seq = seq;
434 List<ScenePresence> avatars = this.m_world.RequestAvatarList(); 451 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
435 for (int i = 0; i < avatars.Count; i++) 452 for (int i = 0; i < avatars.Count; i++)
436 { 453 {
437 avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); 454 avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
438 } 455 }
439 } 456 }
440 457
441 /// <summary> 458 /// <summary>