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author | lbsa71 | 2007-09-23 23:55:29 +0000 |
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committer | lbsa71 | 2007-09-23 23:55:29 +0000 |
commit | b3eeb5a8dcdb91d47037234540c5045cdfb9977a (patch) | |
tree | 47e5965e061861cb1ee57bee4b319b432e8f63d8 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | fix to do hollow prims correctly. Reported from (diff) | |
download | opensim-SC-b3eeb5a8dcdb91d47037234540c5045cdfb9977a.zip opensim-SC-b3eeb5a8dcdb91d47037234540c5045cdfb9977a.tar.gz opensim-SC-b3eeb5a8dcdb91d47037234540c5045cdfb9977a.tar.bz2 opensim-SC-b3eeb5a8dcdb91d47037234540c5045cdfb9977a.tar.xz |
* Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index fa37b9f..f594789 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -35,7 +35,6 @@ using OpenSim.Framework.Interfaces; | |||
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework.Utilities; |
37 | using OpenSim.Region.Physics.Manager; | 37 | using OpenSim.Region.Physics.Manager; |
38 | using OpenSim.Region.Environment.Regions; | ||
39 | 38 | ||
40 | namespace OpenSim.Region.Environment.Scenes | 39 | namespace OpenSim.Region.Environment.Scenes |
41 | { | 40 | { |
@@ -214,13 +213,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
214 | set { m_isChildAgent = value; } | 213 | set { m_isChildAgent = value; } |
215 | } | 214 | } |
216 | 215 | ||
217 | private RegionSubscription m_regionSubscription; | ||
218 | |||
219 | public RegionSubscription RegionSubscription | ||
220 | { | ||
221 | get { return m_regionSubscription; } | ||
222 | } | ||
223 | |||
224 | #endregion | 216 | #endregion |
225 | 217 | ||
226 | #region Constructor(s) | 218 | #region Constructor(s) |
@@ -234,8 +226,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
234 | /// <param name="regionDat"></param> | 226 | /// <param name="regionDat"></param> |
235 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) | 227 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) |
236 | { | 228 | { |
237 | m_regionSubscription = new RegionSubscription( client ); | ||
238 | |||
239 | m_scene = world; | 229 | m_scene = world; |
240 | m_uuid = client.AgentId; | 230 | m_uuid = client.AgentId; |
241 | 231 | ||
@@ -881,7 +871,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
881 | } | 871 | } |
882 | } | 872 | } |
883 | 873 | ||
884 | public static void CreateDefaultTextureEntry() | 874 | static ScenePresence() |
885 | { | 875 | { |
886 | LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); | 876 | LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); |
887 | textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012"); | 877 | textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012"); |