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author | Brian McBee | 2008-01-24 02:36:01 +0000 |
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committer | Brian McBee | 2008-01-24 02:36:01 +0000 |
commit | 90b35beee7d6e6a3ffb9537fafc3f6c24ce20eed (patch) | |
tree | 35ad71e136974c7d6f498b3315d889e6f37aab52 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * This update updates ODE to again use the AMotor to keep the avatar upright ... (diff) | |
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Another try at fixing the Animations problem on region crossing.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index f37b38b..06b4035 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -332,7 +332,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
332 | AbsolutePosition = m_controllingClient.StartPos; | 332 | AbsolutePosition = m_controllingClient.StartPos; |
333 | 333 | ||
334 | Animations = new AvatarAnimations(); | 334 | Animations = new AvatarAnimations(); |
335 | Animations.LoadAnims(); | 335 | lock (Animations) |
336 | { | ||
337 | Animations.LoadAnims(); | ||
338 | } | ||
336 | 339 | ||
337 | // TODO: m_animations and m_animationSeqs should always be of the same length. | 340 | // TODO: m_animations and m_animationSeqs should always be of the same length. |
338 | // Move them into an object to (hopefully) avoid threading issues. | 341 | // Move them into an object to (hopefully) avoid threading issues. |