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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 398 |
1 files changed, 193 insertions, 205 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 1694613..e51f1be 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -30,9 +30,8 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Runtime.Serialization; | 31 | using System.Runtime.Serialization; |
32 | using System.Security.Permissions; | 32 | using System.Security.Permissions; |
33 | using Axiom.Math; | 33 | using OpenMetaverse; |
34 | using libsecondlife; | 34 | using OpenMetaverse.Packets; |
35 | using libsecondlife.Packets; | ||
36 | using log4net; | 35 | using log4net; |
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Communications.Cache; | 37 | using OpenSim.Framework.Communications.Cache; |
@@ -60,7 +59,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
60 | 59 | ||
61 | struct ScriptControllers | 60 | struct ScriptControllers |
62 | { | 61 | { |
63 | public LLUUID itemID; | 62 | public UUID itemID; |
64 | public uint objID; | 63 | public uint objID; |
65 | public ScriptControlled ignoreControls; | 64 | public ScriptControlled ignoreControls; |
66 | public ScriptControlled eventControls; | 65 | public ScriptControlled eventControls; |
@@ -78,9 +77,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
78 | 77 | ||
79 | public static byte[] DefaultTexture; | 78 | public static byte[] DefaultTexture; |
80 | 79 | ||
81 | public LLUUID currentParcelUUID = LLUUID.Zero; | 80 | public UUID currentParcelUUID = UUID.Zero; |
82 | private AnimationSet m_animations = new AnimationSet(); | 81 | private AnimationSet m_animations = new AnimationSet(); |
83 | private Dictionary<LLUUID, ScriptControllers> scriptedcontrols = new Dictionary<LLUUID, ScriptControllers>(); | 82 | private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>(); |
84 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; | 83 | private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; |
85 | private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; | 84 | private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; |
86 | private SceneObjectGroup proxyObjectGroup = null; | 85 | private SceneObjectGroup proxyObjectGroup = null; |
@@ -94,11 +93,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
94 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); | 93 | private readonly List<NewForce> m_forcesList = new List<NewForce>(); |
95 | private short m_updateCount = 0; | 94 | private short m_updateCount = 0; |
96 | private uint m_requestedSitTargetID = 0; | 95 | private uint m_requestedSitTargetID = 0; |
97 | private LLUUID m_requestedSitTargetUUID = LLUUID.Zero; | 96 | private UUID m_requestedSitTargetUUID = UUID.Zero; |
98 | 97 | ||
99 | private LLVector3 m_requestedSitOffset = new LLVector3(); | 98 | private Vector3 m_requestedSitOffset = new Vector3(); |
100 | 99 | ||
101 | private LLVector3 m_LastFinitePos = new LLVector3(); | 100 | private Vector3 m_LastFinitePos = new Vector3(); |
102 | 101 | ||
103 | private float m_sitAvatarHeight = 2.0f; | 102 | private float m_sitAvatarHeight = 2.0f; |
104 | 103 | ||
@@ -108,14 +107,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
108 | // with varying parameters for sit target location, prim size, prim | 107 | // with varying parameters for sit target location, prim size, prim |
109 | // rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 108 | // rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
110 | // issue #1716 | 109 | // issue #1716 |
111 | private static readonly LLVector3 m_sitTargetCorrectionOffset = new LLVector3(0.1f, 0.0f, 0.3f); | 110 | private static readonly Vector3 m_sitTargetCorrectionOffset = new Vector3(0.1f, 0.0f, 0.3f); |
112 | private float m_godlevel = 0; | 111 | private float m_godlevel = 0; |
113 | 112 | ||
114 | private bool m_attachmentsTransported = false; | 113 | private bool m_attachmentsTransported = false; |
115 | 114 | ||
116 | private bool m_invulnerable = true; | 115 | private bool m_invulnerable = true; |
117 | 116 | ||
118 | private LLVector3 m_LastChildAgentUpdatePosition = new LLVector3(); | 117 | private Vector3 m_LastChildAgentUpdatePosition = new Vector3(); |
119 | 118 | ||
120 | private int m_perfMonMS = 0; | 119 | private int m_perfMonMS = 0; |
121 | 120 | ||
@@ -132,7 +131,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
132 | private bool m_newCoarseLocations = true; | 131 | private bool m_newCoarseLocations = true; |
133 | private float m_health = 100f; | 132 | private float m_health = 100f; |
134 | 133 | ||
135 | private LLVector3 m_lastVelocity = LLVector3.Zero; | 134 | private Vector3 m_lastVelocity = Vector3.Zero; |
136 | 135 | ||
137 | // Default AV Height | 136 | // Default AV Height |
138 | private float m_avHeight = 127.0f; | 137 | private float m_avHeight = 127.0f; |
@@ -141,25 +140,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
141 | protected ulong crossingFromRegion = 0; | 140 | protected ulong crossingFromRegion = 0; |
142 | 141 | ||
143 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 142 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; |
144 | private LLVector3 lastPhysPos = new LLVector3(); | 143 | private Vector3 lastPhysPos = Vector3.Zero; |
145 | 144 | ||
146 | // Position of agent's camera in world (region cordinates) | 145 | // Position of agent's camera in world (region cordinates) |
147 | protected Vector3 m_CameraCenter = new Vector3(0, 0, 0); | 146 | protected Vector3 m_CameraCenter = Vector3.Zero; |
148 | 147 | ||
149 | // Use these three vectors to figure out what the agent is looking at | 148 | // Use these three vectors to figure out what the agent is looking at |
150 | // Convert it to a Matrix and/or Quaternion | 149 | // Convert it to a Matrix and/or Quaternion |
151 | protected Vector3 m_CameraAtAxis = new Vector3(0, 0, 0); | 150 | protected Vector3 m_CameraAtAxis = Vector3.Zero; |
152 | protected Vector3 m_CameraLeftAxis = new Vector3(0, 0, 0); | 151 | protected Vector3 m_CameraLeftAxis = Vector3.Zero; |
153 | protected Vector3 m_CameraUpAxis = new Vector3(0, 0, 0); | 152 | protected Vector3 m_CameraUpAxis = Vector3.Zero; |
154 | private uint m_AgentControlFlags = (uint) 0; | 153 | private uint m_AgentControlFlags = 0; |
155 | private LLQuaternion m_headrotation = new LLQuaternion(); | 154 | private Quaternion m_headrotation = Quaternion.Identity; |
156 | private byte m_state = (byte) 0; | 155 | private byte m_state = 0; |
157 | 156 | ||
158 | //Reuse the LLVector3 instead of creating a new one on the UpdateMovement method | 157 | //Reuse the Vector3 instead of creating a new one on the UpdateMovement method |
159 | private LLVector3 movementvector = new LLVector3(); | 158 | private Vector3 movementvector = Vector3.Zero; |
160 | 159 | ||
161 | private bool m_autopilotMoving = false; | 160 | private bool m_autopilotMoving = false; |
162 | private LLVector3 m_autoPilotTarget = LLVector3.Zero; | 161 | private Vector3 m_autoPilotTarget = Vector3.Zero; |
163 | private bool m_sitAtAutoTarget = false; | 162 | private bool m_sitAtAutoTarget = false; |
164 | 163 | ||
165 | // Agent's Draw distance. | 164 | // Agent's Draw distance. |
@@ -189,12 +188,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
189 | /// <summary> | 188 | /// <summary> |
190 | /// Position at which a significant movement was made | 189 | /// Position at which a significant movement was made |
191 | /// </summary> | 190 | /// </summary> |
192 | private LLVector3 posLastSignificantMove = new LLVector3(); | 191 | private Vector3 posLastSignificantMove = new Vector3(); |
193 | 192 | ||
194 | private UpdateQueue m_partsUpdateQueue = new UpdateQueue(); | 193 | private UpdateQueue m_partsUpdateQueue = new UpdateQueue(); |
195 | private Queue<SceneObjectGroup> m_pendingObjects = null; | 194 | private Queue<SceneObjectGroup> m_pendingObjects = null; |
196 | 195 | ||
197 | private Dictionary<LLUUID, ScenePartUpdate> m_updateTimes = new Dictionary<LLUUID, ScenePartUpdate>(); | 196 | private Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>(); |
198 | 197 | ||
199 | #region Properties | 198 | #region Properties |
200 | 199 | ||
@@ -282,12 +281,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
282 | set { m_controllingClient = value; } | 281 | set { m_controllingClient = value; } |
283 | } | 282 | } |
284 | 283 | ||
285 | protected LLVector3 m_parentPosition = new LLVector3(); | 284 | protected Vector3 m_parentPosition = new Vector3(); |
286 | 285 | ||
287 | /// <summary> | 286 | /// <summary> |
288 | /// Absolute position of this avatar in 'region cordinates' | 287 | /// Absolute position of this avatar in 'region cordinates' |
289 | /// </summary> | 288 | /// </summary> |
290 | public override LLVector3 AbsolutePosition | 289 | public override Vector3 AbsolutePosition |
291 | { | 290 | { |
292 | get | 291 | get |
293 | { | 292 | { |
@@ -318,14 +317,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
318 | } | 317 | } |
319 | 318 | ||
320 | m_pos = value; | 319 | m_pos = value; |
321 | m_parentPosition=new LLVector3(0, 0, 0); | 320 | m_parentPosition=new Vector3(0, 0, 0); |
322 | } | 321 | } |
323 | } | 322 | } |
324 | 323 | ||
325 | /// <summary> | 324 | /// <summary> |
326 | /// Current Velocity of the avatar. | 325 | /// Current Velocity of the avatar. |
327 | /// </summary> | 326 | /// </summary> |
328 | public override LLVector3 Velocity | 327 | public override Vector3 Velocity |
329 | { | 328 | { |
330 | get | 329 | get |
331 | { | 330 | { |
@@ -486,7 +485,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
486 | // } | 485 | // } |
487 | } | 486 | } |
488 | 487 | ||
489 | public uint GenerateClientFlags(LLUUID ObjectID) | 488 | public uint GenerateClientFlags(UUID ObjectID) |
490 | { | 489 | { |
491 | return m_scene.ExternalChecks.ExternalChecksGenerateClientFlags(m_uuid, ObjectID); | 490 | return m_scene.ExternalChecks.ExternalChecksGenerateClientFlags(m_uuid, ObjectID); |
492 | } | 491 | } |
@@ -609,7 +608,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
609 | /// This is called when an agent teleports into a region, or if an | 608 | /// This is called when an agent teleports into a region, or if an |
610 | /// agent crosses into this region from a neighbor over the border | 609 | /// agent crosses into this region from a neighbor over the border |
611 | /// </summary> | 610 | /// </summary> |
612 | public void MakeRootAgent(LLVector3 pos, bool isFlying) | 611 | public void MakeRootAgent(Vector3 pos, bool isFlying) |
613 | { | 612 | { |
614 | m_scene.SetRootAgentScene(m_uuid); | 613 | m_scene.SetRootAgentScene(m_uuid); |
615 | 614 | ||
@@ -625,7 +624,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
625 | 624 | ||
626 | if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0) | 625 | if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0) |
627 | { | 626 | { |
628 | LLVector3 emergencyPos = new LLVector3(128, 128, 128); | 627 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
629 | 628 | ||
630 | m_log.WarnFormat( | 629 | m_log.WarnFormat( |
631 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 630 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", |
@@ -681,12 +680,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
681 | // "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 680 | // "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
682 | // Name, UUID, m_scene.RegionInfo.RegionName); | 681 | // Name, UUID, m_scene.RegionInfo.RegionName); |
683 | 682 | ||
684 | Velocity = new LLVector3(0, 0, 0); | 683 | Velocity = new Vector3(0, 0, 0); |
685 | m_isChildAgent = true; | 684 | m_isChildAgent = true; |
686 | m_scene.SwapRootAgentCount(true); | 685 | m_scene.SwapRootAgentCount(true); |
687 | RemoveFromPhysicalScene(); | 686 | RemoveFromPhysicalScene(); |
688 | m_scene.EventManager.TriggerOnMakeChildAgent(this); | 687 | m_scene.EventManager.TriggerOnMakeChildAgent(this); |
689 | //this.Pos = new LLVector3(128, 128, 70); | 688 | //this.Pos = new Vector3(128, 128, 70); |
690 | } | 689 | } |
691 | 690 | ||
692 | /// <summary> | 691 | /// <summary> |
@@ -708,10 +707,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
708 | /// | 707 | /// |
709 | /// </summary> | 708 | /// </summary> |
710 | /// <param name="pos"></param> | 709 | /// <param name="pos"></param> |
711 | public void Teleport(LLVector3 pos) | 710 | public void Teleport(Vector3 pos) |
712 | { | 711 | { |
713 | RemoveFromPhysicalScene(); | 712 | RemoveFromPhysicalScene(); |
714 | Velocity = new LLVector3(0, 0, 0); | 713 | Velocity = new Vector3(0, 0, 0); |
715 | AbsolutePosition = pos; | 714 | AbsolutePosition = pos; |
716 | AddToPhysicalScene(); | 715 | AddToPhysicalScene(); |
717 | SendTerseUpdateToAllClients(); | 716 | SendTerseUpdateToAllClients(); |
@@ -735,11 +734,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
735 | 734 | ||
736 | if (m_avHeight != 127.0f) | 735 | if (m_avHeight != 127.0f) |
737 | { | 736 | { |
738 | AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight / 6)); | 737 | AbsolutePosition = AbsolutePosition + new Vector3(0, 0, (m_avHeight / 6f)); |
739 | } | 738 | } |
740 | else | 739 | else |
741 | { | 740 | { |
742 | AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (1.56f / 6)); | 741 | AbsolutePosition = AbsolutePosition + new Vector3(0, 0, (1.56f / 6f)); |
743 | } | 742 | } |
744 | TrySetMovementAnimation("LAND"); | 743 | TrySetMovementAnimation("LAND"); |
745 | SendFullUpdateToAllClients(); | 744 | SendFullUpdateToAllClients(); |
@@ -788,10 +787,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
788 | /// </summary> | 787 | /// </summary> |
789 | public void CompleteMovement() | 788 | public void CompleteMovement() |
790 | { | 789 | { |
791 | LLVector3 look = Velocity; | 790 | Vector3 look = Velocity; |
792 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | 791 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) |
793 | { | 792 | { |
794 | look = new LLVector3(0.99f, 0.042f, 0); | 793 | look = new Vector3(0.99f, 0.042f, 0); |
795 | } | 794 | } |
796 | 795 | ||
797 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); | 796 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); |
@@ -846,7 +845,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
846 | //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 845 | //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
847 | //if (land != null) | 846 | //if (land != null) |
848 | //{ | 847 | //{ |
849 | //if (land.landData.landingType == (byte)1 && land.landData.userLocation != LLVector3.Zero) | 848 | //if (land.landData.landingType == (byte)1 && land.landData.userLocation != Vector3.Zero) |
850 | //{ | 849 | //{ |
851 | // agent.startpos = land.landData.userLocation; | 850 | // agent.startpos = land.landData.userLocation; |
852 | //} | 851 | //} |
@@ -855,27 +854,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
855 | m_perfMonMS = System.Environment.TickCount; | 854 | m_perfMonMS = System.Environment.TickCount; |
856 | 855 | ||
857 | uint flags = agentData.ControlFlags; | 856 | uint flags = agentData.ControlFlags; |
858 | LLQuaternion bodyRotation = agentData.BodyRotation; | 857 | Quaternion bodyRotation = agentData.BodyRotation; |
859 | 858 | ||
860 | // Camera location in world. We'll need to raytrace | 859 | // Camera location in world. We'll need to raytrace |
861 | // from this location from time to time. | 860 | // from this location from time to time. |
862 | m_CameraCenter.x = agentData.CameraCenter.X; | 861 | m_CameraCenter = agentData.CameraCenter; |
863 | m_CameraCenter.y = agentData.CameraCenter.Y; | ||
864 | m_CameraCenter.z = agentData.CameraCenter.Z; | ||
865 | 862 | ||
866 | // Use these three vectors to figure out what the agent is looking at | 863 | // Use these three vectors to figure out what the agent is looking at |
867 | // Convert it to a Matrix and/or Quaternion | 864 | // Convert it to a Matrix and/or Quaternion |
868 | m_CameraAtAxis.x = agentData.CameraAtAxis.X; | 865 | m_CameraAtAxis = agentData.CameraAtAxis; |
869 | m_CameraAtAxis.y = agentData.CameraAtAxis.Y; | 866 | m_CameraLeftAxis = agentData.CameraLeftAxis; |
870 | m_CameraAtAxis.z = agentData.CameraAtAxis.Z; | 867 | m_CameraUpAxis = agentData.CameraUpAxis; |
871 | |||
872 | m_CameraLeftAxis.x = agentData.CameraLeftAxis.X; | ||
873 | m_CameraLeftAxis.y = agentData.CameraLeftAxis.Y; | ||
874 | m_CameraLeftAxis.z = agentData.CameraLeftAxis.Z; | ||
875 | |||
876 | m_CameraUpAxis.x = agentData.CameraUpAxis.X; | ||
877 | m_CameraUpAxis.y = agentData.CameraUpAxis.Y; | ||
878 | m_CameraUpAxis.z = agentData.CameraUpAxis.Z; | ||
879 | 868 | ||
880 | // The Agent's Draw distance setting | 869 | // The Agent's Draw distance setting |
881 | m_DrawDistance = agentData.Far; | 870 | m_DrawDistance = agentData.Far; |
@@ -923,7 +912,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
923 | bool update_rotation = false; | 912 | bool update_rotation = false; |
924 | bool DCFlagKeyPressed = false; | 913 | bool DCFlagKeyPressed = false; |
925 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | 914 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); |
926 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | 915 | Quaternion q = bodyRotation; |
927 | if (PhysicsActor != null) | 916 | if (PhysicsActor != null) |
928 | { | 917 | { |
929 | bool oldflying = PhysicsActor.Flying; | 918 | bool oldflying = PhysicsActor.Flying; |
@@ -1005,7 +994,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1005 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 994 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
1006 | } | 995 | } |
1007 | 996 | ||
1008 | public void DoAutoPilot(uint not_used, LLVector3 Pos, IClientAPI remote_client) | 997 | public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) |
1009 | { | 998 | { |
1010 | m_autopilotMoving = true; | 999 | m_autopilotMoving = true; |
1011 | m_autoPilotTarget = Pos; | 1000 | m_autoPilotTarget = Pos; |
@@ -1014,17 +1003,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1014 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1003 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1015 | uint nextUUID = m_scene.NextLocalId; | 1004 | uint nextUUID = m_scene.NextLocalId; |
1016 | 1005 | ||
1017 | proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, Pos, new LLQuaternion(Rotation.x, Rotation.y, Rotation.z, Rotation.w), proxy); | 1006 | proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, Pos, Rotation, proxy); |
1018 | if (proxyObjectGroup != null) | 1007 | if (proxyObjectGroup != null) |
1019 | { | 1008 | { |
1020 | proxyObjectGroup.SendGroupFullUpdate(); | 1009 | proxyObjectGroup.SendGroupFullUpdate(); |
1021 | remote_client.SendSitResponse(proxyObjectGroup.UUID, LLVector3.Zero, LLQuaternion.Identity, true, LLVector3.Zero, LLVector3.Zero, false); | 1010 | remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); |
1022 | m_scene.DeleteSceneObject(proxyObjectGroup); | 1011 | m_scene.DeleteSceneObject(proxyObjectGroup); |
1023 | } | 1012 | } |
1024 | else | 1013 | else |
1025 | { | 1014 | { |
1026 | m_autopilotMoving = false; | 1015 | m_autopilotMoving = false; |
1027 | m_autoPilotTarget = LLVector3.Zero; | 1016 | m_autoPilotTarget = Vector3.Zero; |
1028 | ControllingClient.SendAlertMessage("Autopilot cancelled"); | 1017 | ControllingClient.SendAlertMessage("Autopilot cancelled"); |
1029 | } | 1018 | } |
1030 | 1019 | ||
@@ -1041,13 +1030,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1041 | if (part != null) | 1030 | if (part != null) |
1042 | { | 1031 | { |
1043 | AbsolutePosition = part.AbsolutePosition; | 1032 | AbsolutePosition = part.AbsolutePosition; |
1044 | Velocity = new LLVector3(0, 0, 0); | 1033 | Velocity = new Vector3(0, 0, 0); |
1045 | SendFullUpdateToAllClients(); | 1034 | SendFullUpdateToAllClients(); |
1046 | 1035 | ||
1047 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1036 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); |
1048 | } | 1037 | } |
1049 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, LLQuaternion.Identity, false, LLVector3.Zero, LLVector3.Zero, false); | 1038 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1050 | m_requestedSitTargetUUID = LLUUID.Zero; | 1039 | m_requestedSitTargetUUID = UUID.Zero; |
1051 | } | 1040 | } |
1052 | else | 1041 | else |
1053 | { | 1042 | { |
@@ -1057,15 +1046,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1057 | //proxy.PCode = (byte)PCode.ParticleSystem; | 1046 | //proxy.PCode = (byte)PCode.ParticleSystem; |
1058 | ////uint nextUUID = m_scene.NextLocalId; | 1047 | ////uint nextUUID = m_scene.NextLocalId; |
1059 | 1048 | ||
1060 | //proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, m_autoPilotTarget, LLQuaternion.Identity, proxy); | 1049 | //proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, m_autoPilotTarget, Quaternion.Identity, proxy); |
1061 | //if (proxyObjectGroup != null) | 1050 | //if (proxyObjectGroup != null) |
1062 | //{ | 1051 | //{ |
1063 | //proxyObjectGroup.SendGroupFullUpdate(); | 1052 | //proxyObjectGroup.SendGroupFullUpdate(); |
1064 | //ControllingClient.SendSitResponse(LLUUID.Zero, m_autoPilotTarget, LLQuaternion.Identity, true, LLVector3.Zero, LLVector3.Zero, false); | 1053 | //ControllingClient.SendSitResponse(UUID.Zero, m_autoPilotTarget, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false); |
1065 | //m_scene.DeleteSceneObject(proxyObjectGroup); | 1054 | //m_scene.DeleteSceneObject(proxyObjectGroup); |
1066 | //} | 1055 | //} |
1067 | } | 1056 | } |
1068 | m_autoPilotTarget = LLVector3.Zero; | 1057 | m_autoPilotTarget = Vector3.Zero; |
1069 | m_autopilotMoving = false; | 1058 | m_autopilotMoving = false; |
1070 | } | 1059 | } |
1071 | } | 1060 | } |
@@ -1082,7 +1071,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1082 | { | 1071 | { |
1083 | // Reset sit target. | 1072 | // Reset sit target. |
1084 | if (part.GetAvatarOnSitTarget() == UUID) | 1073 | if (part.GetAvatarOnSitTarget() == UUID) |
1085 | part.SetAvatarOnSitTarget(LLUUID.Zero); | 1074 | part.SetAvatarOnSitTarget(UUID.Zero); |
1086 | 1075 | ||
1087 | m_parentPosition = part.GetWorldPosition(); | 1076 | m_parentPosition = part.GetWorldPosition(); |
1088 | } | 1077 | } |
@@ -1092,8 +1081,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1092 | AddToPhysicalScene(); | 1081 | AddToPhysicalScene(); |
1093 | } | 1082 | } |
1094 | 1083 | ||
1095 | m_pos += m_parentPosition + new LLVector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); | 1084 | m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); |
1096 | m_parentPosition = new LLVector3(); | 1085 | m_parentPosition = new Vector3(); |
1097 | 1086 | ||
1098 | m_parentID = 0; | 1087 | m_parentID = 0; |
1099 | SendFullUpdateToAllClients(); | 1088 | SendFullUpdateToAllClients(); |
@@ -1107,7 +1096,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1107 | TrySetMovementAnimation("STAND"); | 1096 | TrySetMovementAnimation("STAND"); |
1108 | } | 1097 | } |
1109 | 1098 | ||
1110 | private SceneObjectPart FindNextAvailableSitTarget(LLUUID targetID) | 1099 | private SceneObjectPart FindNextAvailableSitTarget(UUID targetID) |
1111 | { | 1100 | { |
1112 | SceneObjectPart targetPart = m_scene.GetSceneObjectPart(targetID); | 1101 | SceneObjectPart targetPart = m_scene.GetSceneObjectPart(targetID); |
1113 | if (targetPart == null) | 1102 | if (targetPart == null) |
@@ -1133,12 +1122,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1133 | // Is a sit target available? | 1122 | // Is a sit target available? |
1134 | Vector3 avSitOffSet = part.SitTargetPosition; | 1123 | Vector3 avSitOffSet = part.SitTargetPosition; |
1135 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1124 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1136 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1125 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1137 | 1126 | ||
1138 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); | 1127 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); |
1139 | bool SitTargetisSet = | 1128 | bool SitTargetisSet = |
1140 | (!(avSitOffSet.x == 0 && avSitOffSet.y == 0 && avSitOffSet.z == 0 && avSitOrientation.w == 0 && | 1129 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f && |
1141 | avSitOrientation.x == 0 && avSitOrientation.y == 0 && avSitOrientation.z == 1)); | 1130 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f)); |
1142 | 1131 | ||
1143 | if (SitTargetisSet && SitTargetUnOccupied) | 1132 | if (SitTargetisSet && SitTargetUnOccupied) |
1144 | { | 1133 | { |
@@ -1151,13 +1140,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1151 | return targetPart; | 1140 | return targetPart; |
1152 | } | 1141 | } |
1153 | 1142 | ||
1154 | private void SendSitResponse(IClientAPI remoteClient, LLUUID targetID, LLVector3 offset) | 1143 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset) |
1155 | { | 1144 | { |
1156 | bool autopilot = true; | 1145 | bool autopilot = true; |
1157 | LLVector3 pos = new LLVector3(); | 1146 | Vector3 pos = new Vector3(); |
1158 | LLQuaternion sitOrientation = new LLQuaternion(0, 0, 0, 1); | 1147 | Quaternion sitOrientation = Quaternion.Identity; |
1159 | LLVector3 cameraEyeOffset = LLVector3.Zero; | 1148 | Vector3 cameraEyeOffset = Vector3.Zero; |
1160 | LLVector3 cameraAtOffset = LLVector3.Zero; | 1149 | Vector3 cameraAtOffset = Vector3.Zero; |
1161 | bool forceMouselook = false; | 1150 | bool forceMouselook = false; |
1162 | 1151 | ||
1163 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1152 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
@@ -1170,19 +1159,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1170 | // Is a sit target available? | 1159 | // Is a sit target available? |
1171 | Vector3 avSitOffSet = part.SitTargetPosition; | 1160 | Vector3 avSitOffSet = part.SitTargetPosition; |
1172 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1161 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1173 | LLUUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1162 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1174 | 1163 | ||
1175 | bool SitTargetUnOccupied = (!(avOnTargetAlready != LLUUID.Zero)); | 1164 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); |
1176 | bool SitTargetisSet = | 1165 | bool SitTargetisSet = |
1177 | (!(avSitOffSet.x == 0 && avSitOffSet.y == 0 && avSitOffSet.z == 0 && avSitOrientation.w == 0 && | 1166 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f && |
1178 | avSitOrientation.x == 0 && avSitOrientation.y == 0 && avSitOrientation.z == 1)); | 1167 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f)); |
1179 | 1168 | ||
1180 | if (SitTargetisSet && SitTargetUnOccupied) | 1169 | if (SitTargetisSet && SitTargetUnOccupied) |
1181 | { | 1170 | { |
1182 | part.SetAvatarOnSitTarget(UUID); | 1171 | part.SetAvatarOnSitTarget(UUID); |
1183 | offset = new LLVector3(avSitOffSet.x, avSitOffSet.y, avSitOffSet.z); | 1172 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); |
1184 | sitOrientation = | 1173 | sitOrientation = avSitOrientation; |
1185 | new LLQuaternion(avSitOrientation.x, avSitOrientation.y, avSitOrientation.z, avSitOrientation.w); | ||
1186 | autopilot = false; | 1174 | autopilot = false; |
1187 | } | 1175 | } |
1188 | 1176 | ||
@@ -1205,7 +1193,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1205 | autopilot = false; | 1193 | autopilot = false; |
1206 | 1194 | ||
1207 | RemoveFromPhysicalScene(); | 1195 | RemoveFromPhysicalScene(); |
1208 | AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight); | 1196 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); |
1209 | } | 1197 | } |
1210 | } | 1198 | } |
1211 | else | 1199 | else |
@@ -1232,7 +1220,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1232 | HandleAgentSit(remoteClient, UUID); | 1220 | HandleAgentSit(remoteClient, UUID); |
1233 | } | 1221 | } |
1234 | 1222 | ||
1235 | public void HandleAgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset) | 1223 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) |
1236 | { | 1224 | { |
1237 | if (m_parentID != 0) | 1225 | if (m_parentID != 0) |
1238 | { | 1226 | { |
@@ -1254,7 +1242,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1254 | SendSitResponse(remoteClient, targetID, offset); | 1242 | SendSitResponse(remoteClient, targetID, offset); |
1255 | } | 1243 | } |
1256 | 1244 | ||
1257 | public void HandleAgentSit(IClientAPI remoteClient, LLUUID agentID) | 1245 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
1258 | { | 1246 | { |
1259 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | 1247 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
1260 | 1248 | ||
@@ -1267,12 +1255,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1267 | Vector3 sitTargetPos = part.SitTargetPosition; | 1255 | Vector3 sitTargetPos = part.SitTargetPosition; |
1268 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 1256 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
1269 | 1257 | ||
1270 | //Quaternion vq = new Quaternion(sitTargetPos.x, sitTargetPos.y+0.2f, sitTargetPos.z+0.2f, 0); | 1258 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); |
1271 | //Quaternion nq = new Quaternion(sitTargetOrient.w, -sitTargetOrient.x, -sitTargetOrient.y, -sitTargetOrient.z); | 1259 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); |
1272 | 1260 | ||
1273 | //Quaternion result = (sitTargetOrient * vq) * nq; | 1261 | //Quaternion result = (sitTargetOrient * vq) * nq; |
1274 | 1262 | ||
1275 | m_pos = new LLVector3(sitTargetPos.x, sitTargetPos.y, sitTargetPos.z); | 1263 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
1276 | m_pos += m_sitTargetCorrectionOffset; | 1264 | m_pos += m_sitTargetCorrectionOffset; |
1277 | m_bodyRot = sitTargetOrient; | 1265 | m_bodyRot = sitTargetOrient; |
1278 | //Rotation = sitTargetOrient; | 1266 | //Rotation = sitTargetOrient; |
@@ -1293,7 +1281,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1293 | } | 1281 | } |
1294 | m_parentID = m_requestedSitTargetID; | 1282 | m_parentID = m_requestedSitTargetID; |
1295 | 1283 | ||
1296 | Velocity = new LLVector3(0, 0, 0); | 1284 | Velocity = new Vector3(0, 0, 0); |
1297 | RemoveFromPhysicalScene(); | 1285 | RemoveFromPhysicalScene(); |
1298 | 1286 | ||
1299 | TrySetMovementAnimation("SIT"); | 1287 | TrySetMovementAnimation("SIT"); |
@@ -1317,7 +1305,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1317 | } | 1305 | } |
1318 | } | 1306 | } |
1319 | 1307 | ||
1320 | public void AddAnimation(LLUUID animID) | 1308 | public void AddAnimation(UUID animID) |
1321 | { | 1309 | { |
1322 | if (m_isChildAgent) | 1310 | if (m_isChildAgent) |
1323 | return; | 1311 | return; |
@@ -1333,14 +1321,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1333 | if (m_isChildAgent) | 1321 | if (m_isChildAgent) |
1334 | return; | 1322 | return; |
1335 | 1323 | ||
1336 | LLUUID animID = m_controllingClient.GetDefaultAnimation(name); | 1324 | UUID animID = m_controllingClient.GetDefaultAnimation(name); |
1337 | if (animID == LLUUID.Zero) | 1325 | if (animID == UUID.Zero) |
1338 | return; | 1326 | return; |
1339 | 1327 | ||
1340 | AddAnimation(animID); | 1328 | AddAnimation(animID); |
1341 | } | 1329 | } |
1342 | 1330 | ||
1343 | public void RemoveAnimation(LLUUID animID) | 1331 | public void RemoveAnimation(UUID animID) |
1344 | { | 1332 | { |
1345 | if (m_isChildAgent) | 1333 | if (m_isChildAgent) |
1346 | return; | 1334 | return; |
@@ -1356,27 +1344,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
1356 | if (m_isChildAgent) | 1344 | if (m_isChildAgent) |
1357 | return; | 1345 | return; |
1358 | 1346 | ||
1359 | LLUUID animID = m_controllingClient.GetDefaultAnimation(name); | 1347 | UUID animID = m_controllingClient.GetDefaultAnimation(name); |
1360 | if (animID == LLUUID.Zero) | 1348 | if (animID == UUID.Zero) |
1361 | return; | 1349 | return; |
1362 | 1350 | ||
1363 | RemoveAnimation(animID); | 1351 | RemoveAnimation(animID); |
1364 | } | 1352 | } |
1365 | 1353 | ||
1366 | public LLUUID[] GetAnimationArray() | 1354 | public UUID[] GetAnimationArray() |
1367 | { | 1355 | { |
1368 | LLUUID[] animIDs; | 1356 | UUID[] animIDs; |
1369 | int[] sequenceNums; | 1357 | int[] sequenceNums; |
1370 | m_animations.GetArrays( out animIDs, out sequenceNums ); | 1358 | m_animations.GetArrays( out animIDs, out sequenceNums ); |
1371 | return animIDs; | 1359 | return animIDs; |
1372 | } | 1360 | } |
1373 | 1361 | ||
1374 | public void HandleStartAnim(IClientAPI remoteClient, LLUUID animID) | 1362 | public void HandleStartAnim(IClientAPI remoteClient, UUID animID) |
1375 | { | 1363 | { |
1376 | AddAnimation(animID); | 1364 | AddAnimation(animID); |
1377 | } | 1365 | } |
1378 | 1366 | ||
1379 | public void HandleStopAnim(IClientAPI remoteClient, LLUUID animID) | 1367 | public void HandleStopAnim(IClientAPI remoteClient, UUID animID) |
1380 | { | 1368 | { |
1381 | RemoveAnimation(animID); | 1369 | RemoveAnimation(animID); |
1382 | } | 1370 | } |
@@ -1385,7 +1373,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1385 | /// The movement animation is reserved for "main" animations | 1373 | /// The movement animation is reserved for "main" animations |
1386 | /// that are mutually exclusive, e.g. flying and sitting. | 1374 | /// that are mutually exclusive, e.g. flying and sitting. |
1387 | /// </summary> | 1375 | /// </summary> |
1388 | protected void SetMovementAnimation(LLUUID animID) | 1376 | protected void SetMovementAnimation(UUID animID) |
1389 | { | 1377 | { |
1390 | if (m_animations.SetDefaultAnimation(animID, m_controllingClient.NextAnimationSequenceNumber)) | 1378 | if (m_animations.SetDefaultAnimation(animID, m_controllingClient.NextAnimationSequenceNumber)) |
1391 | { | 1379 | { |
@@ -1494,10 +1482,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1494 | 1482 | ||
1495 | m_rotation = rotation; | 1483 | m_rotation = rotation; |
1496 | NewForce newVelocity = new NewForce(); | 1484 | NewForce newVelocity = new NewForce(); |
1497 | Vector3 direc = rotation*vec; | 1485 | Vector3 direc = vec * rotation; |
1498 | direc.Normalize(); | 1486 | direc.Normalize(); |
1499 | 1487 | ||
1500 | direc *= 0.03f*128f; | 1488 | direc *= 0.03f * 128f; |
1501 | if (m_physicsActor.Flying) | 1489 | if (m_physicsActor.Flying) |
1502 | { | 1490 | { |
1503 | direc *= 4; | 1491 | direc *= 4; |
@@ -1517,9 +1505,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1517 | { | 1505 | { |
1518 | if (!m_physicsActor.Flying && m_physicsActor.IsColliding) | 1506 | if (!m_physicsActor.Flying && m_physicsActor.IsColliding) |
1519 | { | 1507 | { |
1520 | if (direc.z > 2.0f) | 1508 | if (direc.Z > 2.0f) |
1521 | { | 1509 | { |
1522 | direc.z *= 3; | 1510 | direc.Z *= 3; |
1523 | 1511 | ||
1524 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 1512 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
1525 | TrySetMovementAnimation("PREJUMP"); | 1513 | TrySetMovementAnimation("PREJUMP"); |
@@ -1528,9 +1516,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1528 | } | 1516 | } |
1529 | } | 1517 | } |
1530 | 1518 | ||
1531 | newVelocity.X = direc.x; | 1519 | newVelocity.X = direc.X; |
1532 | newVelocity.Y = direc.y; | 1520 | newVelocity.Y = direc.Y; |
1533 | newVelocity.Z = direc.z; | 1521 | newVelocity.Z = direc.Z; |
1534 | m_forcesList.Add(newVelocity); | 1522 | m_forcesList.Add(newVelocity); |
1535 | 1523 | ||
1536 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 1524 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
@@ -1595,11 +1583,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1595 | { | 1583 | { |
1596 | m_perfMonMS = System.Environment.TickCount; | 1584 | m_perfMonMS = System.Environment.TickCount; |
1597 | 1585 | ||
1598 | LLVector3 pos = m_pos; | 1586 | Vector3 pos = m_pos; |
1599 | LLVector3 vel = Velocity; | 1587 | Vector3 vel = Velocity; |
1600 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); | 1588 | Quaternion rot = m_bodyRot; |
1601 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * (float)ushort.MaxValue), LocalId, new LLVector3(pos.X, pos.Y, pos.Z), | 1589 | remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * (float)ushort.MaxValue), LocalId, new Vector3(pos.X, pos.Y, pos.Z), |
1602 | new LLVector3(vel.X, vel.Y, vel.Z), rot); | 1590 | new Vector3(vel.X, vel.Y, vel.Z), rot); |
1603 | 1591 | ||
1604 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 1592 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
1605 | m_scene.AddAgentUpdates(1); | 1593 | m_scene.AddAgentUpdates(1); |
@@ -1625,7 +1613,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1625 | { | 1613 | { |
1626 | m_perfMonMS = System.Environment.TickCount; | 1614 | m_perfMonMS = System.Environment.TickCount; |
1627 | 1615 | ||
1628 | List<LLVector3> CoarseLocations = new List<LLVector3>(); | 1616 | List<Vector3> CoarseLocations = new List<Vector3>(); |
1629 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 1617 | List<ScenePresence> avatars = m_scene.GetAvatars(); |
1630 | for (int i = 0; i < avatars.Count; i++) | 1618 | for (int i = 0; i < avatars.Count; i++) |
1631 | { | 1619 | { |
@@ -1660,8 +1648,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1660 | if (m_appearance.Texture == null) | 1648 | if (m_appearance.Texture == null) |
1661 | return; | 1649 | return; |
1662 | 1650 | ||
1663 | // Note: because LLQuaternion is a struct, it can't be null | 1651 | // Note: because Quaternion is a struct, it can't be null |
1664 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); | 1652 | Quaternion rot = m_bodyRot; |
1665 | 1653 | ||
1666 | remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, | 1654 | remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, |
1667 | LocalId, m_pos, m_appearance.Texture.ToBytes(), | 1655 | LocalId, m_pos, m_appearance.Texture.ToBytes(), |
@@ -1723,8 +1711,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1723 | // Needed for standalone | 1711 | // Needed for standalone |
1724 | m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 1712 | m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
1725 | 1713 | ||
1726 | // Note: because LLQuaternion is a struct, it can't be null | 1714 | // Note: because Quaternion is a struct, it can't be null |
1727 | LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); | 1715 | Quaternion rot = m_bodyRot; |
1728 | 1716 | ||
1729 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, | 1717 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, |
1730 | m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot); | 1718 | m_pos, m_appearance.Texture.ToBytes(), m_parentID, rot); |
@@ -1813,7 +1801,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1813 | /// </summary> | 1801 | /// </summary> |
1814 | /// <param name="animations"></param> | 1802 | /// <param name="animations"></param> |
1815 | /// <param name="seqs"></param> | 1803 | /// <param name="seqs"></param> |
1816 | public void SendAnimPack(LLUUID[] animations, int[] seqs) | 1804 | public void SendAnimPack(UUID[] animations, int[] seqs) |
1817 | { | 1805 | { |
1818 | if (m_isChildAgent) | 1806 | if (m_isChildAgent) |
1819 | return; | 1807 | return; |
@@ -1826,7 +1814,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1826 | { | 1814 | { |
1827 | if (m_isChildAgent) | 1815 | if (m_isChildAgent) |
1828 | return; | 1816 | return; |
1829 | LLUUID[] animIDs; | 1817 | UUID[] animIDs; |
1830 | int[] sequenceNums; | 1818 | int[] sequenceNums; |
1831 | 1819 | ||
1832 | m_animations.GetArrays(out animIDs, out sequenceNums); | 1820 | m_animations.GetArrays(out animIDs, out sequenceNums); |
@@ -1842,7 +1830,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1842 | if (m_isChildAgent) | 1830 | if (m_isChildAgent) |
1843 | return; | 1831 | return; |
1844 | 1832 | ||
1845 | LLUUID[] animIDs; | 1833 | UUID[] animIDs; |
1846 | int[] sequenceNums; | 1834 | int[] sequenceNums; |
1847 | 1835 | ||
1848 | m_animations.GetArrays(out animIDs, out sequenceNums); | 1836 | m_animations.GetArrays(out animIDs, out sequenceNums); |
@@ -1870,16 +1858,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1870 | if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) | 1858 | if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) |
1871 | { | 1859 | { |
1872 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); | 1860 | ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); |
1873 | cadu.ActiveGroupID=LLUUID.Zero.UUID; | 1861 | cadu.ActiveGroupID = UUID.Zero.Guid; |
1874 | cadu.AgentID = UUID.UUID; | 1862 | cadu.AgentID = UUID.Guid; |
1875 | cadu.alwaysrun = m_setAlwaysRun; | 1863 | cadu.alwaysrun = m_setAlwaysRun; |
1876 | cadu.AVHeight = m_avHeight; | 1864 | cadu.AVHeight = m_avHeight; |
1877 | LLVector3 tempCameraCenter = new LLVector3(m_CameraCenter.x, m_CameraCenter.y, m_CameraCenter.z); | 1865 | Vector3 tempCameraCenter = new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z); |
1878 | cadu.cameraPosition = new sLLVector3(tempCameraCenter); | 1866 | cadu.cameraPosition = tempCameraCenter; |
1879 | cadu.drawdistance = m_DrawDistance; | 1867 | cadu.drawdistance = m_DrawDistance; |
1880 | cadu.godlevel = m_godlevel; | 1868 | cadu.godlevel = m_godlevel; |
1881 | cadu.GroupAccess = 0; | 1869 | cadu.GroupAccess = 0; |
1882 | cadu.Position = new sLLVector3(AbsolutePosition); | 1870 | cadu.Position = AbsolutePosition; |
1883 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; | 1871 | cadu.regionHandle = m_scene.RegionInfo.RegionHandle; |
1884 | float multiplier = 1; | 1872 | float multiplier = 1; |
1885 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 1873 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); |
@@ -1899,7 +1887,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1899 | 1887 | ||
1900 | 1888 | ||
1901 | 1889 | ||
1902 | cadu.Velocity = new sLLVector3(Velocity); | 1890 | cadu.Velocity = Velocity; |
1903 | m_scene.SendOutChildAgentUpdates(cadu,this); | 1891 | m_scene.SendOutChildAgentUpdates(cadu,this); |
1904 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; | 1892 | m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; |
1905 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; | 1893 | m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; |
@@ -1919,8 +1907,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1919 | if (IsChildAgent) | 1907 | if (IsChildAgent) |
1920 | return; | 1908 | return; |
1921 | 1909 | ||
1922 | LLVector3 pos2 = AbsolutePosition; | 1910 | Vector3 pos2 = AbsolutePosition; |
1923 | LLVector3 vel = Velocity; | 1911 | Vector3 vel = Velocity; |
1924 | 1912 | ||
1925 | float timeStep = 0.1f; | 1913 | float timeStep = 0.1f; |
1926 | pos2.X = pos2.X + (vel.X*timeStep); | 1914 | pos2.X = pos2.X + (vel.X*timeStep); |
@@ -1946,8 +1934,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1946 | /// </summary> | 1934 | /// </summary> |
1947 | protected void CrossToNewRegion() | 1935 | protected void CrossToNewRegion() |
1948 | { | 1936 | { |
1949 | LLVector3 pos = AbsolutePosition; | 1937 | Vector3 pos = AbsolutePosition; |
1950 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | 1938 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); |
1951 | uint neighbourx = m_regionInfo.RegionLocX; | 1939 | uint neighbourx = m_regionInfo.RegionLocX; |
1952 | uint neighboury = m_regionInfo.RegionLocY; | 1940 | uint neighboury = m_regionInfo.RegionLocY; |
1953 | 1941 | ||
@@ -1979,7 +1967,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1979 | newpos.Y = enterDistance; | 1967 | newpos.Y = enterDistance; |
1980 | } | 1968 | } |
1981 | 1969 | ||
1982 | LLVector3 vel = m_velocity; | 1970 | Vector3 vel = m_velocity; |
1983 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | 1971 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); |
1984 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); | 1972 | SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); |
1985 | if (neighbourRegion != null && ValidateAttachments()) | 1973 | if (neighbourRegion != null && ValidateAttachments()) |
@@ -2023,7 +2011,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2023 | 2011 | ||
2024 | CrossAttachmentsIntoNewRegion(neighbourHandle); | 2012 | CrossAttachmentsIntoNewRegion(neighbourHandle); |
2025 | 2013 | ||
2026 | m_scene.SendKillObject(m_localId); | 2014 | m_scene.SendKiPrimitive(m_localId); |
2027 | 2015 | ||
2028 | m_scene.NotifyMyCoarseLocationChange(); | 2016 | m_scene.NotifyMyCoarseLocationChange(); |
2029 | // the user may change their profile information in other region, | 2017 | // the user may change their profile information in other region, |
@@ -2047,7 +2035,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2047 | /// This allows the Sim owner the abiility to kick users from their sim currently. | 2035 | /// This allows the Sim owner the abiility to kick users from their sim currently. |
2048 | /// It tells the client that the agent has permission to do so. | 2036 | /// It tells the client that the agent has permission to do so. |
2049 | /// </summary> | 2037 | /// </summary> |
2050 | public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, bool godStatus) | 2038 | public void GrantGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godStatus) |
2051 | { | 2039 | { |
2052 | if (godStatus) | 2040 | if (godStatus) |
2053 | { | 2041 | { |
@@ -2082,11 +2070,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2082 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 2070 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; |
2083 | 2071 | ||
2084 | m_DrawDistance = cAgentData.drawdistance; | 2072 | m_DrawDistance = cAgentData.drawdistance; |
2085 | m_pos = new LLVector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z); | 2073 | m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); |
2086 | 2074 | ||
2087 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region | 2075 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region |
2088 | m_CameraCenter = | 2076 | m_CameraCenter = |
2089 | new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); | 2077 | new Vector3(cAgentData.cameraPosition.X, cAgentData.cameraPosition.Y, cAgentData.cameraPosition.Z); |
2090 | 2078 | ||
2091 | 2079 | ||
2092 | m_godlevel = cAgentData.godlevel; | 2080 | m_godlevel = cAgentData.godlevel; |
@@ -2147,7 +2135,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2147 | static ScenePresence() | 2135 | static ScenePresence() |
2148 | { | 2136 | { |
2149 | 2137 | ||
2150 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 2138 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
2151 | DefaultTexture = textu.ToBytes(); | 2139 | DefaultTexture = textu.ToBytes(); |
2152 | } | 2140 | } |
2153 | 2141 | ||
@@ -2166,13 +2154,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2166 | [Serializable] | 2154 | [Serializable] |
2167 | public class ScenePartUpdate : ISerializable | 2155 | public class ScenePartUpdate : ISerializable |
2168 | { | 2156 | { |
2169 | public LLUUID FullID; | 2157 | public UUID FullID; |
2170 | public uint LastFullUpdateTime; | 2158 | public uint LastFullUpdateTime; |
2171 | public uint LastTerseUpdateTime; | 2159 | public uint LastTerseUpdateTime; |
2172 | 2160 | ||
2173 | public ScenePartUpdate() | 2161 | public ScenePartUpdate() |
2174 | { | 2162 | { |
2175 | FullID = LLUUID.Zero; | 2163 | FullID = UUID.Zero; |
2176 | LastFullUpdateTime = 0; | 2164 | LastFullUpdateTime = 0; |
2177 | LastTerseUpdateTime = 0; | 2165 | LastTerseUpdateTime = 0; |
2178 | } | 2166 | } |
@@ -2186,7 +2174,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2186 | throw new ArgumentNullException("info"); | 2174 | throw new ArgumentNullException("info"); |
2187 | } | 2175 | } |
2188 | 2176 | ||
2189 | FullID = new LLUUID((Guid)info.GetValue("FullID", typeof(Guid))); | 2177 | FullID = new UUID((Guid)info.GetValue("FullID", typeof(Guid))); |
2190 | LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint)); | 2178 | LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint)); |
2191 | LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint)); | 2179 | LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint)); |
2192 | 2180 | ||
@@ -2203,7 +2191,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2203 | throw new ArgumentNullException("info"); | 2191 | throw new ArgumentNullException("info"); |
2204 | } | 2192 | } |
2205 | 2193 | ||
2206 | info.AddValue("FullID", FullID.UUID); | 2194 | info.AddValue("FullID", FullID.Guid); |
2207 | info.AddValue("LastFullUpdateTime", LastFullUpdateTime); | 2195 | info.AddValue("LastFullUpdateTime", LastFullUpdateTime); |
2208 | info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); | 2196 | info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); |
2209 | } | 2197 | } |
@@ -2333,7 +2321,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2333 | */ | 2321 | */ |
2334 | if (DefaultTexture == null) | 2322 | if (DefaultTexture == null) |
2335 | { | 2323 | { |
2336 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 2324 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
2337 | DefaultTexture = textu.ToBytes(); | 2325 | DefaultTexture = textu.ToBytes(); |
2338 | } | 2326 | } |
2339 | } | 2327 | } |
@@ -2421,8 +2409,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2421 | Animations = new AvatarAnimations(); | 2409 | Animations = new AvatarAnimations(); |
2422 | Animations.LoadAnims(); | 2410 | Animations.LoadAnims(); |
2423 | 2411 | ||
2424 | m_animations = new List<LLUUID>(); | 2412 | m_animations = new List<UUID>(); |
2425 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); | 2413 | m_animations.Add(Animations.AnimsUUID["STAND"]); |
2426 | m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber); | 2414 | m_animationSeqs.Add(m_controllingClient.NextAnimationSequenceNumber); |
2427 | 2415 | ||
2428 | SetDirectionVectors(); | 2416 | SetDirectionVectors(); |
@@ -2447,7 +2435,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2447 | */ | 2435 | */ |
2448 | if (DefaultTexture == null) | 2436 | if (DefaultTexture == null) |
2449 | { | 2437 | { |
2450 | LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); | 2438 | Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture(); |
2451 | DefaultTexture = textu.ToBytes(); | 2439 | DefaultTexture = textu.ToBytes(); |
2452 | } | 2440 | } |
2453 | 2441 | ||
@@ -2459,7 +2447,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2459 | m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint)); | 2447 | m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint)); |
2460 | 2448 | ||
2461 | m_requestedSitOffset | 2449 | m_requestedSitOffset |
2462 | = new LLVector3( | 2450 | = new Vector3( |
2463 | (float)info.GetValue("m_requestedSitOffset.X", typeof(float)), | 2451 | (float)info.GetValue("m_requestedSitOffset.X", typeof(float)), |
2464 | (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)), | 2452 | (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)), |
2465 | (float)info.GetValue("m_requestedSitOffset.Z", typeof(float))); | 2453 | (float)info.GetValue("m_requestedSitOffset.Z", typeof(float))); |
@@ -2470,10 +2458,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
2470 | 2458 | ||
2471 | m_bodyRot | 2459 | m_bodyRot |
2472 | = new Quaternion( | 2460 | = new Quaternion( |
2473 | (float)info.GetValue("m_bodyRot.w", typeof(float)), | 2461 | (float)info.GetValue("m_bodyRot.X", typeof(float)), |
2474 | (float)info.GetValue("m_bodyRot.x", typeof(float)), | 2462 | (float)info.GetValue("m_bodyRot.Y", typeof(float)), |
2475 | (float)info.GetValue("m_bodyRot.y", typeof(float)), | 2463 | (float)info.GetValue("m_bodyRot.Z", typeof(float)), |
2476 | (float)info.GetValue("m_bodyRot.z", typeof(float))); | 2464 | (float)info.GetValue("m_bodyRot.W", typeof(float))); |
2477 | 2465 | ||
2478 | IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool)); | 2466 | IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool)); |
2479 | m_newForce = (bool)info.GetValue("m_newForce", typeof(bool)); | 2467 | m_newForce = (bool)info.GetValue("m_newForce", typeof(bool)); |
@@ -2493,7 +2481,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2493 | Dir_Vectors = Dir_Vectors_work2.ToArray(); | 2481 | Dir_Vectors = Dir_Vectors_work2.ToArray(); |
2494 | 2482 | ||
2495 | lastPhysPos | 2483 | lastPhysPos |
2496 | = new LLVector3( | 2484 | = new Vector3( |
2497 | (float)info.GetValue("lastPhysPos.X", typeof(float)), | 2485 | (float)info.GetValue("lastPhysPos.X", typeof(float)), |
2498 | (float)info.GetValue("lastPhysPos.Y", typeof(float)), | 2486 | (float)info.GetValue("lastPhysPos.Y", typeof(float)), |
2499 | (float)info.GetValue("lastPhysPos.Z", typeof(float))); | 2487 | (float)info.GetValue("lastPhysPos.Z", typeof(float))); |
@@ -2527,7 +2515,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2527 | m_knownChildRegions = (List<ulong>)info.GetValue("m_knownChildRegions", typeof(List<ulong>)); | 2515 | m_knownChildRegions = (List<ulong>)info.GetValue("m_knownChildRegions", typeof(List<ulong>)); |
2528 | 2516 | ||
2529 | posLastSignificantMove | 2517 | posLastSignificantMove |
2530 | = new LLVector3( | 2518 | = new Vector3( |
2531 | (float)info.GetValue("posLastSignificantMove.X", typeof(float)), | 2519 | (float)info.GetValue("posLastSignificantMove.X", typeof(float)), |
2532 | (float)info.GetValue("posLastSignificantMove.Y", typeof(float)), | 2520 | (float)info.GetValue("posLastSignificantMove.Y", typeof(float)), |
2533 | (float)info.GetValue("posLastSignificantMove.Z", typeof(float))); | 2521 | (float)info.GetValue("posLastSignificantMove.Z", typeof(float))); |
@@ -2540,14 +2528,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2540 | 2528 | ||
2541 | foreach (Guid id in updateTimes_work.Keys) | 2529 | foreach (Guid id in updateTimes_work.Keys) |
2542 | { | 2530 | { |
2543 | m_updateTimes.Add(new LLUUID(id), updateTimes_work[id]); | 2531 | m_updateTimes.Add(new UUID(id), updateTimes_work[id]); |
2544 | } | 2532 | } |
2545 | */ | 2533 | */ |
2546 | m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong)); | 2534 | m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong)); |
2547 | m_firstname = (string)info.GetValue("m_firstname", typeof(string)); | 2535 | m_firstname = (string)info.GetValue("m_firstname", typeof(string)); |
2548 | m_lastname = (string)info.GetValue("m_lastname", typeof(string)); | 2536 | m_lastname = (string)info.GetValue("m_lastname", typeof(string)); |
2549 | m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool)); | 2537 | m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool)); |
2550 | m_parentPosition = new LLVector3((float)info.GetValue("m_parentPosition.X", typeof(float)), | 2538 | m_parentPosition = new Vector3((float)info.GetValue("m_parentPosition.X", typeof(float)), |
2551 | (float)info.GetValue("m_parentPosition.Y", typeof(float)), | 2539 | (float)info.GetValue("m_parentPosition.Y", typeof(float)), |
2552 | (float)info.GetValue("m_parentPosition.Z", typeof(float))); | 2540 | (float)info.GetValue("m_parentPosition.Z", typeof(float))); |
2553 | 2541 | ||
@@ -2555,7 +2543,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2555 | m_parentID = (uint)info.GetValue("m_parentID", typeof(uint)); | 2543 | m_parentID = (uint)info.GetValue("m_parentID", typeof(uint)); |
2556 | 2544 | ||
2557 | // for OpenSim_v0.5 | 2545 | // for OpenSim_v0.5 |
2558 | currentParcelUUID = new LLUUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid))); | 2546 | currentParcelUUID = new UUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid))); |
2559 | 2547 | ||
2560 | lastKnownAllowedPosition | 2548 | lastKnownAllowedPosition |
2561 | = new Vector3( | 2549 | = new Vector3( |
@@ -2566,7 +2554,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2566 | sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); | 2554 | sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); |
2567 | 2555 | ||
2568 | m_LastChildAgentUpdatePosition | 2556 | m_LastChildAgentUpdatePosition |
2569 | = new LLVector3( | 2557 | = new Vector3( |
2570 | (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), | 2558 | (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), |
2571 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), | 2559 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), |
2572 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); | 2560 | (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); |
@@ -2575,11 +2563,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2575 | m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); | 2563 | m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); |
2576 | 2564 | ||
2577 | m_headrotation | 2565 | m_headrotation |
2578 | = new LLQuaternion( | 2566 | = new Quaternion( |
2579 | (float)info.GetValue("m_headrotation.W", typeof(float)), | ||
2580 | (float)info.GetValue("m_headrotation.X", typeof(float)), | 2567 | (float)info.GetValue("m_headrotation.X", typeof(float)), |
2581 | (float)info.GetValue("m_headrotation.Y", typeof(float)), | 2568 | (float)info.GetValue("m_headrotation.Y", typeof(float)), |
2582 | (float)info.GetValue("m_headrotation.Z", typeof(float))); | 2569 | (float)info.GetValue("m_headrotation.Z", typeof(float)), |
2570 | (float)info.GetValue("m_headrotation.W", typeof(float))); | ||
2583 | 2571 | ||
2584 | m_state = (byte)info.GetValue("m_state", typeof(byte)); | 2572 | m_state = (byte)info.GetValue("m_state", typeof(byte)); |
2585 | 2573 | ||
@@ -2605,7 +2593,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2605 | info.AddValue("m_updateCount", m_updateCount); | 2593 | info.AddValue("m_updateCount", m_updateCount); |
2606 | info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID); | 2594 | info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID); |
2607 | 2595 | ||
2608 | // LLVector3 | 2596 | // Vector3 |
2609 | info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X); | 2597 | info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X); |
2610 | info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y); | 2598 | info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y); |
2611 | info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z); | 2599 | info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z); |
@@ -2615,16 +2603,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
2615 | info.AddValue("m_setAlwaysRun", m_setAlwaysRun); | 2603 | info.AddValue("m_setAlwaysRun", m_setAlwaysRun); |
2616 | 2604 | ||
2617 | // Quaternion | 2605 | // Quaternion |
2618 | info.AddValue("m_bodyRot.w", m_bodyRot.w); | 2606 | info.AddValue("m_bodyRot.X", m_bodyRot.X); |
2619 | info.AddValue("m_bodyRot.x", m_bodyRot.x); | 2607 | info.AddValue("m_bodyRot.Y", m_bodyRot.Y); |
2620 | info.AddValue("m_bodyRot.y", m_bodyRot.y); | 2608 | info.AddValue("m_bodyRot.Z", m_bodyRot.Z); |
2621 | info.AddValue("m_bodyRot.z", m_bodyRot.z); | 2609 | info.AddValue("m_bodyRot.W", m_bodyRot.W); |
2622 | 2610 | ||
2623 | info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion); | 2611 | info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion); |
2624 | info.AddValue("m_newForce", m_newForce); | 2612 | info.AddValue("m_newForce", m_newForce); |
2625 | //info.AddValue("m_newAvatar", m_newAvatar); | 2613 | //info.AddValue("m_newAvatar", m_newAvatar); |
2626 | info.AddValue("m_newCoarseLocations", m_newCoarseLocations); | 2614 | info.AddValue("m_newCoarseLocations", m_newCoarseLocations); |
2627 | info.AddValue("m_gotAllObjectsInScene", false); | 2615 | info.AddValue("m_gotAPrimitivesInScene", false); |
2628 | info.AddValue("m_avHeight", m_avHeight); | 2616 | info.AddValue("m_avHeight", m_avHeight); |
2629 | 2617 | ||
2630 | // info.AddValue("m_regionInfo", m_regionInfo); | 2618 | // info.AddValue("m_regionInfo", m_regionInfo); |
@@ -2635,41 +2623,41 @@ namespace OpenSim.Region.Environment.Scenes | |||
2635 | 2623 | ||
2636 | foreach (Vector3 v3 in Dir_Vectors) | 2624 | foreach (Vector3 v3 in Dir_Vectors) |
2637 | { | 2625 | { |
2638 | Dir_Vectors_work.Add(new float[] { v3.x, v3.y, v3.z }); | 2626 | Dir_Vectors_work.Add(new float[] { v3.X, v3.Y, v3.Z }); |
2639 | } | 2627 | } |
2640 | 2628 | ||
2641 | info.AddValue("Dir_Vectors", Dir_Vectors_work); | 2629 | info.AddValue("Dir_Vectors", Dir_Vectors_work); |
2642 | 2630 | ||
2643 | // LLVector3 | 2631 | // Vector3 |
2644 | info.AddValue("lastPhysPos.X", lastPhysPos.X); | 2632 | info.AddValue("lastPhysPos.X", lastPhysPos.X); |
2645 | info.AddValue("lastPhysPos.Y", lastPhysPos.Y); | 2633 | info.AddValue("lastPhysPos.Y", lastPhysPos.Y); |
2646 | info.AddValue("lastPhysPos.Z", lastPhysPos.Z); | 2634 | info.AddValue("lastPhysPos.Z", lastPhysPos.Z); |
2647 | 2635 | ||
2648 | // Vector3 | 2636 | // Vector3 |
2649 | info.AddValue("m_CameraCenter.X", m_CameraCenter.x); | 2637 | info.AddValue("m_CameraCenter.X", m_CameraCenter.X); |
2650 | info.AddValue("m_CameraCenter.Y", m_CameraCenter.y); | 2638 | info.AddValue("m_CameraCenter.Y", m_CameraCenter.Y); |
2651 | info.AddValue("m_CameraCenter.Z", m_CameraCenter.z); | 2639 | info.AddValue("m_CameraCenter.Z", m_CameraCenter.Z); |
2652 | 2640 | ||
2653 | // Vector3 | 2641 | // Vector3 |
2654 | info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.x); | 2642 | info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.X); |
2655 | info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.y); | 2643 | info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.Y); |
2656 | info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.z); | 2644 | info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.Z); |
2657 | 2645 | ||
2658 | // Vector3 | 2646 | // Vector3 |
2659 | info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.x); | 2647 | info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.X); |
2660 | info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.y); | 2648 | info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.Y); |
2661 | info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.z); | 2649 | info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.Z); |
2662 | 2650 | ||
2663 | // Vector3 | 2651 | // Vector3 |
2664 | info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.x); | 2652 | info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.X); |
2665 | info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.y); | 2653 | info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.Y); |
2666 | info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.z); | 2654 | info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.Z); |
2667 | 2655 | ||
2668 | info.AddValue("m_DrawDistance", m_DrawDistance); | 2656 | info.AddValue("m_DrawDistance", m_DrawDistance); |
2669 | info.AddValue("m_appearance", m_appearance); | 2657 | info.AddValue("m_appearance", m_appearance); |
2670 | info.AddValue("m_knownChildRegions", m_knownChildRegions); | 2658 | info.AddValue("m_knownChildRegions", m_knownChildRegions); |
2671 | 2659 | ||
2672 | // LLVector3 | 2660 | // Vector3 |
2673 | info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X); | 2661 | info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X); |
2674 | info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y); | 2662 | info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y); |
2675 | info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z); | 2663 | info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z); |
@@ -2679,7 +2667,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2679 | /* | 2667 | /* |
2680 | Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>(); | 2668 | Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>(); |
2681 | 2669 | ||
2682 | foreach (LLUUID id in m_updateTimes.Keys) | 2670 | foreach (UUID id in m_updateTimes.Keys) |
2683 | { | 2671 | { |
2684 | updateTimes_work.Add(id.UUID, m_updateTimes[id]); | 2672 | updateTimes_work.Add(id.UUID, m_updateTimes[id]); |
2685 | } | 2673 | } |
@@ -2699,11 +2687,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2699 | info.AddValue("m_parentID", m_parentID); | 2687 | info.AddValue("m_parentID", m_parentID); |
2700 | 2688 | ||
2701 | // for OpenSim_v0.5 | 2689 | // for OpenSim_v0.5 |
2702 | info.AddValue("currentParcelUUID", currentParcelUUID.UUID); | 2690 | info.AddValue("currentParcelUUID", currentParcelUUID.Guid); |
2703 | 2691 | ||
2704 | info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.x); | 2692 | info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.X); |
2705 | info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.y); | 2693 | info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.Y); |
2706 | info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.z); | 2694 | info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.Z); |
2707 | 2695 | ||
2708 | info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown); | 2696 | info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown); |
2709 | 2697 | ||
@@ -2734,13 +2722,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2734 | } | 2722 | } |
2735 | } | 2723 | } |
2736 | 2724 | ||
2737 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, LLUUID Script_item_LLUUID) | 2725 | public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) |
2738 | { | 2726 | { |
2739 | ScriptControllers obj = new ScriptControllers(); | 2727 | ScriptControllers obj = new ScriptControllers(); |
2740 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; | 2728 | obj.ignoreControls = ScriptControlled.CONTROL_ZERO; |
2741 | obj.eventControls = ScriptControlled.CONTROL_ZERO; | 2729 | obj.eventControls = ScriptControlled.CONTROL_ZERO; |
2742 | 2730 | ||
2743 | obj.itemID = Script_item_LLUUID; | 2731 | obj.itemID = Script_item_UUID; |
2744 | obj.objID = Obj_localID; | 2732 | obj.objID = Obj_localID; |
2745 | if (pass_on == 0 && accept == 0) | 2733 | if (pass_on == 0 && accept == 0) |
2746 | { | 2734 | { |
@@ -2766,27 +2754,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
2766 | if (pass_on == 1 && accept == 0) | 2754 | if (pass_on == 1 && accept == 0) |
2767 | { | 2755 | { |
2768 | IgnoredControls &= ~(ScriptControlled)controls; | 2756 | IgnoredControls &= ~(ScriptControlled)controls; |
2769 | if (scriptedcontrols.ContainsKey(Script_item_LLUUID)) | 2757 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) |
2770 | scriptedcontrols.Remove(Script_item_LLUUID); | 2758 | scriptedcontrols.Remove(Script_item_UUID); |
2771 | 2759 | ||
2772 | } | 2760 | } |
2773 | else | 2761 | else |
2774 | { | 2762 | { |
2775 | 2763 | ||
2776 | if (scriptedcontrols.ContainsKey(Script_item_LLUUID)) | 2764 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) |
2777 | { | 2765 | { |
2778 | scriptedcontrols[Script_item_LLUUID] = obj; | 2766 | scriptedcontrols[Script_item_UUID] = obj; |
2779 | } | 2767 | } |
2780 | else | 2768 | else |
2781 | { | 2769 | { |
2782 | scriptedcontrols.Add(Script_item_LLUUID, obj); | 2770 | scriptedcontrols.Add(Script_item_UUID, obj); |
2783 | } | 2771 | } |
2784 | } | 2772 | } |
2785 | } | 2773 | } |
2786 | ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); | 2774 | ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); |
2787 | } | 2775 | } |
2788 | 2776 | ||
2789 | public void HandleForceReleaseControls(IClientAPI remoteClient, LLUUID agentID) | 2777 | public void HandleForceReleaseControls(IClientAPI remoteClient, UUID agentID) |
2790 | { | 2778 | { |
2791 | IgnoredControls = ScriptControlled.CONTROL_ZERO; | 2779 | IgnoredControls = ScriptControlled.CONTROL_ZERO; |
2792 | lock (scriptedcontrols) | 2780 | lock (scriptedcontrols) |
@@ -2796,13 +2784,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2796 | ControllingClient.SendTakeControls(int.MaxValue, false, false); | 2784 | ControllingClient.SendTakeControls(int.MaxValue, false, false); |
2797 | } | 2785 | } |
2798 | 2786 | ||
2799 | public void UnRegisterControlEventsToScript(uint Obj_localID, LLUUID Script_item_LLUUID) | 2787 | public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) |
2800 | { | 2788 | { |
2801 | lock (scriptedcontrols) | 2789 | lock (scriptedcontrols) |
2802 | { | 2790 | { |
2803 | if (scriptedcontrols.ContainsKey(Script_item_LLUUID)) | 2791 | if (scriptedcontrols.ContainsKey(Script_item_UUID)) |
2804 | { | 2792 | { |
2805 | scriptedcontrols.Remove(Script_item_LLUUID); | 2793 | scriptedcontrols.Remove(Script_item_UUID); |
2806 | IgnoredControls = ScriptControlled.CONTROL_ZERO; | 2794 | IgnoredControls = ScriptControlled.CONTROL_ZERO; |
2807 | foreach (ScriptControllers scData in scriptedcontrols.Values) | 2795 | foreach (ScriptControllers scData in scriptedcontrols.Values) |
2808 | { | 2796 | { |
@@ -2864,7 +2852,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2864 | { | 2852 | { |
2865 | lock (scriptedcontrols) | 2853 | lock (scriptedcontrols) |
2866 | { | 2854 | { |
2867 | foreach (LLUUID scriptUUID in scriptedcontrols.Keys) | 2855 | foreach (UUID scriptUUID in scriptedcontrols.Keys) |
2868 | { | 2856 | { |
2869 | ScriptControllers scriptControlData = scriptedcontrols[scriptUUID]; | 2857 | ScriptControllers scriptControlData = scriptedcontrols[scriptUUID]; |
2870 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us | 2858 | ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us |
@@ -2916,14 +2904,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2916 | return flags; | 2904 | return flags; |
2917 | } | 2905 | } |
2918 | 2906 | ||
2919 | private void ItemReceived(LLUUID itemID) | 2907 | private void ItemReceived(UUID itemID) |
2920 | { | 2908 | { |
2921 | int attachpoint = m_appearance.GetAttachpoint(itemID); | 2909 | int attachpoint = m_appearance.GetAttachpoint(itemID); |
2922 | if (attachpoint == 0) | 2910 | if (attachpoint == 0) |
2923 | return; | 2911 | return; |
2924 | 2912 | ||
2925 | LLUUID asset = m_appearance.GetAttachedAsset(attachpoint); | 2913 | UUID asset = m_appearance.GetAttachedAsset(attachpoint); |
2926 | if (asset == LLUUID.Zero) // We have just logged in | 2914 | if (asset == UUID.Zero) // We have just logged in |
2927 | { | 2915 | { |
2928 | m_log.InfoFormat("[ATTACHMENT] Rez attachment {0}", | 2916 | m_log.InfoFormat("[ATTACHMENT] Rez attachment {0}", |
2929 | itemID.ToString()); | 2917 | itemID.ToString()); |
@@ -2947,7 +2935,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2947 | 2935 | ||
2948 | // Attach from world, if not already attached | 2936 | // Attach from world, if not already attached |
2949 | if (att.ParentGroup != null && !att.IsAttachment) | 2937 | if (att.ParentGroup != null && !att.IsAttachment) |
2950 | m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, (uint)0, att.ParentGroup.GroupRotation, LLVector3.Zero); | 2938 | m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, (uint)0, att.ParentGroup.GroupRotation, Vector3.Zero); |
2951 | } | 2939 | } |
2952 | } | 2940 | } |
2953 | } | 2941 | } |