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authorJustin Clarke Casey2008-10-28 21:31:23 +0000
committerJustin Clarke Casey2008-10-28 21:31:23 +0000
commit1ff9709ea3d5e7c9ef21f6f59ae0dce62dd7b1c4 (patch)
tree8eeadcfcbee10726afd731a85bf569df3dc0916c /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parent* minor: Add documentation to some of the appearance methods, change some log... (diff)
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* Possibly fix grey avatar appearance problems
* And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 7bc0360..5a28f2f 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1851,7 +1851,7 @@ namespace OpenSim.Region.Environment.Scenes
1851 m_log.DebugFormat("[APPEARANCE]: Sending wearables to {0}", Name); 1851 m_log.DebugFormat("[APPEARANCE]: Sending wearables to {0}", Name);
1852 1852
1853 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 1853 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
1854 // ControllingClient.SendAppearance( 1854 //ControllingClient.SendAppearance(
1855 // m_appearance.Owner, 1855 // m_appearance.Owner,
1856 // m_appearance.VisualParams, 1856 // m_appearance.VisualParams,
1857 // m_appearance.Texture.ToBytes() 1857 // m_appearance.Texture.ToBytes()
@@ -1896,7 +1896,7 @@ namespace OpenSim.Region.Environment.Scenes
1896 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); 1896 m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
1897 1897
1898 SendAppearanceToAllOtherAgents(); 1898 SendAppearanceToAllOtherAgents();
1899 SendWearables(); 1899 //SendWearables();
1900 } 1900 }
1901 1901
1902 public void SetWearable(int wearableId, AvatarWearable wearable) 1902 public void SetWearable(int wearableId, AvatarWearable wearable)