diff options
author | MW | 2007-07-27 12:21:52 +0000 |
---|---|---|
committer | MW | 2007-07-27 12:21:52 +0000 |
commit | d143e7b074111c2a4796c6caf05ea5030412d44b (patch) | |
tree | fab873ac99db74c6db0badf677df8345586bd787 /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * Removing some housekeeping tagged elements. (diff) | |
download | opensim-SC-d143e7b074111c2a4796c6caf05ea5030412d44b.zip opensim-SC-d143e7b074111c2a4796c6caf05ea5030412d44b.tar.gz opensim-SC-d143e7b074111c2a4796c6caf05ea5030412d44b.tar.bz2 opensim-SC-d143e7b074111c2a4796c6caf05ea5030412d44b.tar.xz |
A few changes so that the number of warnings is less but without deleting everything.
Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays.
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index fa2b36a..124b426 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -66,6 +66,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
66 | protected RegionInfo m_regionInfo; | 66 | protected RegionInfo m_regionInfo; |
67 | protected ulong crossingFromRegion = 0; | 67 | protected ulong crossingFromRegion = 0; |
68 | 68 | ||
69 | private IScenePresenceBody m_body; | ||
70 | |||
69 | private Vector3[] Dir_Vectors = new Vector3[6]; | 71 | private Vector3[] Dir_Vectors = new Vector3[6]; |
70 | private enum Dir_ControlFlags | 72 | private enum Dir_ControlFlags |
71 | { | 73 | { |
@@ -169,6 +171,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
169 | Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT | 171 | Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT |
170 | Dir_Vectors[4] = new Vector3(0, 0, 1); //UP | 172 | Dir_Vectors[4] = new Vector3(0, 0, 1); //UP |
171 | Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN | 173 | Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN |
174 | |||
175 | //tempoary until we move some code into the body classes | ||
176 | this.m_body = new ChildAgent(); | ||
172 | 177 | ||
173 | } | 178 | } |
174 | #endregion | 179 | #endregion |