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authorSean Dague2007-11-20 21:25:27 +0000
committerSean Dague2007-11-20 21:25:27 +0000
commit7b09800d5b36871d35ae80f67ec28f89c86dece8 (patch)
tree9946a73e8538f70c4764ccc2f618d9f3afde6e26 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentpatch for llDie from Kurt Taylor (IBM) (diff)
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fix for mantis #2 from Justin Casey (IBM)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 7927de6..ea8d5c4 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -526,7 +526,6 @@ namespace OpenSim.Region.Environment.Scenes
526 if ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) 526 if ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
527 { 527 {
528 StandUp(); 528 StandUp();
529 UpdateMovementAnimations(true);
530 } 529 }
531 530
532 if (PhysicsActor == null) 531 if (PhysicsActor == null)
@@ -593,7 +592,11 @@ namespace OpenSim.Region.Environment.Scenes
593 592
594 } 593 }
595 594
596 protected void StandUp() 595 /// <summary>
596 /// Perform the logic necessary to stand the client up. This method also executes
597 /// the stand animation.
598 /// </summary>
599 public void StandUp()
597 { 600 {
598 if (m_parentID != 0) 601 if (m_parentID != 0)
599 { 602 {
@@ -607,6 +610,8 @@ namespace OpenSim.Region.Environment.Scenes
607 m_parentID = 0; 610 m_parentID = 0;
608 SendFullUpdateToAllClients(); 611 SendFullUpdateToAllClients();
609 } 612 }
613
614 UpdateMovementAnimations(true);
610 } 615 }
611 616
612 private void SendSitResponse(IClientAPI remoteClient, LLUUID targetID, LLVector3 offset) 617 private void SendSitResponse(IClientAPI remoteClient, LLUUID targetID, LLVector3 offset)
@@ -651,7 +656,6 @@ namespace OpenSim.Region.Environment.Scenes
651 if (m_parentID != 0) 656 if (m_parentID != 0)
652 { 657 {
653 StandUp(); 658 StandUp();
654 UpdateMovementAnimations(true);
655 } 659 }
656 660
657 SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); 661 SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);