diff options
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 2bb4fb2..e81ac7b 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -66,6 +66,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
66 | private IScenePresenceBody m_body; // HOUSEKEEPING : Do we really need this? | 66 | private IScenePresenceBody m_body; // HOUSEKEEPING : Do we really need this? |
67 | 67 | ||
68 | protected RegionInfo m_regionInfo; | 68 | protected RegionInfo m_regionInfo; |
69 | protected ulong crossingFromRegion = 0; | ||
69 | 70 | ||
70 | private Vector3[] Dir_Vectors = new Vector3[6]; | 71 | private Vector3[] Dir_Vectors = new Vector3[6]; |
71 | private enum Dir_ControlFlags | 72 | private enum Dir_ControlFlags |
@@ -183,10 +184,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
183 | /// | 184 | /// |
184 | /// </summary> | 185 | /// </summary> |
185 | /// <param name="pos"></param> | 186 | /// <param name="pos"></param> |
186 | public void MakeAvatar(LLVector3 pos) | 187 | public void MakeAvatar(LLVector3 pos, bool isFlying) |
187 | { | 188 | { |
188 | //this.childAvatar = false; | 189 | //this.childAvatar = false; |
189 | this.Pos = pos; | 190 | this.Pos = pos; |
191 | this._physActor.Flying = isFlying; | ||
190 | this.newAvatar = true; | 192 | this.newAvatar = true; |
191 | this.childAgent = false; | 193 | this.childAgent = false; |
192 | } | 194 | } |
@@ -194,8 +196,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
194 | protected void MakeChildAgent() | 196 | protected void MakeChildAgent() |
195 | { | 197 | { |
196 | this.Velocity = new LLVector3(0, 0, 0); | 198 | this.Velocity = new LLVector3(0, 0, 0); |
197 | this.Pos = new LLVector3(128, 128, 70); | ||
198 | this.childAgent = true; | 199 | this.childAgent = true; |
200 | //this.Pos = new LLVector3(128, 128, 70); | ||
199 | } | 201 | } |
200 | 202 | ||
201 | /// <summary> | 203 | /// <summary> |
@@ -551,11 +553,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
551 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | 553 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); |
552 | if (neighbourRegion != null) | 554 | if (neighbourRegion != null) |
553 | { | 555 | { |
554 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | 556 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying); |
555 | if (res) | 557 | if (res) |
556 | { | 558 | { |
557 | this.MakeChildAgent(); | ||
558 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint); | 559 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint); |
560 | this.MakeChildAgent(); | ||
559 | } | 561 | } |
560 | } | 562 | } |
561 | } | 563 | } |