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author | Brian McBee | 2007-08-09 06:19:41 +0000 |
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committer | Brian McBee | 2007-08-09 06:19:41 +0000 |
commit | 50e3797c597baaf665874f5a3d61b57097256fd2 (patch) | |
tree | bd610ca567c0810ec7f35a3a308826a59d56da8d /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | Start defining prim shape definition. Officially bed time now (diff) | |
download | opensim-SC-50e3797c597baaf665874f5a3d61b57097256fd2.zip opensim-SC-50e3797c597baaf665874f5a3d61b57097256fd2.tar.gz opensim-SC-50e3797c597baaf665874f5a3d61b57097256fd2.tar.bz2 opensim-SC-50e3797c597baaf665874f5a3d61b57097256fd2.tar.xz |
Transition between not flying / flying should be smoother
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index f218895..17c1b3a 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -296,8 +296,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
296 | bool DCFlagKeyPressed = false; | 296 | bool DCFlagKeyPressed = false; |
297 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); | 297 | Vector3 agent_control_v3 = new Vector3(0, 0, 0); |
298 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | 298 | Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); |
299 | 299 | bool oldflying = this.PhysActor.Flying; | |
300 | this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); | 300 | this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); |
301 | if (this.PhysActor.Flying != oldflying) | ||
302 | { | ||
303 | update_movementflag = true; | ||
304 | } | ||
301 | 305 | ||
302 | if (q != this.bodyRot) | 306 | if (q != this.bodyRot) |
303 | { | 307 | { |
@@ -332,6 +336,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
332 | this.AddNewMovement(agent_control_v3, q); | 336 | this.AddNewMovement(agent_control_v3, q); |
333 | } | 337 | } |
334 | UpdateMovementAnimations(update_movementflag); | 338 | UpdateMovementAnimations(update_movementflag); |
339 | |||
335 | } | 340 | } |
336 | 341 | ||
337 | protected void UpdateMovementAnimations(bool update_movementflag) | 342 | protected void UpdateMovementAnimations(bool update_movementflag) |