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authorTeravus Ovares2008-09-06 22:28:51 +0000
committerTeravus Ovares2008-09-06 22:28:51 +0000
commit3378b502c5c02de2cc0d9d73bd24aecafa5dd3fe (patch)
tree78f306a05c126927d06936cd87ef9e6e0a1cdaf7 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentMantis#1234. Thank you HomerHorwitz for a patch that: (diff)
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* This changes gridcomms types back to our home grown wholy controlled types.
* These are different types then the OMV types because changing them causes just about all grid comms to break. If these were the libOMV types, then libOMV couldn't change them ever again after that.. or we'd have a breakage whenever they changed them. * This might introduce a map issue. Still checking it out.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index e51f1be..1a4b0c9 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1862,12 +1862,12 @@ namespace OpenSim.Region.Environment.Scenes
1862 cadu.AgentID = UUID.Guid; 1862 cadu.AgentID = UUID.Guid;
1863 cadu.alwaysrun = m_setAlwaysRun; 1863 cadu.alwaysrun = m_setAlwaysRun;
1864 cadu.AVHeight = m_avHeight; 1864 cadu.AVHeight = m_avHeight;
1865 Vector3 tempCameraCenter = new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z); 1865 sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z));
1866 cadu.cameraPosition = tempCameraCenter; 1866 cadu.cameraPosition = tempCameraCenter;
1867 cadu.drawdistance = m_DrawDistance; 1867 cadu.drawdistance = m_DrawDistance;
1868 cadu.godlevel = m_godlevel; 1868 cadu.godlevel = m_godlevel;
1869 cadu.GroupAccess = 0; 1869 cadu.GroupAccess = 0;
1870 cadu.Position = AbsolutePosition; 1870 cadu.Position = new sLLVector3(AbsolutePosition);
1871 cadu.regionHandle = m_scene.RegionInfo.RegionHandle; 1871 cadu.regionHandle = m_scene.RegionInfo.RegionHandle;
1872 float multiplier = 1; 1872 float multiplier = 1;
1873 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); 1873 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
@@ -1887,7 +1887,7 @@ namespace OpenSim.Region.Environment.Scenes
1887 1887
1888 1888
1889 1889
1890 cadu.Velocity = Velocity; 1890 cadu.Velocity = new sLLVector3(Velocity);
1891 m_scene.SendOutChildAgentUpdates(cadu,this); 1891 m_scene.SendOutChildAgentUpdates(cadu,this);
1892 m_LastChildAgentUpdatePosition.X = AbsolutePosition.X; 1892 m_LastChildAgentUpdatePosition.X = AbsolutePosition.X;
1893 m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y; 1893 m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y;
@@ -2070,11 +2070,11 @@ namespace OpenSim.Region.Environment.Scenes
2070 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; 2070 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
2071 2071
2072 m_DrawDistance = cAgentData.drawdistance; 2072 m_DrawDistance = cAgentData.drawdistance;
2073 m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); 2073 m_pos = new Vector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z);
2074 2074
2075 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region 2075 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region
2076 m_CameraCenter = 2076 m_CameraCenter =
2077 new Vector3(cAgentData.cameraPosition.X, cAgentData.cameraPosition.Y, cAgentData.cameraPosition.Z); 2077 new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z);
2078 2078
2079 2079
2080 m_godlevel = cAgentData.godlevel; 2080 m_godlevel = cAgentData.godlevel;