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author | Charles Krinke | 2008-09-14 02:56:51 +0000 |
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committer | Charles Krinke | 2008-09-14 02:56:51 +0000 |
commit | 1d5e870ee2a45d6df6f2114c8df90de0015bcb6e (patch) | |
tree | 916df21c5763a67cee9ea4456638a980273f390e /OpenSim/Region/Environment/Scenes/ScenePresence.cs | |
parent | * Minor fixes and cleanups around code being used for Rex Module work. (diff) | |
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Thank you kindly, CMickeyb for a patch that:
Moved intialization of appearance from the SendInitialData
event handler into CompleteMovement handler. That ensures
that m_appearance is initialized before the inventory is
retrieved (so there is a place to check on attachments).
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index f58bba6..7428612 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -805,6 +805,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
805 | 805 | ||
806 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); | 806 | m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look); |
807 | 807 | ||
808 | // Moved this from SendInitialData to ensure that m_appearance is initialized | ||
809 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
810 | // related to the handling of attachments | ||
811 | m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | ||
812 | |||
808 | if (m_isChildAgent) | 813 | if (m_isChildAgent) |
809 | { | 814 | { |
810 | m_isChildAgent = false; | 815 | m_isChildAgent = false; |
@@ -1712,14 +1717,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1712 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 1717 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
1713 | } | 1718 | } |
1714 | 1719 | ||
1715 | |||
1716 | /// <summary> | 1720 | /// <summary> |
1717 | /// Do everything required once a client completes its movement into a region | 1721 | /// Do everything required once a client completes its movement into a region |
1718 | /// </summary> | 1722 | /// </summary> |
1719 | public void SendInitialData() | 1723 | public void SendInitialData() |
1720 | { | 1724 | { |
1721 | // Needed for standalone | 1725 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before |
1722 | m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 1726 | // the inventory arrives |
1727 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | ||
1723 | 1728 | ||
1724 | // Note: because Quaternion is a struct, it can't be null | 1729 | // Note: because Quaternion is a struct, it can't be null |
1725 | Quaternion rot = m_bodyRot; | 1730 | Quaternion rot = m_bodyRot; |