diff options
Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings).
Also noticed a few other problems that I had to work around, so these need looking into.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 8559caf..6966989 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -40,9 +40,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
40 | { | 40 | { |
41 | public partial class ScenePresence : Entity | 41 | public partial class ScenePresence : Entity |
42 | { | 42 | { |
43 | |||
44 | |||
45 | |||
46 | public static bool PhysicsEngineFlying = false; | 43 | public static bool PhysicsEngineFlying = false; |
47 | public static AvatarAnimations Animations; | 44 | public static AvatarAnimations Animations; |
48 | public static byte[] DefaultTexture; | 45 | public static byte[] DefaultTexture; |
@@ -151,7 +148,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
151 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | 148 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); |
152 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 149 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
153 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 150 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
154 | OnSignificantClientMovement += new SignificantClientMovement(m_world.parcelManager.handleSignificantClientMovement); | 151 | |
155 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD | 152 | Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD |
156 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK | 153 | Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK |
157 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT | 154 | Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT |