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authorMW2007-07-14 13:18:02 +0000
committerMW2007-07-14 13:18:02 +0000
commita04602d9c136b882a6c72d4c3c09c3ca0d526c37 (patch)
tree5ff7df736ea67a6ab7830fa0d41a85610d900bbb /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parent*Moved the OnSignificantClientMovement event to ScenePresence. (diff)
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Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 8559caf..6966989 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -40,9 +40,6 @@ namespace OpenSim.Region.Environment.Scenes
40{ 40{
41 public partial class ScenePresence : Entity 41 public partial class ScenePresence : Entity
42 { 42 {
43
44
45
46 public static bool PhysicsEngineFlying = false; 43 public static bool PhysicsEngineFlying = false;
47 public static AvatarAnimations Animations; 44 public static AvatarAnimations Animations;
48 public static byte[] DefaultTexture; 45 public static byte[] DefaultTexture;
@@ -151,7 +148,7 @@ namespace OpenSim.Region.Environment.Scenes
151 // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); 148 // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
152 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 149 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
153 //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 150 //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
154 OnSignificantClientMovement += new SignificantClientMovement(m_world.parcelManager.handleSignificantClientMovement); 151
155 Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD 152 Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD
156 Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK 153 Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK
157 Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT 154 Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT