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authorSean Dague2007-07-16 15:40:11 +0000
committerSean Dague2007-07-16 15:40:11 +0000
commit2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch)
treee3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
parent*Trunk compiles now (diff)
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Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs148
1 files changed, 74 insertions, 74 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
index d1f75ed..e88ee71 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
@@ -1,74 +1,74 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Xml; 29using System.Xml;
30using libsecondlife; 30using libsecondlife;
31 31
32namespace OpenSim.Region.Environment.Scenes 32namespace OpenSim.Region.Environment.Scenes
33{ 33{
34 partial class ScenePresence 34 partial class ScenePresence
35 { 35 {
36 public class AvatarAnimations 36 public class AvatarAnimations
37 { 37 {
38 38
39 public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); 39 public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
40 public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); 40 public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
41 41
42 public AvatarAnimations() 42 public AvatarAnimations()
43 { 43 {
44 } 44 }
45 45
46 public void LoadAnims() 46 public void LoadAnims()
47 { 47 {
48 //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); 48 //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
49 XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); 49 XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
50 50
51 XmlDocument doc = new XmlDocument(); 51 XmlDocument doc = new XmlDocument();
52 doc.Load(reader); 52 doc.Load(reader);
53 foreach (XmlNode nod in doc.DocumentElement.ChildNodes) 53 foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
54 { 54 {
55 55
56 if (nod.Attributes["name"] != null) 56 if (nod.Attributes["name"] != null)
57 { 57 {
58 AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); 58 AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
59 } 59 }
60 60
61 } 61 }
62 62
63 reader.Close(); 63 reader.Close();
64 64
65 // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); 65 // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
66 66
67 foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID) 67 foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID)
68 { 68 {
69 AnimsNames.Add(kp.Value, kp.Key); 69 AnimsNames.Add(kp.Value, kp.Key);
70 } 70 }
71 } 71 }
72 } 72 }
73 } 73 }
74} 74}