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authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
parent* removed superfluous constants class (diff)
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This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs892
1 files changed, 0 insertions, 892 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
deleted file mode 100644
index 8137a53..0000000
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
+++ /dev/null
@@ -1,892 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using OpenMetaverse;
32using log4net;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Region.Interfaces;
36using OpenSim.Region.Environment.Interfaces;
37using OpenSim.Region.Environment.Scenes.Scripting;
38
39namespace OpenSim.Region.Environment.Scenes
40{
41 public class SceneObjectPartInventory : IEntityInventory
42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45 private string m_inventoryFileName = String.Empty;
46 private int m_inventoryFileNameSerial = 0;
47
48 /// <value>
49 /// The part to which the inventory belongs.
50 /// </value>
51 private SceneObjectPart m_part;
52
53 /// <summary>
54 /// Serial count for inventory file , used to tell if inventory has changed
55 /// no need for this to be part of Database backup
56 /// </summary>
57 protected uint m_inventorySerial = 0;
58
59 /// <summary>
60 /// Holds in memory prim inventory
61 /// </summary>
62 protected TaskInventoryDictionary m_items = new TaskInventoryDictionary();
63
64 /// <summary>
65 /// Tracks whether inventory has changed since the last persistent backup
66 /// </summary>
67 internal bool HasInventoryChanged;
68
69 /// <value>
70 /// Inventory serial number
71 /// </value>
72 protected internal uint Serial
73 {
74 get { return m_inventorySerial; }
75 set { m_inventorySerial = value; }
76 }
77
78 /// <value>
79 /// Raw inventory data
80 /// </value>
81 protected internal TaskInventoryDictionary Items
82 {
83 get { return m_items; }
84 set
85 {
86 m_items = value;
87 m_inventorySerial++;
88 }
89 }
90
91 /// <summary>
92 /// Constructor
93 /// </summary>
94 /// <param name="part">
95 /// A <see cref="SceneObjectPart"/>
96 /// </param>
97 public SceneObjectPartInventory(SceneObjectPart part)
98 {
99 m_part = part;
100 }
101
102 /// <summary>
103 /// Force the task inventory of this prim to persist at the next update sweep
104 /// </summary>
105 public void ForceInventoryPersistence()
106 {
107 HasInventoryChanged = true;
108 }
109
110 /// <summary>
111 /// Reset UUIDs for all the items in the prim's inventory. This involves either generating
112 /// new ones or setting existing UUIDs to the correct parent UUIDs.
113 ///
114 /// If this method is called and there are inventory items, then we regard the inventory as having changed.
115 /// </summary>
116 /// <param name="linkNum">Link number for the part</param>
117 public void ResetInventoryIDs()
118 {
119 lock (Items)
120 {
121 if (0 == Items.Count)
122 return;
123
124 HasInventoryChanged = true;
125 m_part.ParentGroup.HasGroupChanged = true;
126 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
127 Items.Clear();
128
129 foreach (TaskInventoryItem item in items)
130 {
131 item.ResetIDs(m_part.UUID);
132 Items.Add(item.ItemID, item);
133 }
134 }
135 }
136
137 /// <summary>
138 /// Change every item in this inventory to a new owner.
139 /// </summary>
140 /// <param name="ownerId"></param>
141 public void ChangeInventoryOwner(UUID ownerId)
142 {
143 lock (Items)
144 {
145 if (0 == Items.Count)
146 {
147 return;
148 }
149
150 HasInventoryChanged = true;
151 m_part.ParentGroup.HasGroupChanged = true;
152 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
153 foreach (TaskInventoryItem item in items)
154 {
155 if (ownerId != item.OwnerID)
156 {
157 item.LastOwnerID = item.OwnerID;
158 item.OwnerID = ownerId;
159 }
160 }
161 }
162 }
163
164 /// <summary>
165 /// Change every item in this inventory to a new group.
166 /// </summary>
167 /// <param name="groupID"></param>
168 public void ChangeInventoryGroup(UUID groupID)
169 {
170 lock (Items)
171 {
172 if (0 == Items.Count)
173 {
174 return;
175 }
176
177 HasInventoryChanged = true;
178 m_part.ParentGroup.HasGroupChanged = true;
179 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
180 foreach (TaskInventoryItem item in items)
181 {
182 if (groupID != item.GroupID)
183 {
184 item.GroupID = groupID;
185 }
186 }
187 }
188 }
189
190 /// <summary>
191 /// Start all the scripts contained in this prim's inventory
192 /// </summary>
193 public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
194 {
195 lock (m_items)
196 {
197 foreach (TaskInventoryItem item in Items.Values)
198 {
199 if ((int)InventoryType.LSL == item.InvType)
200 {
201 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
202 }
203 }
204 }
205 }
206
207 /// <summary>
208 /// Stop all the scripts in this prim.
209 /// </summary>
210 public void RemoveScriptInstances()
211 {
212 lock (Items)
213 {
214 foreach (TaskInventoryItem item in Items.Values)
215 {
216 if ((int)InventoryType.LSL == item.InvType)
217 {
218 RemoveScriptInstance(item.ItemID);
219 m_part.RemoveScriptEvents(item.ItemID);
220 }
221 }
222 }
223 }
224
225 /// <summary>
226 /// Start a script which is in this prim's inventory.
227 /// </summary>
228 /// <param name="item"></param>
229 /// <returns></returns>
230 public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
231 {
232 // m_log.InfoFormat(
233 // "[PRIM INVENTORY]: " +
234 // "Starting script {0}, {1} in prim {2}, {3}",
235 // item.Name, item.ItemID, Name, UUID);
236
237 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
238 return;
239
240 m_part.AddFlag(PrimFlags.Scripted);
241
242 if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
243 {
244 if (stateSource == 1 && // Prim crossing
245 m_part.ParentGroup.Scene.m_trustBinaries)
246 {
247 m_items[item.ItemID].PermsMask = 0;
248 m_items[item.ItemID].PermsGranter = UUID.Zero;
249 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
250 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
251 m_part.ParentGroup.AddActiveScriptCount(1);
252 m_part.ScheduleFullUpdate();
253 return;
254 }
255 AssetCache cache = m_part.ParentGroup.Scene.AssetCache;
256
257 cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset)
258 {
259 if (null == asset)
260 {
261 m_log.ErrorFormat(
262 "[PRIM INVENTORY]: " +
263 "Couldn't start script {0}, {1} since asset ID {2} could not be found",
264 item.Name, item.ItemID, item.AssetID);
265 }
266 else
267 {
268 m_items[item.ItemID].PermsMask = 0;
269 m_items[item.ItemID].PermsGranter = UUID.Zero;
270 string script = Utils.BytesToString(asset.Data);
271 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
272 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
273 m_part.ParentGroup.AddActiveScriptCount(1);
274 m_part.ScheduleFullUpdate();
275 }
276 }, false);
277 }
278 }
279
280 /// <summary>
281 /// Start a script which is in this prim's inventory.
282 /// </summary>
283 /// <param name="itemId">
284 /// A <see cref="UUID"/>
285 /// </param>
286 public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
287 {
288 lock (m_items)
289 {
290 if (m_items.ContainsKey(itemId))
291 {
292 CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
293 }
294 else
295 {
296 m_log.ErrorFormat(
297 "[PRIM INVENTORY]: " +
298 "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
299 itemId, m_part.Name, m_part.UUID);
300 }
301 }
302 }
303
304 /// <summary>
305 /// Stop a script which is in this prim's inventory.
306 /// </summary>
307 /// <param name="itemId"></param>
308 public void RemoveScriptInstance(UUID itemId)
309 {
310 if (m_items.ContainsKey(itemId))
311 {
312 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId);
313 m_part.ParentGroup.AddActiveScriptCount(-1);
314 }
315 else
316 {
317 m_log.ErrorFormat(
318 "[PRIM INVENTORY]: " +
319 "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
320 itemId, m_part.Name, m_part.UUID);
321 }
322 }
323
324 /// <summary>
325 /// Check if the inventory holds an item with a given name.
326 /// This method assumes that the task inventory is already locked.
327 /// </summary>
328 /// <param name="name"></param>
329 /// <returns></returns>
330 private bool InventoryContainsName(string name)
331 {
332 foreach (TaskInventoryItem item in Items.Values)
333 {
334 if (item.Name == name)
335 return true;
336 }
337 return false;
338 }
339
340 /// <summary>
341 /// For a given item name, return that name if it is available. Otherwise, return the next available
342 /// similar name (which is currently the original name with the next available numeric suffix).
343 /// </summary>
344 /// <param name="name"></param>
345 /// <returns></returns>
346 private string FindAvailableInventoryName(string name)
347 {
348 if (!InventoryContainsName(name))
349 return name;
350
351 int suffix=1;
352 while (suffix < 256)
353 {
354 string tryName=String.Format("{0} {1}", name, suffix);
355 if (!InventoryContainsName(tryName))
356 return tryName;
357 suffix++;
358 }
359 return String.Empty;
360 }
361
362 /// <summary>
363 /// Add an item to this prim's inventory. If an item with the same name already exists, then an alternative
364 /// name is chosen.
365 /// </summary>
366 /// <param name="item"></param>
367 public void AddInventoryItem(TaskInventoryItem item, bool allowedDrop)
368 {
369 AddInventoryItem(item.Name, item, allowedDrop);
370 }
371
372 /// <summary>
373 /// Add an item to this prim's inventory. If an item with the same name already exists, it is replaced.
374 /// </summary>
375 /// <param name="item"></param>
376 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
377 {
378 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
379 foreach (TaskInventoryItem i in il)
380 {
381 if (i.Name == item.Name)
382 {
383 if (i.InvType == (int)InventoryType.LSL)
384 RemoveScriptInstance(i.ItemID);
385
386 RemoveInventoryItem(i.ItemID);
387 break;
388 }
389 }
390
391 AddInventoryItem(item.Name, item, allowedDrop);
392 }
393
394 /// <summary>
395 /// Add an item to this prim's inventory.
396 /// </summary>
397 /// <param name="name">The name that the new item should have.</param>
398 /// <param name="item">
399 /// The item itself. The name within this structure is ignored in favour of the name
400 /// given in this method's arguments
401 /// </param>
402 /// <param name="allowedDrop">
403 /// Item was only added to inventory because AllowedDrop is set
404 /// </param>
405 protected void AddInventoryItem(string name, TaskInventoryItem item, bool allowedDrop)
406 {
407 name = FindAvailableInventoryName(name);
408 if (name == String.Empty)
409 return;
410
411 item.ParentID = m_part.UUID;
412 item.ParentPartID = m_part.UUID;
413 item.Name = name;
414
415 lock (m_items)
416 {
417 m_items.Add(item.ItemID, item);
418
419 if (allowedDrop)
420 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
421 else
422 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
423 }
424
425 m_inventorySerial++;
426 //m_inventorySerial += 2;
427 HasInventoryChanged = true;
428 m_part.ParentGroup.HasGroupChanged = true;
429 }
430
431 /// <summary>
432 /// Restore a whole collection of items to the prim's inventory at once.
433 /// We assume that the items already have all their fields correctly filled out.
434 /// The items are not flagged for persistence to the database, since they are being restored
435 /// from persistence rather than being newly added.
436 /// </summary>
437 /// <param name="items"></param>
438 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
439 {
440 lock (m_items)
441 {
442 foreach (TaskInventoryItem item in items)
443 {
444 m_items.Add(item.ItemID, item);
445 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
446 }
447 }
448
449 m_inventorySerial++;
450 }
451
452 /// <summary>
453 /// Returns an existing inventory item. Returns the original, so any changes will be live.
454 /// </summary>
455 /// <param name="itemID"></param>
456 /// <returns>null if the item does not exist</returns>
457 public TaskInventoryItem GetInventoryItem(UUID itemId)
458 {
459 TaskInventoryItem item;
460 m_items.TryGetValue(itemId, out item);
461
462 return item;
463 }
464
465 /// <summary>
466 /// Update an existing inventory item.
467 /// </summary>
468 /// <param name="item">The updated item. An item with the same id must already exist
469 /// in this prim's inventory.</param>
470 /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
471 public bool UpdateInventoryItem(TaskInventoryItem item)
472 {
473 lock (m_items)
474 {
475 if (m_items.ContainsKey(item.ItemID))
476 {
477 item.ParentID = m_part.UUID;
478 item.ParentPartID = m_part.UUID;
479 item.Flags = m_items[item.ItemID].Flags;
480 if (item.AssetID == UUID.Zero)
481 {
482 item.AssetID = m_items[item.ItemID].AssetID;
483 }
484 else if ((InventoryType)item.Type == InventoryType.Notecard)
485 {
486 ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
487
488 if (presence != null)
489 {
490 presence.ControllingClient.SendAgentAlertMessage(
491 "Notecard saved", false);
492 }
493 }
494
495 m_items[item.ItemID] = item;
496 m_inventorySerial++;
497 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
498
499 HasInventoryChanged = true;
500 m_part.ParentGroup.HasGroupChanged = true;
501
502 return true;
503 }
504 else
505 {
506 m_log.ErrorFormat(
507 "[PRIM INVENTORY]: " +
508 "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
509 item.ItemID, m_part.Name, m_part.UUID);
510 }
511 }
512
513 return false;
514 }
515
516 /// <summary>
517 /// Remove an item from this prim's inventory
518 /// </summary>
519 /// <param name="itemID"></param>
520 /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist
521 /// in this prim's inventory.</returns>
522 public int RemoveInventoryItem(UUID itemID)
523 {
524 lock (m_items)
525 {
526 if (m_items.ContainsKey(itemID))
527 {
528 int type = m_items[itemID].InvType;
529 if (type == 10) // Script
530 {
531 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
532 }
533 m_items.Remove(itemID);
534 m_inventorySerial++;
535 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
536
537 HasInventoryChanged = true;
538 m_part.ParentGroup.HasGroupChanged = true;
539
540 int scriptcount = 0;
541 lock (m_items)
542 {
543 foreach (TaskInventoryItem item in m_items.Values)
544 {
545 if (item.Type == 10)
546 {
547 scriptcount++;
548 }
549 }
550 }
551
552 if (scriptcount <= 0)
553 {
554 m_part.RemFlag(PrimFlags.Scripted);
555 }
556
557 m_part.ScheduleFullUpdate();
558
559 return type;
560 }
561 else
562 {
563 m_log.ErrorFormat(
564 "[PRIM INVENTORY]: " +
565 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
566 itemID, m_part.Name, m_part.UUID);
567 }
568 }
569
570 return -1;
571 }
572
573 public string GetInventoryFileName()
574 {
575 if (m_inventoryFileName == String.Empty)
576 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
577 if (m_inventoryFileNameSerial < m_inventorySerial)
578 {
579 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
580 }
581 return m_inventoryFileName;
582 }
583
584 /// <summary>
585 /// Return the name with which a client can request a xfer of this prim's inventory metadata
586 /// </summary>
587 /// <param name="client"></param>
588 /// <param name="localID"></param>
589 public bool GetInventoryFileName(IClientAPI client, uint localID)
590 {
591// m_log.DebugFormat(
592// "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}",
593// client.AgentId, Name, UUID);
594
595 if (m_inventorySerial > 0)
596 {
597 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
598 Utils.StringToBytes(GetInventoryFileName()));
599 return true;
600 }
601 else
602 {
603 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
604 return false;
605 }
606 }
607
608 /// <summary>
609 /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client
610 /// </summary>
611 /// <param name="xferManager"></param>
612 public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
613 {
614 byte[] fileData = new byte[0];
615
616 // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches
617 // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality
618 // isn't available (such as drag from prim inventory to agent inventory)
619 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
620
621 lock (m_items)
622 {
623 foreach (TaskInventoryItem item in m_items.Values)
624 {
625 UUID ownerID = item.OwnerID;
626 uint everyoneMask = 0;
627 uint baseMask = item.BasePermissions;
628 uint ownerMask = item.CurrentPermissions;
629
630 invString.AddItemStart();
631 invString.AddNameValueLine("item_id", item.ItemID.ToString());
632 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
633
634 invString.AddPermissionsStart();
635
636 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
637 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
638 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0));
639 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
640 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
641
642 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
643 invString.AddNameValueLine("owner_id", ownerID.ToString());
644
645 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
646
647 invString.AddNameValueLine("group_id", item.GroupID.ToString());
648 invString.AddSectionEnd();
649
650 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
651 invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
652 invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
653 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
654
655 invString.AddSaleStart();
656 invString.AddNameValueLine("sale_type", "not");
657 invString.AddNameValueLine("sale_price", "0");
658 invString.AddSectionEnd();
659
660 invString.AddNameValueLine("name", item.Name + "|");
661 invString.AddNameValueLine("desc", item.Description + "|");
662
663 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
664 invString.AddSectionEnd();
665 }
666 }
667
668 fileData = Utils.StringToBytes(invString.BuildString);
669
670 //Console.WriteLine(Utils.BytesToString(fileData));
671 //m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData));
672
673 if (fileData.Length > 2)
674 {
675 xferManager.AddNewFile(m_inventoryFileName, fileData);
676 }
677 }
678
679 /// <summary>
680 /// Process inventory backup
681 /// </summary>
682 /// <param name="datastore"></param>
683 public void ProcessInventoryBackup(IRegionDataStore datastore)
684 {
685 if (HasInventoryChanged)
686 {
687 lock (Items)
688 {
689 datastore.StorePrimInventory(m_part.UUID, Items.Values);
690 }
691
692 HasInventoryChanged = false;
693 }
694 }
695
696 public class InventoryStringBuilder
697 {
698 public string BuildString = String.Empty;
699
700 public InventoryStringBuilder(UUID folderID, UUID parentID)
701 {
702 BuildString += "\tinv_object\t0\n\t{\n";
703 AddNameValueLine("obj_id", folderID.ToString());
704 AddNameValueLine("parent_id", parentID.ToString());
705 AddNameValueLine("type", "category");
706 AddNameValueLine("name", "Contents|");
707 AddSectionEnd();
708 }
709
710 public void AddItemStart()
711 {
712 BuildString += "\tinv_item\t0\n";
713 AddSectionStart();
714 }
715
716 public void AddPermissionsStart()
717 {
718 BuildString += "\tpermissions 0\n";
719 AddSectionStart();
720 }
721
722 public void AddSaleStart()
723 {
724 BuildString += "\tsale_info\t0\n";
725 AddSectionStart();
726 }
727
728 protected void AddSectionStart()
729 {
730 BuildString += "\t{\n";
731 }
732
733 public void AddSectionEnd()
734 {
735 BuildString += "\t}\n";
736 }
737
738 public void AddLine(string addLine)
739 {
740 BuildString += addLine;
741 }
742
743 public void AddNameValueLine(string name, string value)
744 {
745 BuildString += "\t\t";
746 BuildString += name + "\t";
747 BuildString += value + "\n";
748 }
749
750 public void Close()
751 {
752 }
753 }
754
755 public uint MaskEffectivePermissions()
756 {
757 uint mask=0x7fffffff;
758
759 foreach (TaskInventoryItem item in m_items.Values)
760 {
761 if (item.InvType != 6)
762 {
763 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
764 mask &= ~((uint)PermissionMask.Copy >> 13);
765 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
766 mask &= ~((uint)PermissionMask.Transfer >> 13);
767 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
768 mask &= ~((uint)PermissionMask.Modify >> 13);
769 }
770 else
771 {
772 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
773 mask &= ~((uint)PermissionMask.Copy >> 13);
774 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
775 mask &= ~((uint)PermissionMask.Transfer >> 13);
776 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
777 mask &= ~((uint)PermissionMask.Modify >> 13);
778 }
779
780 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
781 mask &= ~(uint)PermissionMask.Copy;
782 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
783 mask &= ~(uint)PermissionMask.Transfer;
784 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
785 mask &= ~(uint)PermissionMask.Modify;
786 }
787 return mask;
788 }
789
790 public void ApplyNextOwnerPermissions()
791 {
792 foreach (TaskInventoryItem item in m_items.Values)
793 {
794 if (item.InvType == 6 && (item.CurrentPermissions & 7) != 0)
795 {
796 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
797 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
798 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
799 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
800 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
801 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
802 item.CurrentPermissions |= 8;
803 }
804 item.CurrentPermissions &= item.NextPermissions;
805 item.BasePermissions &= item.NextPermissions;
806 item.EveryonePermissions &= item.NextPermissions;
807 }
808
809 m_part.TriggerScriptChangedEvent(Changed.OWNER);
810 }
811
812 public void ApplyGodPermissions(uint perms)
813 {
814 foreach (TaskInventoryItem item in m_items.Values)
815 {
816 item.CurrentPermissions = perms;
817 item.BasePermissions = perms;
818 }
819 }
820
821 public bool ContainsScripts()
822 {
823 foreach (TaskInventoryItem item in m_items.Values)
824 {
825 if (item.InvType == 10)
826 {
827 return true;
828 }
829 }
830 return false;
831 }
832
833 public List<UUID> GetInventoryList()
834 {
835 List<UUID> ret = new List<UUID>();
836
837 foreach (TaskInventoryItem item in m_items.Values)
838 ret.Add(item.ItemID);
839
840 return ret;
841 }
842
843 public string[] GetScriptAssemblies()
844 {
845 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
846
847 List<string> ret = new List<string>();
848
849 foreach (TaskInventoryItem item in m_items.Values)
850 {
851 if (item.InvType == 10)
852 {
853 foreach (IScriptModule e in engines)
854 {
855 string n = e.GetAssemblyName(item.ItemID);
856 if (n != "")
857 {
858 if (!ret.Contains(n))
859 ret.Add(n);
860 break;
861 }
862 }
863 }
864 }
865 return ret.ToArray();
866 }
867
868 public Dictionary<UUID, string> GetScriptStates()
869 {
870 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
871 Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
872
873 foreach (TaskInventoryItem item in m_items.Values)
874 {
875 if (item.InvType == 10)
876 {
877 foreach (IScriptModule e in engines)
878 {
879 string n = e.GetXMLState(item.ItemID);
880 if (n != "")
881 {
882 if (!ret.ContainsKey(item.ItemID))
883 ret[item.ItemID] = n;
884 break;
885 }
886 }
887 }
888 }
889 return ret;
890 }
891 }
892}