diff options
author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
download | opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.zip opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.gz opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.bz2 opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.xz |
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 698 |
1 files changed, 311 insertions, 387 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 5861298..ea10fe6 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -33,10 +33,8 @@ using System.Security.Permissions; | |||
33 | using System.Xml; | 33 | using System.Xml; |
34 | using System.Xml.Serialization; | 34 | using System.Xml.Serialization; |
35 | 35 | ||
36 | using Axiom.Math; | 36 | using OpenMetaverse; |
37 | 37 | using OpenMetaverse.Packets; | |
38 | using libsecondlife; | ||
39 | using libsecondlife.Packets; | ||
40 | 38 | ||
41 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
42 | using OpenSim.Region.Environment.Scenes.Scripting; | 40 | using OpenSim.Region.Environment.Scenes.Scripting; |
@@ -114,7 +112,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
114 | // Not a big problem as long as the script that sets it remains in the prim on startup. | 112 | // Not a big problem as long as the script that sets it remains in the prim on startup. |
115 | // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script) | 113 | // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script) |
116 | [XmlIgnore] | 114 | [XmlIgnore] |
117 | public LLUUID Sound; | 115 | public UUID Sound; |
118 | [XmlIgnore] | 116 | [XmlIgnore] |
119 | public byte SoundFlags; | 117 | public byte SoundFlags; |
120 | [XmlIgnore] | 118 | [XmlIgnore] |
@@ -128,15 +126,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
128 | [XmlIgnore] | 126 | [XmlIgnore] |
129 | public uint TimeStampTerse = 0; | 127 | public uint TimeStampTerse = 0; |
130 | [XmlIgnore] | 128 | [XmlIgnore] |
131 | public LLUUID FromAssetID = LLUUID.Zero; | 129 | public UUID FromAssetID = UUID.Zero; |
132 | [XmlIgnore] | 130 | [XmlIgnore] |
133 | public bool IsAttachment = false; | 131 | public bool IsAttachment = false; |
134 | [XmlIgnore] | 132 | [XmlIgnore] |
135 | public scriptEvents AggregateScriptEvents = 0; | 133 | public scriptEvents AggregateScriptEvents = 0; |
136 | [XmlIgnore] | 134 | [XmlIgnore] |
137 | public LLUUID AttachedAvatar = LLUUID.Zero; | 135 | public UUID AttachedAvatar = UUID.Zero; |
138 | [XmlIgnore] | 136 | [XmlIgnore] |
139 | public LLVector3 AttachedPos = LLVector3.Zero; | 137 | public Vector3 AttachedPos = Vector3.Zero; |
140 | [XmlIgnore] | 138 | [XmlIgnore] |
141 | public uint AttachmentPoint = (byte)0; | 139 | public uint AttachmentPoint = (byte)0; |
142 | [XmlIgnore] | 140 | [XmlIgnore] |
@@ -146,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | public bool Undoing = false; | 144 | public bool Undoing = false; |
147 | 145 | ||
148 | [XmlIgnore] | 146 | [XmlIgnore] |
149 | private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; | 147 | private PrimFlags LocalFlags = 0; |
150 | private byte[] m_TextureAnimation; | 148 | private byte[] m_TextureAnimation; |
151 | private byte m_clickAction = 0; | 149 | private byte m_clickAction = 0; |
152 | private Color m_color = Color.Black; | 150 | private Color m_color = Color.Black; |
@@ -157,14 +155,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
157 | [XmlIgnore] | 155 | [XmlIgnore] |
158 | private int m_scriptAccessPin = 0; | 156 | private int m_scriptAccessPin = 0; |
159 | [XmlIgnore] | 157 | [XmlIgnore] |
160 | private readonly Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); | 158 | private readonly Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); |
161 | private string m_sitName = String.Empty; | 159 | private string m_sitName = String.Empty; |
162 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); | 160 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
163 | private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0); | 161 | private Vector3 m_sitTargetPosition = Vector3.Zero; |
164 | private string m_text = String.Empty; | 162 | private string m_text = String.Empty; |
165 | private string m_touchName = String.Empty; | 163 | private string m_touchName = String.Empty; |
166 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 164 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); |
167 | private LLUUID _creatorID; | 165 | private UUID _creatorID; |
168 | 166 | ||
169 | /// <summary> | 167 | /// <summary> |
170 | /// Only used internally to schedule client updates. | 168 | /// Only used internally to schedule client updates. |
@@ -176,29 +174,29 @@ namespace OpenSim.Region.Environment.Scenes | |||
176 | /// </summary> | 174 | /// </summary> |
177 | private byte m_updateFlag; | 175 | private byte m_updateFlag; |
178 | 176 | ||
179 | protected LLVector3 m_acceleration; | 177 | protected Vector3 m_acceleration; |
180 | protected LLVector3 m_angularVelocity; | 178 | protected Vector3 m_angularVelocity; |
181 | 179 | ||
182 | //unkown if this will be kept, added as a way of removing the group position from the group class | 180 | //unkown if this will be kept, added as a way of removing the group position from the group class |
183 | protected LLVector3 m_groupPosition; | 181 | protected Vector3 m_groupPosition; |
184 | protected uint m_localId; | 182 | protected uint m_localId; |
185 | protected LLObject.MaterialType m_material = 0; | 183 | protected Material m_material = 0; |
186 | protected string m_name; | 184 | protected string m_name; |
187 | protected LLVector3 m_offsetPosition; | 185 | protected Vector3 m_offsetPosition; |
188 | 186 | ||
189 | // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out. | 187 | // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out. |
190 | protected SceneObjectGroup m_parentGroup; | 188 | protected SceneObjectGroup m_parentGroup; |
191 | protected byte[] m_particleSystem = new byte[0]; | 189 | protected byte[] m_particleSystem = new byte[0]; |
192 | protected ulong m_regionHandle; | 190 | protected ulong m_regionHandle; |
193 | protected LLQuaternion m_rotationOffset; | 191 | protected Quaternion m_rotationOffset; |
194 | protected PrimitiveBaseShape m_shape = null; | 192 | protected PrimitiveBaseShape m_shape = null; |
195 | protected LLUUID m_uuid; | 193 | protected UUID m_uuid; |
196 | protected LLVector3 m_velocity; | 194 | protected Vector3 m_velocity; |
197 | 195 | ||
198 | // TODO: Those have to be changed into persistent properties at some later point, | 196 | // TODO: Those have to be changed into persistent properties at some later point, |
199 | // or sit-camera on vehicles will break on sim-crossing. | 197 | // or sit-camera on vehicles will break on sim-crossing. |
200 | private LLVector3 m_cameraEyeOffset = new LLVector3(0.0f, 0.0f, 0.0f); | 198 | private Vector3 m_cameraEyeOffset = new Vector3(0.0f, 0.0f, 0.0f); |
201 | private LLVector3 m_cameraAtOffset = new LLVector3(0.0f, 0.0f, 0.0f); | 199 | private Vector3 m_cameraAtOffset = new Vector3(0.0f, 0.0f, 0.0f); |
202 | private bool m_forceMouselook = false; | 200 | private bool m_forceMouselook = false; |
203 | 201 | ||
204 | #endregion Fields | 202 | #endregion Fields |
@@ -214,9 +212,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
214 | m_TextureAnimation = new byte[0]; | 212 | m_TextureAnimation = new byte[0]; |
215 | } | 213 | } |
216 | 214 | ||
217 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, | 215 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID, |
218 | PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition) | 216 | PrimitiveBaseShape shape, Vector3 groupPosition, Vector3 offsetPosition) |
219 | : this(regionHandle, parent, ownerID, localID, shape, groupPosition, LLQuaternion.Identity, offsetPosition) | 217 | : this(regionHandle, parent, ownerID, localID, shape, groupPosition, Quaternion.Identity, offsetPosition) |
220 | { | 218 | { |
221 | } | 219 | } |
222 | 220 | ||
@@ -229,9 +227,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
229 | /// <param name="localID"></param> | 227 | /// <param name="localID"></param> |
230 | /// <param name="shape"></param> | 228 | /// <param name="shape"></param> |
231 | /// <param name="position"></param> | 229 | /// <param name="position"></param> |
232 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, | 230 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID, |
233 | PrimitiveBaseShape shape, LLVector3 groupPosition, LLQuaternion rotationOffset, | 231 | PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset, |
234 | LLVector3 offsetPosition) | 232 | Vector3 offsetPosition) |
235 | { | 233 | { |
236 | m_name = "Primitive"; | 234 | m_name = "Primitive"; |
237 | m_regionHandle = regionHandle; | 235 | m_regionHandle = regionHandle; |
@@ -240,8 +238,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
240 | _creationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | 238 | _creationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
241 | _ownerID = ownerID; | 239 | _ownerID = ownerID; |
242 | _creatorID = _ownerID; | 240 | _creatorID = _ownerID; |
243 | _lastOwnerID = LLUUID.Zero; | 241 | _lastOwnerID = UUID.Zero; |
244 | UUID = LLUUID.Random(); | 242 | UUID = UUID.Random(); |
245 | LocalId = (uint) (localID); | 243 | LocalId = (uint) (localID); |
246 | Shape = shape; | 244 | Shape = shape; |
247 | // Todo: Add More Object Parameter from above! | 245 | // Todo: Add More Object Parameter from above! |
@@ -254,9 +252,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
254 | GroupPosition = groupPosition; | 252 | GroupPosition = groupPosition; |
255 | OffsetPosition = offsetPosition; | 253 | OffsetPosition = offsetPosition; |
256 | RotationOffset = rotationOffset; | 254 | RotationOffset = rotationOffset; |
257 | Velocity = new LLVector3(0, 0, 0); | 255 | Velocity = new Vector3(0, 0, 0); |
258 | AngularVelocity = new LLVector3(0, 0, 0); | 256 | AngularVelocity = new Vector3(0, 0, 0); |
259 | Acceleration = new LLVector3(0, 0, 0); | 257 | Acceleration = new Vector3(0, 0, 0); |
260 | m_TextureAnimation = new byte[0]; | 258 | m_TextureAnimation = new byte[0]; |
261 | 259 | ||
262 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, | 260 | // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, |
@@ -264,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
264 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 262 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
265 | 263 | ||
266 | _flags = 0; | 264 | _flags = 0; |
267 | _flags |= LLObject.ObjectFlags.CreateSelected; | 265 | _flags |= PrimFlags.CreateSelected; |
268 | 266 | ||
269 | TrimPermissions(); | 267 | TrimPermissions(); |
270 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); | 268 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); |
@@ -282,9 +280,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
282 | /// <param name="localID"></param> | 280 | /// <param name="localID"></param> |
283 | /// <param name="shape"></param> | 281 | /// <param name="shape"></param> |
284 | /// <param name="position"></param> | 282 | /// <param name="position"></param> |
285 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID, | 283 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, UUID ownerID, |
286 | LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape, | 284 | UUID creatorID, UUID lastOwnerID, uint localID, PrimitiveBaseShape shape, |
287 | LLVector3 position, LLQuaternion rotation, uint flags) | 285 | Vector3 position, Quaternion rotation, uint flags) |
288 | { | 286 | { |
289 | m_regionHandle = regionHandle; | 287 | m_regionHandle = regionHandle; |
290 | m_parentGroup = parent; | 288 | m_parentGroup = parent; |
@@ -293,7 +291,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
293 | _ownerID = ownerID; | 291 | _ownerID = ownerID; |
294 | _creatorID = creatorID; | 292 | _creatorID = creatorID; |
295 | _lastOwnerID = lastOwnerID; | 293 | _lastOwnerID = lastOwnerID; |
296 | UUID = LLUUID.Random(); | 294 | UUID = UUID.Random(); |
297 | LocalId = (uint) (localID); | 295 | LocalId = (uint) (localID); |
298 | Shape = shape; | 296 | Shape = shape; |
299 | _ownershipCost = 0; | 297 | _ownershipCost = 0; |
@@ -307,7 +305,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
307 | 305 | ||
308 | // Since we don't store script state, this is only a 'temporary' objectflag now | 306 | // Since we don't store script state, this is only a 'temporary' objectflag now |
309 | // If the object is scripted, the script will get loaded and this will be set again | 307 | // If the object is scripted, the script will get loaded and this will be set again |
310 | ObjectFlags &= ~(uint)(LLObject.ObjectFlags.Scripted | LLObject.ObjectFlags.Touch); | 308 | ObjectFlags &= ~(uint)(PrimFlags.Scripted | PrimFlags.Touch); |
311 | 309 | ||
312 | TrimPermissions(); | 310 | TrimPermissions(); |
313 | // ApplyPhysics(); | 311 | // ApplyPhysics(); |
@@ -326,7 +324,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
326 | 324 | ||
327 | /* | 325 | /* |
328 | m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>)); | 326 | m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>)); |
329 | m_ids = (List<LLUUID>)info.GetValue("m_ids", typeof(List<LLUUID>)); | 327 | m_ids = (List<UUID>)info.GetValue("m_ids", typeof(List<UUID>)); |
330 | */ | 328 | */ |
331 | 329 | ||
332 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); | 330 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); |
@@ -336,24 +334,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
336 | 334 | ||
337 | #region XML Schema | 335 | #region XML Schema |
338 | 336 | ||
339 | private LLUUID _lastOwnerID; | 337 | private UUID _lastOwnerID; |
340 | private LLUUID _ownerID; | 338 | private UUID _ownerID; |
341 | private LLUUID _groupID; | 339 | private UUID _groupID; |
342 | private int _ownershipCost; | 340 | private int _ownershipCost; |
343 | private byte _objectSaleType; | 341 | private byte _objectSaleType; |
344 | private int _salePrice; | 342 | private int _salePrice; |
345 | private uint _category; | 343 | private uint _category; |
346 | private Int32 _creationDate; | 344 | private Int32 _creationDate; |
347 | private uint _parentID = 0; | 345 | private uint _parentID = 0; |
348 | private LLUUID m_sitTargetAvatar = LLUUID.Zero; | 346 | private UUID m_sitTargetAvatar = UUID.Zero; |
349 | private uint _baseMask = (uint)PermissionMask.All; | 347 | private uint _baseMask = (uint)PermissionMask.All; |
350 | private uint _ownerMask = (uint)PermissionMask.All; | 348 | private uint _ownerMask = (uint)PermissionMask.All; |
351 | private uint _groupMask = (uint)PermissionMask.None; | 349 | private uint _groupMask = (uint)PermissionMask.None; |
352 | private uint _everyoneMask = (uint)PermissionMask.None; | 350 | private uint _everyoneMask = (uint)PermissionMask.None; |
353 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 351 | private uint _nextOwnerMask = (uint)PermissionMask.All; |
354 | private LLObject.ObjectFlags _flags = LLObject.ObjectFlags.None; | 352 | private PrimFlags _flags = 0; |
355 | 353 | ||
356 | public LLUUID CreatorID { | 354 | public UUID CreatorID { |
357 | get | 355 | get |
358 | { | 356 | { |
359 | return _creatorID; | 357 | return _creatorID; |
@@ -368,7 +366,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
368 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | 366 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see |
369 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | 367 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. |
370 | /// </summary> | 368 | /// </summary> |
371 | public LLUUID FolderID | 369 | public UUID FolderID |
372 | { | 370 | { |
373 | get { return UUID; } | 371 | get { return UUID; } |
374 | set { } // Don't allow assignment, or legacy prims wil b0rk | 372 | set { } // Don't allow assignment, or legacy prims wil b0rk |
@@ -389,10 +387,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
389 | public uint ObjectFlags | 387 | public uint ObjectFlags |
390 | { | 388 | { |
391 | get { return (uint)_flags; } | 389 | get { return (uint)_flags; } |
392 | set { _flags = (LLObject.ObjectFlags)value; } | 390 | set { _flags = (PrimFlags)value; } |
393 | } | 391 | } |
394 | 392 | ||
395 | public LLUUID UUID | 393 | public UUID UUID |
396 | { | 394 | { |
397 | get { return m_uuid; } | 395 | get { return m_uuid; } |
398 | set { m_uuid = value; } | 396 | set { m_uuid = value; } |
@@ -413,7 +411,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
413 | public byte Material | 411 | public byte Material |
414 | { | 412 | { |
415 | get { return (byte) m_material; } | 413 | get { return (byte) m_material; } |
416 | set { m_material = (LLObject.MaterialType) value; } | 414 | set { m_material = (Material)value; } |
417 | } | 415 | } |
418 | 416 | ||
419 | public ulong RegionHandle | 417 | public ulong RegionHandle |
@@ -435,7 +433,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
435 | set { m_TextureAnimation = value; } | 433 | set { m_TextureAnimation = value; } |
436 | } | 434 | } |
437 | 435 | ||
438 | public LLVector3 GroupPosition | 436 | public Vector3 GroupPosition |
439 | { | 437 | { |
440 | get | 438 | get |
441 | { | 439 | { |
@@ -479,10 +477,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
479 | 477 | ||
480 | // To move the child prim in respect to the group position and rotation we have to calculate | 478 | // To move the child prim in respect to the group position and rotation we have to calculate |
481 | 479 | ||
482 | LLVector3 resultingposition = GetWorldPosition(); | 480 | Vector3 resultingposition = GetWorldPosition(); |
483 | PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); | 481 | PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z); |
484 | LLQuaternion resultingrot = GetWorldRotation(); | 482 | Quaternion resultingrot = GetWorldRotation(); |
485 | PhysActor.Orientation = new Quaternion(resultingrot.W, resultingrot.X, resultingrot.Y, resultingrot.Z); | 483 | PhysActor.Orientation = resultingrot; |
486 | } | 484 | } |
487 | 485 | ||
488 | // Tell the physics engines that this prim changed. | 486 | // Tell the physics engines that this prim changed. |
@@ -497,7 +495,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
497 | } | 495 | } |
498 | } | 496 | } |
499 | 497 | ||
500 | public LLVector3 OffsetPosition | 498 | public Vector3 OffsetPosition |
501 | { | 499 | { |
502 | get { return m_offsetPosition; } | 500 | get { return m_offsetPosition; } |
503 | set | 501 | set |
@@ -518,20 +516,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
518 | } | 516 | } |
519 | } | 517 | } |
520 | 518 | ||
521 | public LLQuaternion RotationOffset | 519 | public Quaternion RotationOffset |
522 | { | 520 | { |
523 | get | 521 | get |
524 | { | 522 | { |
525 | // We don't want the physics engine mucking up the rotations in a linkset | 523 | // We don't want the physics engine mucking up the rotations in a linkset |
526 | if (PhysActor != null && _parentID == 0) | 524 | if (PhysActor != null && _parentID == 0) |
527 | { | 525 | { |
528 | if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0 | 526 | if (PhysActor.Orientation.X != 0 || PhysActor.Orientation.Y != 0 |
529 | || PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0) | 527 | || PhysActor.Orientation.Z != 0 || PhysActor.Orientation.W != 0) |
530 | { | 528 | { |
531 | m_rotationOffset.X = PhysActor.Orientation.x; | 529 | m_rotationOffset = PhysActor.Orientation; |
532 | m_rotationOffset.Y = PhysActor.Orientation.y; | ||
533 | m_rotationOffset.Z = PhysActor.Orientation.z; | ||
534 | m_rotationOffset.W = PhysActor.Orientation.w; | ||
535 | } | 530 | } |
536 | } | 531 | } |
537 | return m_rotationOffset; | 532 | return m_rotationOffset; |
@@ -548,14 +543,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
548 | // Root prim gets value directly | 543 | // Root prim gets value directly |
549 | if (_parentID == 0) | 544 | if (_parentID == 0) |
550 | { | 545 | { |
551 | PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z); | 546 | PhysActor.Orientation = value; |
552 | //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString()); | 547 | //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString()); |
553 | } | 548 | } |
554 | else | 549 | else |
555 | { | 550 | { |
556 | // Child prim we have to calculate it's world rotationwel | 551 | // Child prim we have to calculate it's world rotationwel |
557 | LLQuaternion resultingrotation = GetWorldRotation(); | 552 | Quaternion resultingrotation = GetWorldRotation(); |
558 | PhysActor.Orientation = new Quaternion(resultingrotation.W, resultingrotation.X, resultingrotation.Y, resultingrotation.Z); | 553 | PhysActor.Orientation = resultingrotation; |
559 | //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString()); | 554 | //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString()); |
560 | } | 555 | } |
561 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 556 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
@@ -571,12 +566,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
571 | } | 566 | } |
572 | 567 | ||
573 | /// <summary></summary> | 568 | /// <summary></summary> |
574 | public LLVector3 Velocity | 569 | public Vector3 Velocity |
575 | { | 570 | { |
576 | get | 571 | get |
577 | { | 572 | { |
578 | //if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0 | 573 | //if (PhysActor.Velocity.X != 0 || PhysActor.Velocity.Y != 0 |
579 | //|| PhysActor.Velocity.z != 0) | 574 | //|| PhysActor.Velocity.Z != 0) |
580 | //{ | 575 | //{ |
581 | if (PhysActor != null) | 576 | if (PhysActor != null) |
582 | { | 577 | { |
@@ -605,14 +600,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
605 | } | 600 | } |
606 | } | 601 | } |
607 | 602 | ||
608 | public LLVector3 RotationalVelocity | 603 | public Vector3 RotationalVelocity |
609 | { | 604 | { |
610 | get { return AngularVelocity; } | 605 | get { return AngularVelocity; } |
611 | set { AngularVelocity = value; } | 606 | set { AngularVelocity = value; } |
612 | } | 607 | } |
613 | 608 | ||
614 | /// <summary></summary> | 609 | /// <summary></summary> |
615 | public LLVector3 AngularVelocity | 610 | public Vector3 AngularVelocity |
616 | { | 611 | { |
617 | get | 612 | get |
618 | { | 613 | { |
@@ -626,7 +621,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
626 | } | 621 | } |
627 | 622 | ||
628 | /// <summary></summary> | 623 | /// <summary></summary> |
629 | public LLVector3 Acceleration | 624 | public Vector3 Acceleration |
630 | { | 625 | { |
631 | get { return m_acceleration; } | 626 | get { return m_acceleration; } |
632 | set { m_acceleration = value; } | 627 | set { m_acceleration = value; } |
@@ -718,7 +713,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
718 | TriggerScriptChangedEvent(Changed.SHAPE); | 713 | TriggerScriptChangedEvent(Changed.SHAPE); |
719 | } | 714 | } |
720 | } | 715 | } |
721 | public LLVector3 Scale | 716 | public Vector3 Scale |
722 | { | 717 | { |
723 | get { return m_shape.Scale; } | 718 | get { return m_shape.Scale; } |
724 | set | 719 | set |
@@ -754,7 +749,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
754 | #region Public Properties with only Get | 749 | #region Public Properties with only Get |
755 | 750 | ||
756 | 751 | ||
757 | public LLVector3 AbsolutePosition | 752 | public Vector3 AbsolutePosition |
758 | { | 753 | { |
759 | get { | 754 | get { |
760 | if (IsAttachment) | 755 | if (IsAttachment) |
@@ -763,12 +758,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
763 | return m_offsetPosition + m_groupPosition; } | 758 | return m_offsetPosition + m_groupPosition; } |
764 | } | 759 | } |
765 | 760 | ||
766 | public LLUUID ObjectCreator | 761 | public UUID ObjectCreator |
767 | { | 762 | { |
768 | get { return _creatorID; } | 763 | get { return _creatorID; } |
769 | } | 764 | } |
770 | 765 | ||
771 | public LLUUID ObjectOwner | 766 | public UUID ObjectOwner |
772 | { | 767 | { |
773 | get { return _ownerID; } | 768 | get { return _ownerID; } |
774 | } | 769 | } |
@@ -801,29 +796,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
801 | 796 | ||
802 | // This sort of sucks, but I'm adding these in to make some of | 797 | // This sort of sucks, but I'm adding these in to make some of |
803 | // the mappings more consistant. | 798 | // the mappings more consistant. |
804 | public LLVector3 SitTargetPositionLL | 799 | public Vector3 SitTargetPositionLL |
805 | { | 800 | { |
806 | get { return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y,m_sitTargetPosition.z); } | 801 | get { return new Vector3(m_sitTargetPosition.X, m_sitTargetPosition.Y,m_sitTargetPosition.Z); } |
807 | set { m_sitTargetPosition = new Vector3(value.X, value.Y, value.Z); } | 802 | set { m_sitTargetPosition = value; } |
808 | } | 803 | } |
809 | 804 | ||
810 | public LLQuaternion SitTargetOrientationLL | 805 | public Quaternion SitTargetOrientationLL |
811 | { | 806 | { |
812 | get | 807 | get |
813 | { | 808 | { |
814 | return new LLQuaternion( | 809 | return new Quaternion( |
815 | m_sitTargetOrientation.x, | 810 | m_sitTargetOrientation.X, |
816 | m_sitTargetOrientation.y, | 811 | m_sitTargetOrientation.Y, |
817 | m_sitTargetOrientation.z, | 812 | m_sitTargetOrientation.Z, |
818 | m_sitTargetOrientation.w | 813 | m_sitTargetOrientation.W |
819 | ); | 814 | ); |
820 | } | 815 | } |
821 | 816 | ||
822 | set { m_sitTargetOrientation = new Quaternion(value.W, value.X, value.Y, value.Z); } | 817 | set { m_sitTargetOrientation = new Quaternion(value.W, value.X, value.Y, value.Z); } |
823 | } | 818 | } |
824 | 819 | ||
825 | |||
826 | |||
827 | public bool Stopped | 820 | public bool Stopped |
828 | { | 821 | { |
829 | get { | 822 | get { |
@@ -873,19 +866,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
873 | set { _ownershipCost = value; } | 866 | set { _ownershipCost = value; } |
874 | } | 867 | } |
875 | 868 | ||
876 | public LLUUID GroupID | 869 | public UUID GroupID |
877 | { | 870 | { |
878 | get { return _groupID; } | 871 | get { return _groupID; } |
879 | set { _groupID = value; } | 872 | set { _groupID = value; } |
880 | } | 873 | } |
881 | 874 | ||
882 | public LLUUID OwnerID | 875 | public UUID OwnerID |
883 | { | 876 | { |
884 | get { return _ownerID; } | 877 | get { return _ownerID; } |
885 | set { _ownerID = value; } | 878 | set { _ownerID = value; } |
886 | } | 879 | } |
887 | 880 | ||
888 | public LLUUID LastOwnerID | 881 | public UUID LastOwnerID |
889 | { | 882 | { |
890 | get { return _lastOwnerID; } | 883 | get { return _lastOwnerID; } |
891 | set { _lastOwnerID = value; } | 884 | set { _lastOwnerID = value; } |
@@ -921,34 +914,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
921 | set { _nextOwnerMask = value; } | 914 | set { _nextOwnerMask = value; } |
922 | } | 915 | } |
923 | 916 | ||
924 | public libsecondlife.LLObject.ObjectFlags Flags | 917 | public PrimFlags Flags |
925 | { | 918 | { |
926 | get { return _flags; } | 919 | get { return _flags; } |
927 | set { _flags = value; } | 920 | set { _flags = value; } |
928 | } | 921 | } |
929 | 922 | ||
930 | public LLUUID SitTargetAvatar | 923 | public UUID SitTargetAvatar |
931 | { | 924 | { |
932 | get { return m_sitTargetAvatar; } | 925 | get { return m_sitTargetAvatar; } |
933 | set { m_sitTargetAvatar = value; } | 926 | set { m_sitTargetAvatar = value; } |
934 | } | 927 | } |
935 | 928 | ||
936 | [XmlIgnore] | 929 | [XmlIgnore] |
937 | public virtual LLUUID RegionID | 930 | public virtual UUID RegionID |
938 | { | 931 | { |
939 | get | 932 | get |
940 | { | 933 | { |
941 | if (ParentGroup != null && ParentGroup.Scene != null) | 934 | if (ParentGroup != null && ParentGroup.Scene != null) |
942 | return ParentGroup.Scene.RegionInfo.RegionID; | 935 | return ParentGroup.Scene.RegionInfo.RegionID; |
943 | else | 936 | else |
944 | return LLUUID.Zero; | 937 | return UUID.Zero; |
945 | } | 938 | } |
946 | set {} // read only | 939 | set {} // read only |
947 | } | 940 | } |
948 | 941 | ||
949 | private LLUUID _parentUUID = LLUUID.Zero; | 942 | private UUID _parentUUID = UUID.Zero; |
950 | [XmlIgnore] | 943 | [XmlIgnore] |
951 | public LLUUID ParentUUID | 944 | public UUID ParentUUID |
952 | { | 945 | { |
953 | get | 946 | get |
954 | { | 947 | { |
@@ -985,7 +978,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
985 | m_updateFlag = 0; | 978 | m_updateFlag = 0; |
986 | } | 979 | } |
987 | 980 | ||
988 | private void SendObjectPropertiesToClient(LLUUID AgentID) | 981 | private void SendObjectPropertiesToClient(UUID AgentID) |
989 | { | 982 | { |
990 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 983 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); |
991 | for (int i = 0; i < avatars.Count; i++) | 984 | for (int i = 0; i < avatars.Count; i++) |
@@ -1027,13 +1020,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1027 | 1020 | ||
1028 | #region Public Methods | 1021 | #region Public Methods |
1029 | 1022 | ||
1030 | public void AddFlag(LLObject.ObjectFlags flag) | 1023 | public void AddFlag(PrimFlags flag) |
1031 | { | 1024 | { |
1032 | // LLObject.ObjectFlags prevflag = Flags; | 1025 | // PrimFlags prevflag = Flags; |
1033 | //uint objflags = Flags; | 1026 | //uint objflags = Flags; |
1034 | if ((ObjectFlags & (uint) flag) == 0) | 1027 | if ((ObjectFlags & (uint) flag) == 0) |
1035 | { | 1028 | { |
1036 | //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); | 1029 | //Console.WriteLine("Adding flag: " + ((PrimFlags) flag).ToString()); |
1037 | _flags |= flag; | 1030 | _flags |= flag; |
1038 | } | 1031 | } |
1039 | //uint currflag = (uint)Flags; | 1032 | //uint currflag = (uint)Flags; |
@@ -1091,7 +1084,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1091 | // The flags don't like conversion from uint to byte, so we have to do | 1084 | // The flags don't like conversion from uint to byte, so we have to do |
1092 | // it the crappy way. See the above function :( | 1085 | // it the crappy way. See the above function :( |
1093 | 1086 | ||
1094 | data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); pos++; | 1087 | data[pos] = ConvertScriptUintToByte((uint)pTexAnim.Flags); pos++; |
1095 | data[pos] = (byte)pTexAnim.Face; pos++; | 1088 | data[pos] = (byte)pTexAnim.Face; pos++; |
1096 | data[pos] = (byte)pTexAnim.SizeX; pos++; | 1089 | data[pos] = (byte)pTexAnim.SizeX; pos++; |
1097 | data[pos] = (byte)pTexAnim.SizeY; pos++; | 1090 | data[pos] = (byte)pTexAnim.SizeY; pos++; |
@@ -1124,19 +1117,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
1124 | /// </summary> | 1117 | /// </summary> |
1125 | /// <param name="impulsei">Vector force</param> | 1118 | /// <param name="impulsei">Vector force</param> |
1126 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> | 1119 | /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> |
1127 | public void ApplyImpulse(LLVector3 impulsei, bool localGlobalTF) | 1120 | public void ApplyImpulse(Vector3 impulsei, bool localGlobalTF) |
1128 | { | 1121 | { |
1129 | PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z); | 1122 | PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z); |
1130 | 1123 | ||
1131 | if (localGlobalTF) | 1124 | if (localGlobalTF) |
1132 | { | 1125 | { |
1133 | 1126 | Quaternion grot = GetWorldRotation(); | |
1134 | LLQuaternion grot = GetWorldRotation(); | 1127 | Quaternion AXgrot = grot; |
1135 | Quaternion AXgrot = new Quaternion(grot.W,grot.X,grot.Y,grot.Z); | 1128 | Vector3 AXimpulsei = impulsei; |
1136 | Vector3 AXimpulsei = new Vector3(impulsei.X, impulsei.Y, impulsei.Z); | 1129 | Vector3 newimpulse = AXimpulsei * AXgrot; |
1137 | Vector3 newimpulse = AXgrot * AXimpulsei; | 1130 | impulse = new PhysicsVector(newimpulse.X, newimpulse.Y, newimpulse.Z); |
1138 | impulse = new PhysicsVector(newimpulse.x, newimpulse.y, newimpulse.z); | ||
1139 | |||
1140 | } | 1131 | } |
1141 | else | 1132 | else |
1142 | { | 1133 | { |
@@ -1155,8 +1146,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1155 | /// <param name="m_physicalPrim"></param> | 1146 | /// <param name="m_physicalPrim"></param> |
1156 | public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim) | 1147 | public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim) |
1157 | { | 1148 | { |
1158 | bool isPhysical = (((rootObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0) && m_physicalPrim); | 1149 | bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); |
1159 | bool isPhantom = ((rootObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0); | 1150 | bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); |
1160 | 1151 | ||
1161 | // Added clarification.. since A rigid body is an object that you can kick around, etc. | 1152 | // Added clarification.. since A rigid body is an object that you can kick around, etc. |
1162 | bool RigidBody = isPhysical && !isPhantom; | 1153 | bool RigidBody = isPhysical && !isPhantom; |
@@ -1167,11 +1158,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1167 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1158 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1168 | Name, | 1159 | Name, |
1169 | Shape, | 1160 | Shape, |
1170 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | 1161 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z), |
1171 | AbsolutePosition.Z), | ||
1172 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | 1162 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), |
1173 | new Quaternion(RotationOffset.W, RotationOffset.X, | 1163 | RotationOffset, |
1174 | RotationOffset.Y, RotationOffset.Z), RigidBody); | 1164 | RigidBody); |
1175 | 1165 | ||
1176 | // Basic Physics returns null.. joy joy joy. | 1166 | // Basic Physics returns null.. joy joy joy. |
1177 | if (PhysActor != null) | 1167 | if (PhysActor != null) |
@@ -1208,24 +1198,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
1208 | /// Duplicates this part. | 1198 | /// Duplicates this part. |
1209 | /// </summary> | 1199 | /// </summary> |
1210 | /// <returns></returns> | 1200 | /// <returns></returns> |
1211 | public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID, int linkNum, bool userExposed) | 1201 | public SceneObjectPart Copy(uint localID, UUID AgentID, UUID GroupID, int linkNum, bool userExposed) |
1212 | { | 1202 | { |
1213 | SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); | 1203 | SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); |
1214 | dupe.m_shape = m_shape.Copy(); | 1204 | dupe.m_shape = m_shape.Copy(); |
1215 | dupe.m_regionHandle = m_regionHandle; | 1205 | dupe.m_regionHandle = m_regionHandle; |
1216 | if (userExposed) | 1206 | if (userExposed) |
1217 | dupe.UUID = LLUUID.Random(); | 1207 | dupe.UUID = UUID.Random(); |
1218 | 1208 | ||
1219 | dupe.LocalId = localID; | 1209 | dupe.LocalId = localID; |
1220 | dupe._ownerID = AgentID; | 1210 | dupe._ownerID = AgentID; |
1221 | dupe._groupID = GroupID; | 1211 | dupe._groupID = GroupID; |
1222 | dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z); | 1212 | dupe.GroupPosition = GroupPosition; |
1223 | dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z); | 1213 | dupe.OffsetPosition = OffsetPosition; |
1224 | dupe.RotationOffset = | 1214 | dupe.RotationOffset = RotationOffset; |
1225 | new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W); | 1215 | dupe.Velocity = Vector3.Zero; |
1226 | dupe.Velocity = new LLVector3(0, 0, 0); | 1216 | dupe.Acceleration = Vector3.Zero; |
1227 | dupe.Acceleration = new LLVector3(0, 0, 0); | 1217 | dupe.AngularVelocity = Vector3.Zero; |
1228 | dupe.AngularVelocity = new LLVector3(0, 0, 0); | ||
1229 | dupe.ObjectFlags = ObjectFlags; | 1218 | dupe.ObjectFlags = ObjectFlags; |
1230 | 1219 | ||
1231 | dupe._ownershipCost = _ownershipCost; | 1220 | dupe._ownershipCost = _ownershipCost; |
@@ -1247,11 +1236,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1247 | 1236 | ||
1248 | if (userExposed) | 1237 | if (userExposed) |
1249 | { | 1238 | { |
1250 | if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != LLUUID.Zero) | 1239 | if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero) |
1251 | { | 1240 | { |
1252 | m_parentGroup.Scene.AssetCache.GetAsset(dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true); | 1241 | m_parentGroup.Scene.AssetCache.GetAsset(dupe.m_shape.SculptTexture, dupe.SculptTextureCallback, true); |
1253 | } | 1242 | } |
1254 | bool UsePhysics = ((dupe.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 1243 | bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0); |
1255 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 1244 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
1256 | } | 1245 | } |
1257 | return dupe; | 1246 | return dupe; |
@@ -1260,13 +1249,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1260 | public static SceneObjectPart Create() | 1249 | public static SceneObjectPart Create() |
1261 | { | 1250 | { |
1262 | SceneObjectPart part = new SceneObjectPart(); | 1251 | SceneObjectPart part = new SceneObjectPart(); |
1263 | part.UUID = LLUUID.Random(); | 1252 | part.UUID = UUID.Random(); |
1264 | 1253 | ||
1265 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); | 1254 | PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); |
1266 | part.Shape = shape; | 1255 | part.Shape = shape; |
1267 | 1256 | ||
1268 | part.Name = "Primitive"; | 1257 | part.Name = "Primitive"; |
1269 | part._ownerID = LLUUID.Random(); | 1258 | part._ownerID = UUID.Random(); |
1270 | 1259 | ||
1271 | return part; | 1260 | return part; |
1272 | } | 1261 | } |
@@ -1295,16 +1284,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1295 | /// that's not wholesome. Had to make Scene public | 1284 | /// that's not wholesome. Had to make Scene public |
1296 | //PhysActor = null; | 1285 | //PhysActor = null; |
1297 | 1286 | ||
1298 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 1287 | if ((ObjectFlags & (uint) PrimFlags.Phantom) == 0) |
1299 | { | 1288 | { |
1300 | //PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | ||
1301 | //Name, | ||
1302 | //Shape, | ||
1303 | //new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | ||
1304 | //AbsolutePosition.Z), | ||
1305 | //new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | ||
1306 | //new Quaternion(RotationOffset.W, RotationOffset.X, | ||
1307 | //RotationOffset.Y, RotationOffset.Z), UsePhysics); | ||
1308 | if (UsePhysics) | 1289 | if (UsePhysics) |
1309 | { | 1290 | { |
1310 | ParentGroup.Scene.AddPhysicalPrim(1); | 1291 | ParentGroup.Scene.AddPhysicalPrim(1); |
@@ -1339,7 +1320,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1339 | return newobject; | 1320 | return newobject; |
1340 | } | 1321 | } |
1341 | 1322 | ||
1342 | public LLUUID GetAvatarOnSitTarget() | 1323 | public UUID GetAvatarOnSitTarget() |
1343 | { | 1324 | { |
1344 | return m_sitTargetAvatar; | 1325 | return m_sitTargetAvatar; |
1345 | } | 1326 | } |
@@ -1356,30 +1337,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
1356 | 1337 | ||
1357 | public double GetDistanceTo(Vector3 a, Vector3 b) | 1338 | public double GetDistanceTo(Vector3 a, Vector3 b) |
1358 | { | 1339 | { |
1359 | float dx = a.x - b.x; | 1340 | float dx = a.X - b.X; |
1360 | float dy = a.y - b.y; | 1341 | float dy = a.Y - b.Y; |
1361 | float dz = a.z - b.z; | 1342 | float dz = a.Z - b.Z; |
1362 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); | 1343 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); |
1363 | } | 1344 | } |
1364 | 1345 | ||
1365 | public uint GetEffectiveObjectFlags() | 1346 | public uint GetEffectiveObjectFlags() |
1366 | { | 1347 | { |
1367 | LLObject.ObjectFlags f = _flags; | 1348 | PrimFlags f = _flags; |
1368 | if (m_parentGroup == null || m_parentGroup.RootPart == this) | 1349 | if (m_parentGroup == null || m_parentGroup.RootPart == this) |
1369 | f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money); | 1350 | f &= ~(PrimFlags.Touch | PrimFlags.Money); |
1370 | 1351 | ||
1371 | return (uint)_flags | (uint)LocalFlags; | 1352 | return (uint)_flags | (uint)LocalFlags; |
1372 | } | 1353 | } |
1373 | 1354 | ||
1374 | public LLVector3 GetGeometricCenter() | 1355 | public Vector3 GetGeometricCenter() |
1375 | { | 1356 | { |
1376 | if (PhysActor != null) | 1357 | if (PhysActor != null) |
1377 | { | 1358 | { |
1378 | return new LLVector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z); | 1359 | return new Vector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z); |
1379 | } | 1360 | } |
1380 | else | 1361 | else |
1381 | { | 1362 | { |
1382 | return new LLVector3(0, 0, 0); | 1363 | return new Vector3(0, 0, 0); |
1383 | } | 1364 | } |
1384 | } | 1365 | } |
1385 | 1366 | ||
@@ -1419,16 +1400,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1419 | 1400 | ||
1420 | Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>(); | 1401 | Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>(); |
1421 | 1402 | ||
1422 | foreach (LLUUID id in TaskInventory.Keys) | 1403 | foreach (UUID id in TaskInventory.Keys) |
1423 | { | 1404 | { |
1424 | TaskInventory_work.Add(id.UUID, TaskInventory[id]); | 1405 | TaskInventory_work.Add(id.Guid, TaskInventory[id]); |
1425 | } | 1406 | } |
1426 | 1407 | ||
1427 | info.AddValue("TaskInventory", TaskInventory_work); | 1408 | info.AddValue("TaskInventory", TaskInventory_work); |
1428 | 1409 | ||
1429 | info.AddValue("LastOwnerID", _lastOwnerID.UUID); | 1410 | info.AddValue("LastOwnerID", _lastOwnerID.Guid); |
1430 | info.AddValue("OwnerID", _ownerID.UUID); | 1411 | info.AddValue("OwnerID", _ownerID.Guid); |
1431 | info.AddValue("GroupID", _groupID.UUID); | 1412 | info.AddValue("GroupID", _groupID.Guid); |
1432 | 1413 | ||
1433 | info.AddValue("OwnershipCost", _ownershipCost); | 1414 | info.AddValue("OwnershipCost", _ownershipCost); |
1434 | info.AddValue("ObjectSaleType", _objectSaleType); | 1415 | info.AddValue("ObjectSaleType", _objectSaleType); |
@@ -1451,10 +1432,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1451 | info.AddValue("TimeStampLastActivity", TimeStampLastActivity); | 1432 | info.AddValue("TimeStampLastActivity", TimeStampLastActivity); |
1452 | 1433 | ||
1453 | info.AddValue("m_updateFlag", m_updateFlag); | 1434 | info.AddValue("m_updateFlag", m_updateFlag); |
1454 | info.AddValue("CreatorID", _creatorID.UUID); | 1435 | info.AddValue("CreatorID", _creatorID.Guid); |
1455 | 1436 | ||
1456 | info.AddValue("m_inventorySerial", m_inventorySerial); | 1437 | info.AddValue("m_inventorySerial", m_inventorySerial); |
1457 | info.AddValue("m_uuid", m_uuid.UUID); | 1438 | info.AddValue("m_uuid", m_uuid.Guid); |
1458 | info.AddValue("m_localID", m_localId); | 1439 | info.AddValue("m_localID", m_localId); |
1459 | info.AddValue("m_name", m_name); | 1440 | info.AddValue("m_name", m_name); |
1460 | info.AddValue("m_flags", _flags); | 1441 | info.AddValue("m_flags", _flags); |
@@ -1503,7 +1484,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1503 | 1484 | ||
1504 | public void GetProperties(IClientAPI client) | 1485 | public void GetProperties(IClientAPI client) |
1505 | { | 1486 | { |
1506 | client.SendObjectPropertiesReply(LLUUID.Zero, (ulong)_creationDate, _creatorID, LLUUID.Zero, LLUUID.Zero, | 1487 | client.SendObjectPropertiesReply(UUID.Zero, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero, |
1507 | _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, | 1488 | _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, |
1508 | ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, | 1489 | ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, |
1509 | ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, | 1490 | ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, |
@@ -1512,13 +1493,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1512 | ParentGroup.RootPart.SalePrice); | 1493 | ParentGroup.RootPart.SalePrice); |
1513 | } | 1494 | } |
1514 | 1495 | ||
1515 | public LLUUID GetRootPartUUID() | 1496 | public UUID GetRootPartUUID() |
1516 | { | 1497 | { |
1517 | if (m_parentGroup != null) | 1498 | if (m_parentGroup != null) |
1518 | { | 1499 | { |
1519 | return m_parentGroup.UUID; | 1500 | return m_parentGroup.UUID; |
1520 | } | 1501 | } |
1521 | return LLUUID.Zero; | 1502 | return UUID.Zero; |
1522 | } | 1503 | } |
1523 | 1504 | ||
1524 | /// <summary> | 1505 | /// <summary> |
@@ -1526,63 +1507,40 @@ namespace OpenSim.Region.Environment.Scenes | |||
1526 | /// Remember, the Group Position simply gives the position of the group itself | 1507 | /// Remember, the Group Position simply gives the position of the group itself |
1527 | /// </summary> | 1508 | /// </summary> |
1528 | /// <returns>A Linked Child Prim objects position in world</returns> | 1509 | /// <returns>A Linked Child Prim objects position in world</returns> |
1529 | public LLVector3 GetWorldPosition() | 1510 | public Vector3 GetWorldPosition() |
1530 | { | 1511 | { |
1531 | Quaternion parentRot = new Quaternion( | 1512 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1532 | ParentGroup.RootPart.RotationOffset.W, | 1513 | |
1533 | ParentGroup.RootPart.RotationOffset.X, | 1514 | Vector3 axPos = OffsetPosition; |
1534 | ParentGroup.RootPart.RotationOffset.Y, | ||
1535 | ParentGroup.RootPart.RotationOffset.Z); | ||
1536 | |||
1537 | Vector3 axPos | ||
1538 | = new Vector3( | ||
1539 | OffsetPosition.X, | ||
1540 | OffsetPosition.Y, | ||
1541 | OffsetPosition.Z); | ||
1542 | |||
1543 | axPos = parentRot * axPos; | ||
1544 | LLVector3 translationOffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
1545 | return GroupPosition + translationOffsetPosition; | ||
1546 | 1515 | ||
1547 | //return (new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z) + AbsolutePosition); | 1516 | axPos *= parentRot; |
1517 | Vector3 translationOffsetPosition = axPos; | ||
1518 | return GroupPosition + translationOffsetPosition; | ||
1548 | } | 1519 | } |
1549 | 1520 | ||
1550 | /// <summary> | 1521 | /// <summary> |
1551 | /// Gets the rotation of this prim offset by the group rotation | 1522 | /// Gets the rotation of this prim offset by the group rotation |
1552 | /// </summary> | 1523 | /// </summary> |
1553 | /// <returns></returns> | 1524 | /// <returns></returns> |
1554 | public LLQuaternion GetWorldRotation() | 1525 | public Quaternion GetWorldRotation() |
1555 | { | 1526 | { |
1556 | Quaternion newRot; | 1527 | Quaternion newRot; |
1557 | 1528 | ||
1558 | if (this.LinkNum == 0) | 1529 | if (this.LinkNum == 0) |
1559 | { | 1530 | { |
1560 | newRot = new Quaternion(RotationOffset.W,RotationOffset.X,RotationOffset.Y,RotationOffset.Z); | 1531 | newRot = RotationOffset; |
1561 | |||
1562 | } | 1532 | } |
1563 | else | 1533 | else |
1564 | { | 1534 | { |
1565 | Quaternion parentRot = new Quaternion( | 1535 | Quaternion parentRot = ParentGroup.RootPart.RotationOffset; |
1566 | ParentGroup.RootPart.RotationOffset.W, | 1536 | Quaternion oldRot = RotationOffset; |
1567 | ParentGroup.RootPart.RotationOffset.X, | ||
1568 | ParentGroup.RootPart.RotationOffset.Y, | ||
1569 | ParentGroup.RootPart.RotationOffset.Z); | ||
1570 | |||
1571 | Quaternion oldRot | ||
1572 | = new Quaternion( | ||
1573 | RotationOffset.W, | ||
1574 | RotationOffset.X, | ||
1575 | RotationOffset.Y, | ||
1576 | RotationOffset.Z); | ||
1577 | |||
1578 | newRot = parentRot * oldRot; | 1537 | newRot = parentRot * oldRot; |
1579 | } | 1538 | } |
1580 | return new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | ||
1581 | 1539 | ||
1582 | //return new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); | 1540 | return newRot; |
1583 | } | 1541 | } |
1584 | 1542 | ||
1585 | public void MoveToTarget(LLVector3 target, float tau) | 1543 | public void MoveToTarget(Vector3 target, float tau) |
1586 | { | 1544 | { |
1587 | if (tau > 0) | 1545 | if (tau > 0) |
1588 | { | 1546 | { |
@@ -1594,7 +1552,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1594 | } | 1552 | } |
1595 | } | 1553 | } |
1596 | 1554 | ||
1597 | public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient) | 1555 | public virtual void OnGrab(Vector3 offsetPos, IClientAPI remoteClient) |
1598 | { | 1556 | { |
1599 | } | 1557 | } |
1600 | 1558 | ||
@@ -1694,7 +1652,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1694 | detobj.nameStr = av.ControllingClient.Name; | 1652 | detobj.nameStr = av.ControllingClient.Name; |
1695 | detobj.ownerUUID = av.UUID; | 1653 | detobj.ownerUUID = av.UUID; |
1696 | detobj.posVector = av.AbsolutePosition; | 1654 | detobj.posVector = av.AbsolutePosition; |
1697 | detobj.rotQuat = new LLQuaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w); | 1655 | detobj.rotQuat = av.Rotation; |
1698 | detobj.velVector = av.Velocity; | 1656 | detobj.velVector = av.Velocity; |
1699 | detobj.colliderType = 0; | 1657 | detobj.colliderType = 0; |
1700 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 1658 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
@@ -1760,7 +1718,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1760 | detobj.nameStr = av.Name; | 1718 | detobj.nameStr = av.Name; |
1761 | detobj.ownerUUID = av.UUID; | 1719 | detobj.ownerUUID = av.UUID; |
1762 | detobj.posVector = av.AbsolutePosition; | 1720 | detobj.posVector = av.AbsolutePosition; |
1763 | detobj.rotQuat = new LLQuaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w); | 1721 | detobj.rotQuat = av.Rotation; |
1764 | detobj.velVector = av.Velocity; | 1722 | detobj.velVector = av.Velocity; |
1765 | detobj.colliderType = 0; | 1723 | detobj.colliderType = 0; |
1766 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 1724 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
@@ -1828,7 +1786,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1828 | detobj.nameStr = av.Name; | 1786 | detobj.nameStr = av.Name; |
1829 | detobj.ownerUUID = av.UUID; | 1787 | detobj.ownerUUID = av.UUID; |
1830 | detobj.posVector = av.AbsolutePosition; | 1788 | detobj.posVector = av.AbsolutePosition; |
1831 | detobj.rotQuat = new LLQuaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w); | 1789 | detobj.rotQuat = av.Rotation; |
1832 | detobj.velVector = av.Velocity; | 1790 | detobj.velVector = av.Velocity; |
1833 | detobj.colliderType = 0; | 1791 | detobj.colliderType = 0; |
1834 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 1792 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
@@ -1857,7 +1815,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1857 | public void PhysicsOutOfBounds(PhysicsVector pos) | 1815 | public void PhysicsOutOfBounds(PhysicsVector pos) |
1858 | { | 1816 | { |
1859 | m_log.Info("[PHYSICS]: Physical Object went out of bounds."); | 1817 | m_log.Info("[PHYSICS]: Physical Object went out of bounds."); |
1860 | RemFlag(LLObject.ObjectFlags.Physics); | 1818 | RemFlag(PrimFlags.Physics); |
1861 | DoPhysicsPropertyUpdate(false, true); | 1819 | DoPhysicsPropertyUpdate(false, true); |
1862 | //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 1820 | //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
1863 | } | 1821 | } |
@@ -1866,7 +1824,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1866 | { | 1824 | { |
1867 | if (PhysActor != null) | 1825 | if (PhysActor != null) |
1868 | { | 1826 | { |
1869 | LLVector3 newpos = new LLVector3(PhysActor.Position.GetBytes(), 0); | 1827 | Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0); |
1870 | if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f) | 1828 | if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f) |
1871 | { | 1829 | { |
1872 | m_parentGroup.AbsolutePosition = newpos; | 1830 | m_parentGroup.AbsolutePosition = newpos; |
@@ -1880,16 +1838,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1880 | 1838 | ||
1881 | public void PreloadSound(string sound) | 1839 | public void PreloadSound(string sound) |
1882 | { | 1840 | { |
1883 | // LLUUID ownerID = OwnerID; | 1841 | // UUID ownerID = OwnerID; |
1884 | LLUUID objectID = UUID; | 1842 | UUID objectID = UUID; |
1885 | LLUUID soundID = LLUUID.Zero; | 1843 | UUID soundID = UUID.Zero; |
1886 | 1844 | ||
1887 | if (!LLUUID.TryParse(sound, out soundID)) | 1845 | if (!UUID.TryParse(sound, out soundID)) |
1888 | { | 1846 | { |
1889 | //Trys to fetch sound id from prim's inventory. | 1847 | //Trys to fetch sound id from prim's inventory. |
1890 | //Prim's inventory doesn't support non script items yet | 1848 | //Prim's inventory doesn't support non script items yet |
1891 | SceneObjectPart op = this; | 1849 | SceneObjectPart op = this; |
1892 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory) | 1850 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in op.TaskInventory) |
1893 | { | 1851 | { |
1894 | if (item.Value.Name == sound) | 1852 | if (item.Value.Name == sound) |
1895 | { | 1853 | { |
@@ -1908,19 +1866,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1908 | } | 1866 | } |
1909 | } | 1867 | } |
1910 | 1868 | ||
1911 | public void RemFlag(LLObject.ObjectFlags flag) | 1869 | public void RemFlag(PrimFlags flag) |
1912 | { | 1870 | { |
1913 | // LLObject.ObjectFlags prevflag = Flags; | 1871 | // PrimFlags prevflag = Flags; |
1914 | if ((ObjectFlags & (uint) flag) != 0) | 1872 | if ((ObjectFlags & (uint) flag) != 0) |
1915 | { | 1873 | { |
1916 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); | 1874 | //Console.WriteLine("Removing flag: " + ((PrimFlags)flag).ToString()); |
1917 | _flags &= ~flag; | 1875 | _flags &= ~flag; |
1918 | } | 1876 | } |
1919 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); | 1877 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); |
1920 | //ScheduleFullUpdate(); | 1878 | //ScheduleFullUpdate(); |
1921 | } | 1879 | } |
1922 | 1880 | ||
1923 | public void RemoveScriptEvents(LLUUID scriptid) | 1881 | public void RemoveScriptEvents(UUID scriptid) |
1924 | { | 1882 | { |
1925 | lock (m_scriptEvents) | 1883 | lock (m_scriptEvents) |
1926 | { | 1884 | { |
@@ -1938,13 +1896,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1938 | } | 1896 | } |
1939 | 1897 | ||
1940 | /// <summary> | 1898 | /// <summary> |
1941 | /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and | 1899 | /// Reset UUIDs for this part. This involves generate this part's own UUID and |
1942 | /// generating new LLUUIDs for all the items in the inventory. | 1900 | /// generating new UUIDs for all the items in the inventory. |
1943 | /// </summary> | 1901 | /// </summary> |
1944 | /// <param name="linkNum">Link number for the part</param> | 1902 | /// <param name="linkNum">Link number for the part</param> |
1945 | public void ResetIDs(int linkNum) | 1903 | public void ResetIDs(int linkNum) |
1946 | { | 1904 | { |
1947 | UUID = LLUUID.Random(); | 1905 | UUID = UUID.Random(); |
1948 | LinkNum = linkNum; | 1906 | LinkNum = linkNum; |
1949 | 1907 | ||
1950 | ResetInventoryIDs(); | 1908 | ResetInventoryIDs(); |
@@ -1954,7 +1912,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1954 | /// Resize this part. | 1912 | /// Resize this part. |
1955 | /// </summary> | 1913 | /// </summary> |
1956 | /// <param name="scale"></param> | 1914 | /// <param name="scale"></param> |
1957 | public void Resize(LLVector3 scale) | 1915 | public void Resize(Vector3 scale) |
1958 | { | 1916 | { |
1959 | StoreUndoState(); | 1917 | StoreUndoState(); |
1960 | m_shape.Scale = scale; | 1918 | m_shape.Scale = scale; |
@@ -2032,7 +1990,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2032 | m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); | 1990 | m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); |
2033 | } | 1991 | } |
2034 | 1992 | ||
2035 | public void SculptTextureCallback(LLUUID textureID, AssetBase texture) | 1993 | public void SculptTextureCallback(UUID textureID, AssetBase texture) |
2036 | { | 1994 | { |
2037 | if (m_shape.SculptEntry) | 1995 | if (m_shape.SculptEntry) |
2038 | { | 1996 | { |
@@ -2073,7 +2031,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2073 | } | 2031 | } |
2074 | } | 2032 | } |
2075 | 2033 | ||
2076 | public void SendFullUpdateToAllClientsExcept(LLUUID agentID) | 2034 | public void SendFullUpdateToAllClientsExcept(UUID agentID) |
2077 | { | 2035 | { |
2078 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); | 2036 | List<ScenePresence> avatars = m_parentGroup.Scene.GetScenePresences(); |
2079 | for (int i = 0; i < avatars.Count; i++) | 2037 | for (int i = 0; i < avatars.Count; i++) |
@@ -2094,7 +2052,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2094 | /// <param name="clientFlags"></param> | 2052 | /// <param name="clientFlags"></param> |
2095 | public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags) | 2053 | public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags) |
2096 | { | 2054 | { |
2097 | LLVector3 lPos; | 2055 | Vector3 lPos; |
2098 | lPos = OffsetPosition; | 2056 | lPos = OffsetPosition; |
2099 | SendFullUpdateToClient(remoteClient, lPos, clientflags); | 2057 | SendFullUpdateToClient(remoteClient, lPos, clientflags); |
2100 | } | 2058 | } |
@@ -2105,16 +2063,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
2105 | /// <param name="remoteClient"></param> | 2063 | /// <param name="remoteClient"></param> |
2106 | /// <param name="lPos"></param> | 2064 | /// <param name="lPos"></param> |
2107 | /// <param name="clientFlags"></param> | 2065 | /// <param name="clientFlags"></param> |
2108 | public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags) | 2066 | public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags) |
2109 | { | 2067 | { |
2110 | clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected; | 2068 | clientFlags &= ~(uint) PrimFlags.CreateSelected; |
2111 | 2069 | ||
2112 | if (remoteClient.AgentId == _ownerID) | 2070 | if (remoteClient.AgentId == _ownerID) |
2113 | { | 2071 | { |
2114 | if ((uint) (_flags & LLObject.ObjectFlags.CreateSelected) != 0) | 2072 | if ((uint) (_flags & PrimFlags.CreateSelected) != 0) |
2115 | { | 2073 | { |
2116 | clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected; | 2074 | clientFlags |= (uint) PrimFlags.CreateSelected; |
2117 | _flags &= ~LLObject.ObjectFlags.CreateSelected; | 2075 | _flags &= ~PrimFlags.CreateSelected; |
2118 | } | 2076 | } |
2119 | } | 2077 | } |
2120 | //bool isattachment = IsAttachment; | 2078 | //bool isattachment = IsAttachment; |
@@ -2140,7 +2098,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2140 | 2098 | ||
2141 | // This causes the Scene to 'poll' physical objects every couple of frames | 2099 | // This causes the Scene to 'poll' physical objects every couple of frames |
2142 | // bad, so it's been replaced by an event driven method. | 2100 | // bad, so it's been replaced by an event driven method. |
2143 | //if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0) | 2101 | //if ((ObjectFlags & (uint)PrimFlags.Physics) != 0) |
2144 | //{ | 2102 | //{ |
2145 | // Only send the constant terse updates on physical objects! | 2103 | // Only send the constant terse updates on physical objects! |
2146 | //ScheduleTerseUpdate(); | 2104 | //ScheduleTerseUpdate(); |
@@ -2163,20 +2121,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
2163 | if (volume < 0) | 2121 | if (volume < 0) |
2164 | volume = 0; | 2122 | volume = 0; |
2165 | 2123 | ||
2166 | LLUUID ownerID = _ownerID; | 2124 | UUID ownerID = _ownerID; |
2167 | LLUUID objectID = UUID; | 2125 | UUID objectID = UUID; |
2168 | LLUUID parentID = GetRootPartUUID(); | 2126 | UUID parentID = GetRootPartUUID(); |
2169 | LLUUID soundID = LLUUID.Zero; | 2127 | UUID soundID = UUID.Zero; |
2170 | LLVector3 position = AbsolutePosition; // region local | 2128 | Vector3 position = AbsolutePosition; // region local |
2171 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; | 2129 | ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; |
2172 | 2130 | ||
2173 | //byte flags = 0; | 2131 | //byte flags = 0; |
2174 | 2132 | ||
2175 | if (!LLUUID.TryParse(sound, out soundID)) | 2133 | if (!UUID.TryParse(sound, out soundID)) |
2176 | { | 2134 | { |
2177 | // search sound file from inventory | 2135 | // search sound file from inventory |
2178 | SceneObjectPart op = this; | 2136 | SceneObjectPart op = this; |
2179 | foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory) | 2137 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in op.TaskInventory) |
2180 | { | 2138 | { |
2181 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 2139 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2182 | { | 2140 | { |
@@ -2186,7 +2144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2186 | } | 2144 | } |
2187 | } | 2145 | } |
2188 | 2146 | ||
2189 | if (soundID == LLUUID.Zero) | 2147 | if (soundID == UUID.Zero) |
2190 | return; | 2148 | return; |
2191 | 2149 | ||
2192 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2150 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); |
@@ -2233,11 +2191,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2233 | 2191 | ||
2234 | public void SendTerseUpdateToClient(IClientAPI remoteClient) | 2192 | public void SendTerseUpdateToClient(IClientAPI remoteClient) |
2235 | { | 2193 | { |
2236 | LLVector3 lPos; | 2194 | Vector3 lPos; |
2237 | lPos = OffsetPosition; | 2195 | lPos = OffsetPosition; |
2238 | LLQuaternion mRot = RotationOffset; | 2196 | Quaternion mRot = RotationOffset; |
2239 | // TODO: I have no idea why we are making this check. This should be sorted out | 2197 | // TODO: I have no idea why we are making this check. This should be sorted out |
2240 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) | 2198 | if ((ObjectFlags & (uint) PrimFlags.Physics) == 0) |
2241 | { | 2199 | { |
2242 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); | 2200 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); |
2243 | } | 2201 | } |
@@ -2249,9 +2207,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2249 | } | 2207 | } |
2250 | } | 2208 | } |
2251 | 2209 | ||
2252 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) | 2210 | public void SendTerseUpdateToClient(IClientAPI remoteClient, Vector3 lPos) |
2253 | { | 2211 | { |
2254 | LLQuaternion mRot = RotationOffset; | 2212 | Quaternion mRot = RotationOffset; |
2255 | //bool isattachment = IsAttachment; | 2213 | //bool isattachment = IsAttachment; |
2256 | //if (LocalId != ParentGroup.RootPart.LocalId) | 2214 | //if (LocalId != ParentGroup.RootPart.LocalId) |
2257 | //isattachment = ParentGroup.RootPart.IsAttachment; | 2215 | //isattachment = ParentGroup.RootPart.IsAttachment; |
@@ -2263,7 +2221,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2263 | } | 2221 | } |
2264 | else | 2222 | else |
2265 | { | 2223 | { |
2266 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) | 2224 | if ((ObjectFlags & (uint)PrimFlags.Physics) == 0) |
2267 | { | 2225 | { |
2268 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); | 2226 | remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID); |
2269 | } | 2227 | } |
@@ -2296,7 +2254,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2296 | //} | 2254 | //} |
2297 | } | 2255 | } |
2298 | 2256 | ||
2299 | public void SetAvatarOnSitTarget(LLUUID avatarID) | 2257 | public void SetAvatarOnSitTarget(UUID avatarID) |
2300 | { | 2258 | { |
2301 | m_sitTargetAvatar = avatarID; | 2259 | m_sitTargetAvatar = avatarID; |
2302 | if (ParentGroup != null) | 2260 | if (ParentGroup != null) |
@@ -2352,7 +2310,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2352 | } | 2310 | } |
2353 | } | 2311 | } |
2354 | 2312 | ||
2355 | public void SetGroup(LLUUID groupID, IClientAPI client) | 2313 | public void SetGroup(UUID groupID, IClientAPI client) |
2356 | { | 2314 | { |
2357 | _groupID = groupID; | 2315 | _groupID = groupID; |
2358 | GetProperties(client); | 2316 | GetProperties(client); |
@@ -2379,7 +2337,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2379 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | 2337 | m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); |
2380 | } | 2338 | } |
2381 | 2339 | ||
2382 | public void SetScriptEvents(LLUUID scriptid, int events) | 2340 | public void SetScriptEvents(UUID scriptid, int events) |
2383 | { | 2341 | { |
2384 | // scriptEvents oldparts; | 2342 | // scriptEvents oldparts; |
2385 | lock (m_scriptEvents) | 2343 | lock (m_scriptEvents) |
@@ -2399,24 +2357,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2399 | aggregateScriptEvents(); | 2357 | aggregateScriptEvents(); |
2400 | } | 2358 | } |
2401 | 2359 | ||
2402 | // public void SetSitTarget(Vector3 offset, Quaternion orientation) | ||
2403 | // { | ||
2404 | // m_sitTargetPosition = offset; | ||
2405 | // m_sitTargetOrientation = orientation; | ||
2406 | // } | ||
2407 | |||
2408 | // // Utility function so the databases don't have to reference axiom.math | ||
2409 | // public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) | ||
2410 | // { | ||
2411 | // if ( | ||
2412 | // !(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && | ||
2413 | // orientation.X == 0 && orientation.Y == 0 && orientation.Z == 0)) | ||
2414 | // { | ||
2415 | // m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); | ||
2416 | // m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); | ||
2417 | // } | ||
2418 | // } | ||
2419 | |||
2420 | /// <summary> | 2360 | /// <summary> |
2421 | /// Set the text displayed for this part. | 2361 | /// Set the text displayed for this part. |
2422 | /// </summary> | 2362 | /// </summary> |
@@ -2438,9 +2378,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2438 | public void SetText(string text, Vector3 color, double alpha) | 2378 | public void SetText(string text, Vector3 color, double alpha) |
2439 | { | 2379 | { |
2440 | Color = Color.FromArgb(0xff - (int) (alpha*0xff), | 2380 | Color = Color.FromArgb(0xff - (int) (alpha*0xff), |
2441 | (int) (color.x*0xff), | 2381 | (int) (color.X*0xff), |
2442 | (int) (color.y*0xff), | 2382 | (int) (color.Y*0xff), |
2443 | (int) (color.z*0xff)); | 2383 | (int) (color.Z*0xff)); |
2444 | SetText(text); | 2384 | SetText(text); |
2445 | } | 2385 | } |
2446 | 2386 | ||
@@ -2491,33 +2431,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
2491 | 2431 | ||
2492 | 2432 | ||
2493 | EntityIntersection returnresult = new EntityIntersection(); | 2433 | EntityIntersection returnresult = new EntityIntersection(); |
2494 | Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 2434 | Vector3 vAbsolutePosition = AbsolutePosition; |
2495 | 2435 | Vector3 vScale = Scale; | |
2496 | Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z); | ||
2497 | // Quaternion qRotation = | ||
2498 | // new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); | ||
2499 | |||
2500 | |||
2501 | //Quaternion worldRotation = (qRotation*parentrot); | ||
2502 | //Matrix3 worldRotM = worldRotation.ToRotationMatrix(); | ||
2503 | |||
2504 | |||
2505 | Vector3 rOrigin = iray.Origin; | 2436 | Vector3 rOrigin = iray.Origin; |
2506 | Vector3 rDirection = iray.Direction; | 2437 | Vector3 rDirection = iray.Direction; |
2507 | 2438 | ||
2508 | |||
2509 | |||
2510 | //rDirection = rDirection.Normalize(); | 2439 | //rDirection = rDirection.Normalize(); |
2511 | // Buidling the first part of the Quadratic equation | 2440 | // Buidling the first part of the Quadratic equation |
2512 | Vector3 r2ndDirection = rDirection*rDirection; | 2441 | Vector3 r2ndDirection = rDirection*rDirection; |
2513 | float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z; | 2442 | float itestPart1 = r2ndDirection.X + r2ndDirection.Y + r2ndDirection.Z; |
2514 | 2443 | ||
2515 | // Buidling the second part of the Quadratic equation | 2444 | // Buidling the second part of the Quadratic equation |
2516 | Vector3 tmVal2 = rOrigin - vAbsolutePosition; | 2445 | Vector3 tmVal2 = rOrigin - vAbsolutePosition; |
2517 | Vector3 r2Direction = rDirection*2.0f; | 2446 | Vector3 r2Direction = rDirection*2.0f; |
2518 | Vector3 tmVal3 = r2Direction*tmVal2; | 2447 | Vector3 tmVal3 = r2Direction*tmVal2; |
2519 | 2448 | ||
2520 | float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z; | 2449 | float itestPart2 = tmVal3.X + tmVal3.Y + tmVal3.Z; |
2521 | 2450 | ||
2522 | // Buidling the third part of the Quadratic equation | 2451 | // Buidling the third part of the Quadratic equation |
2523 | Vector3 tmVal4 = rOrigin*rOrigin; | 2452 | Vector3 tmVal4 = rOrigin*rOrigin; |
@@ -2528,12 +2457,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2528 | 2457 | ||
2529 | // Set Radius to the largest dimention of the prim | 2458 | // Set Radius to the largest dimention of the prim |
2530 | float radius = 0f; | 2459 | float radius = 0f; |
2531 | if (vScale.x > radius) | 2460 | if (vScale.X > radius) |
2532 | radius = vScale.x; | 2461 | radius = vScale.X; |
2533 | if (vScale.y > radius) | 2462 | if (vScale.Y > radius) |
2534 | radius = vScale.y; | 2463 | radius = vScale.Y; |
2535 | if (vScale.z > radius) | 2464 | if (vScale.Z > radius) |
2536 | radius = vScale.z; | 2465 | radius = vScale.Z; |
2537 | 2466 | ||
2538 | // the second part of this is the default prim size | 2467 | // the second part of this is the default prim size |
2539 | // once we factor in the aabb of the prim we're adding we can | 2468 | // once we factor in the aabb of the prim we're adding we can |
@@ -2544,8 +2473,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2544 | 2473 | ||
2545 | //radius = radius; | 2474 | //radius = radius; |
2546 | 2475 | ||
2547 | float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - | 2476 | float itestPart3 = tmVal4.X + tmVal4.Y + tmVal4.Z + tmVal5.X + tmVal5.Y + tmVal5.Z - |
2548 | (2.0f*(tmVal6.x + tmVal6.y + tmVal6.z + (radius*radius))); | 2477 | (2.0f*(tmVal6.X + tmVal6.Y + tmVal6.Z + (radius*radius))); |
2549 | 2478 | ||
2550 | // Yuk Quadradrics.. Solve first | 2479 | // Yuk Quadradrics.. Solve first |
2551 | float rootsqr = (itestPart2*itestPart2) - (4.0f*itestPart1*itestPart3); | 2480 | float rootsqr = (itestPart2*itestPart2) - (4.0f*itestPart1*itestPart3); |
@@ -2572,21 +2501,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
2572 | // We got an intersection. putting together an EntityIntersection object with the | 2501 | // We got an intersection. putting together an EntityIntersection object with the |
2573 | // intersection information | 2502 | // intersection information |
2574 | Vector3 ipoint = | 2503 | Vector3 ipoint = |
2575 | new Vector3(iray.Origin.x + (iray.Direction.x*root), iray.Origin.y + (iray.Direction.y*root), | 2504 | new Vector3(iray.Origin.X + (iray.Direction.X*root), iray.Origin.Y + (iray.Direction.Y*root), |
2576 | iray.Origin.z + (iray.Direction.z*root)); | 2505 | iray.Origin.Z + (iray.Direction.Z*root)); |
2577 | 2506 | ||
2578 | returnresult.HitTF = true; | 2507 | returnresult.HitTF = true; |
2579 | returnresult.ipoint = ipoint; | 2508 | returnresult.ipoint = ipoint; |
2580 | 2509 | ||
2581 | // Normal is calculated by the difference and then normalizing the result | 2510 | // Normal is calculated by the difference and then normalizing the result |
2582 | Vector3 normalpart = ipoint - vAbsolutePosition; | 2511 | Vector3 normalpart = ipoint - vAbsolutePosition; |
2583 | returnresult.normal = normalpart / normalpart.Length; | 2512 | returnresult.normal = normalpart / normalpart.Length(); |
2584 | 2513 | ||
2585 | // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesn't. | 2514 | // It's funny how the Vector3 object has a Distance function, but the Axiom.Math object doesn't. |
2586 | // I can write a function to do it.. but I like the fact that this one is Static. | 2515 | // I can write a function to do it.. but I like the fact that this one is Static. |
2587 | 2516 | ||
2588 | LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); | 2517 | Vector3 distanceConvert1 = new Vector3(iray.Origin.X, iray.Origin.Y, iray.Origin.Z); |
2589 | LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z); | 2518 | Vector3 distanceConvert2 = new Vector3(ipoint.X, ipoint.Y, ipoint.Z); |
2590 | float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2); | 2519 | float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2); |
2591 | 2520 | ||
2592 | returnresult.distance = distance; | 2521 | returnresult.distance = distance; |
@@ -2621,21 +2550,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
2621 | Vector3 AmBb = new Vector3(0, 0, 0); // Vertex B - Vertex C | 2550 | Vector3 AmBb = new Vector3(0, 0, 0); // Vertex B - Vertex C |
2622 | Vector3 cross = new Vector3(); | 2551 | Vector3 cross = new Vector3(); |
2623 | 2552 | ||
2624 | LLVector3 pos = GetWorldPosition(); | 2553 | Vector3 pos = GetWorldPosition(); |
2625 | LLQuaternion rot = GetWorldRotation(); | 2554 | Quaternion rot = GetWorldRotation(); |
2626 | 2555 | ||
2627 | // Variables prefixed with AX are Axiom.Math copies of the LL variety. | 2556 | // Variables prefixed with AX are Axiom.Math copies of the LL variety. |
2628 | 2557 | ||
2629 | Quaternion AXrot = new Quaternion(rot.W,rot.X,rot.Y,rot.Z); | 2558 | Quaternion AXrot = rot; |
2630 | AXrot.Normalize(); | 2559 | AXrot.Normalize(); |
2631 | 2560 | ||
2632 | Vector3 AXpos = new Vector3(pos.X, pos.Y, pos.Z); | 2561 | Vector3 AXpos = pos; |
2633 | 2562 | ||
2634 | // tScale is the offset to derive the vertex based on the scale. | 2563 | // tScale is the offset to derive the vertex based on the scale. |
2635 | // it's different for each vertex because we've got to rotate it | 2564 | // it's different for each vertex because we've got to rotate it |
2636 | // to get the world position of the vertex to produce the Oriented Bounding Box | 2565 | // to get the world position of the vertex to produce the Oriented Bounding Box |
2637 | 2566 | ||
2638 | Vector3 tScale = new Vector3(); | 2567 | Vector3 tScale = Vector3.Zero; |
2639 | 2568 | ||
2640 | Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f); | 2569 | Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f); |
2641 | 2570 | ||
@@ -2680,97 +2609,97 @@ namespace OpenSim.Region.Environment.Scenes | |||
2680 | #endregion | 2609 | #endregion |
2681 | 2610 | ||
2682 | #region Plane Decomposition of Oriented Bounding Box | 2611 | #region Plane Decomposition of Oriented Bounding Box |
2683 | tScale = new Vector3(AXscale.x, -AXscale.y, AXscale.z); | 2612 | tScale = new Vector3(AXscale.X, -AXscale.Y, AXscale.Z); |
2684 | rScale = ((AXrot * tScale)); | 2613 | rScale = tScale * AXrot; |
2685 | vertexes[0] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2614 | vertexes[0] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2686 | // vertexes[0].x = pos.X + vertexes[0].x; | 2615 | // vertexes[0].X = pos.X + vertexes[0].X; |
2687 | //vertexes[0].y = pos.Y + vertexes[0].y; | 2616 | //vertexes[0].Y = pos.Y + vertexes[0].Y; |
2688 | //vertexes[0].z = pos.Z + vertexes[0].z; | 2617 | //vertexes[0].Z = pos.Z + vertexes[0].Z; |
2689 | 2618 | ||
2690 | FaceA[0] = vertexes[0]; | 2619 | FaceA[0] = vertexes[0]; |
2691 | FaceB[3] = vertexes[0]; | 2620 | FaceB[3] = vertexes[0]; |
2692 | FaceA[4] = vertexes[0]; | 2621 | FaceA[4] = vertexes[0]; |
2693 | 2622 | ||
2694 | tScale = AXscale; | 2623 | tScale = AXscale; |
2695 | rScale = ((AXrot * tScale)); | 2624 | rScale = tScale * AXrot; |
2696 | vertexes[1] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2625 | vertexes[1] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2697 | 2626 | ||
2698 | // vertexes[1].x = pos.X + vertexes[1].x; | 2627 | // vertexes[1].X = pos.X + vertexes[1].X; |
2699 | // vertexes[1].y = pos.Y + vertexes[1].y; | 2628 | // vertexes[1].Y = pos.Y + vertexes[1].Y; |
2700 | //vertexes[1].z = pos.Z + vertexes[1].z; | 2629 | //vertexes[1].Z = pos.Z + vertexes[1].Z; |
2701 | 2630 | ||
2702 | FaceB[0] = vertexes[1]; | 2631 | FaceB[0] = vertexes[1]; |
2703 | FaceA[1] = vertexes[1]; | 2632 | FaceA[1] = vertexes[1]; |
2704 | FaceC[4] = vertexes[1]; | 2633 | FaceC[4] = vertexes[1]; |
2705 | 2634 | ||
2706 | tScale = new Vector3(AXscale.x, -AXscale.y, -AXscale.z); | 2635 | tScale = new Vector3(AXscale.X, -AXscale.Y, -AXscale.Z); |
2707 | rScale = ((AXrot * tScale)); | 2636 | rScale = tScale * AXrot; |
2708 | 2637 | ||
2709 | vertexes[2] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2638 | vertexes[2] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2710 | 2639 | ||
2711 | //vertexes[2].x = pos.X + vertexes[2].x; | 2640 | //vertexes[2].X = pos.X + vertexes[2].X; |
2712 | //vertexes[2].y = pos.Y + vertexes[2].y; | 2641 | //vertexes[2].Y = pos.Y + vertexes[2].Y; |
2713 | //vertexes[2].z = pos.Z + vertexes[2].z; | 2642 | //vertexes[2].Z = pos.Z + vertexes[2].Z; |
2714 | 2643 | ||
2715 | FaceC[0] = vertexes[2]; | 2644 | FaceC[0] = vertexes[2]; |
2716 | FaceD[3] = vertexes[2]; | 2645 | FaceD[3] = vertexes[2]; |
2717 | FaceC[5] = vertexes[2]; | 2646 | FaceC[5] = vertexes[2]; |
2718 | 2647 | ||
2719 | tScale = new Vector3(AXscale.x, AXscale.y, -AXscale.z); | 2648 | tScale = new Vector3(AXscale.X, AXscale.Y, -AXscale.Z); |
2720 | rScale = ((AXrot * tScale)); | 2649 | rScale = tScale * AXrot; |
2721 | vertexes[3] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2650 | vertexes[3] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2722 | 2651 | ||
2723 | //vertexes[3].x = pos.X + vertexes[3].x; | 2652 | //vertexes[3].X = pos.X + vertexes[3].X; |
2724 | // vertexes[3].y = pos.Y + vertexes[3].y; | 2653 | // vertexes[3].Y = pos.Y + vertexes[3].Y; |
2725 | // vertexes[3].z = pos.Z + vertexes[3].z; | 2654 | // vertexes[3].Z = pos.Z + vertexes[3].Z; |
2726 | 2655 | ||
2727 | FaceD[0] = vertexes[3]; | 2656 | FaceD[0] = vertexes[3]; |
2728 | FaceC[1] = vertexes[3]; | 2657 | FaceC[1] = vertexes[3]; |
2729 | FaceA[5] = vertexes[3]; | 2658 | FaceA[5] = vertexes[3]; |
2730 | 2659 | ||
2731 | tScale = new Vector3(-AXscale.x, AXscale.y, AXscale.z); | 2660 | tScale = new Vector3(-AXscale.X, AXscale.Y, AXscale.Z); |
2732 | rScale = ((AXrot * tScale)); | 2661 | rScale = tScale * AXrot; |
2733 | vertexes[4] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2662 | vertexes[4] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2734 | 2663 | ||
2735 | // vertexes[4].x = pos.X + vertexes[4].x; | 2664 | // vertexes[4].X = pos.X + vertexes[4].X; |
2736 | // vertexes[4].y = pos.Y + vertexes[4].y; | 2665 | // vertexes[4].Y = pos.Y + vertexes[4].Y; |
2737 | // vertexes[4].z = pos.Z + vertexes[4].z; | 2666 | // vertexes[4].Z = pos.Z + vertexes[4].Z; |
2738 | 2667 | ||
2739 | FaceB[1] = vertexes[4]; | 2668 | FaceB[1] = vertexes[4]; |
2740 | FaceA[2] = vertexes[4]; | 2669 | FaceA[2] = vertexes[4]; |
2741 | FaceD[4] = vertexes[4]; | 2670 | FaceD[4] = vertexes[4]; |
2742 | 2671 | ||
2743 | tScale = new Vector3(-AXscale.x, AXscale.y, -AXscale.z); | 2672 | tScale = new Vector3(-AXscale.X, AXscale.Y, -AXscale.Z); |
2744 | rScale = ((AXrot * tScale)); | 2673 | rScale = tScale * AXrot; |
2745 | vertexes[5] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2674 | vertexes[5] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2746 | 2675 | ||
2747 | // vertexes[5].x = pos.X + vertexes[5].x; | 2676 | // vertexes[5].X = pos.X + vertexes[5].X; |
2748 | // vertexes[5].y = pos.Y + vertexes[5].y; | 2677 | // vertexes[5].Y = pos.Y + vertexes[5].Y; |
2749 | // vertexes[5].z = pos.Z + vertexes[5].z; | 2678 | // vertexes[5].Z = pos.Z + vertexes[5].Z; |
2750 | 2679 | ||
2751 | FaceD[1] = vertexes[5]; | 2680 | FaceD[1] = vertexes[5]; |
2752 | FaceC[2] = vertexes[5]; | 2681 | FaceC[2] = vertexes[5]; |
2753 | FaceB[5] = vertexes[5]; | 2682 | FaceB[5] = vertexes[5]; |
2754 | 2683 | ||
2755 | tScale = new Vector3(-AXscale.x, -AXscale.y, AXscale.z); | 2684 | tScale = new Vector3(-AXscale.X, -AXscale.Y, AXscale.Z); |
2756 | rScale = ((AXrot * tScale)); | 2685 | rScale = tScale * AXrot; |
2757 | vertexes[6] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2686 | vertexes[6] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2758 | 2687 | ||
2759 | // vertexes[6].x = pos.X + vertexes[6].x; | 2688 | // vertexes[6].X = pos.X + vertexes[6].X; |
2760 | // vertexes[6].y = pos.Y + vertexes[6].y; | 2689 | // vertexes[6].Y = pos.Y + vertexes[6].Y; |
2761 | // vertexes[6].z = pos.Z + vertexes[6].z; | 2690 | // vertexes[6].Z = pos.Z + vertexes[6].Z; |
2762 | 2691 | ||
2763 | FaceB[2] = vertexes[6]; | 2692 | FaceB[2] = vertexes[6]; |
2764 | FaceA[3] = vertexes[6]; | 2693 | FaceA[3] = vertexes[6]; |
2765 | FaceB[4] = vertexes[6]; | 2694 | FaceB[4] = vertexes[6]; |
2766 | 2695 | ||
2767 | tScale = new Vector3(-AXscale.x, -AXscale.y, -AXscale.z); | 2696 | tScale = new Vector3(-AXscale.X, -AXscale.Y, -AXscale.Z); |
2768 | rScale = ((AXrot * tScale)); | 2697 | rScale = tScale * AXrot; |
2769 | vertexes[7] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); | 2698 | vertexes[7] = (new Vector3((pos.X + rScale.X), (pos.Y + rScale.Y), (pos.Z + rScale.Z))); |
2770 | 2699 | ||
2771 | // vertexes[7].x = pos.X + vertexes[7].x; | 2700 | // vertexes[7].X = pos.X + vertexes[7].X; |
2772 | // vertexes[7].y = pos.Y + vertexes[7].y; | 2701 | // vertexes[7].Y = pos.Y + vertexes[7].Y; |
2773 | // vertexes[7].z = pos.Z + vertexes[7].z; | 2702 | // vertexes[7].Z = pos.Z + vertexes[7].Z; |
2774 | 2703 | ||
2775 | FaceD[2] = vertexes[7]; | 2704 | FaceD[2] = vertexes[7]; |
2776 | FaceC[3] = vertexes[7]; | 2705 | FaceC[3] = vertexes[7]; |
@@ -2786,13 +2715,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2786 | AmBa = FaceA[i] - FaceB[i]; | 2715 | AmBa = FaceA[i] - FaceB[i]; |
2787 | AmBb = FaceB[i] - FaceC[i]; | 2716 | AmBb = FaceB[i] - FaceC[i]; |
2788 | 2717 | ||
2789 | cross = AmBb.Cross(AmBa); | 2718 | cross = Vector3.Cross(AmBb, AmBa); |
2790 | 2719 | ||
2791 | // normalize the cross product to get the normal. | 2720 | // normalize the cross product to get the normal. |
2792 | normals[i] = cross / cross.Length; | 2721 | normals[i] = cross / cross.Length(); |
2793 | 2722 | ||
2794 | //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString()); | 2723 | //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString()); |
2795 | //distance[i] = (normals[i].x * AmBa.x + normals[i].y * AmBa.y + normals[i].z * AmBa.z) * -1; | 2724 | //distance[i] = (normals[i].X * AmBa.X + normals[i].Y * AmBa.Y + normals[i].Z * AmBa.Z) * -1; |
2796 | } | 2725 | } |
2797 | 2726 | ||
2798 | EntityIntersection returnresult = new EntityIntersection(); | 2727 | EntityIntersection returnresult = new EntityIntersection(); |
@@ -2862,7 +2791,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2862 | { | 2791 | { |
2863 | AmBa = FaceA[i] - FaceB[i]; | 2792 | AmBa = FaceA[i] - FaceB[i]; |
2864 | AmBb = FaceB[i] - FaceC[i]; | 2793 | AmBb = FaceB[i] - FaceC[i]; |
2865 | d = normals[i].Dot(FaceB[i]); | 2794 | d = Vector3.Dot(normals[i], FaceB[i]); |
2866 | 2795 | ||
2867 | //if (faceCenters) | 2796 | //if (faceCenters) |
2868 | //{ | 2797 | //{ |
@@ -2870,30 +2799,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
2870 | //} | 2799 | //} |
2871 | //else | 2800 | //else |
2872 | //{ | 2801 | //{ |
2873 | c = iray.Direction.Dot(normals[i]); | 2802 | c = Vector3.Dot(iray.Direction, normals[i]); |
2874 | //} | 2803 | //} |
2875 | if (c == 0) | 2804 | if (c == 0) |
2876 | continue; | 2805 | continue; |
2877 | 2806 | ||
2878 | a = (d - iray.Origin.Dot(normals[i])) / c; | 2807 | a = (d - Vector3.Dot(iray.Origin, normals[i])) / c; |
2879 | 2808 | ||
2880 | if (a < 0) | 2809 | if (a < 0) |
2881 | continue; | 2810 | continue; |
2882 | 2811 | ||
2883 | // If the normal is pointing outside the object | 2812 | // If the normal is pointing outside the object |
2884 | 2813 | if (Vector3.Dot(iray.Direction, normals[i]) < 0 || !frontFacesOnly) | |
2885 | |||
2886 | |||
2887 | if (iray.Direction.Dot(normals[i]) < 0 || !frontFacesOnly) | ||
2888 | { | 2814 | { |
2889 | |||
2890 | //if (faceCenters) | 2815 | //if (faceCenters) |
2891 | //{ //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; | 2816 | //{ //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; |
2892 | // q = iray.Origin + a * normals[i]; | 2817 | // q = iray.Origin + a * normals[i]; |
2893 | //} | 2818 | //} |
2894 | //else | 2819 | //else |
2895 | //{ | 2820 | //{ |
2896 | q = iray.Origin + a * iray.Direction; | 2821 | q = iray.Origin + iray.Direction * a; |
2897 | //} | 2822 | //} |
2898 | 2823 | ||
2899 | float distance2 = (float)GetDistanceTo(q, AXpos); | 2824 | float distance2 = (float)GetDistanceTo(q, AXpos); |
@@ -2913,13 +2838,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2913 | //m_log.Info("[DIST]: " + distance2.ToString()); | 2838 | //m_log.Info("[DIST]: " + distance2.ToString()); |
2914 | if (faceCenters) | 2839 | if (faceCenters) |
2915 | { | 2840 | { |
2916 | returnresult.normal = (AXrot * AAfacenormals[i]); | 2841 | returnresult.normal = AAfacenormals[i] * AXrot; |
2917 | 2842 | ||
2918 | Vector3 scaleComponent = AAfacenormals[i]; | 2843 | Vector3 scaleComponent = AAfacenormals[i]; |
2919 | float ScaleOffset = 0.5f; | 2844 | float ScaleOffset = 0.5f; |
2920 | if (scaleComponent.x != 0) ScaleOffset = AXscale.x; | 2845 | if (scaleComponent.X != 0) ScaleOffset = AXscale.X; |
2921 | if (scaleComponent.y != 0) ScaleOffset = AXscale.y; | 2846 | if (scaleComponent.Y != 0) ScaleOffset = AXscale.Y; |
2922 | if (scaleComponent.z != 0) ScaleOffset = AXscale.z; | 2847 | if (scaleComponent.Z != 0) ScaleOffset = AXscale.Z; |
2923 | ScaleOffset = Math.Abs(ScaleOffset); | 2848 | ScaleOffset = Math.Abs(ScaleOffset); |
2924 | Vector3 offset = returnresult.normal * ScaleOffset; | 2849 | Vector3 offset = returnresult.normal * ScaleOffset; |
2925 | returnresult.ipoint = AXpos + offset; | 2850 | returnresult.ipoint = AXpos + offset; |
@@ -2984,7 +2909,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2984 | 2909 | ||
2985 | if (type == 0x30) | 2910 | if (type == 0x30) |
2986 | { | 2911 | { |
2987 | if (m_shape.SculptEntry && m_shape.SculptTexture != LLUUID.Zero) | 2912 | if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero) |
2988 | { | 2913 | { |
2989 | //AssetBase tx = m_parentGroup.Scene.getase | 2914 | //AssetBase tx = m_parentGroup.Scene.getase |
2990 | m_parentGroup.Scene.AssetCache.GetAsset(m_shape.SculptTexture, SculptTextureCallback, true); | 2915 | m_parentGroup.Scene.AssetCache.GetAsset(m_shape.SculptTexture, SculptTextureCallback, true); |
@@ -2995,13 +2920,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
2995 | ScheduleFullUpdate(); | 2920 | ScheduleFullUpdate(); |
2996 | } | 2921 | } |
2997 | 2922 | ||
2998 | public void UpdateGroupPosition(LLVector3 pos) | 2923 | public void UpdateGroupPosition(Vector3 pos) |
2999 | { | 2924 | { |
3000 | if ((pos.X != GroupPosition.X) || | 2925 | if ((pos.X != GroupPosition.X) || |
3001 | (pos.Y != GroupPosition.Y) || | 2926 | (pos.Y != GroupPosition.Y) || |
3002 | (pos.Z != GroupPosition.Z)) | 2927 | (pos.Z != GroupPosition.Z)) |
3003 | { | 2928 | { |
3004 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 2929 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3005 | GroupPosition = newPos; | 2930 | GroupPosition = newPos; |
3006 | ScheduleTerseUpdate(); | 2931 | ScheduleTerseUpdate(); |
3007 | } | 2932 | } |
@@ -3015,19 +2940,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
3015 | /// | 2940 | /// |
3016 | /// </summary> | 2941 | /// </summary> |
3017 | /// <param name="pos"></param> | 2942 | /// <param name="pos"></param> |
3018 | public void UpdateOffSet(LLVector3 pos) | 2943 | public void UpdateOffSet(Vector3 pos) |
3019 | { | 2944 | { |
3020 | if ((pos.X != OffsetPosition.X) || | 2945 | if ((pos.X != OffsetPosition.X) || |
3021 | (pos.Y != OffsetPosition.Y) || | 2946 | (pos.Y != OffsetPosition.Y) || |
3022 | (pos.Z != OffsetPosition.Z)) | 2947 | (pos.Z != OffsetPosition.Z)) |
3023 | { | 2948 | { |
3024 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 2949 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
3025 | OffsetPosition = newPos; | 2950 | OffsetPosition = newPos; |
3026 | ScheduleTerseUpdate(); | 2951 | ScheduleTerseUpdate(); |
3027 | } | 2952 | } |
3028 | } | 2953 | } |
3029 | 2954 | ||
3030 | public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | 2955 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) |
3031 | { | 2956 | { |
3032 | bool set = addRemTF == 1; | 2957 | bool set = addRemTF == 1; |
3033 | 2958 | ||
@@ -3069,7 +2994,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3069 | bool IsTemporary = false; | 2994 | bool IsTemporary = false; |
3070 | bool IsPhantom = false; | 2995 | bool IsPhantom = false; |
3071 | // bool castsShadows = false; | 2996 | // bool castsShadows = false; |
3072 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); | 2997 | bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0); |
3073 | //bool IsLocked = false; | 2998 | //bool IsLocked = false; |
3074 | int i = 0; | 2999 | int i = 0; |
3075 | 3000 | ||
@@ -3091,7 +3016,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3091 | 3016 | ||
3092 | if (usePhysics) | 3017 | if (usePhysics) |
3093 | { | 3018 | { |
3094 | AddFlag(LLObject.ObjectFlags.Physics); | 3019 | AddFlag(PrimFlags.Physics); |
3095 | if (!wasUsingPhysics) | 3020 | if (!wasUsingPhysics) |
3096 | { | 3021 | { |
3097 | DoPhysicsPropertyUpdate(usePhysics, false); | 3022 | DoPhysicsPropertyUpdate(usePhysics, false); |
@@ -3109,7 +3034,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3109 | } | 3034 | } |
3110 | else | 3035 | else |
3111 | { | 3036 | { |
3112 | RemFlag(LLObject.ObjectFlags.Physics); | 3037 | RemFlag(PrimFlags.Physics); |
3113 | if (wasUsingPhysics) | 3038 | if (wasUsingPhysics) |
3114 | { | 3039 | { |
3115 | DoPhysicsPropertyUpdate(usePhysics, false); | 3040 | DoPhysicsPropertyUpdate(usePhysics, false); |
@@ -3118,7 +3043,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3118 | 3043 | ||
3119 | if (IsPhantom) | 3044 | if (IsPhantom) |
3120 | { | 3045 | { |
3121 | AddFlag(LLObject.ObjectFlags.Phantom); | 3046 | AddFlag(PrimFlags.Phantom); |
3122 | if (PhysActor != null) | 3047 | if (PhysActor != null) |
3123 | { | 3048 | { |
3124 | m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); | 3049 | m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); |
@@ -3128,17 +3053,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
3128 | } | 3053 | } |
3129 | else | 3054 | else |
3130 | { | 3055 | { |
3131 | RemFlag(LLObject.ObjectFlags.Phantom); | 3056 | RemFlag(PrimFlags.Phantom); |
3132 | if (PhysActor == null) | 3057 | if (PhysActor == null) |
3133 | { | 3058 | { |
3134 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 3059 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
3135 | Name, | 3060 | Name, |
3136 | Shape, | 3061 | Shape, |
3137 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | 3062 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z), |
3138 | AbsolutePosition.Z), | ||
3139 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), | 3063 | new PhysicsVector(Scale.X, Scale.Y, Scale.Z), |
3140 | new Quaternion(RotationOffset.W, RotationOffset.X, | 3064 | RotationOffset, |
3141 | RotationOffset.Y, RotationOffset.Z), usePhysics); | 3065 | usePhysics); |
3142 | 3066 | ||
3143 | if (PhysActor != null) | 3067 | if (PhysActor != null) |
3144 | { | 3068 | { |
@@ -3175,17 +3099,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
3175 | 3099 | ||
3176 | if (IsTemporary) | 3100 | if (IsTemporary) |
3177 | { | 3101 | { |
3178 | AddFlag(LLObject.ObjectFlags.TemporaryOnRez); | 3102 | AddFlag(PrimFlags.TemporaryOnRez); |
3179 | } | 3103 | } |
3180 | else | 3104 | else |
3181 | { | 3105 | { |
3182 | RemFlag(LLObject.ObjectFlags.TemporaryOnRez); | 3106 | RemFlag(PrimFlags.TemporaryOnRez); |
3183 | } | 3107 | } |
3184 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 3108 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
3185 | ScheduleFullUpdate(); | 3109 | ScheduleFullUpdate(); |
3186 | } | 3110 | } |
3187 | 3111 | ||
3188 | public void UpdateRotation(LLQuaternion rot) | 3112 | public void UpdateRotation(Quaternion rot) |
3189 | { | 3113 | { |
3190 | if ((rot.X != RotationOffset.X) || | 3114 | if ((rot.X != RotationOffset.X) || |
3191 | (rot.Y != RotationOffset.Y) || | 3115 | (rot.Y != RotationOffset.Y) || |
@@ -3193,7 +3117,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3193 | (rot.W != RotationOffset.W)) | 3117 | (rot.W != RotationOffset.W)) |
3194 | { | 3118 | { |
3195 | //StoreUndoState(); | 3119 | //StoreUndoState(); |
3196 | RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); | 3120 | RotationOffset = rot; |
3197 | ParentGroup.HasGroupChanged = true; | 3121 | ParentGroup.HasGroupChanged = true; |
3198 | ScheduleTerseUpdate(); | 3122 | ScheduleTerseUpdate(); |
3199 | } | 3123 | } |
@@ -3235,9 +3159,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
3235 | // Added to handle bug in libsecondlife's TextureEntry.ToBytes() | 3159 | // Added to handle bug in libsecondlife's TextureEntry.ToBytes() |
3236 | // not handling RGBA properly. Cycles through, and "fixes" the color | 3160 | // not handling RGBA properly. Cycles through, and "fixes" the color |
3237 | // info | 3161 | // info |
3238 | public void UpdateTexture(LLObject.TextureEntry tex) | 3162 | public void UpdateTexture(Primitive.TextureEntry tex) |
3239 | { | 3163 | { |
3240 | //LLColor tmpcolor; | 3164 | //Color4 tmpcolor; |
3241 | //for (uint i = 0; i < 32; i++) | 3165 | //for (uint i = 0; i < 32; i++) |
3242 | //{ | 3166 | //{ |
3243 | // if (tex.FaceTextures[i] != null) | 3167 | // if (tex.FaceTextures[i] != null) |
@@ -3291,17 +3215,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
3291 | ((AggregateScriptEvents & scriptEvents.touch_start) != 0) | 3215 | ((AggregateScriptEvents & scriptEvents.touch_start) != 0) |
3292 | ) | 3216 | ) |
3293 | { | 3217 | { |
3294 | objectflagupdate |= (uint) LLObject.ObjectFlags.Touch; | 3218 | objectflagupdate |= (uint) PrimFlags.Touch; |
3295 | } | 3219 | } |
3296 | 3220 | ||
3297 | if ((AggregateScriptEvents & scriptEvents.money) != 0) | 3221 | if ((AggregateScriptEvents & scriptEvents.money) != 0) |
3298 | { | 3222 | { |
3299 | objectflagupdate |= (uint) LLObject.ObjectFlags.Money; | 3223 | objectflagupdate |= (uint) PrimFlags.Money; |
3300 | } | 3224 | } |
3301 | 3225 | ||
3302 | if (AllowedDrop) | 3226 | if (AllowedDrop) |
3303 | { | 3227 | { |
3304 | objectflagupdate |= (uint) LLObject.ObjectFlags.AllowInventoryDrop; | 3228 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; |
3305 | } | 3229 | } |
3306 | 3230 | ||
3307 | if ( | 3231 | if ( |
@@ -3326,7 +3250,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3326 | PhysActor.OnCollisionUpdate -= PhysicsCollision; | 3250 | PhysActor.OnCollisionUpdate -= PhysicsCollision; |
3327 | } | 3251 | } |
3328 | } | 3252 | } |
3329 | if ((GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Scripted) != 0) | 3253 | if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
3330 | { | 3254 | { |
3331 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; | 3255 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; |
3332 | } | 3256 | } |
@@ -3335,7 +3259,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3335 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting; | 3259 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent -= handleTimerAccounting; |
3336 | } | 3260 | } |
3337 | 3261 | ||
3338 | LocalFlags=(LLObject.ObjectFlags)objectflagupdate; | 3262 | LocalFlags=(PrimFlags)objectflagupdate; |
3339 | 3263 | ||
3340 | if (m_parentGroup != null && m_parentGroup.RootPart == this) | 3264 | if (m_parentGroup != null && m_parentGroup.RootPart == this) |
3341 | m_parentGroup.aggregateScriptEvents(); | 3265 | m_parentGroup.aggregateScriptEvents(); |
@@ -3343,7 +3267,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
3343 | ScheduleFullUpdate(); | 3267 | ScheduleFullUpdate(); |
3344 | } | 3268 | } |
3345 | 3269 | ||
3346 | public int registerTargetWaypoint(LLVector3 target, float tolerance) | 3270 | public int registerTargetWaypoint(Vector3 target, float tolerance) |
3347 | { | 3271 | { |
3348 | if (m_parentGroup != null) | 3272 | if (m_parentGroup != null) |
3349 | { | 3273 | { |
@@ -3360,11 +3284,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
3360 | } | 3284 | } |
3361 | } | 3285 | } |
3362 | 3286 | ||
3363 | public void SetCameraAtOffset(LLVector3 v) { | 3287 | public void SetCameraAtOffset(Vector3 v) { |
3364 | m_cameraAtOffset = v; | 3288 | m_cameraAtOffset = v; |
3365 | } | 3289 | } |
3366 | 3290 | ||
3367 | public void SetCameraEyeOffset(LLVector3 v) { | 3291 | public void SetCameraEyeOffset(Vector3 v) { |
3368 | m_cameraEyeOffset = v; | 3292 | m_cameraEyeOffset = v; |
3369 | } | 3293 | } |
3370 | 3294 | ||
@@ -3372,11 +3296,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
3372 | m_forceMouselook = force; | 3296 | m_forceMouselook = force; |
3373 | } | 3297 | } |
3374 | 3298 | ||
3375 | public LLVector3 GetCameraAtOffset() { | 3299 | public Vector3 GetCameraAtOffset() { |
3376 | return m_cameraAtOffset; | 3300 | return m_cameraAtOffset; |
3377 | } | 3301 | } |
3378 | 3302 | ||
3379 | public LLVector3 GetCameraEyeOffset() { | 3303 | public Vector3 GetCameraEyeOffset() { |
3380 | return m_cameraEyeOffset; | 3304 | return m_cameraEyeOffset; |
3381 | } | 3305 | } |
3382 | 3306 | ||