aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
diff options
context:
space:
mode:
authorMelanie Thielker2008-11-19 06:15:21 +0000
committerMelanie Thielker2008-11-19 06:15:21 +0000
commit3234472d6203671a492a73042a0b56d6301903e0 (patch)
tree2d4c6ef2b21ee24d315e27564b5426cdfe77e9b3 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentEnsure that the physics representation of a deleted object is also removed (diff)
downloadopensim-SC-3234472d6203671a492a73042a0b56d6301903e0.zip
opensim-SC-3234472d6203671a492a73042a0b56d6301903e0.tar.gz
opensim-SC-3234472d6203671a492a73042a0b56d6301903e0.tar.bz2
opensim-SC-3234472d6203671a492a73042a0b56d6301903e0.tar.xz
Reverting the texture sending patch and the new libOMV. This makes this
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index c7862ec..227a941 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1089,9 +1089,9 @@ if (m_shape != null) {
1089 data[pos] = (byte)pTexAnim.SizeX; pos++; 1089 data[pos] = (byte)pTexAnim.SizeX; pos++;
1090 data[pos] = (byte)pTexAnim.SizeY; pos++; 1090 data[pos] = (byte)pTexAnim.SizeY; pos++;
1091 1091
1092 Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); 1092 Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
1093 Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4); 1093 Helpers.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4);
1094 Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); 1094 Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
1095 1095
1096 m_TextureAnimation = data; 1096 m_TextureAnimation = data;
1097 } 1097 }