diff options
author | Teravus Ovares | 2007-12-27 05:52:24 +0000 |
---|---|---|
committer | Teravus Ovares | 2007-12-27 05:52:24 +0000 |
commit | da66f3eac83ab2329b100108c767508b4e85a52f (patch) | |
tree | 072a52720e5552933c5e097f7137b5ec49a76ce4 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | * Fixed compile issue caused by half-refactoring (sorrry!) (diff) | |
download | opensim-SC-da66f3eac83ab2329b100108c767508b4e85a52f.zip opensim-SC-da66f3eac83ab2329b100108c767508b4e85a52f.tar.gz opensim-SC-da66f3eac83ab2329b100108c767508b4e85a52f.tar.bz2 opensim-SC-da66f3eac83ab2329b100108c767508b4e85a52f.tar.xz |
* fixed a logic error in the receiving end of the prim load for the sit target
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 973c30e..670d259 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -810,8 +810,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
810 | // Utility function so the databases don't have to reference axiom.math | 810 | // Utility function so the databases don't have to reference axiom.math |
811 | public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) | 811 | public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) |
812 | { | 812 | { |
813 | m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); | 813 | if (!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && orientation.W == 0 && orientation.X == 0 && orientation.Y == 0 && (orientation.Z == 0 || orientation.Z == 1))) |
814 | m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); | 814 | { |
815 | m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); | ||
816 | m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); | ||
817 | } | ||
815 | } | 818 | } |
816 | 819 | ||
817 | public Vector3 GetSitTargetPosition() | 820 | public Vector3 GetSitTargetPosition() |