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author | Sean Dague | 2007-08-25 13:06:09 +0000 |
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committer | Sean Dague | 2007-08-25 13:06:09 +0000 |
commit | c35e3b1f3531e9149cad0c9ad13bf3f4954afc90 (patch) | |
tree | 79bd0fa8715e666746e63129f9e07ed038673099 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | Set some default values for "create user" in case anyone just pressing return... (diff) | |
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updated to include saving of object flags.
People will need to blow away their databases after this point.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index d681f99..e32c196 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | set { m_name = value; } | 83 | set { m_name = value; } |
84 | } | 84 | } |
85 | 85 | ||
86 | protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 268435456 + 128 + (uint)LLObject.ObjectFlags.Physics; | 86 | protected LLObject.ObjectFlags m_flags; |
87 | public uint ObjectFlags | 87 | public uint ObjectFlags |
88 | { | 88 | { |
89 | get { return (uint)m_flags; } | 89 | get { return (uint)m_flags; } |
@@ -239,18 +239,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
239 | this.Velocity = new LLVector3(0, 0, 0); | 239 | this.Velocity = new LLVector3(0, 0, 0); |
240 | this.AngularVelocity = new LLVector3(0, 0, 0); | 240 | this.AngularVelocity = new LLVector3(0, 0, 0); |
241 | this.Acceleration = new LLVector3(0, 0, 0); | 241 | this.Acceleration = new LLVector3(0, 0, 0); |
242 | 242 | ||
243 | m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); | 243 | m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); |
244 | m_folderID = LLUUID.Random(); | 244 | m_folderID = LLUUID.Random(); |
245 | 245 | ||
246 | //temporary code just so the m_flags field doesn't give a compiler warning | 246 | m_flags = 0; |
247 | if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop) | 247 | m_flags |= LLObject.ObjectFlags.ObjectModify | |
248 | { | 248 | LLObject.ObjectFlags.ObjectCopy | |
249 | 249 | LLObject.ObjectFlags.ObjectYouOwner | | |
250 | } | 250 | LLObject.ObjectFlags.Touch | |
251 | LLObject.ObjectFlags.ObjectMove | | ||
252 | LLObject.ObjectFlags.AllowInventoryDrop | | ||
253 | LLObject.ObjectFlags.ObjectTransfer | | ||
254 | LLObject.ObjectFlags.ObjectOwnerModify; | ||
255 | |||
251 | ScheduleFullUpdate(); | 256 | ScheduleFullUpdate(); |
252 | } | 257 | } |
253 | 258 | ||
254 | /// <summary> | 259 | /// <summary> |
255 | /// Re/create a SceneObjectPart (prim) | 260 | /// Re/create a SceneObjectPart (prim) |
256 | /// currently not used, and maybe won't be | 261 | /// currently not used, and maybe won't be |