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authorTeravus Ovares2008-03-25 17:31:40 +0000
committerTeravus Ovares2008-03-25 17:31:40 +0000
commite74892ee44df1bffc084efca0c3565b3153d80e0 (patch)
treeb68017644e462183cacd6fbb47f118694ec7cc67 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parent* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f... (diff)
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* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
( Remove ray caster Verbosity )
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 2a2c1a0..bc31e72 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1260,7 +1260,7 @@ namespace OpenSim.Region.Environment.Scenes
1260 returnresult.distance = distance2; 1260 returnresult.distance = distance2;
1261 returnresult.HitTF = true; 1261 returnresult.HitTF = true;
1262 returnresult.ipoint = q; 1262 returnresult.ipoint = q;
1263 m_log.Info("[FACE]:" + i.ToString()); 1263 //m_log.Info("[FACE]:" + i.ToString());
1264 //m_log.Info("[POINT]: " + q.ToString()); 1264 //m_log.Info("[POINT]: " + q.ToString());
1265 returnresult.normal = normals[i]; 1265 returnresult.normal = normals[i];
1266 1266