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authorlbsa712007-09-21 03:13:49 +0000
committerlbsa712007-09-21 03:13:49 +0000
commit409bcd999d19c52133f7099963febdf96d865467 (patch)
treea4853c05b6af3b17a2ee1392aca9e08ed38ac427 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentphysics-related fixes; should stabilize border crossings (diff)
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* Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 1b667b8..468def0 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -700,7 +700,7 @@ namespace OpenSim.Region.Environment.Scenes
700 List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); 700 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
701 for (int i = 0; i < avatars.Count; i++) 701 for (int i = 0; i < avatars.Count; i++)
702 { 702 {
703 m_parentGroup.SendPartFullUpdate(avatars[i]._ControllingClient, this); 703 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
704 } 704 }
705 } 705 }
706 706
@@ -764,7 +764,7 @@ namespace OpenSim.Region.Environment.Scenes
764 List<ScenePresence> avatars = m_parentGroup.GetScenePresences(); 764 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
765 for (int i = 0; i < avatars.Count; i++) 765 for (int i = 0; i < avatars.Count; i++)
766 { 766 {
767 m_parentGroup.SendPartTerseUpdate(avatars[i]._ControllingClient, this); 767 m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
768 } 768 }
769 } 769 }
770 770