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authorJustin Clarke Casey2008-11-10 21:06:26 +0000
committerJustin Clarke Casey2008-11-10 21:06:26 +0000
commit0bda2cf5bcc8204eb3487e287a33d7289544947e (patch)
tree7fa43aca9f50e258c5dc735a14151ff4a88d3e35 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentRestore the independent LocalID numbering for avatars. Fixes an issue where (diff)
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* refactor: clean up SOG xml2 reloading to reuse more code
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 4d54634..05b23aa 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2414,8 +2414,6 @@ if (m_shape != null) {
2414 } 2414 }
2415 } 2415 }
2416 2416
2417
2418
2419 if (m_parentGroup.GetSceneMaxUndo() > 0) 2417 if (m_parentGroup.GetSceneMaxUndo() > 0)
2420 { 2418 {
2421 UndoState nUndo = new UndoState(this); 2419 UndoState nUndo = new UndoState(this);