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author | MW | 2008-02-04 12:04:02 +0000 |
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committer | MW | 2008-02-04 12:04:02 +0000 |
commit | 755ad9e3e0447b60299b08a18624064d1d64141b (patch) | |
tree | 89859180b5ba7ef47defbf6a1d6640177ecb1326 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | * Whole buncha stuff. (diff) | |
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First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database.
But the work to move the code to one of the grid servers shouldn't be too much.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 043b094..159eaf1 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -72,6 +72,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
72 | 72 | ||
73 | public partial class SceneObjectPart : IScriptHost | 73 | public partial class SceneObjectPart : IScriptHost |
74 | { | 74 | { |
75 | |||
75 | [XmlIgnore] public PhysicsActor PhysActor = null; | 76 | [XmlIgnore] public PhysicsActor PhysActor = null; |
76 | 77 | ||
77 | public LLUUID LastOwnerID; | 78 | public LLUUID LastOwnerID; |
@@ -764,11 +765,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
764 | 765 | ||
765 | public void TrimPermissions() | 766 | public void TrimPermissions() |
766 | { | 767 | { |
768 | |||
767 | BaseMask &= (uint)PermissionMask.All; | 769 | BaseMask &= (uint)PermissionMask.All; |
768 | OwnerMask &= (uint)PermissionMask.All; | 770 | OwnerMask &= (uint)PermissionMask.All; |
769 | GroupMask &= (uint)PermissionMask.All; | 771 | GroupMask &= (uint)PermissionMask.All; |
770 | EveryoneMask &= (uint)PermissionMask.All; | 772 | EveryoneMask &= (uint)PermissionMask.All; |
771 | NextOwnerMask &= (uint)PermissionMask.All; | 773 | NextOwnerMask &= (uint)PermissionMask.All; |
774 | |||
772 | } | 775 | } |
773 | 776 | ||
774 | /// <summary> | 777 | /// <summary> |