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author | Justin Clarke Casey | 2008-04-25 21:31:40 +0000 |
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committer | Justin Clarke Casey | 2008-04-25 21:31:40 +0000 |
commit | 6fec9c789b509a8dd2ca636edd61e5f5cd510d11 (patch) | |
tree | 22355179323b36cf8c234510ecb0b5ca16a2609d /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | * Fixes Mantis: 1049. Y Texture repeat not being applied to resulting animat... (diff) | |
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* Check in odds and ends which remain as an attempt to get the item properties panel for a prim's contents working
* Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail.
* Leaving commented code in as a springboard for some future attempt
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 039029f..2357c2f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
683 | public SceneObjectPart() | 683 | public SceneObjectPart() |
684 | { | 684 | { |
685 | // It's not necessary to persist this | 685 | // It's not necessary to persist this |
686 | m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); | 686 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; |
687 | m_TextureAnimation = new byte[0]; | 687 | m_TextureAnimation = new byte[0]; |
688 | } | 688 | } |
689 | 689 | ||
@@ -732,7 +732,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
732 | AngularVelocity = new LLVector3(0, 0, 0); | 732 | AngularVelocity = new LLVector3(0, 0, 0); |
733 | Acceleration = new LLVector3(0, 0, 0); | 733 | Acceleration = new LLVector3(0, 0, 0); |
734 | m_TextureAnimation = new byte[0]; | 734 | m_TextureAnimation = new byte[0]; |
735 | m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); | 735 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; |
736 | m_folderID = LLUUID.Random(); | 736 | m_folderID = LLUUID.Random(); |
737 | 737 | ||
738 | Flags = 0; | 738 | Flags = 0; |