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author | Dr Scofield | 2008-06-27 19:57:06 +0000 |
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committer | Dr Scofield | 2008-06-27 19:57:06 +0000 |
commit | 3d26e6ede04389252332d9ba25016155ee607411 (patch) | |
tree | 4acc6c6c89458ecab162de1afe3a1918928de348 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | run NArrange on SOP to stack together the attributes, (diff) | |
download | opensim-SC-3d26e6ede04389252332d9ba25016155ee607411.zip opensim-SC-3d26e6ede04389252332d9ba25016155ee607411.tar.gz opensim-SC-3d26e6ede04389252332d9ba25016155ee607411.tar.bz2 opensim-SC-3d26e6ede04389252332d9ba25016155ee607411.tar.xz |
move along, nothing to see here. just a couple of lazy variables.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index d7aa962..b610477 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -823,7 +823,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
823 | 823 | ||
824 | public void AddFlag(LLObject.ObjectFlags flag) | 824 | public void AddFlag(LLObject.ObjectFlags flag) |
825 | { | 825 | { |
826 | LLObject.ObjectFlags prevflag = Flags; | 826 | // LLObject.ObjectFlags prevflag = Flags; |
827 | //uint objflags = Flags; | 827 | //uint objflags = Flags; |
828 | if ((ObjectFlags & (uint) flag) == 0) | 828 | if ((ObjectFlags & (uint) flag) == 0) |
829 | { | 829 | { |
@@ -1678,7 +1678,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1678 | 1678 | ||
1679 | public void PreloadSound(string sound) | 1679 | public void PreloadSound(string sound) |
1680 | { | 1680 | { |
1681 | LLUUID ownerID = OwnerID; | 1681 | // LLUUID ownerID = OwnerID; |
1682 | LLUUID objectID = UUID; | 1682 | LLUUID objectID = UUID; |
1683 | LLUUID soundID = LLUUID.Zero; | 1683 | LLUUID soundID = LLUUID.Zero; |
1684 | 1684 | ||
@@ -1708,7 +1708,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1708 | 1708 | ||
1709 | public void RemFlag(LLObject.ObjectFlags flag) | 1709 | public void RemFlag(LLObject.ObjectFlags flag) |
1710 | { | 1710 | { |
1711 | LLObject.ObjectFlags prevflag = Flags; | 1711 | // LLObject.ObjectFlags prevflag = Flags; |
1712 | if ((ObjectFlags & (uint) flag) != 0) | 1712 | if ((ObjectFlags & (uint) flag) != 0) |
1713 | { | 1713 | { |
1714 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); | 1714 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); |
@@ -2153,12 +2153,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2153 | 2153 | ||
2154 | public void SetScriptEvents(LLUUID scriptid, int events) | 2154 | public void SetScriptEvents(LLUUID scriptid, int events) |
2155 | { | 2155 | { |
2156 | scriptEvents oldparts; | 2156 | // scriptEvents oldparts; |
2157 | lock (m_scriptEvents) | 2157 | lock (m_scriptEvents) |
2158 | { | 2158 | { |
2159 | if (m_scriptEvents.ContainsKey(scriptid)) | 2159 | if (m_scriptEvents.ContainsKey(scriptid)) |
2160 | { | 2160 | { |
2161 | oldparts = m_scriptEvents[scriptid]; | 2161 | // oldparts = m_scriptEvents[scriptid]; |
2162 | 2162 | ||
2163 | // remove values from aggregated script events | 2163 | // remove values from aggregated script events |
2164 | m_scriptEvents[scriptid] = (scriptEvents) events; | 2164 | m_scriptEvents[scriptid] = (scriptEvents) events; |
@@ -2259,8 +2259,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2259 | Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 2259 | Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
2260 | 2260 | ||
2261 | Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z); | 2261 | Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z); |
2262 | Quaternion qRotation = | 2262 | // Quaternion qRotation = |
2263 | new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); | 2263 | // new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); |
2264 | 2264 | ||
2265 | 2265 | ||
2266 | //Quaternion worldRotation = (qRotation*parentrot); | 2266 | //Quaternion worldRotation = (qRotation*parentrot); |
@@ -2366,7 +2366,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2366 | // TODO: Change to take shape into account | 2366 | // TODO: Change to take shape into account |
2367 | Vector3[] vertexes = new Vector3[8]; | 2367 | Vector3[] vertexes = new Vector3[8]; |
2368 | 2368 | ||
2369 | float[] distance = new float[6]; | 2369 | // float[] distance = new float[6]; |
2370 | Vector3[] FaceA = new Vector3[6]; // vertex A for Facei | 2370 | Vector3[] FaceA = new Vector3[6]; // vertex A for Facei |
2371 | Vector3[] FaceB = new Vector3[6]; // vertex B for Facei | 2371 | Vector3[] FaceB = new Vector3[6]; // vertex B for Facei |
2372 | Vector3[] FaceC = new Vector3[6]; // vertex C for Facei | 2372 | Vector3[] FaceC = new Vector3[6]; // vertex C for Facei |
@@ -2830,7 +2830,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2830 | bool usePhysics = false; | 2830 | bool usePhysics = false; |
2831 | bool IsTemporary = false; | 2831 | bool IsTemporary = false; |
2832 | bool IsPhantom = false; | 2832 | bool IsPhantom = false; |
2833 | bool castsShadows = false; | 2833 | // bool castsShadows = false; |
2834 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); | 2834 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); |
2835 | //bool IsLocked = false; | 2835 | //bool IsLocked = false; |
2836 | int i = 0; | 2836 | int i = 0; |
@@ -2843,7 +2843,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2843 | //System.Console.WriteLine("U" + packet.ToBytes().Length.ToString()); | 2843 | //System.Console.WriteLine("U" + packet.ToBytes().Length.ToString()); |
2844 | IsTemporary = (data[i++] != 0) ? true : false; | 2844 | IsTemporary = (data[i++] != 0) ? true : false; |
2845 | IsPhantom = (data[i++] != 0) ? true : false; | 2845 | IsPhantom = (data[i++] != 0) ? true : false; |
2846 | castsShadows = (data[i++] != 0) ? true : false; | 2846 | // castsShadows = (data[i++] != 0) ? true : false; |
2847 | } | 2847 | } |
2848 | catch (Exception) | 2848 | catch (Exception) |
2849 | { | 2849 | { |