diff options
author | lbsa71 | 2007-12-27 21:41:48 +0000 |
---|---|---|
committer | lbsa71 | 2007-12-27 21:41:48 +0000 |
commit | efd90b56b761219af6425b1c7a2cdd3b6ffb4de2 (patch) | |
tree | bf5b897e1e3c13211e3e2fc61d30508b94c928c0 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | * removed always true if (diff) | |
download | opensim-SC-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.zip opensim-SC-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.gz opensim-SC-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.bz2 opensim-SC-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.xz |
* Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 414 |
1 files changed, 209 insertions, 205 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index f226150..90a975c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | ||
31 | using System.Xml; | 32 | using System.Xml; |
32 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
33 | using Axiom.Math; | 34 | using Axiom.Math; |
@@ -38,23 +39,26 @@ using OpenSim.Framework.Console; | |||
38 | using OpenSim.Region.Environment.Interfaces; | 39 | using OpenSim.Region.Environment.Interfaces; |
39 | using OpenSim.Region.Environment.Scenes.Scripting; | 40 | using OpenSim.Region.Environment.Scenes.Scripting; |
40 | using OpenSim.Region.Physics.Manager; | 41 | using OpenSim.Region.Physics.Manager; |
41 | using System.Drawing; | ||
42 | 42 | ||
43 | namespace OpenSim.Region.Environment.Scenes | 43 | namespace OpenSim.Region.Environment.Scenes |
44 | { | 44 | { |
45 | public class SceneObjectPart : IScriptHost | 45 | public class SceneObjectPart : IScriptHost |
46 | { | 46 | { |
47 | private const LLObject.ObjectFlags OBJFULL_MASK_GENERAL = LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectTransfer; | 47 | private const LLObject.ObjectFlags OBJFULL_MASK_GENERAL = |
48 | private const LLObject.ObjectFlags OBJFULL_MASK_OWNER = LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectOwnerModify | LLObject.ObjectFlags.ObjectTransfer | LLObject.ObjectFlags.ObjectYouOwner; | 48 | LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectTransfer; |
49 | |||
50 | private const LLObject.ObjectFlags OBJFULL_MASK_OWNER = | ||
51 | LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectOwnerModify | | ||
52 | LLObject.ObjectFlags.ObjectTransfer | LLObject.ObjectFlags.ObjectYouOwner; | ||
53 | |||
49 | private const uint OBJNEXT_OWNER = 2147483647; | 54 | private const uint OBJNEXT_OWNER = 2147483647; |
50 | 55 | ||
51 | private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; | 56 | private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; |
52 | private const uint FULL_MASK_PERMISSIONS_OWNER = 2147483647; | 57 | private const uint FULL_MASK_PERMISSIONS_OWNER = 2147483647; |
53 | private string m_inventoryFileName = ""; | 58 | private string m_inventoryFileName = ""; |
54 | private LLUUID m_folderID = LLUUID.Zero; | 59 | private LLUUID m_folderID = LLUUID.Zero; |
55 | 60 | ||
56 | [XmlIgnore] | 61 | [XmlIgnore] public PhysicsActor PhysActor = null; |
57 | public PhysicsActor PhysActor = null; | ||
58 | 62 | ||
59 | protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); | 63 | protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); |
60 | public LLUUID LastOwnerID; | 64 | public LLUUID LastOwnerID; |
@@ -72,25 +76,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
72 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); | 76 | private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); |
73 | private LLUUID m_SitTargetAvatar = LLUUID.Zero; | 77 | private LLUUID m_SitTargetAvatar = LLUUID.Zero; |
74 | 78 | ||
75 | |||
76 | |||
77 | 79 | ||
78 | // Main grid has default permissions as follows | 80 | // Main grid has default permissions as follows |
79 | // | 81 | // |
80 | public uint OwnerMask = FULL_MASK_PERMISSIONS_OWNER; | 82 | public uint OwnerMask = FULL_MASK_PERMISSIONS_OWNER; |
81 | public uint NextOwnerMask = OBJNEXT_OWNER; | 83 | public uint NextOwnerMask = OBJNEXT_OWNER; |
82 | public uint GroupMask = (uint) LLObject.ObjectFlags.None; | 84 | public uint GroupMask = (uint) LLObject.ObjectFlags.None; |
83 | public uint EveryoneMask = (uint) LLObject.ObjectFlags.None; | 85 | public uint EveryoneMask = (uint) LLObject.ObjectFlags.None; |
84 | public uint BaseMask = FULL_MASK_PERMISSIONS_OWNER; | 86 | public uint BaseMask = FULL_MASK_PERMISSIONS_OWNER; |
85 | 87 | ||
86 | protected byte[] m_particleSystem = new byte[0]; | 88 | protected byte[] m_particleSystem = new byte[0]; |
87 | 89 | ||
88 | [XmlIgnore] | 90 | [XmlIgnore] public uint TimeStampFull = 0; |
89 | public uint TimeStampFull = 0; | 91 | [XmlIgnore] public uint TimeStampTerse = 0; |
90 | [XmlIgnore] | 92 | [XmlIgnore] public uint TimeStampLastActivity = 0; // Will be used for AutoReturn |
91 | public uint TimeStampTerse = 0; | ||
92 | [XmlIgnore] | ||
93 | public uint TimeStampLastActivity = 0; // Will be used for AutoReturn | ||
94 | 93 | ||
95 | /// <summary> | 94 | /// <summary> |
96 | /// Only used internally to schedule client updates | 95 | /// Only used internally to schedule client updates |
@@ -145,16 +144,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
145 | 144 | ||
146 | public uint ObjectFlags | 145 | public uint ObjectFlags |
147 | { | 146 | { |
148 | get { return (uint)m_flags; } | 147 | get { return (uint) m_flags; } |
149 | set { m_flags = (LLObject.ObjectFlags)value; } | 148 | set { m_flags = (LLObject.ObjectFlags) value; } |
150 | } | 149 | } |
151 | 150 | ||
152 | protected LLObject.MaterialType m_material = 0; | 151 | protected LLObject.MaterialType m_material = 0; |
153 | 152 | ||
154 | public byte Material | 153 | public byte Material |
155 | { | 154 | { |
156 | get { return (byte)m_material; } | 155 | get { return (byte) m_material; } |
157 | set { m_material = (LLObject.MaterialType)value; } | 156 | set { m_material = (LLObject.MaterialType) value; } |
158 | } | 157 | } |
159 | 158 | ||
160 | protected ulong m_regionHandle; | 159 | protected ulong m_regionHandle; |
@@ -168,7 +167,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
168 | //unkown if this will be kept, added as a way of removing the group position from the group class | 167 | //unkown if this will be kept, added as a way of removing the group position from the group class |
169 | protected LLVector3 m_groupPosition; | 168 | protected LLVector3 m_groupPosition; |
170 | 169 | ||
171 | |||
172 | 170 | ||
173 | public LLVector3 GroupPosition | 171 | public LLVector3 GroupPosition |
174 | { | 172 | { |
@@ -225,7 +223,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
225 | if (PhysActor != null) | 223 | if (PhysActor != null) |
226 | { | 224 | { |
227 | if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0 | 225 | if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0 |
228 | || PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0) | 226 | || PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0) |
229 | { | 227 | { |
230 | m_rotationOffset.X = PhysActor.Orientation.x; | 228 | m_rotationOffset.X = PhysActor.Orientation.x; |
231 | m_rotationOffset.Y = PhysActor.Orientation.y; | 229 | m_rotationOffset.Y = PhysActor.Orientation.y; |
@@ -281,6 +279,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
281 | } | 279 | } |
282 | set { m_velocity = value; } | 280 | set { m_velocity = value; } |
283 | } | 281 | } |
282 | |||
284 | public LLVector3 RotationalVelocity | 283 | public LLVector3 RotationalVelocity |
285 | { | 284 | { |
286 | get | 285 | get |
@@ -351,6 +350,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
351 | { | 350 | { |
352 | get { return m_sitTargetPosition; } | 351 | get { return m_sitTargetPosition; } |
353 | } | 352 | } |
353 | |||
354 | public Quaternion SitTargetOrientation | 354 | public Quaternion SitTargetOrientation |
355 | { | 355 | { |
356 | get { return m_sitTargetOrientation; } | 356 | get { return m_sitTargetOrientation; } |
@@ -383,6 +383,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
383 | } | 383 | } |
384 | 384 | ||
385 | private int m_linkNum = 0; | 385 | private int m_linkNum = 0; |
386 | |||
386 | public int LinkNum | 387 | public int LinkNum |
387 | { | 388 | { |
388 | get { return m_linkNum; } | 389 | get { return m_linkNum; } |
@@ -390,13 +391,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
390 | } | 391 | } |
391 | 392 | ||
392 | private byte m_clickAction = 0; | 393 | private byte m_clickAction = 0; |
394 | |||
393 | public byte ClickAction | 395 | public byte ClickAction |
394 | { | 396 | { |
395 | get { return m_clickAction; } | 397 | get { return m_clickAction; } |
396 | set | 398 | set |
397 | { | 399 | { |
398 | m_clickAction = value; | 400 | m_clickAction = value; |
399 | this.ScheduleFullUpdate(); | 401 | ScheduleFullUpdate(); |
400 | } | 402 | } |
401 | } | 403 | } |
402 | 404 | ||
@@ -423,6 +425,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
423 | 425 | ||
424 | // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out. | 426 | // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out. |
425 | protected SceneObjectGroup m_parentGroup; | 427 | protected SceneObjectGroup m_parentGroup; |
428 | |||
426 | public SceneObjectGroup ParentGroup | 429 | public SceneObjectGroup ParentGroup |
427 | { | 430 | { |
428 | get { return m_parentGroup; } | 431 | get { return m_parentGroup; } |
@@ -434,7 +437,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
434 | set { m_updateFlag = value; } | 437 | set { m_updateFlag = value; } |
435 | } | 438 | } |
436 | 439 | ||
437 | |||
438 | #region Constructors | 440 | #region Constructors |
439 | 441 | ||
440 | /// <summary> | 442 | /// <summary> |
@@ -469,18 +471,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
469 | m_regionHandle = regionHandle; | 471 | m_regionHandle = regionHandle; |
470 | m_parentGroup = parent; | 472 | m_parentGroup = parent; |
471 | 473 | ||
472 | CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | 474 | CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
473 | OwnerID = ownerID; | 475 | OwnerID = ownerID; |
474 | CreatorID = OwnerID; | 476 | CreatorID = OwnerID; |
475 | LastOwnerID = LLUUID.Zero; | 477 | LastOwnerID = LLUUID.Zero; |
476 | UUID = LLUUID.Random(); | 478 | UUID = LLUUID.Random(); |
477 | LocalID = (uint)(localID); | 479 | LocalID = (uint) (localID); |
478 | Shape = shape; | 480 | Shape = shape; |
479 | // Todo: Add More Object Parameter from above! | 481 | // Todo: Add More Object Parameter from above! |
480 | OwnershipCost = 0; | 482 | OwnershipCost = 0; |
481 | ObjectSaleType = (byte)0; | 483 | ObjectSaleType = (byte) 0; |
482 | SalePrice = 0; | 484 | SalePrice = 0; |
483 | Category = (uint)0; | 485 | Category = (uint) 0; |
484 | LastOwnerID = CreatorID; | 486 | LastOwnerID = CreatorID; |
485 | // End Todo: /// | 487 | // End Todo: /// |
486 | GroupPosition = groupPosition; | 488 | GroupPosition = groupPosition; |
@@ -495,9 +497,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
495 | m_folderID = LLUUID.Random(); | 497 | m_folderID = LLUUID.Random(); |
496 | 498 | ||
497 | m_flags = 0; | 499 | m_flags = 0; |
498 | m_flags |= LLObject.ObjectFlags.Touch | | 500 | m_flags |= LLObject.ObjectFlags.Touch | |
499 | LLObject.ObjectFlags.AllowInventoryDrop | | 501 | LLObject.ObjectFlags.AllowInventoryDrop | |
500 | LLObject.ObjectFlags.CreateSelected; | 502 | LLObject.ObjectFlags.CreateSelected; |
501 | 503 | ||
502 | ApplySanePermissions(); | 504 | ApplySanePermissions(); |
503 | 505 | ||
@@ -520,18 +522,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
520 | { | 522 | { |
521 | m_regionHandle = regionHandle; | 523 | m_regionHandle = regionHandle; |
522 | m_parentGroup = parent; | 524 | m_parentGroup = parent; |
523 | TimeStampTerse = (uint)Util.UnixTimeSinceEpoch(); | 525 | TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); |
524 | CreationDate = creationDate; | 526 | CreationDate = creationDate; |
525 | OwnerID = ownerID; | 527 | OwnerID = ownerID; |
526 | CreatorID = creatorID; | 528 | CreatorID = creatorID; |
527 | LastOwnerID = lastOwnerID; | 529 | LastOwnerID = lastOwnerID; |
528 | UUID = LLUUID.Random(); | 530 | UUID = LLUUID.Random(); |
529 | LocalID = (uint)(localID); | 531 | LocalID = (uint) (localID); |
530 | Shape = shape; | 532 | Shape = shape; |
531 | OwnershipCost = 0; | 533 | OwnershipCost = 0; |
532 | ObjectSaleType = (byte)0; | 534 | ObjectSaleType = (byte) 0; |
533 | SalePrice = 0; | 535 | SalePrice = 0; |
534 | Category = (uint)0; | 536 | Category = (uint) 0; |
535 | LastOwnerID = CreatorID; | 537 | LastOwnerID = CreatorID; |
536 | OffsetPosition = position; | 538 | OffsetPosition = position; |
537 | RotationOffset = rotation; | 539 | RotationOffset = rotation; |
@@ -552,18 +554,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
552 | /// <returns></returns> | 554 | /// <returns></returns> |
553 | public static SceneObjectPart FromXml(XmlReader xmlReader) | 555 | public static SceneObjectPart FromXml(XmlReader xmlReader) |
554 | { | 556 | { |
555 | XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart)); | 557 | XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); |
556 | SceneObjectPart newobject = (SceneObjectPart)serializer.Deserialize(xmlReader); | 558 | SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); |
557 | return newobject; | 559 | return newobject; |
558 | } | 560 | } |
559 | 561 | ||
560 | public void ApplyPhysics() | 562 | public void ApplyPhysics() |
561 | { | 563 | { |
562 | bool isPhysical = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 564 | bool isPhysical = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); |
563 | bool isPhantom = ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0); | 565 | bool isPhantom = ((ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0); |
564 | 566 | ||
565 | bool usePhysics = isPhysical && !isPhantom; | 567 | bool usePhysics = isPhysical && !isPhantom; |
566 | 568 | ||
567 | if (usePhysics) | 569 | if (usePhysics) |
568 | { | 570 | { |
569 | PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape( | 571 | PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape( |
@@ -576,101 +578,102 @@ namespace OpenSim.Region.Environment.Scenes | |||
576 | RotationOffset.Y, RotationOffset.Z), usePhysics); | 578 | RotationOffset.Y, RotationOffset.Z), usePhysics); |
577 | } | 579 | } |
578 | 580 | ||
579 | DoPhysicsPropertyUpdate(usePhysics, true); | 581 | DoPhysicsPropertyUpdate(usePhysics, true); |
580 | } | 582 | } |
583 | |||
581 | public void ApplyNextOwnerPermissions() | 584 | public void ApplyNextOwnerPermissions() |
582 | { | 585 | { |
583 | BaseMask = NextOwnerMask; | 586 | BaseMask = NextOwnerMask; |
584 | OwnerMask = NextOwnerMask; | 587 | OwnerMask = NextOwnerMask; |
585 | } | 588 | } |
589 | |||
586 | public void ApplySanePermissions() | 590 | public void ApplySanePermissions() |
587 | { | 591 | { |
588 | // These are some flags that The OwnerMask should never have | 592 | // These are some flags that The OwnerMask should never have |
589 | OwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned; | 593 | OwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; |
590 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Physics; | 594 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Physics; |
591 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Phantom; | 595 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Phantom; |
592 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Scripted; | 596 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Scripted; |
593 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Touch; | 597 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Touch; |
594 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Temporary; | 598 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Temporary; |
595 | OwnerMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez; | 599 | OwnerMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez; |
596 | OwnerMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed; | 600 | OwnerMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed; |
597 | OwnerMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | 601 | OwnerMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop; |
598 | OwnerMask &= ~(uint)LLObject.ObjectFlags.AnimSource; | 602 | OwnerMask &= ~(uint) LLObject.ObjectFlags.AnimSource; |
599 | OwnerMask &= ~(uint)LLObject.ObjectFlags.Money; | 603 | OwnerMask &= ~(uint) LLObject.ObjectFlags.Money; |
600 | OwnerMask &= ~(uint)LLObject.ObjectFlags.CastShadows; | 604 | OwnerMask &= ~(uint) LLObject.ObjectFlags.CastShadows; |
601 | OwnerMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty; | 605 | OwnerMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty; |
602 | OwnerMask &= ~(uint)LLObject.ObjectFlags.CreateSelected; | 606 | OwnerMask &= ~(uint) LLObject.ObjectFlags.CreateSelected; |
603 | 607 | ||
604 | 608 | ||
605 | // These are some flags that the next owner mask should never have | 609 | // These are some flags that the next owner mask should never have |
606 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | 610 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; |
607 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | 611 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer; |
608 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify; | 612 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify; |
609 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned; | 613 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; |
610 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Physics; | 614 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Physics; |
611 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Phantom; | 615 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Phantom; |
612 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Scripted; | 616 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Scripted; |
613 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Touch; | 617 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Touch; |
614 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Temporary; | 618 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Temporary; |
615 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez; | 619 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez; |
616 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed; | 620 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed; |
617 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | 621 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop; |
618 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.AnimSource; | 622 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.AnimSource; |
619 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Money; | 623 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Money; |
620 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.CastShadows; | 624 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.CastShadows; |
621 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty; | 625 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty; |
622 | NextOwnerMask &= ~(uint)LLObject.ObjectFlags.CreateSelected; | 626 | NextOwnerMask &= ~(uint) LLObject.ObjectFlags.CreateSelected; |
623 | 627 | ||
624 | 628 | ||
625 | // These are some flags that the GroupMask should never have | 629 | // These are some flags that the GroupMask should never have |
626 | GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | 630 | GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; |
627 | GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | 631 | GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer; |
628 | GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify; | 632 | GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify; |
629 | GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned; | 633 | GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; |
630 | GroupMask &= ~(uint)LLObject.ObjectFlags.Physics; | 634 | GroupMask &= ~(uint) LLObject.ObjectFlags.Physics; |
631 | GroupMask &= ~(uint)LLObject.ObjectFlags.Phantom; | 635 | GroupMask &= ~(uint) LLObject.ObjectFlags.Phantom; |
632 | GroupMask &= ~(uint)LLObject.ObjectFlags.Scripted; | 636 | GroupMask &= ~(uint) LLObject.ObjectFlags.Scripted; |
633 | GroupMask &= ~(uint)LLObject.ObjectFlags.Touch; | 637 | GroupMask &= ~(uint) LLObject.ObjectFlags.Touch; |
634 | GroupMask &= ~(uint)LLObject.ObjectFlags.Temporary; | 638 | GroupMask &= ~(uint) LLObject.ObjectFlags.Temporary; |
635 | GroupMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez; | 639 | GroupMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez; |
636 | GroupMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed; | 640 | GroupMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed; |
637 | GroupMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | 641 | GroupMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop; |
638 | GroupMask &= ~(uint)LLObject.ObjectFlags.AnimSource; | 642 | GroupMask &= ~(uint) LLObject.ObjectFlags.AnimSource; |
639 | GroupMask &= ~(uint)LLObject.ObjectFlags.Money; | 643 | GroupMask &= ~(uint) LLObject.ObjectFlags.Money; |
640 | GroupMask &= ~(uint)LLObject.ObjectFlags.CastShadows; | 644 | GroupMask &= ~(uint) LLObject.ObjectFlags.CastShadows; |
641 | GroupMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty; | 645 | GroupMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty; |
642 | GroupMask &= ~(uint)LLObject.ObjectFlags.CreateSelected; | 646 | GroupMask &= ~(uint) LLObject.ObjectFlags.CreateSelected; |
643 | 647 | ||
644 | 648 | ||
645 | // These are some flags that EveryoneMask should never have | 649 | // These are some flags that EveryoneMask should never have |
646 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | 650 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; |
647 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | 651 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer; |
648 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify; | 652 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify; |
649 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned; | 653 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; |
650 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Physics; | 654 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Physics; |
651 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Phantom; | 655 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Phantom; |
652 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Scripted; | 656 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Scripted; |
653 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Touch; | 657 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Touch; |
654 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Temporary; | 658 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Temporary; |
655 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez; | 659 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez; |
656 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed; | 660 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed; |
657 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; | 661 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop; |
658 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.AnimSource; | 662 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.AnimSource; |
659 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.Money; | 663 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.Money; |
660 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.CastShadows; | 664 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.CastShadows; |
661 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty; | 665 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty; |
662 | EveryoneMask &= ~(uint)LLObject.ObjectFlags.CreateSelected; | 666 | EveryoneMask &= ~(uint) LLObject.ObjectFlags.CreateSelected; |
663 | |||
664 | 667 | ||
665 | // These are some flags that ObjectFlags (m_flags) should never have | ||
666 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; | ||
667 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; | ||
668 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify; | ||
669 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer; | ||
670 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy; | ||
671 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify; | ||
672 | ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove; | ||
673 | 668 | ||
669 | // These are some flags that ObjectFlags (m_flags) should never have | ||
670 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; | ||
671 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectTransfer; | ||
672 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify; | ||
673 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectYouOfficer; | ||
674 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectCopy; | ||
675 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectModify; | ||
676 | ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectMove; | ||
674 | } | 677 | } |
675 | 678 | ||
676 | /// <summary> | 679 | /// <summary> |
@@ -679,13 +682,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
679 | /// <param name="xmlWriter"></param> | 682 | /// <param name="xmlWriter"></param> |
680 | public void ToXml(XmlWriter xmlWriter) | 683 | public void ToXml(XmlWriter xmlWriter) |
681 | { | 684 | { |
682 | XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart)); | 685 | XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); |
683 | serializer.Serialize(xmlWriter, this); | 686 | serializer.Serialize(xmlWriter, this); |
684 | } | 687 | } |
685 | 688 | ||
686 | public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) | 689 | public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot) |
687 | { | 690 | { |
688 | |||
689 | // In this case we're using a sphere with a radius of the largest dimention of the prim | 691 | // In this case we're using a sphere with a radius of the largest dimention of the prim |
690 | // TODO: Change to take shape into account | 692 | // TODO: Change to take shape into account |
691 | 693 | ||
@@ -693,35 +695,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
693 | EntityIntersection returnresult = new EntityIntersection(); | 695 | EntityIntersection returnresult = new EntityIntersection(); |
694 | Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 696 | Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
695 | Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z); | 697 | Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z); |
696 | Quaternion qRotation = new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); | 698 | Quaternion qRotation = |
697 | 699 | new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); | |
698 | 700 | ||
699 | 701 | ||
700 | Quaternion worldRotation = (qRotation * parentrot); | 702 | Quaternion worldRotation = (qRotation*parentrot); |
701 | Matrix3 worldRotM = worldRotation.ToRotationMatrix(); | 703 | Matrix3 worldRotM = worldRotation.ToRotationMatrix(); |
702 | 704 | ||
703 | 705 | ||
704 | |||
705 | Vector3 rOrigin = iray.Origin; | 706 | Vector3 rOrigin = iray.Origin; |
706 | Vector3 rDirection = iray.Direction; | 707 | Vector3 rDirection = iray.Direction; |
707 | 708 | ||
708 | 709 | ||
709 | // Buidling the first part of the Quadratic equation | 710 | // Buidling the first part of the Quadratic equation |
710 | Vector3 r2ndDirection = rDirection * rDirection; | 711 | Vector3 r2ndDirection = rDirection*rDirection; |
711 | float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z; | 712 | float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z; |
712 | 713 | ||
713 | // Buidling the second part of the Quadratic equation | 714 | // Buidling the second part of the Quadratic equation |
714 | Vector3 tmVal2 = rOrigin - vAbsolutePosition; | 715 | Vector3 tmVal2 = rOrigin - vAbsolutePosition; |
715 | Vector3 r2Direction = rDirection * 2.0f; | 716 | Vector3 r2Direction = rDirection*2.0f; |
716 | Vector3 tmVal3 = r2Direction * tmVal2; | 717 | Vector3 tmVal3 = r2Direction*tmVal2; |
717 | 718 | ||
718 | float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z; | 719 | float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z; |
719 | 720 | ||
720 | // Buidling the third part of the Quadratic equation | 721 | // Buidling the third part of the Quadratic equation |
721 | Vector3 tmVal4 = rOrigin * rOrigin; | 722 | Vector3 tmVal4 = rOrigin*rOrigin; |
722 | Vector3 tmVal5 = vAbsolutePosition * vAbsolutePosition; | 723 | Vector3 tmVal5 = vAbsolutePosition*vAbsolutePosition; |
723 | 724 | ||
724 | Vector3 tmVal6 = vAbsolutePosition * rOrigin; | 725 | Vector3 tmVal6 = vAbsolutePosition*rOrigin; |
725 | 726 | ||
726 | 727 | ||
727 | // Set Radius to the largest dimention of the prim | 728 | // Set Radius to the largest dimention of the prim |
@@ -735,21 +736,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
735 | 736 | ||
736 | //radius = radius; | 737 | //radius = radius; |
737 | 738 | ||
738 | float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - (2.0f * (tmVal6.x + tmVal6.y + tmVal6.z + (radius * radius))); | 739 | float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - |
740 | (2.0f*(tmVal6.x + tmVal6.y + tmVal6.z + (radius*radius))); | ||
739 | 741 | ||
740 | // Yuk Quadradrics.. Solve first | 742 | // Yuk Quadradrics.. Solve first |
741 | float rootsqr = (itestPart2 * itestPart2) - (4.0f * itestPart1 * itestPart3); | 743 | float rootsqr = (itestPart2*itestPart2) - (4.0f*itestPart1*itestPart3); |
742 | if (rootsqr < 0.0f) | 744 | if (rootsqr < 0.0f) |
743 | { | 745 | { |
744 | // No intersection | 746 | // No intersection |
745 | return returnresult; | 747 | return returnresult; |
746 | } | 748 | } |
747 | float root = ((-itestPart2) - (float)Math.Sqrt((double)rootsqr)) / (itestPart1 * 2.0f); | 749 | float root = ((-itestPart2) - (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f); |
748 | 750 | ||
749 | if (root < 0.0f) | 751 | if (root < 0.0f) |
750 | { | 752 | { |
751 | // perform second quadratic root solution | 753 | // perform second quadratic root solution |
752 | root = ((-itestPart2) + (float)Math.Sqrt((double)rootsqr)) / (itestPart1 * 2.0f); | 754 | root = ((-itestPart2) + (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f); |
753 | 755 | ||
754 | // is there any intersection? | 756 | // is there any intersection? |
755 | if (root < 0.0f) | 757 | if (root < 0.0f) |
@@ -761,7 +763,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
761 | 763 | ||
762 | // We got an intersection. putting together an EntityIntersection object with the | 764 | // We got an intersection. putting together an EntityIntersection object with the |
763 | // intersection information | 765 | // intersection information |
764 | Vector3 ipoint = new Vector3(iray.Origin.x + (iray.Direction.x * root), iray.Origin.y + (iray.Direction.y * root), iray.Origin.z + (iray.Direction.z * root)); | 766 | Vector3 ipoint = |
767 | new Vector3(iray.Origin.x + (iray.Direction.x*root), iray.Origin.y + (iray.Direction.y*root), | ||
768 | iray.Origin.z + (iray.Direction.z*root)); | ||
765 | 769 | ||
766 | returnresult.HitTF = true; | 770 | returnresult.HitTF = true; |
767 | returnresult.ipoint = ipoint; | 771 | returnresult.ipoint = ipoint; |
@@ -775,7 +779,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
775 | 779 | ||
776 | LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); | 780 | LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); |
777 | LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z); | 781 | LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z); |
778 | float distance = (float)Util.GetDistanceTo(distanceConvert1, distanceConvert2); | 782 | float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2); |
779 | 783 | ||
780 | returnresult.distance = distance; | 784 | returnresult.distance = distance; |
781 | 785 | ||
@@ -783,7 +787,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
783 | } | 787 | } |
784 | 788 | ||
785 | 789 | ||
786 | |||
787 | /// <summary> | 790 | /// <summary> |
788 | /// | 791 | /// |
789 | /// </summary> | 792 | /// </summary> |
@@ -797,6 +800,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
797 | m_sitTargetPosition = offset; | 800 | m_sitTargetPosition = offset; |
798 | m_sitTargetOrientation = orientation; | 801 | m_sitTargetOrientation = orientation; |
799 | } | 802 | } |
803 | |||
800 | public LLVector3 GetSitTargetPositionLL() | 804 | public LLVector3 GetSitTargetPositionLL() |
801 | { | 805 | { |
802 | return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y, m_sitTargetPosition.z); | 806 | return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y, m_sitTargetPosition.z); |
@@ -804,13 +808,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
804 | 808 | ||
805 | public LLQuaternion GetSitTargetOrientationLL() | 809 | public LLQuaternion GetSitTargetOrientationLL() |
806 | { | 810 | { |
807 | return new LLQuaternion( m_sitTargetOrientation.x, m_sitTargetOrientation.y, m_sitTargetOrientation.z,m_sitTargetOrientation.w); | 811 | return |
812 | new LLQuaternion(m_sitTargetOrientation.x, m_sitTargetOrientation.y, m_sitTargetOrientation.z, | ||
813 | m_sitTargetOrientation.w); | ||
808 | } | 814 | } |
809 | 815 | ||
810 | // Utility function so the databases don't have to reference axiom.math | 816 | // Utility function so the databases don't have to reference axiom.math |
811 | public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) | 817 | public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation) |
812 | { | 818 | { |
813 | if (!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && orientation.X == 0 && orientation.Y == 0 && orientation.Z == 0)) | 819 | if ( |
820 | !(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && | ||
821 | orientation.X == 0 && orientation.Y == 0 && orientation.Z == 0)) | ||
814 | { | 822 | { |
815 | m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); | 823 | m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z); |
816 | m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); | 824 | m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z); |
@@ -869,7 +877,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
869 | /// <returns></returns> | 877 | /// <returns></returns> |
870 | public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID) | 878 | public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID) |
871 | { | 879 | { |
872 | SceneObjectPart dupe = (SceneObjectPart)MemberwiseClone(); | 880 | SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); |
873 | dupe.m_shape = m_shape.Copy(); | 881 | dupe.m_shape = m_shape.Copy(); |
874 | dupe.m_regionHandle = m_regionHandle; | 882 | dupe.m_regionHandle = m_regionHandle; |
875 | dupe.UUID = LLUUID.Random(); | 883 | dupe.UUID = LLUUID.Random(); |
@@ -896,7 +904,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
896 | byte[] extraP = new byte[Shape.ExtraParams.Length]; | 904 | byte[] extraP = new byte[Shape.ExtraParams.Length]; |
897 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); | 905 | Array.Copy(Shape.ExtraParams, extraP, extraP.Length); |
898 | dupe.Shape.ExtraParams = extraP; | 906 | dupe.Shape.ExtraParams = extraP; |
899 | bool UsePhysics = ((dupe.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 907 | bool UsePhysics = ((dupe.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); |
900 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 908 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
901 | 909 | ||
902 | return dupe; | 910 | return dupe; |
@@ -923,7 +931,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
923 | { | 931 | { |
924 | m_parentGroup.HasChanged = true; | 932 | m_parentGroup.HasChanged = true; |
925 | } | 933 | } |
926 | TimeStampFull = (uint)Util.UnixTimeSinceEpoch(); | 934 | TimeStampFull = (uint) Util.UnixTimeSinceEpoch(); |
927 | m_updateFlag = 2; | 935 | m_updateFlag = 2; |
928 | } | 936 | } |
929 | 937 | ||
@@ -931,11 +939,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
931 | { | 939 | { |
932 | LLObject.ObjectFlags prevflag = m_flags; | 940 | LLObject.ObjectFlags prevflag = m_flags; |
933 | //uint objflags = m_flags; | 941 | //uint objflags = m_flags; |
934 | if ((ObjectFlags & (uint)flag) == 0) | 942 | if ((ObjectFlags & (uint) flag) == 0) |
935 | { | 943 | { |
936 | //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); | 944 | //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString()); |
937 | m_flags |= flag; | 945 | m_flags |= flag; |
938 | |||
939 | } | 946 | } |
940 | //uint currflag = (uint)m_flags; | 947 | //uint currflag = (uint)m_flags; |
941 | //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); | 948 | //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); |
@@ -945,11 +952,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
945 | public void RemFlag(LLObject.ObjectFlags flag) | 952 | public void RemFlag(LLObject.ObjectFlags flag) |
946 | { | 953 | { |
947 | LLObject.ObjectFlags prevflag = m_flags; | 954 | LLObject.ObjectFlags prevflag = m_flags; |
948 | if ((ObjectFlags & (uint)flag) != 0) | 955 | if ((ObjectFlags & (uint) flag) != 0) |
949 | { | 956 | { |
950 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); | 957 | //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); |
951 | m_flags &= ~flag; | 958 | m_flags &= ~flag; |
952 | |||
953 | } | 959 | } |
954 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); | 960 | //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + m_flags.ToString()); |
955 | //ScheduleFullUpdate(); | 961 | //ScheduleFullUpdate(); |
@@ -966,7 +972,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
966 | { | 972 | { |
967 | m_parentGroup.HasChanged = true; | 973 | m_parentGroup.HasChanged = true; |
968 | } | 974 | } |
969 | TimeStampTerse = (uint)Util.UnixTimeSinceEpoch(); | 975 | TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); |
970 | m_updateFlag = 1; | 976 | m_updateFlag = 1; |
971 | } | 977 | } |
972 | } | 978 | } |
@@ -1074,7 +1080,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1074 | { | 1080 | { |
1075 | if (m_inventorySerial > 0) | 1081 | if (m_inventorySerial > 0) |
1076 | { | 1082 | { |
1077 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, | 1083 | client.SendTaskInventory(m_uuid, (short) m_inventorySerial, |
1078 | Helpers.StringToField(m_inventoryFileName)); | 1084 | Helpers.StringToField(m_inventoryFileName)); |
1079 | return true; | 1085 | return true; |
1080 | } | 1086 | } |
@@ -1134,7 +1140,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1134 | bool IsTemporary = false; | 1140 | bool IsTemporary = false; |
1135 | bool IsPhantom = false; | 1141 | bool IsPhantom = false; |
1136 | bool castsShadows = false; | 1142 | bool castsShadows = false; |
1137 | bool wasUsingPhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 1143 | bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); |
1138 | //bool IsLocked = false; | 1144 | //bool IsLocked = false; |
1139 | int i = 0; | 1145 | int i = 0; |
1140 | 1146 | ||
@@ -1162,7 +1168,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1162 | { | 1168 | { |
1163 | DoPhysicsPropertyUpdate(usePhysics, false); | 1169 | DoPhysicsPropertyUpdate(usePhysics, false); |
1164 | } | 1170 | } |
1165 | |||
1166 | } | 1171 | } |
1167 | else | 1172 | else |
1168 | { | 1173 | { |
@@ -1174,9 +1179,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1174 | } | 1179 | } |
1175 | 1180 | ||
1176 | 1181 | ||
1177 | |||
1178 | |||
1179 | |||
1180 | if (IsPhantom) | 1182 | if (IsPhantom) |
1181 | { | 1183 | { |
1182 | AddFlag(LLObject.ObjectFlags.Phantom); | 1184 | AddFlag(LLObject.ObjectFlags.Phantom); |
@@ -1220,19 +1222,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
1220 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 1222 | // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
1221 | ScheduleFullUpdate(); | 1223 | ScheduleFullUpdate(); |
1222 | } | 1224 | } |
1225 | |||
1223 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) | 1226 | public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) |
1224 | { | 1227 | { |
1225 | |||
1226 | if (PhysActor != null) | 1228 | if (PhysActor != null) |
1227 | { | 1229 | { |
1228 | if (UsePhysics != PhysActor.IsPhysical || isNew) | 1230 | if (UsePhysics != PhysActor.IsPhysical || isNew) |
1229 | { | 1231 | { |
1230 | |||
1231 | if (PhysActor.IsPhysical) | 1232 | if (PhysActor.IsPhysical) |
1232 | { | 1233 | { |
1233 | if (!isNew) | 1234 | if (!isNew) |
1234 | this.ParentGroup.m_scene.RemovePhysicalPrim(1); | 1235 | ParentGroup.m_scene.RemovePhysicalPrim(1); |
1235 | 1236 | ||
1236 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 1237 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1237 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; | 1238 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; |
1238 | } | 1239 | } |
@@ -1244,7 +1245,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1244 | //PhysActor = null; | 1245 | //PhysActor = null; |
1245 | 1246 | ||
1246 | 1247 | ||
1247 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) | 1248 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
1248 | { | 1249 | { |
1249 | //PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape( | 1250 | //PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape( |
1250 | //Name, | 1251 | //Name, |
@@ -1256,8 +1257,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1256 | //RotationOffset.Y, RotationOffset.Z), UsePhysics); | 1257 | //RotationOffset.Y, RotationOffset.Z), UsePhysics); |
1257 | if (UsePhysics) | 1258 | if (UsePhysics) |
1258 | { | 1259 | { |
1259 | this.ParentGroup.m_scene.AddPhysicalPrim(1); | 1260 | ParentGroup.m_scene.AddPhysicalPrim(1); |
1260 | 1261 | ||
1261 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; | 1262 | PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; |
1262 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; | 1263 | PhysActor.OnOutOfBounds += PhysicsOutOfBounds; |
1263 | } | 1264 | } |
@@ -1271,15 +1272,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1271 | { | 1272 | { |
1272 | m_shape.ExtraParams = new byte[data.Length + 7]; | 1273 | m_shape.ExtraParams = new byte[data.Length + 7]; |
1273 | int i = 0; | 1274 | int i = 0; |
1274 | uint length = (uint)data.Length; | 1275 | uint length = (uint) data.Length; |
1275 | m_shape.ExtraParams[i++] = 1; | 1276 | m_shape.ExtraParams[i++] = 1; |
1276 | m_shape.ExtraParams[i++] = (byte)(type % 256); | 1277 | m_shape.ExtraParams[i++] = (byte) (type%256); |
1277 | m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256); | 1278 | m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256); |
1278 | 1279 | ||
1279 | m_shape.ExtraParams[i++] = (byte)(length % 256); | 1280 | m_shape.ExtraParams[i++] = (byte) (length%256); |
1280 | m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256); | 1281 | m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256); |
1281 | m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256); | 1282 | m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256); |
1282 | m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256); | 1283 | m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256); |
1283 | Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length); | 1284 | Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length); |
1284 | 1285 | ||
1285 | ScheduleFullUpdate(); | 1286 | ScheduleFullUpdate(); |
@@ -1305,7 +1306,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1305 | { | 1306 | { |
1306 | if (PhysActor != null) | 1307 | if (PhysActor != null) |
1307 | { | 1308 | { |
1308 | return new LLVector3(PhysActor.CenterOfMass.X,PhysActor.CenterOfMass.Y,PhysActor.CenterOfMass.Z); | 1309 | return new LLVector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z); |
1309 | } | 1310 | } |
1310 | else | 1311 | else |
1311 | { | 1312 | { |
@@ -1323,7 +1324,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1323 | /// <param name="textureEntry"></param> | 1324 | /// <param name="textureEntry"></param> |
1324 | public void UpdateTextureEntry(byte[] textureEntry) | 1325 | public void UpdateTextureEntry(byte[] textureEntry) |
1325 | { | 1326 | { |
1326 | m_shape.Textures = new LLObject.TextureEntry( textureEntry, 0, textureEntry.Length ); | 1327 | m_shape.Textures = new LLObject.TextureEntry(textureEntry, 0, textureEntry.Length); |
1327 | ScheduleFullUpdate(); | 1328 | ScheduleFullUpdate(); |
1328 | } | 1329 | } |
1329 | 1330 | ||
@@ -1337,20 +1338,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1337 | { | 1338 | { |
1338 | if (tex.FaceTextures[i] != null) | 1339 | if (tex.FaceTextures[i] != null) |
1339 | { | 1340 | { |
1340 | tmpcolor = tex.GetFace((uint)i).RGBA; | 1341 | tmpcolor = tex.GetFace((uint) i).RGBA; |
1341 | tmpcolor.A = tmpcolor.A * 255; | 1342 | tmpcolor.A = tmpcolor.A*255; |
1342 | tmpcolor.R = tmpcolor.R * 255; | 1343 | tmpcolor.R = tmpcolor.R*255; |
1343 | tmpcolor.G = tmpcolor.G * 255; | 1344 | tmpcolor.G = tmpcolor.G*255; |
1344 | tmpcolor.B = tmpcolor.B * 255; | 1345 | tmpcolor.B = tmpcolor.B*255; |
1345 | tex.FaceTextures[i].RGBA = tmpcolor; | 1346 | tex.FaceTextures[i].RGBA = tmpcolor; |
1346 | } | 1347 | } |
1347 | } | 1348 | } |
1348 | tmpcolor = tex.DefaultTexture.RGBA; | 1349 | tmpcolor = tex.DefaultTexture.RGBA; |
1349 | tmpcolor.A = tmpcolor.A * 255; | 1350 | tmpcolor.A = tmpcolor.A*255; |
1350 | tmpcolor.R = tmpcolor.R * 255; | 1351 | tmpcolor.R = tmpcolor.R*255; |
1351 | tmpcolor.G = tmpcolor.G * 255; | 1352 | tmpcolor.G = tmpcolor.G*255; |
1352 | tmpcolor.B = tmpcolor.B * 255; | 1353 | tmpcolor.B = tmpcolor.B*255; |
1353 | tex.DefaultTexture.RGBA = tmpcolor; | 1354 | tex.DefaultTexture.RGBA = tmpcolor; |
1354 | UpdateTextureEntry(tex.ToBytes()); | 1355 | UpdateTextureEntry(tex.ToBytes()); |
1355 | } | 1356 | } |
1356 | 1357 | ||
@@ -1416,34 +1417,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
1416 | // Are we the owner? | 1417 | // Are we the owner? |
1417 | if (AgentID == OwnerID) | 1418 | if (AgentID == OwnerID) |
1418 | { | 1419 | { |
1419 | MainLog.Instance.Verbose("PERMISSIONS", "field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " + addRemTF.ToString()); | 1420 | MainLog.Instance.Verbose("PERMISSIONS", |
1420 | 1421 | "field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " + | |
1422 | addRemTF.ToString()); | ||
1423 | |||
1421 | //Field 8 = EveryoneMask | 1424 | //Field 8 = EveryoneMask |
1422 | if (field == (byte)8) | 1425 | if (field == (byte) 8) |
1423 | { | 1426 | { |
1424 | MainLog.Instance.Verbose("PERMISSIONS", "Left over: " + (OwnerMask - EveryoneMask)); | 1427 | MainLog.Instance.Verbose("PERMISSIONS", "Left over: " + (OwnerMask - EveryoneMask)); |
1425 | if (addRemTF == (byte)0) | 1428 | if (addRemTF == (byte) 0) |
1426 | { | 1429 | { |
1427 | //EveryoneMask = (uint)0; | 1430 | //EveryoneMask = (uint)0; |
1428 | EveryoneMask &= ~mask; | 1431 | EveryoneMask &= ~mask; |
1429 | //EveryoneMask &= ~(uint)57344; | 1432 | //EveryoneMask &= ~(uint)57344; |
1430 | |||
1431 | |||
1432 | } | 1433 | } |
1433 | else | 1434 | else |
1434 | { | 1435 | { |
1435 | //EveryoneMask = (uint)0; | 1436 | //EveryoneMask = (uint)0; |
1436 | EveryoneMask |= mask; | 1437 | EveryoneMask |= mask; |
1437 | //EveryoneMask |= (uint)57344; | 1438 | //EveryoneMask |= (uint)57344; |
1438 | |||
1439 | } | 1439 | } |
1440 | //ScheduleFullUpdate(); | 1440 | //ScheduleFullUpdate(); |
1441 | SendFullUpdateToAllClients(); | 1441 | SendFullUpdateToAllClients(); |
1442 | } | 1442 | } |
1443 | //Field 16 = NextownerMask | 1443 | //Field 16 = NextownerMask |
1444 | if (field == (byte)16) | 1444 | if (field == (byte) 16) |
1445 | { | 1445 | { |
1446 | if (addRemTF == (byte)0) | 1446 | if (addRemTF == (byte) 0) |
1447 | { | 1447 | { |
1448 | NextOwnerMask &= ~mask; | 1448 | NextOwnerMask &= ~mask; |
1449 | } | 1449 | } |
@@ -1453,7 +1453,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1453 | } | 1453 | } |
1454 | SendFullUpdateToAllClients(); | 1454 | SendFullUpdateToAllClients(); |
1455 | } | 1455 | } |
1456 | |||
1457 | } | 1456 | } |
1458 | } | 1457 | } |
1459 | 1458 | ||
@@ -1482,7 +1481,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1482 | for (int i = 0; i < avatars.Count; i++) | 1481 | for (int i = 0; i < avatars.Count; i++) |
1483 | { | 1482 | { |
1484 | // Ugly reference :( | 1483 | // Ugly reference :( |
1485 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, avatars[i].GenerateClientFlags(this.UUID)); | 1484 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, |
1485 | avatars[i].GenerateClientFlags(UUID)); | ||
1486 | } | 1486 | } |
1487 | } | 1487 | } |
1488 | 1488 | ||
@@ -1515,19 +1515,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
1515 | { | 1515 | { |
1516 | LLQuaternion lRot; | 1516 | LLQuaternion lRot; |
1517 | lRot = RotationOffset; | 1517 | lRot = RotationOffset; |
1518 | clientFlags &= ~(uint)LLObject.ObjectFlags.CreateSelected; | 1518 | clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected; |
1519 | 1519 | ||
1520 | if (remoteClient.AgentId == OwnerID) | 1520 | if (remoteClient.AgentId == OwnerID) |
1521 | { | 1521 | { |
1522 | if ((uint)(m_flags & LLObject.ObjectFlags.CreateSelected) != 0) | 1522 | if ((uint) (m_flags & LLObject.ObjectFlags.CreateSelected) != 0) |
1523 | { | 1523 | { |
1524 | clientFlags |= (uint)LLObject.ObjectFlags.CreateSelected; | 1524 | clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected; |
1525 | m_flags &= ~LLObject.ObjectFlags.CreateSelected; | 1525 | m_flags &= ~LLObject.ObjectFlags.CreateSelected; |
1526 | } | 1526 | } |
1527 | } | 1527 | } |
1528 | 1528 | ||
1529 | 1529 | ||
1530 | byte[] color = new byte[] { m_color.R, m_color.G, m_color.B, m_color.A }; | 1530 | byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; |
1531 | remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid, | 1531 | remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid, |
1532 | OwnerID, | 1532 | OwnerID, |
1533 | m_text, color, ParentID, m_particleSystem, lRot, m_clickAction); | 1533 | m_text, color, ParentID, m_particleSystem, lRot, m_clickAction); |
@@ -1574,26 +1574,28 @@ namespace OpenSim.Region.Environment.Scenes | |||
1574 | LLVector3 lPos; | 1574 | LLVector3 lPos; |
1575 | lPos = OffsetPosition; | 1575 | lPos = OffsetPosition; |
1576 | LLQuaternion mRot = RotationOffset; | 1576 | LLQuaternion mRot = RotationOffset; |
1577 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) | 1577 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) |
1578 | { | 1578 | { |
1579 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); | 1579 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); |
1580 | } | 1580 | } |
1581 | else | 1581 | else |
1582 | { | 1582 | { |
1583 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, RotationalVelocity); | 1583 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, |
1584 | RotationalVelocity); | ||
1584 | } | 1585 | } |
1585 | } | 1586 | } |
1586 | 1587 | ||
1587 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) | 1588 | public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) |
1588 | { | 1589 | { |
1589 | LLQuaternion mRot = RotationOffset; | 1590 | LLQuaternion mRot = RotationOffset; |
1590 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) | 1591 | if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) |
1591 | { | 1592 | { |
1592 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); | 1593 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); |
1593 | } | 1594 | } |
1594 | else | 1595 | else |
1595 | { | 1596 | { |
1596 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, RotationalVelocity); | 1597 | remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, |
1598 | RotationalVelocity); | ||
1597 | //System.Console.WriteLine("RVel:" + RotationalVelocity); | 1599 | //System.Console.WriteLine("RVel:" + RotationalVelocity); |
1598 | } | 1600 | } |
1599 | } | 1601 | } |
@@ -1603,13 +1605,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1603 | public virtual void UpdateMovement() | 1605 | public virtual void UpdateMovement() |
1604 | { | 1606 | { |
1605 | } | 1607 | } |
1608 | |||
1606 | #region Events | 1609 | #region Events |
1610 | |||
1607 | public void PhysicsRequestingTerseUpdate() | 1611 | public void PhysicsRequestingTerseUpdate() |
1608 | { | 1612 | { |
1609 | ScheduleTerseUpdate(); | 1613 | ScheduleTerseUpdate(); |
1610 | 1614 | ||
1611 | //SendTerseUpdateToAllClients(); | 1615 | //SendTerseUpdateToAllClients(); |
1612 | } | 1616 | } |
1617 | |||
1613 | #endregion | 1618 | #endregion |
1614 | 1619 | ||
1615 | public void PhysicsOutOfBounds(PhysicsVector pos) | 1620 | public void PhysicsOutOfBounds(PhysicsVector pos) |
@@ -1626,10 +1631,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1626 | 1631 | ||
1627 | public void SetText(string text, Vector3 color, double alpha) | 1632 | public void SetText(string text, Vector3 color, double alpha) |
1628 | { | 1633 | { |
1629 | Color = Color.FromArgb(0xff - (int)(alpha * 0xff), | 1634 | Color = Color.FromArgb(0xff - (int) (alpha*0xff), |
1630 | (int)(color.x * 0xff), | 1635 | (int) (color.x*0xff), |
1631 | (int)(color.y * 0xff), | 1636 | (int) (color.y*0xff), |
1632 | (int)(color.z * 0xff)); | 1637 | (int) (color.z*0xff)); |
1633 | Text = text; | 1638 | Text = text; |
1634 | } | 1639 | } |
1635 | 1640 | ||
@@ -1725,7 +1730,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1725 | public TaskInventoryItem() | 1730 | public TaskInventoryItem() |
1726 | { | 1731 | { |
1727 | } | 1732 | } |
1728 | |||
1729 | } | 1733 | } |
1730 | } | 1734 | } |
1731 | } | 1735 | } \ No newline at end of file |