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author | Sean Dague | 2008-03-17 15:11:36 +0000 |
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committer | Sean Dague | 2008-03-17 15:11:36 +0000 |
commit | dba37a8722a375c77a31efa03c12c146126898d3 (patch) | |
tree | 89715aa67c3ba97d33ae1f5e50d31dbb952ce03b /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | * Fixed prim creation in basic physics mode. ( BasicPhysics returns null prob... (diff) | |
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From: Alan M Webb <awebb@vnet.ibm.com>
Here's a diff of the changes I have made in support of the following LSL
script functions.
llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName
It was necessary to modify ExecutorBase in support of the ScriptState
implementations.
I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.
I also simplified the State definition at the start of BuiltinCommands.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index e9d4c66..3d52119 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1087,7 +1087,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1087 | /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and | 1087 | /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and |
1088 | /// generating new LLUUIDs for all the items in the inventory. | 1088 | /// generating new LLUUIDs for all the items in the inventory. |
1089 | /// </summary> | 1089 | /// </summary> |
1090 | /// <param name="linkNum'>Link number for the part</param> | 1090 | /// <param name="linkNum">Link number for the part</param> |
1091 | public void ResetIDs(int linkNum) | 1091 | public void ResetIDs(int linkNum) |
1092 | { | 1092 | { |
1093 | UUID = LLUUID.Random(); | 1093 | UUID = LLUUID.Random(); |