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authorMelanie Thielker2008-09-08 19:57:28 +0000
committerMelanie Thielker2008-09-08 19:57:28 +0000
commit41a68ca5db07d6730f3f04fd0401b01c388a235e (patch)
tree6813a2d3faecc701fdc0520cb92ec08f436dacbe /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentAdapt the unit tests to the new list rules, change some casts to (diff)
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Fix component order on a quaternion for the sit target. This caused
sit positions to be upside down until the script was reset.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 292a5c6..5f6b4d7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -821,7 +821,7 @@ namespace OpenSim.Region.Environment.Scenes
821 ); 821 );
822 } 822 }
823 823
824 set { m_sitTargetOrientation = new Quaternion(value.W, value.X, value.Y, value.Z); } 824 set { m_sitTargetOrientation = new Quaternion(value.X, value.Y, value.Z, value.W); }
825 } 825 }
826 826
827 public bool Stopped 827 public bool Stopped