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authorTeravus Ovares2008-04-25 19:48:47 +0000
committerTeravus Ovares2008-04-25 19:48:47 +0000
commit298870b1777d8e4472fc247bb46accfcd3f08a94 (patch)
treebf4413c9ae93847326ec48ac188e445f617d212e /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentFrom: Dr Scofield <hud@zurich.ibm.com> (diff)
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* Fixes Mantis: 1049. Y Texture repeat not being applied to resulting animation.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index eb3bf1f..039029f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1911,7 +1911,7 @@ namespace OpenSim.Region.Environment.Scenes
1911 data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); pos++; 1911 data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); pos++;
1912 data[pos] = (byte)pTexAnim.Face; pos++; 1912 data[pos] = (byte)pTexAnim.Face; pos++;
1913 data[pos] = (byte)pTexAnim.SizeX; pos++; 1913 data[pos] = (byte)pTexAnim.SizeX; pos++;
1914 data[pos] = (byte)pTexAnim.SizeX; pos++; 1914 data[pos] = (byte)pTexAnim.SizeY; pos++;
1915 1915
1916 Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); 1916 Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
1917 Helpers.FloatToBytes(pTexAnim.Length ).CopyTo(data, pos + 4); 1917 Helpers.FloatToBytes(pTexAnim.Length ).CopyTo(data, pos + 4);