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authorMW2007-10-29 09:51:23 +0000
committerMW2007-10-29 09:51:23 +0000
commit27f003b68314ea5136632d6f9d14057c96ade1e1 (patch)
tree3bbdb9bb3fac97922768c2f6d0acd5dae3c4278f /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentnormalized line endings (diff)
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Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 58d2157..a0d1d2a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes
125 set { m_name = value; } 125 set { m_name = value; }
126 } 126 }
127 127
128 protected LLObject.ObjectFlags m_flags; 128 protected LLObject.ObjectFlags m_flags =0;
129 129
130 public uint ObjectFlags 130 public uint ObjectFlags
131 { 131 {
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Environment.Scenes
133 set { m_flags = (LLObject.ObjectFlags) value; } 133 set { m_flags = (LLObject.ObjectFlags) value; }
134 } 134 }
135 135
136 protected LLObject.MaterialType m_material; 136 protected LLObject.MaterialType m_material =0;
137 137
138 public byte Material 138 public byte Material
139 { 139 {