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authorMelanie Thielker2008-10-06 07:21:13 +0000
committerMelanie Thielker2008-10-06 07:21:13 +0000
commitc65b10caa2a877096d52d29e7b89026e9f54d622 (patch)
tree15172f710b1fbd4236ba31946d69f3574d8186b5 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentCause inventory items to also be sold when a prim is sold (diff)
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Implement ForceOwnerPermissive and God TakeCopy
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 91249f9..f4ada1a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -3037,6 +3037,14 @@ namespace OpenSim.Region.Environment.Scenes
3037 { 3037 {
3038 switch (field) 3038 switch (field)
3039 { 3039 {
3040 case 1:
3041 if (god)
3042 {
3043 _baseMask = ApplyMask(_baseMask, set, mask);
3044 ApplyGodPermissions(_baseMask);
3045 }
3046
3047 break;
3040 case 2: 3048 case 2:
3041 _ownerMask = ApplyMask(_ownerMask, set, mask) & 3049 _ownerMask = ApplyMask(_ownerMask, set, mask) &
3042 baseMask; 3050 baseMask;