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author | Jeff Ames | 2008-06-04 09:59:27 +0000 |
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committer | Jeff Ames | 2008-06-04 09:59:27 +0000 |
commit | 4ec4e16c809cf86a63b736d2b7b6ad7291595a5f (patch) | |
tree | cfa896ef9057228171e2ee39c4807060101ba90b /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | * If a ThreadAbortException reaches AuthUser() then let it pass through unmol... (diff) | |
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Formatting cleanup, minor refactoring, svn properties.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index de5da40..ce7497d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -1048,7 +1048,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1048 | Vector3 normalpart = ipoint - vAbsolutePosition; | 1048 | Vector3 normalpart = ipoint - vAbsolutePosition; |
1049 | returnresult.normal = normalpart / normalpart.Length; | 1049 | returnresult.normal = normalpart / normalpart.Length; |
1050 | 1050 | ||
1051 | // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt. | 1051 | // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesn't. |
1052 | // I can write a function to do it.. but I like the fact that this one is Static. | 1052 | // I can write a function to do it.. but I like the fact that this one is Static. |
1053 | 1053 | ||
1054 | LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); | 1054 | LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); |