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authorCharles Krinke2008-08-08 15:16:30 +0000
committerCharles Krinke2008-08-08 15:16:30 +0000
commit10822a139f3fc976940bce0c39eea7e98af3a5da (patch)
tree18e6a30ba757b6788446f8ead717d454c8780917 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentPatch #9161 (diff)
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Mantis#1521. Thank you kindly, Lmmz for a patch that:
Improves the implementation of the particle system.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index efcad22..aec1b46 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -1056,6 +1056,11 @@ namespace OpenSim.Region.Environment.Scenes
1056 m_particleSystem = pSystem.GetBytes(); 1056 m_particleSystem = pSystem.GetBytes();
1057 } 1057 }
1058 1058
1059 public void RemoveParticleSystem()
1060 {
1061 m_particleSystem = new byte[0];
1062 }
1063
1059 /// Terse updates 1064 /// Terse updates
1060 public void AddTerseUpdateToAllAvatars() 1065 public void AddTerseUpdateToAllAvatars()
1061 { 1066 {