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author | Melanie Thielker | 2008-08-24 05:25:26 +0000 |
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committer | Melanie Thielker | 2008-08-24 05:25:26 +0000 |
commit | c9b5641c499d23ff6674cafa1026b88ade1debec (patch) | |
tree | d9a274c8a60f94cc4246beb7816d6b453e8d6436 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |
parent | Add the fields for the eye candy and sale featires to the prims table. (diff) | |
download | opensim-SC-c9b5641c499d23ff6674cafa1026b88ade1debec.zip opensim-SC-c9b5641c499d23ff6674cafa1026b88ade1debec.tar.gz opensim-SC-c9b5641c499d23ff6674cafa1026b88ade1debec.tar.bz2 opensim-SC-c9b5641c499d23ff6674cafa1026b88ade1debec.tar.xz |
Plumb the data path for all those eye candy values. Saves texture
animation, target omega, looped sound, script access pin, allowed
drop state and sale data. Loads it, too. Not all tested.
Code: No Nuts. Data: Cannot Guarantee Nut Free.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 927791f..5861298 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -428,6 +428,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
428 | set { m_scriptAccessPin = (int)value; } | 428 | set { m_scriptAccessPin = (int)value; } |
429 | } | 429 | } |
430 | 430 | ||
431 | [XmlIgnore] | ||
432 | public Byte[] TextureAnimation | ||
433 | { | ||
434 | get { return m_TextureAnimation; } | ||
435 | set { m_TextureAnimation = value; } | ||
436 | } | ||
437 | |||
431 | public LLVector3 GroupPosition | 438 | public LLVector3 GroupPosition |
432 | { | 439 | { |
433 | get | 440 | get |