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authorlbsa712008-07-26 21:22:15 +0000
committerlbsa712008-07-26 21:22:15 +0000
commit8e869b2ffffac0cf2625d23b35b6fb5ac9d2ae41 (patch)
tree6dedebe2263033b81a9df093fc22c86853fd83e3 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentModified ResetChildPrimPhysicsPositions() to allow archiving and physics to c... (diff)
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* Changed a number of field names to ccc (public members shouldn't be called m_)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs66
1 files changed, 33 insertions, 33 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 993e8c7..1d719b2 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -128,22 +128,22 @@ namespace OpenSim.Region.Environment.Scenes
128 [XmlIgnore] 128 [XmlIgnore]
129 public uint TimeStampTerse = 0; 129 public uint TimeStampTerse = 0;
130 [XmlIgnore] 130 [XmlIgnore]
131 public LLUUID fromAssetID = LLUUID.Zero; 131 public LLUUID FromAssetID = LLUUID.Zero;
132 [XmlIgnore] 132 [XmlIgnore]
133 public bool m_IsAttachment = false; 133 public bool IsAttachment = false;
134 [XmlIgnore] 134 [XmlIgnore]
135 public scriptEvents m_aggregateScriptEvents = 0; 135 public scriptEvents AggregateScriptEvents = 0;
136 [XmlIgnore] 136 [XmlIgnore]
137 public LLUUID m_attachedAvatar = LLUUID.Zero; 137 public LLUUID AttachedAvatar = LLUUID.Zero;
138 [XmlIgnore] 138 [XmlIgnore]
139 public LLVector3 m_attachedPos = LLVector3.Zero; 139 public LLVector3 AttachedPos = LLVector3.Zero;
140 [XmlIgnore] 140 [XmlIgnore]
141 public uint m_attachmentPoint = (byte)0; 141 public uint AttachmentPoint = (byte)0;
142 [XmlIgnore] 142 [XmlIgnore]
143 public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f); 143 public PhysicsVector RotationAxis = new PhysicsVector(1f,1f,1f);
144 144
145 [XmlIgnore] 145 [XmlIgnore]
146 public bool m_undoing = false; 146 public bool Undoing = false;
147 147
148 [XmlIgnore] 148 [XmlIgnore]
149 private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; 149 private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None;
@@ -151,19 +151,19 @@ namespace OpenSim.Region.Environment.Scenes
151 private byte m_clickAction = 0; 151 private byte m_clickAction = 0;
152 private Color m_color = Color.Black; 152 private Color m_color = Color.Black;
153 private string m_description = String.Empty; 153 private string m_description = String.Empty;
154 private List<uint> m_lastColliders = new List<uint>(); 154 private readonly List<uint> m_lastColliders = new List<uint>();
155 // private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero; 155 // private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero;
156 private int m_linkNum = 0; 156 private int m_linkNum = 0;
157 [XmlIgnore] 157 [XmlIgnore]
158 private int m_scriptAccessPin = 0; 158 private int m_scriptAccessPin = 0;
159 [XmlIgnore] 159 [XmlIgnore]
160 private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); 160 private readonly Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
161 private string m_sitName = String.Empty; 161 private string m_sitName = String.Empty;
162 private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); 162 private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1);
163 private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0); 163 private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0);
164 private string m_text = String.Empty; 164 private string m_text = String.Empty;
165 private string m_touchName = String.Empty; 165 private string m_touchName = String.Empty;
166 private UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); 166 private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
167 private LLUUID _creatorID; 167 private LLUUID _creatorID;
168 168
169 /// <summary> 169 /// <summary>
@@ -433,9 +433,9 @@ namespace OpenSim.Region.Environment.Scenes
433 m_groupPosition.Y = PhysActor.Position.Y; 433 m_groupPosition.Y = PhysActor.Position.Y;
434 m_groupPosition.Z = PhysActor.Position.Z; 434 m_groupPosition.Z = PhysActor.Position.Z;
435 } 435 }
436 if (m_IsAttachment) 436 if (IsAttachment)
437 { 437 {
438 ScenePresence sp = m_parentGroup.Scene.GetScenePresence(m_attachedAvatar); 438 ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
439 if (sp != null) 439 if (sp != null)
440 { 440 {
441 return sp.AbsolutePosition; 441 return sp.AbsolutePosition;
@@ -744,7 +744,7 @@ namespace OpenSim.Region.Environment.Scenes
744 public LLVector3 AbsolutePosition 744 public LLVector3 AbsolutePosition
745 { 745 {
746 get { 746 get {
747 if (m_IsAttachment) 747 if (IsAttachment)
748 return GroupPosition; 748 return GroupPosition;
749 749
750 return m_offsetPosition + m_groupPosition; } 750 return m_offsetPosition + m_groupPosition; }
@@ -769,7 +769,7 @@ namespace OpenSim.Region.Environment.Scenes
769 769
770 public scriptEvents ScriptEvents 770 public scriptEvents ScriptEvents
771 { 771 {
772 get { return m_aggregateScriptEvents; } 772 get { return AggregateScriptEvents; }
773 } 773 }
774 774
775 775
@@ -1907,7 +1907,7 @@ namespace OpenSim.Region.Environment.Scenes
1907 oldparts = (scriptEvents) m_scriptEvents[scriptid]; 1907 oldparts = (scriptEvents) m_scriptEvents[scriptid];
1908 1908
1909 // remove values from aggregated script events 1909 // remove values from aggregated script events
1910 m_aggregateScriptEvents &= ~oldparts; 1910 AggregateScriptEvents &= ~oldparts;
1911 m_scriptEvents.Remove(scriptid); 1911 m_scriptEvents.Remove(scriptid);
1912 } 1912 }
1913 } 1913 }
@@ -2098,8 +2098,8 @@ namespace OpenSim.Region.Environment.Scenes
2098 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; 2098 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
2099 remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, 2099 remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape,
2100 lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID, 2100 lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID,
2101 m_text, color, _parentID, m_particleSystem, m_clickAction, m_TextureAnimation, m_IsAttachment, 2101 m_text, color, _parentID, m_particleSystem, m_clickAction, m_TextureAnimation, IsAttachment,
2102 m_attachmentPoint,fromAssetID, Sound, SoundGain, SoundFlags, SoundRadius); 2102 AttachmentPoint,FromAssetID, Sound, SoundGain, SoundFlags, SoundRadius);
2103 } 2103 }
2104 2104
2105 /// <summary> 2105 /// <summary>
@@ -2213,7 +2213,7 @@ namespace OpenSim.Region.Environment.Scenes
2213 // TODO: I have no idea why we are making this check. This should be sorted out 2213 // TODO: I have no idea why we are making this check. This should be sorted out
2214 if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) 2214 if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
2215 { 2215 {
2216 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, fromAssetID); 2216 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID);
2217 } 2217 }
2218 else 2218 else
2219 { 2219 {
@@ -2226,15 +2226,15 @@ namespace OpenSim.Region.Environment.Scenes
2226 public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos) 2226 public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
2227 { 2227 {
2228 LLQuaternion mRot = RotationOffset; 2228 LLQuaternion mRot = RotationOffset;
2229 if (m_IsAttachment) 2229 if (IsAttachment)
2230 { 2230 {
2231 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)),fromAssetID); 2231 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, (byte)((AttachmentPoint % 16) * 16 + (AttachmentPoint / 16)),FromAssetID);
2232 } 2232 }
2233 else 2233 else
2234 { 2234 {
2235 if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) 2235 if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
2236 { 2236 {
2237 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, fromAssetID); 2237 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity, RotationalVelocity, Shape.State, FromAssetID);
2238 } 2238 }
2239 else 2239 else
2240 { 2240 {
@@ -2247,7 +2247,7 @@ namespace OpenSim.Region.Environment.Scenes
2247 2247
2248 public void SetAttachmentPoint(uint AttachmentPoint) 2248 public void SetAttachmentPoint(uint AttachmentPoint)
2249 { 2249 {
2250 m_attachmentPoint = AttachmentPoint; 2250 this.AttachmentPoint = AttachmentPoint;
2251 2251
2252 // save the attachment point. 2252 // save the attachment point.
2253 //if (AttachmentPoint != 0) 2253 //if (AttachmentPoint != 0)
@@ -2335,7 +2335,7 @@ namespace OpenSim.Region.Environment.Scenes
2335 2335
2336 public void SetPhysicsAxisRotation() 2336 public void SetPhysicsAxisRotation()
2337 { 2337 {
2338 PhysActor.LockAngularMotion(m_rotationAxis); 2338 PhysActor.LockAngularMotion(RotationAxis);
2339 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 2339 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
2340 } 2340 }
2341 2341
@@ -2414,7 +2414,7 @@ namespace OpenSim.Region.Environment.Scenes
2414 2414
2415 public void StoreUndoState() 2415 public void StoreUndoState()
2416 { 2416 {
2417 if (!m_undoing) 2417 if (!Undoing)
2418 { 2418 {
2419 if (m_parentGroup != null) 2419 if (m_parentGroup != null)
2420 { 2420 {
@@ -3232,22 +3232,22 @@ namespace OpenSim.Region.Environment.Scenes
3232 { 3232 {
3233 foreach (scriptEvents s in m_scriptEvents.Values) 3233 foreach (scriptEvents s in m_scriptEvents.Values)
3234 { 3234 {
3235 m_aggregateScriptEvents |= s; 3235 AggregateScriptEvents |= s;
3236 } 3236 }
3237 } 3237 }
3238 3238
3239 uint objectflagupdate = 0; 3239 uint objectflagupdate = 0;
3240 3240
3241 if ( 3241 if (
3242 ((m_aggregateScriptEvents & scriptEvents.touch) != 0) || 3242 ((AggregateScriptEvents & scriptEvents.touch) != 0) ||
3243 ((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) || 3243 ((AggregateScriptEvents & scriptEvents.touch_end) != 0) ||
3244 ((m_aggregateScriptEvents & scriptEvents.touch_start) != 0) 3244 ((AggregateScriptEvents & scriptEvents.touch_start) != 0)
3245 ) 3245 )
3246 { 3246 {
3247 objectflagupdate |= (uint) LLObject.ObjectFlags.Touch; 3247 objectflagupdate |= (uint) LLObject.ObjectFlags.Touch;
3248 } 3248 }
3249 3249
3250 if ((m_aggregateScriptEvents & scriptEvents.money) != 0) 3250 if ((AggregateScriptEvents & scriptEvents.money) != 0)
3251 { 3251 {
3252 objectflagupdate |= (uint) LLObject.ObjectFlags.Money; 3252 objectflagupdate |= (uint) LLObject.ObjectFlags.Money;
3253 } 3253 }
@@ -3258,9 +3258,9 @@ namespace OpenSim.Region.Environment.Scenes
3258 } 3258 }
3259 3259
3260 if ( 3260 if (
3261 ((m_aggregateScriptEvents & scriptEvents.collision) != 0) || 3261 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
3262 ((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) || 3262 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
3263 ((m_aggregateScriptEvents & scriptEvents.collision_start) != 0) 3263 ((AggregateScriptEvents & scriptEvents.collision_start) != 0)
3264 ) 3264 )
3265 { 3265 {
3266 // subscribe to physics updates. 3266 // subscribe to physics updates.