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authorCharles Krinke2008-09-28 18:36:30 +0000
committerCharles Krinke2008-09-28 18:36:30 +0000
commit3397236c6c759178bfb77e41ba761fca162a7b5f (patch)
treeacedd8141784442df5c7e682b6a0ee6acebabf37 /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentMantis #2288 (diff)
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Plumb the connection through from llSetVehicleFloatParam
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 5c22367..302bda3 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2337,6 +2337,14 @@ namespace OpenSim.Region.Environment.Scenes
2337 } 2337 }
2338 } 2338 }
2339 2339
2340 public void SetVehicleFloatParam(float value)
2341 {
2342 if (PhysActor != null)
2343 {
2344 PhysActor.VehicleFloatParam = value;
2345 }
2346 }
2347
2340 public void SetGroup(UUID groupID, IClientAPI client) 2348 public void SetGroup(UUID groupID, IClientAPI client)
2341 { 2349 {
2342 _groupID = groupID; 2350 _groupID = groupID;