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authorAdam Frisby2008-05-01 18:04:42 +0000
committerAdam Frisby2008-05-01 18:04:42 +0000
commit20a9bf08f51351e1e0a9de94f184ff56cd572665 (patch)
tree52da64dab26353b903c8e4befed0178fa72a188b /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentMore config cleanup in LaunchSLClient. (diff)
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* Rolled back a few changes.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs1964
1 files changed, 997 insertions, 967 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 3a9e1c2..3dbd809 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -56,7 +56,6 @@ namespace OpenSim.Region.Environment.Scenes
56 Something5 = 64, 56 Something5 = 64,
57 Something6 = 128 57 Something6 = 128
58 } 58 }
59
60 [Flags] 59 [Flags]
61 public enum Changed : uint 60 public enum Changed : uint
62 { 61 {
@@ -69,7 +68,6 @@ namespace OpenSim.Region.Environment.Scenes
69 ALLOWED_DROP = 64, 68 ALLOWED_DROP = 64,
70 OWNER = 128 69 OWNER = 128
71 } 70 }
72
73 [Flags] 71 [Flags]
74 public enum TextureAnimFlags : byte 72 public enum TextureAnimFlags : byte
75 { 73 {
@@ -83,36 +81,70 @@ namespace OpenSim.Region.Environment.Scenes
83 SCALE = 0x40 81 SCALE = 0x40
84 } 82 }
85 83
86 84
87 [Serializable] 85 [Serializable]
88 public partial class SceneObjectPart : IScriptHost, ISerializable 86 public partial class SceneObjectPart : IScriptHost, ISerializable
89 { 87 {
90 public uint Category;
91 public Int32 CreationDate;
92 [XmlIgnore] public LLUUID fromAssetID = LLUUID.Zero;
93 public LLUUID GroupID;
94 public LLUUID LastOwnerID;
95 88
89 [XmlIgnore] public PhysicsActor PhysActor = null;
90
91 public LLUUID LastOwnerID;
92 public LLUUID OwnerID;
93 public LLUUID GroupID;
94 public int OwnershipCost;
95 public byte ObjectSaleType;
96 public int SalePrice;
97 public uint Category;
98
96 // TODO: This needs to be persisted in next XML version update! 99 // TODO: This needs to be persisted in next XML version update!
100 [XmlIgnore] public int[] PayPrice = {-2,-2,-2,-2,-2};
101 [XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
102 [XmlIgnore] public scriptEvents m_aggregateScriptEvents=0;
97 [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None; 103 [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None;
98 [XmlIgnore] public scriptEvents m_aggregateScriptEvents = 0;
99 104
100 105
106 [XmlIgnore] public bool m_IsAttachment = false;
107 [XmlIgnore] public uint m_attachmentPoint = (byte)0;
101 [XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero; 108 [XmlIgnore] public LLUUID m_attachedAvatar = LLUUID.Zero;
102 [XmlIgnore] public LLVector3 m_attachedPos = LLVector3.Zero; 109 [XmlIgnore] public LLVector3 m_attachedPos = LLVector3.Zero;
103 [XmlIgnore] public uint m_attachmentPoint = 0; 110 [XmlIgnore] public LLUUID fromAssetID = LLUUID.Zero;
104 [XmlIgnore] public bool m_IsAttachment; 111
112 [XmlIgnore] public bool m_undoing = false;
113
114 public Int32 CreationDate;
115 public uint ParentID = 0;
105 116
106 private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero; 117 private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero;
107 protected SceneObjectGroup m_parentGroup; 118 private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0);
119 private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1);
120 public LLUUID m_sitTargetAvatar = LLUUID.Zero;
121 [XmlIgnore] public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f);
122
123 #region Permissions
124
125 public uint BaseMask = (uint)PermissionMask.All;
126 public uint OwnerMask = (uint)PermissionMask.All;
127 public uint GroupMask = (uint)PermissionMask.None;
128 public uint EveryoneMask = (uint)PermissionMask.None;
129 public uint NextOwnerMask = (uint)PermissionMask.All;
130
131 private UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
132
133 public LLObject.ObjectFlags Flags = LLObject.ObjectFlags.None;
134
135 public uint ObjectFlags
136 {
137 get { return (uint)Flags; }
138 set { Flags = (LLObject.ObjectFlags)value; }
139 }
140
141 #endregion
108 142
109 protected byte[] m_particleSystem = new byte[0]; 143 protected byte[] m_particleSystem = new byte[0];
110 [XmlIgnore] public PhysicsVector m_rotationAxis = new PhysicsVector(1f, 1f, 1f); 144
111 [XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); 145 [XmlIgnore] public uint TimeStampFull = 0;
112 public LLUUID m_sitTargetAvatar = LLUUID.Zero; 146 [XmlIgnore] public uint TimeStampTerse = 0;
113 private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); 147 [XmlIgnore] public uint TimeStampLastActivity = 0; // Will be used for AutoReturn
114 private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0);
115 [XmlIgnore] public bool m_undoing;
116 148
117 /// <summary> 149 /// <summary>
118 /// Only used internally to schedule client updates. 150 /// Only used internally to schedule client updates.
@@ -124,44 +156,24 @@ namespace OpenSim.Region.Environment.Scenes
124 /// </summary> 156 /// </summary>
125 private byte m_updateFlag; 157 private byte m_updateFlag;
126 158
127 public byte ObjectSaleType;
128 public LLUUID OwnerID;
129 public int OwnershipCost;
130 public uint ParentID;
131 [XmlIgnore] public int[] PayPrice = {-2, -2, -2, -2, -2};
132 [XmlIgnore] public PhysicsActor PhysActor;
133 public int SalePrice;
134
135 [XmlIgnore] public uint TimeStampFull;
136 [XmlIgnore] public uint TimeStampLastActivity; // Will be used for AutoReturn
137 [XmlIgnore] public uint TimeStampTerse;
138
139 #region Properties 159 #region Properties
140 160
141 public LLUUID CreatorID; 161 public LLUUID CreatorID;
142 protected LLVector3 m_acceleration;
143 protected LLVector3 m_angularVelocity;
144 private byte m_clickAction;
145 private Color m_color = Color.Black;
146 private string m_description = String.Empty;
147 protected LLVector3 m_groupPosition;
148 private int m_linkNum;
149 162
150 protected uint m_localId; 163 public LLUUID ObjectCreator
151 protected LLObject.MaterialType m_material = 0; 164 {
165 get { return CreatorID; }
166 }
152 167
153 protected string m_name;
154 protected LLVector3 m_offsetPosition;
155 protected ulong m_regionHandle;
156 protected LLVector3 m_rotationalvelocity;
157 protected LLQuaternion m_rotationOffset;
158 protected PrimitiveBaseShape m_shape;
159 private string m_sitName = String.Empty;
160 private string m_text = String.Empty;
161 private byte[] m_TextureAnimation;
162 private string m_touchName = String.Empty;
163 protected LLUUID m_uuid; 168 protected LLUUID m_uuid;
164 protected LLVector3 m_velocity; 169
170 public LLUUID UUID
171 {
172 get { return m_uuid; }
173 set { m_uuid = value; }
174 }
175
176 protected uint m_localId;
165 177
166 public uint LocalId 178 public uint LocalId
167 { 179 {
@@ -169,23 +181,145 @@ namespace OpenSim.Region.Environment.Scenes
169 set { m_localId = value; } 181 set { m_localId = value; }
170 } 182 }
171 183
172 public scriptEvents ScriptEvents 184 protected string m_name;
185
186 public virtual string Name
173 { 187 {
174 get { return m_aggregateScriptEvents; } 188 get { return m_name; }
189 set { m_name = value; }
175 } 190 }
176 191
192 public scriptEvents ScriptEvents
193 {
194 get { return m_aggregateScriptEvents; }
195 }
196
197 protected LLObject.MaterialType m_material = 0;
198
177 public byte Material 199 public byte Material
178 { 200 {
179 get { return (byte) m_material; } 201 get { return (byte) m_material; }
180 set { m_material = (LLObject.MaterialType) value; } 202 set { m_material = (LLObject.MaterialType) value; }
181 } 203 }
182 204
205 protected ulong m_regionHandle;
206
183 public ulong RegionHandle 207 public ulong RegionHandle
184 { 208 {
185 get { return m_regionHandle; } 209 get { return m_regionHandle; }
186 set { m_regionHandle = value; } 210 set { m_regionHandle = value; }
187 } 211 }
188 212
213 public uint GetEffectiveObjectFlags()
214 {
215 LLObject.ObjectFlags f=Flags;
216 if(m_parentGroup == null || m_parentGroup.RootPart == this)
217 f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money);
218
219 return (uint)Flags | (uint)LocalFlags;
220 }
221
222 //unkown if this will be kept, added as a way of removing the group position from the group class
223 protected LLVector3 m_groupPosition;
224
225 /// <summary>
226 /// Method for a prim to get it's world position from the group.
227 /// Remember, the Group Position simply gives the position of the group itself
228 /// </summary>
229 /// <returns>A Linked Child Prim objects position in world</returns>
230 public LLVector3 GetWorldPosition()
231 {
232
233 Quaternion parentRot = new Quaternion(
234 ParentGroup.RootPart.RotationOffset.W,
235 ParentGroup.RootPart.RotationOffset.X,
236 ParentGroup.RootPart.RotationOffset.Y,
237 ParentGroup.RootPart.RotationOffset.Z);
238
239 Vector3 axPos
240 = new Vector3(
241 OffsetPosition.X,
242 OffsetPosition.Y,
243 OffsetPosition.Z);
244
245 axPos = parentRot * axPos;
246 LLVector3 translationOffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
247 return GroupPosition + translationOffsetPosition;
248
249 //return (new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z) + AbsolutePosition);
250 }
251
252 /// <summary>
253 /// Gets the rotation of this prim offset by the group rotation
254 /// </summary>
255 /// <returns></returns>
256 public LLQuaternion GetWorldRotation()
257 {
258
259 Quaternion newRot;
260
261 if (this.LinkNum == 0)
262 {
263 newRot = new Quaternion(RotationOffset.W,RotationOffset.X,RotationOffset.Y,RotationOffset.Z);
264
265 }
266 else
267 {
268 Quaternion parentRot = new Quaternion(
269 ParentGroup.RootPart.RotationOffset.W,
270 ParentGroup.RootPart.RotationOffset.X,
271 ParentGroup.RootPart.RotationOffset.Y,
272 ParentGroup.RootPart.RotationOffset.Z);
273
274 Quaternion oldRot
275 = new Quaternion(
276 RotationOffset.W,
277 RotationOffset.X,
278 RotationOffset.Y,
279 RotationOffset.Z);
280
281 newRot = parentRot * oldRot;
282 }
283 return new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
284
285 //return new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w);
286
287 }
288
289 public void StoreUndoState()
290 {
291 if (!m_undoing)
292 {
293 if (m_parentGroup != null)
294 {
295 if (m_undo.Count > 0)
296 {
297 UndoState last = m_undo.Peek();
298 if (last != null)
299 {
300 if (last.Compare(this))
301 return;
302 }
303 }
304
305
306 if (m_parentGroup.GetSceneMaxUndo() > 0)
307 {
308 UndoState nUndo = new UndoState(this);
309
310 m_undo.Push(nUndo);
311
312 }
313 }
314 }
315 }
316
317 public void ClearUndoState()
318 {
319 m_undo.Clear();
320 StoreUndoState();
321 }
322
189 public LLVector3 GroupPosition 323 public LLVector3 GroupPosition
190 { 324 {
191 get 325 get
@@ -218,13 +352,16 @@ namespace OpenSim.Region.Environment.Scenes
218 { 352 {
219 try 353 try
220 { 354 {
355
221 // Root prim actually goes at Position 356 // Root prim actually goes at Position
222 if (ParentID == 0) 357 if (ParentID == 0)
223 { 358 {
224 PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z); 359 PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
360
225 } 361 }
226 else 362 else
227 { 363 {
364
228 // To move the child prim in respect to the group position and rotation we have to calculate 365 // To move the child prim in respect to the group position and rotation we have to calculate
229 366
230 LLVector3 resultingposition = GetWorldPosition(); 367 LLVector3 resultingposition = GetWorldPosition();
@@ -232,7 +369,7 @@ namespace OpenSim.Region.Environment.Scenes
232 LLQuaternion resultingrot = GetWorldRotation(); 369 LLQuaternion resultingrot = GetWorldRotation();
233 PhysActor.Orientation = new Quaternion(resultingrot.W, resultingrot.X, resultingrot.Y, resultingrot.Z); 370 PhysActor.Orientation = new Quaternion(resultingrot.W, resultingrot.X, resultingrot.Y, resultingrot.Z);
234 } 371 }
235 372
236 // Tell the physics engines that this prim changed. 373 // Tell the physics engines that this prim changed.
237 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 374 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
238 } 375 }
@@ -241,9 +378,14 @@ namespace OpenSim.Region.Environment.Scenes
241 Console.WriteLine(e.Message); 378 Console.WriteLine(e.Message);
242 } 379 }
243 } 380 }
381
244 } 382 }
245 } 383 }
246 384
385 private byte[] m_TextureAnimation;
386
387 protected LLVector3 m_offsetPosition;
388
247 public LLVector3 OffsetPosition 389 public LLVector3 OffsetPosition
248 { 390 {
249 get { return m_offsetPosition; } 391 get { return m_offsetPosition; }
@@ -251,19 +393,31 @@ namespace OpenSim.Region.Environment.Scenes
251 { 393 {
252 StoreUndoState(); 394 StoreUndoState();
253 m_offsetPosition = value; 395 m_offsetPosition = value;
254 try 396 try
255 { 397 {
256 // Hack to get the child prim to update world positions in the physics engine 398 // Hack to get the child prim to update world positions in the physics engine
257 ParentGroup.ResetChildPrimPhysicsPositions(); 399 ParentGroup.ResetChildPrimPhysicsPositions();
258 } 400
259 catch (NullReferenceException) 401 }
260 { 402 catch (NullReferenceException)
261 // Ignore, and skip over. 403 {
262 } 404 // Ignore, and skip over.
263 //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString()); 405 }
406 //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString());
264 } 407 }
265 } 408 }
266 409
410 public LLVector3 AbsolutePosition
411 {
412 get {
413 if (m_IsAttachment)
414 return GroupPosition;
415
416 return m_offsetPosition + m_groupPosition; }
417 }
418
419 protected LLQuaternion m_rotationOffset;
420
267 public LLQuaternion RotationOffset 421 public LLQuaternion RotationOffset
268 { 422 {
269 get 423 get
@@ -312,9 +466,13 @@ namespace OpenSim.Region.Environment.Scenes
312 Console.WriteLine(ex.Message); 466 Console.WriteLine(ex.Message);
313 } 467 }
314 } 468 }
469
315 } 470 }
316 } 471 }
317 472
473 protected LLVector3 m_velocity;
474 protected LLVector3 m_rotationalvelocity;
475
318 /// <summary></summary> 476 /// <summary></summary>
319 public LLVector3 Velocity 477 public LLVector3 Velocity
320 { 478 {
@@ -335,8 +493,8 @@ namespace OpenSim.Region.Environment.Scenes
335 493
336 return m_velocity; 494 return m_velocity;
337 } 495 }
338 set 496 set {
339 { 497
340 m_velocity = value; 498 m_velocity = value;
341 if (PhysActor != null) 499 if (PhysActor != null)
342 { 500 {
@@ -346,6 +504,7 @@ namespace OpenSim.Region.Environment.Scenes
346 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 504 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
347 } 505 }
348 } 506 }
507
349 } 508 }
350 } 509 }
351 510
@@ -360,7 +519,7 @@ namespace OpenSim.Region.Environment.Scenes
360 { 519 {
361 if (PhysActor.IsPhysical) 520 if (PhysActor.IsPhysical)
362 { 521 {
363 m_rotationalvelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0); 522 m_rotationalvelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(),0);
364 } 523 }
365 } 524 }
366 525
@@ -370,6 +529,8 @@ namespace OpenSim.Region.Environment.Scenes
370 } 529 }
371 530
372 531
532 protected LLVector3 m_angularVelocity;
533
373 /// <summary></summary> 534 /// <summary></summary>
374 public LLVector3 AngularVelocity 535 public LLVector3 AngularVelocity
375 { 536 {
@@ -377,6 +538,8 @@ namespace OpenSim.Region.Environment.Scenes
377 set { m_angularVelocity = value; } 538 set { m_angularVelocity = value; }
378 } 539 }
379 540
541 protected LLVector3 m_acceleration;
542
380 /// <summary></summary> 543 /// <summary></summary>
381 public LLVector3 Acceleration 544 public LLVector3 Acceleration
382 { 545 {
@@ -384,6 +547,16 @@ namespace OpenSim.Region.Environment.Scenes
384 set { m_acceleration = value; } 547 set { m_acceleration = value; }
385 } 548 }
386 549
550 private string m_description = String.Empty;
551
552 public string Description
553 {
554 get { return m_description; }
555 set { m_description = value; }
556 }
557
558 private Color m_color = Color.Black;
559
387 public Color Color 560 public Color Color
388 { 561 {
389 get { return m_color; } 562 get { return m_color; }
@@ -391,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes
391 { 564 {
392 m_color = value; 565 m_color = value;
393 TriggerScriptChangedEvent(Changed.COLOR); 566 TriggerScriptChangedEvent(Changed.COLOR);
394 567
395 /* ScheduleFullUpdate() need not be called b/c after 568 /* ScheduleFullUpdate() need not be called b/c after
396 * setting the color, the text will be set, so then 569 * setting the color, the text will be set, so then
397 * ScheduleFullUpdate() will be called. */ 570 * ScheduleFullUpdate() will be called. */
@@ -399,6 +572,8 @@ namespace OpenSim.Region.Environment.Scenes
399 } 572 }
400 } 573 }
401 574
575 private string m_text = String.Empty;
576
402 public Vector3 SitTargetPosition 577 public Vector3 SitTargetPosition
403 { 578 {
404 get { return m_sitTargetPosition; } 579 get { return m_sitTargetPosition; }
@@ -412,93 +587,13 @@ namespace OpenSim.Region.Environment.Scenes
412 public string Text 587 public string Text
413 { 588 {
414 get { return m_text; } 589 get { return m_text; }
415 set { m_text = value; }
416 }
417
418 public int LinkNum
419 {
420 get { return m_linkNum; }
421 set
422 {
423 m_linkNum = value;
424 TriggerScriptChangedEvent(Changed.LINK);
425 }
426 }
427
428 public byte ClickAction
429 {
430 get { return m_clickAction; }
431 set { m_clickAction = value; }
432 }
433
434 public PrimitiveBaseShape Shape
435 {
436 get { return m_shape; }
437 set
438 {
439 m_shape = value;
440 TriggerScriptChangedEvent(Changed.SHAPE);
441 }
442 }
443
444 public LLVector3 Scale
445 {
446 get { return m_shape.Scale; }
447 set 590 set
448 { 591 {
449 StoreUndoState(); 592 m_text = value;
450 m_shape.Scale = value;
451 TriggerScriptChangedEvent(Changed.SCALE);
452 }
453 }
454
455 public bool Stopped
456 {
457 get
458 {
459 double threshold = 0.02;
460 return (Math.Abs(Velocity.X) < threshold &&
461 Math.Abs(Velocity.Y) < threshold &&
462 Math.Abs(Velocity.Z) < threshold &&
463 Math.Abs(AngularVelocity.X) < threshold &&
464 Math.Abs(AngularVelocity.Y) < threshold &&
465 Math.Abs(AngularVelocity.Z) < threshold);
466 }
467 }
468
469 public LLUUID ObjectCreator
470 {
471 get { return CreatorID; }
472 }
473
474 public LLUUID UUID
475 {
476 get { return m_uuid; }
477 set { m_uuid = value; }
478 }
479
480 public virtual string Name
481 {
482 get { return m_name; }
483 set { m_name = value; }
484 }
485
486 public LLVector3 AbsolutePosition
487 {
488 get
489 {
490 if (m_IsAttachment)
491 return GroupPosition;
492
493 return m_offsetPosition + m_groupPosition;
494 } 593 }
495 } 594 }
496 595
497 public string Description 596 private string m_sitName = String.Empty;
498 {
499 get { return m_description; }
500 set { m_description = value; }
501 }
502 597
503 public string SitName 598 public string SitName
504 { 599 {
@@ -506,113 +601,39 @@ namespace OpenSim.Region.Environment.Scenes
506 set { m_sitName = value; } 601 set { m_sitName = value; }
507 } 602 }
508 603
604 private string m_touchName = String.Empty;
605
509 public string TouchName 606 public string TouchName
510 { 607 {
511 get { return m_touchName; } 608 get { return m_touchName; }
512 set { m_touchName = value; } 609 set { m_touchName = value; }
513 } 610 }
514 611
515 public uint GetEffectiveObjectFlags() 612 private int m_linkNum = 0;
516 {
517 LLObject.ObjectFlags f = Flags;
518 if (m_parentGroup == null || m_parentGroup.RootPart == this)
519 f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money);
520
521 return (uint) Flags | (uint) LocalFlags;
522 }
523
524 /// <summary>
525 /// Method for a prim to get it's world position from the group.
526 /// Remember, the Group Position simply gives the position of the group itself
527 /// </summary>
528 /// <returns>A Linked Child Prim objects position in world</returns>
529 public LLVector3 GetWorldPosition()
530 {
531 Quaternion parentRot = new Quaternion(
532 ParentGroup.RootPart.RotationOffset.W,
533 ParentGroup.RootPart.RotationOffset.X,
534 ParentGroup.RootPart.RotationOffset.Y,
535 ParentGroup.RootPart.RotationOffset.Z);
536
537 Vector3 axPos
538 = new Vector3(
539 OffsetPosition.X,
540 OffsetPosition.Y,
541 OffsetPosition.Z);
542
543 axPos = parentRot * axPos;
544 LLVector3 translationOffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
545 return GroupPosition + translationOffsetPosition;
546
547 //return (new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z) + AbsolutePosition);
548 }
549 613
550 /// <summary> 614 public int LinkNum
551 /// Gets the rotation of this prim offset by the group rotation
552 /// </summary>
553 /// <returns></returns>
554 public LLQuaternion GetWorldRotation()
555 { 615 {
556 Quaternion newRot; 616 get { return m_linkNum; }
557 617 set
558 if (LinkNum == 0) 618 {
559 { 619 m_linkNum = value;
560 newRot = new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); 620 TriggerScriptChangedEvent(Changed.LINK);
561 } 621
562 else
563 {
564 Quaternion parentRot = new Quaternion(
565 ParentGroup.RootPart.RotationOffset.W,
566 ParentGroup.RootPart.RotationOffset.X,
567 ParentGroup.RootPart.RotationOffset.Y,
568 ParentGroup.RootPart.RotationOffset.Z);
569
570 Quaternion oldRot
571 = new Quaternion(
572 RotationOffset.W,
573 RotationOffset.X,
574 RotationOffset.Y,
575 RotationOffset.Z);
576
577 newRot = parentRot * oldRot;
578 } 622 }
579 return new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
580
581 //return new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w);
582 } 623 }
583 624
584 public void StoreUndoState() 625 private byte m_clickAction = 0;
626
627 public byte ClickAction
585 { 628 {
586 if (!m_undoing) 629 get { return m_clickAction; }
630 set
587 { 631 {
588 if (m_parentGroup != null) 632 m_clickAction = value;
589 {
590 if (m_undo.Count > 0)
591 {
592 UndoState last = m_undo.Peek();
593 if (last != null)
594 {
595 if (last.Compare(this))
596 return;
597 }
598 }
599
600
601 if (m_parentGroup.GetSceneMaxUndo() > 0)
602 {
603 UndoState nUndo = new UndoState(this);
604
605 m_undo.Push(nUndo);
606 }
607 }
608 } 633 }
609 } 634 }
610 635
611 public void ClearUndoState() 636 protected PrimitiveBaseShape m_shape;
612 {
613 m_undo.Clear();
614 StoreUndoState();
615 }
616 637
617 /// <summary> 638 /// <summary>
618 /// hook to the physics scene to apply impulse 639 /// hook to the physics scene to apply impulse
@@ -624,17 +645,20 @@ namespace OpenSim.Region.Environment.Scenes
624 public void ApplyImpulse(LLVector3 impulsei, bool localGlobalTF) 645 public void ApplyImpulse(LLVector3 impulsei, bool localGlobalTF)
625 { 646 {
626 PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z); 647 PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z);
627 648
628 if (localGlobalTF) 649 if (localGlobalTF)
629 { 650 {
651
630 LLQuaternion grot = GetWorldRotation(); 652 LLQuaternion grot = GetWorldRotation();
631 Quaternion AXgrot = new Quaternion(grot.W, grot.X, grot.Y, grot.Z); 653 Quaternion AXgrot = new Quaternion(grot.W,grot.X,grot.Y,grot.Z);
632 Vector3 AXimpulsei = new Vector3(impulsei.X, impulsei.Y, impulsei.Z); 654 Vector3 AXimpulsei = new Vector3(impulsei.X, impulsei.Y, impulsei.Z);
633 Vector3 newimpulse = AXgrot * AXimpulsei; 655 Vector3 newimpulse = AXgrot * AXimpulsei;
634 impulse = new PhysicsVector(newimpulse.x, newimpulse.y, newimpulse.z); 656 impulse = new PhysicsVector(newimpulse.x, newimpulse.y, newimpulse.z);
657
635 } 658 }
636 else 659 else
637 { 660 {
661
638 if (m_parentGroup != null) 662 if (m_parentGroup != null)
639 { 663 {
640 m_parentGroup.applyImpulse(impulse); 664 m_parentGroup.applyImpulse(impulse);
@@ -652,6 +676,7 @@ namespace OpenSim.Region.Environment.Scenes
652 { 676 {
653 StopMoveToTarget(); 677 StopMoveToTarget();
654 } 678 }
679
655 } 680 }
656 681
657 public void StopMoveToTarget() 682 public void StopMoveToTarget()
@@ -664,48 +689,56 @@ namespace OpenSim.Region.Environment.Scenes
664 if (m_parentGroup != null) 689 if (m_parentGroup != null)
665 { 690 {
666 if (m_parentGroup.Scene != null) 691 if (m_parentGroup.Scene != null)
667 m_parentGroup.Scene.TriggerObjectChanged(LocalId, (uint) val); 692 m_parentGroup.Scene.TriggerObjectChanged(LocalId, (uint)val);
668 } 693 }
669 }
670
671 #endregion
672
673 #region Permissions
674
675 private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
676 public uint BaseMask = (uint) PermissionMask.All;
677 public uint EveryoneMask = (uint) PermissionMask.None;
678 694
679 public LLObject.ObjectFlags Flags = LLObject.ObjectFlags.None; 695 }
680 public uint GroupMask = (uint) PermissionMask.None;
681 public uint NextOwnerMask = (uint) PermissionMask.All;
682 public uint OwnerMask = (uint) PermissionMask.All;
683 696
684 public uint ObjectFlags 697 public PrimitiveBaseShape Shape
685 { 698 {
686 get { return (uint) Flags; } 699 get { return m_shape; }
687 set { Flags = (LLObject.ObjectFlags) value; } 700 set
701 {
702
703 m_shape = value;
704 TriggerScriptChangedEvent(Changed.SHAPE);
705 }
688 } 706 }
689 707
690 #endregion 708 public LLVector3 Scale
691
692 protected SceneObjectPart(SerializationInfo info, StreamingContext context)
693 { 709 {
694 //System.Console.WriteLine("SceneObjectPart Deserialize BGN"); 710 get { return m_shape.Scale; }
695 711 set
696 if (info == null)
697 { 712 {
698 throw new ArgumentNullException("info"); 713 StoreUndoState();
714 m_shape.Scale = value;
715 TriggerScriptChangedEvent(Changed.SCALE);
699 } 716 }
717 }
700 718
701 /* 719 public bool Stopped
702 m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>)); 720 {
703 m_ids = (List<LLUUID>)info.GetValue("m_ids", typeof(List<LLUUID>)); 721 get {
704 */ 722 double threshold = 0.02;
723 return (Math.Abs(Velocity.X) < threshold &&
724 Math.Abs(Velocity.Y) < threshold &&
725 Math.Abs(Velocity.Z) < threshold &&
726 Math.Abs(AngularVelocity.X) < threshold &&
727 Math.Abs(AngularVelocity.Y) < threshold &&
728 Math.Abs(AngularVelocity.Z) < threshold);
729 }
730 }
705 731
706 //System.Console.WriteLine("SceneObjectPart Deserialize END"); 732 #endregion
733
734 public LLUUID ObjectOwner
735 {
736 get { return OwnerID; }
707 } 737 }
708 738
739 // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out.
740 protected SceneObjectGroup m_parentGroup;
741
709 public SceneObjectGroup ParentGroup 742 public SceneObjectGroup ParentGroup
710 { 743 {
711 get { return m_parentGroup; } 744 get { return m_parentGroup; }
@@ -725,7 +758,7 @@ namespace OpenSim.Region.Environment.Scenes
725 public SceneObjectPart() 758 public SceneObjectPart()
726 { 759 {
727 // It's not necessary to persist this 760 // It's not necessary to persist this
728 m_inventoryFileName = "inventory_" + LLUUID.Random() + ".tmp"; 761 m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
729 m_TextureAnimation = new byte[0]; 762 m_TextureAnimation = new byte[0];
730 } 763 }
731 764
@@ -757,13 +790,13 @@ namespace OpenSim.Region.Environment.Scenes
757 CreatorID = OwnerID; 790 CreatorID = OwnerID;
758 LastOwnerID = LLUUID.Zero; 791 LastOwnerID = LLUUID.Zero;
759 UUID = LLUUID.Random(); 792 UUID = LLUUID.Random();
760 LocalId = (localID); 793 LocalId = (uint) (localID);
761 Shape = shape; 794 Shape = shape;
762 // Todo: Add More Object Parameter from above! 795 // Todo: Add More Object Parameter from above!
763 OwnershipCost = 0; 796 OwnershipCost = 0;
764 ObjectSaleType = 0; 797 ObjectSaleType = (byte) 0;
765 SalePrice = 0; 798 SalePrice = 0;
766 Category = 0; 799 Category = (uint) 0;
767 LastOwnerID = CreatorID; 800 LastOwnerID = CreatorID;
768 // End Todo: /// 801 // End Todo: ///
769 GroupPosition = groupPosition; 802 GroupPosition = groupPosition;
@@ -774,20 +807,20 @@ namespace OpenSim.Region.Environment.Scenes
774 AngularVelocity = new LLVector3(0, 0, 0); 807 AngularVelocity = new LLVector3(0, 0, 0);
775 Acceleration = new LLVector3(0, 0, 0); 808 Acceleration = new LLVector3(0, 0, 0);
776 m_TextureAnimation = new byte[0]; 809 m_TextureAnimation = new byte[0];
777 m_inventoryFileName = "inventory_" + LLUUID.Random() + ".tmp"; 810 m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
778 811
779 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, 812 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
780 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 813 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
781 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log 814 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
782 m_folderID = UUID; 815 m_folderID = UUID;
783 816
784 Flags = 0; 817 Flags = 0;
785 Flags |= LLObject.ObjectFlags.AllowInventoryDrop | 818 Flags |= LLObject.ObjectFlags.AllowInventoryDrop |
786 LLObject.ObjectFlags.CreateSelected; 819 LLObject.ObjectFlags.CreateSelected;
787 820
788 TrimPermissions(); 821 TrimPermissions();
789 //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); 822 //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo());
790 823
791 ScheduleFullUpdate(); 824 ScheduleFullUpdate();
792 } 825 }
793 826
@@ -813,149 +846,29 @@ namespace OpenSim.Region.Environment.Scenes
813 CreatorID = creatorID; 846 CreatorID = creatorID;
814 LastOwnerID = lastOwnerID; 847 LastOwnerID = lastOwnerID;
815 UUID = LLUUID.Random(); 848 UUID = LLUUID.Random();
816 LocalId = (localID); 849 LocalId = (uint) (localID);
817 Shape = shape; 850 Shape = shape;
818 OwnershipCost = 0; 851 OwnershipCost = 0;
819 ObjectSaleType = 0; 852 ObjectSaleType = (byte) 0;
820 SalePrice = 0; 853 SalePrice = 0;
821 Category = 0; 854 Category = (uint) 0;
822 LastOwnerID = CreatorID; 855 LastOwnerID = CreatorID;
823 OffsetPosition = position; 856 OffsetPosition = position;
824 RotationOffset = rotation; 857 RotationOffset = rotation;
825 ObjectFlags = flags; 858 ObjectFlags = flags;
826 859
827 // Since we don't store script state, this is only a 'temporary' objectflag now 860 // Since we don't store script state, this is only a 'temporary' objectflag now
828 // If the object is scripted, the script will get loaded and this will be set again 861 // If the object is scripted, the script will get loaded and this will be set again
829 ObjectFlags &= ~(uint) (LLObject.ObjectFlags.Scripted | LLObject.ObjectFlags.Touch); 862 ObjectFlags &= ~(uint)(LLObject.ObjectFlags.Scripted | LLObject.ObjectFlags.Touch);
830 863
831 TrimPermissions(); 864 TrimPermissions();
832 // ApplyPhysics(); 865 // ApplyPhysics();
833 866
834 ScheduleFullUpdate(); 867 ScheduleFullUpdate();
835 } 868 }
836 869
837 #endregion 870 #endregion
838 871
839 #region IScriptHost Members
840
841 public LLUUID ObjectOwner
842 {
843 get { return OwnerID; }
844 }
845
846 public void SetText(string text, Vector3 color, double alpha)
847 {
848 Color = Color.FromArgb(0xff - (int) (alpha * 0xff),
849 (int) (color.x * 0xff),
850 (int) (color.y * 0xff),
851 (int) (color.z * 0xff));
852 SetText(text);
853 }
854
855 #endregion
856
857 #region ISerializable Members
858
859 [SecurityPermission(SecurityAction.LinkDemand,
860 Flags = SecurityPermissionFlag.SerializationFormatter)]
861 public virtual void GetObjectData(
862 SerializationInfo info, StreamingContext context)
863 {
864 if (info == null)
865 {
866 throw new ArgumentNullException("info");
867 }
868
869 info.AddValue("m_inventoryFileName", m_inventoryFileName);
870 info.AddValue("m_folderID", m_folderID.UUID);
871 info.AddValue("PhysActor", PhysActor);
872
873 Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>();
874
875 foreach (LLUUID id in TaskInventory.Keys)
876 {
877 TaskInventory_work.Add(id.UUID, TaskInventory[id]);
878 }
879
880 info.AddValue("TaskInventory", TaskInventory_work);
881
882 info.AddValue("LastOwnerID", LastOwnerID.UUID);
883 info.AddValue("OwnerID", OwnerID.UUID);
884 info.AddValue("GroupID", GroupID.UUID);
885
886 info.AddValue("OwnershipCost", OwnershipCost);
887 info.AddValue("ObjectSaleType", ObjectSaleType);
888 info.AddValue("SalePrice", SalePrice);
889 info.AddValue("Category", Category);
890
891 info.AddValue("CreationDate", CreationDate);
892 info.AddValue("ParentID", ParentID);
893
894 info.AddValue("OwnerMask", OwnerMask);
895 info.AddValue("NextOwnerMask", NextOwnerMask);
896 info.AddValue("GroupMask", GroupMask);
897 info.AddValue("EveryoneMask", EveryoneMask);
898 info.AddValue("BaseMask", BaseMask);
899
900 info.AddValue("m_particleSystem", m_particleSystem);
901
902 info.AddValue("TimeStampFull", TimeStampFull);
903 info.AddValue("TimeStampTerse", TimeStampTerse);
904 info.AddValue("TimeStampLastActivity", TimeStampLastActivity);
905
906 info.AddValue("m_updateFlag", m_updateFlag);
907 info.AddValue("CreatorID", CreatorID.UUID);
908
909 info.AddValue("m_inventorySerial", m_inventorySerial);
910 info.AddValue("m_uuid", m_uuid.UUID);
911 info.AddValue("m_localID", m_localId);
912 info.AddValue("m_name", m_name);
913 info.AddValue("m_flags", Flags);
914 info.AddValue("m_material", m_material);
915 info.AddValue("m_regionHandle", m_regionHandle);
916
917 info.AddValue("m_groupPosition.X", m_groupPosition.X);
918 info.AddValue("m_groupPosition.Y", m_groupPosition.Y);
919 info.AddValue("m_groupPosition.Z", m_groupPosition.Z);
920
921 info.AddValue("m_offsetPosition.X", m_offsetPosition.X);
922 info.AddValue("m_offsetPosition.Y", m_offsetPosition.Y);
923 info.AddValue("m_offsetPosition.Z", m_offsetPosition.Z);
924
925 info.AddValue("m_rotationOffset.W", m_rotationOffset.W);
926 info.AddValue("m_rotationOffset.X", m_rotationOffset.X);
927 info.AddValue("m_rotationOffset.Y", m_rotationOffset.Y);
928 info.AddValue("m_rotationOffset.Z", m_rotationOffset.Z);
929
930 info.AddValue("m_velocity.X", m_velocity.X);
931 info.AddValue("m_velocity.Y", m_velocity.Y);
932 info.AddValue("m_velocity.Z", m_velocity.Z);
933
934 info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X);
935 info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y);
936 info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z);
937
938 info.AddValue("m_angularVelocity.X", m_angularVelocity.X);
939 info.AddValue("m_angularVelocity.Y", m_angularVelocity.Y);
940 info.AddValue("m_angularVelocity.Z", m_angularVelocity.Z);
941
942 info.AddValue("m_acceleration.X", m_acceleration.X);
943 info.AddValue("m_acceleration.Y", m_acceleration.Y);
944 info.AddValue("m_acceleration.Z", m_acceleration.Z);
945
946 info.AddValue("m_description", m_description);
947 info.AddValue("m_color", m_color);
948 info.AddValue("m_text", m_text);
949 info.AddValue("m_sitName", m_sitName);
950 info.AddValue("m_touchName", m_touchName);
951 info.AddValue("m_clickAction", m_clickAction);
952 info.AddValue("m_shape", m_shape);
953 info.AddValue("m_parentGroup", m_parentGroup);
954 info.AddValue("PayPrice", PayPrice);
955 }
956
957 #endregion
958
959 /// <summary> 872 /// <summary>
960 /// Restore this part from the serialized xml representation. 873 /// Restore this part from the serialized xml representation.
961 /// </summary> 874 /// </summary>
@@ -968,9 +881,10 @@ namespace OpenSim.Region.Environment.Scenes
968 881
969 return newobject; 882 return newobject;
970 } 883 }
971 884
972 public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim) 885 public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim)
973 { 886 {
887
974 bool isPhysical = (((rootObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0) && m_physicalPrim); 888 bool isPhysical = (((rootObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0) && m_physicalPrim);
975 bool isPhantom = ((rootObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0); 889 bool isPhantom = ((rootObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0);
976 890
@@ -988,7 +902,7 @@ namespace OpenSim.Region.Environment.Scenes
988 new PhysicsVector(Scale.X, Scale.Y, Scale.Z), 902 new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
989 new Quaternion(RotationOffset.W, RotationOffset.X, 903 new Quaternion(RotationOffset.W, RotationOffset.X,
990 RotationOffset.Y, RotationOffset.Z), RigidBody); 904 RotationOffset.Y, RotationOffset.Z), RigidBody);
991 905
992 // Basic Physics returns null.. joy joy joy. 906 // Basic Physics returns null.. joy joy joy.
993 if (PhysActor != null) 907 if (PhysActor != null)
994 { 908 {
@@ -1004,15 +918,18 @@ namespace OpenSim.Region.Environment.Scenes
1004 OwnerMask = NextOwnerMask; 918 OwnerMask = NextOwnerMask;
1005 919
1006 TriggerScriptChangedEvent(Changed.OWNER); 920 TriggerScriptChangedEvent(Changed.OWNER);
921
1007 } 922 }
1008 923
1009 public void TrimPermissions() 924 public void TrimPermissions()
1010 { 925 {
1011 BaseMask &= (uint) PermissionMask.All; 926
1012 OwnerMask &= (uint) PermissionMask.All; 927 BaseMask &= (uint)PermissionMask.All;
1013 GroupMask &= (uint) PermissionMask.All; 928 OwnerMask &= (uint)PermissionMask.All;
1014 EveryoneMask &= (uint) PermissionMask.All; 929 GroupMask &= (uint)PermissionMask.All;
1015 NextOwnerMask &= (uint) PermissionMask.All; 930 EveryoneMask &= (uint)PermissionMask.All;
931 NextOwnerMask &= (uint)PermissionMask.All;
932
1016 } 933 }
1017 934
1018 /// <summary> 935 /// <summary>
@@ -1046,24 +963,25 @@ namespace OpenSim.Region.Environment.Scenes
1046 Vector3 rOrigin = iray.Origin; 963 Vector3 rOrigin = iray.Origin;
1047 Vector3 rDirection = iray.Direction; 964 Vector3 rDirection = iray.Direction;
1048 965
966
1049 967
1050 //rDirection = rDirection.Normalize(); 968 //rDirection = rDirection.Normalize();
1051 // Buidling the first part of the Quadratic equation 969 // Buidling the first part of the Quadratic equation
1052 Vector3 r2ndDirection = rDirection * rDirection; 970 Vector3 r2ndDirection = rDirection*rDirection;
1053 float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z; 971 float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z;
1054 972
1055 // Buidling the second part of the Quadratic equation 973 // Buidling the second part of the Quadratic equation
1056 Vector3 tmVal2 = rOrigin - vAbsolutePosition; 974 Vector3 tmVal2 = rOrigin - vAbsolutePosition;
1057 Vector3 r2Direction = rDirection * 2.0f; 975 Vector3 r2Direction = rDirection*2.0f;
1058 Vector3 tmVal3 = r2Direction * tmVal2; 976 Vector3 tmVal3 = r2Direction*tmVal2;
1059 977
1060 float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z; 978 float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z;
1061 979
1062 // Buidling the third part of the Quadratic equation 980 // Buidling the third part of the Quadratic equation
1063 Vector3 tmVal4 = rOrigin * rOrigin; 981 Vector3 tmVal4 = rOrigin*rOrigin;
1064 Vector3 tmVal5 = vAbsolutePosition * vAbsolutePosition; 982 Vector3 tmVal5 = vAbsolutePosition*vAbsolutePosition;
1065 983
1066 Vector3 tmVal6 = vAbsolutePosition * rOrigin; 984 Vector3 tmVal6 = vAbsolutePosition*rOrigin;
1067 985
1068 986
1069 // Set Radius to the largest dimention of the prim 987 // Set Radius to the largest dimention of the prim
@@ -1085,21 +1003,21 @@ namespace OpenSim.Region.Environment.Scenes
1085 //radius = radius; 1003 //radius = radius;
1086 1004
1087 float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - 1005 float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z -
1088 (2.0f * (tmVal6.x + tmVal6.y + tmVal6.z + (radius * radius))); 1006 (2.0f*(tmVal6.x + tmVal6.y + tmVal6.z + (radius*radius)));
1089 1007
1090 // Yuk Quadradrics.. Solve first 1008 // Yuk Quadradrics.. Solve first
1091 float rootsqr = (itestPart2 * itestPart2) - (4.0f * itestPart1 * itestPart3); 1009 float rootsqr = (itestPart2*itestPart2) - (4.0f*itestPart1*itestPart3);
1092 if (rootsqr < 0.0f) 1010 if (rootsqr < 0.0f)
1093 { 1011 {
1094 // No intersection 1012 // No intersection
1095 return returnresult; 1013 return returnresult;
1096 } 1014 }
1097 float root = ((-itestPart2) - (float) Math.Sqrt(rootsqr)) / (itestPart1 * 2.0f); 1015 float root = ((-itestPart2) - (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f);
1098 1016
1099 if (root < 0.0f) 1017 if (root < 0.0f)
1100 { 1018 {
1101 // perform second quadratic root solution 1019 // perform second quadratic root solution
1102 root = ((-itestPart2) + (float) Math.Sqrt(rootsqr)) / (itestPart1 * 2.0f); 1020 root = ((-itestPart2) + (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f);
1103 1021
1104 // is there any intersection? 1022 // is there any intersection?
1105 if (root < 0.0f) 1023 if (root < 0.0f)
@@ -1112,8 +1030,8 @@ namespace OpenSim.Region.Environment.Scenes
1112 // We got an intersection. putting together an EntityIntersection object with the 1030 // We got an intersection. putting together an EntityIntersection object with the
1113 // intersection information 1031 // intersection information
1114 Vector3 ipoint = 1032 Vector3 ipoint =
1115 new Vector3(iray.Origin.x + (iray.Direction.x * root), iray.Origin.y + (iray.Direction.y * root), 1033 new Vector3(iray.Origin.x + (iray.Direction.x*root), iray.Origin.y + (iray.Direction.y*root),
1116 iray.Origin.z + (iray.Direction.z * root)); 1034 iray.Origin.z + (iray.Direction.z*root));
1117 1035
1118 returnresult.HitTF = true; 1036 returnresult.HitTF = true;
1119 returnresult.ipoint = ipoint; 1037 returnresult.ipoint = ipoint;
@@ -1174,7 +1092,7 @@ namespace OpenSim.Region.Environment.Scenes
1174 1092
1175 // Variables prefixed with AX are Axiom.Math copies of the LL variety. 1093 // Variables prefixed with AX are Axiom.Math copies of the LL variety.
1176 1094
1177 Quaternion AXrot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); 1095 Quaternion AXrot = new Quaternion(rot.W,rot.X,rot.Y,rot.Z);
1178 AXrot.Normalize(); 1096 AXrot.Normalize();
1179 1097
1180 Vector3 AXpos = new Vector3(pos.X, pos.Y, pos.Z); 1098 Vector3 AXpos = new Vector3(pos.X, pos.Y, pos.Z);
@@ -1183,33 +1101,31 @@ namespace OpenSim.Region.Environment.Scenes
1183 // it's different for each vertex because we've got to rotate it 1101 // it's different for each vertex because we've got to rotate it
1184 // to get the world position of the vertex to produce the Oriented Bounding Box 1102 // to get the world position of the vertex to produce the Oriented Bounding Box
1185 1103
1186 Vector3 tScale = new Vector3(); 1104 Vector3 tScale = new Vector3();
1187 1105
1188 Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f); 1106 Vector3 AXscale = new Vector3(m_shape.Scale.X * 0.5f, m_shape.Scale.Y * 0.5f, m_shape.Scale.Z * 0.5f);
1189 1107
1190 //Vector3 pScale = (AXscale) - (AXrot.Inverse() * (AXscale)); 1108 //Vector3 pScale = (AXscale) - (AXrot.Inverse() * (AXscale));
1191 //Vector3 nScale = (AXscale * -1) - (AXrot.Inverse() * (AXscale * -1)); 1109 //Vector3 nScale = (AXscale * -1) - (AXrot.Inverse() * (AXscale * -1));
1192 1110
1193 // rScale is the rotated offset to find a vertex based on the scale and the world rotation. 1111 // rScale is the rotated offset to find a vertex based on the scale and the world rotation.
1194 Vector3 rScale = new Vector3(); 1112 Vector3 rScale = new Vector3();
1195 1113
1196 // Get Vertexes for Faces Stick them into ABCD for each Face 1114 // Get Vertexes for Faces Stick them into ABCD for each Face
1197 // Form: Face<vertex>[face] that corresponds to the below diagram 1115 // Form: Face<vertex>[face] that corresponds to the below diagram
1198
1199 #region ABCD Face Vertex Map Comment Diagram 1116 #region ABCD Face Vertex Map Comment Diagram
1200
1201 // A _________ B 1117 // A _________ B
1202 // | | 1118 // | |
1203 // | 4 top | 1119 // | 4 top |
1204 // |_________| 1120 // |_________|
1205 // C D 1121 // C D
1206 1122
1207 // A _________ B 1123 // A _________ B
1208 // | Back | 1124 // | Back |
1209 // | 3 | 1125 // | 3 |
1210 // |_________| 1126 // |_________|
1211 // C D 1127 // C D
1212 1128
1213 // A _________ B B _________ A 1129 // A _________ B B _________ A
1214 // | Left | | Right | 1130 // | Left | | Right |
1215 // | 0 | | 2 | 1131 // | 0 | | 2 |
@@ -1227,15 +1143,13 @@ namespace OpenSim.Region.Environment.Scenes
1227 // | 5 bot | 1143 // | 5 bot |
1228 // |_________| 1144 // |_________|
1229 // A B 1145 // A B
1230
1231 #endregion 1146 #endregion
1232 1147
1233 #region Plane Decomposition of Oriented Bounding Box 1148 #region Plane Decomposition of Oriented Bounding Box
1234
1235 tScale = new Vector3(AXscale.x, -AXscale.y, AXscale.z); 1149 tScale = new Vector3(AXscale.x, -AXscale.y, AXscale.z);
1236 rScale = ((AXrot * tScale)); 1150 rScale = ((AXrot * tScale));
1237 vertexes[0] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); 1151 vertexes[0] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z)));
1238 // vertexes[0].x = pos.X + vertexes[0].x; 1152 // vertexes[0].x = pos.X + vertexes[0].x;
1239 //vertexes[0].y = pos.Y + vertexes[0].y; 1153 //vertexes[0].y = pos.Y + vertexes[0].y;
1240 //vertexes[0].z = pos.Z + vertexes[0].z; 1154 //vertexes[0].z = pos.Z + vertexes[0].z;
1241 1155
@@ -1247,8 +1161,8 @@ namespace OpenSim.Region.Environment.Scenes
1247 rScale = ((AXrot * tScale)); 1161 rScale = ((AXrot * tScale));
1248 vertexes[1] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); 1162 vertexes[1] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z)));
1249 1163
1250 // vertexes[1].x = pos.X + vertexes[1].x; 1164 // vertexes[1].x = pos.X + vertexes[1].x;
1251 // vertexes[1].y = pos.Y + vertexes[1].y; 1165 // vertexes[1].y = pos.Y + vertexes[1].y;
1252 //vertexes[1].z = pos.Z + vertexes[1].z; 1166 //vertexes[1].z = pos.Z + vertexes[1].z;
1253 1167
1254 FaceB[0] = vertexes[1]; 1168 FaceB[0] = vertexes[1];
@@ -1273,8 +1187,8 @@ namespace OpenSim.Region.Environment.Scenes
1273 vertexes[3] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); 1187 vertexes[3] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z)));
1274 1188
1275 //vertexes[3].x = pos.X + vertexes[3].x; 1189 //vertexes[3].x = pos.X + vertexes[3].x;
1276 // vertexes[3].y = pos.Y + vertexes[3].y; 1190 // vertexes[3].y = pos.Y + vertexes[3].y;
1277 // vertexes[3].z = pos.Z + vertexes[3].z; 1191 // vertexes[3].z = pos.Z + vertexes[3].z;
1278 1192
1279 FaceD[0] = vertexes[3]; 1193 FaceD[0] = vertexes[3];
1280 FaceC[1] = vertexes[3]; 1194 FaceC[1] = vertexes[3];
@@ -1284,9 +1198,9 @@ namespace OpenSim.Region.Environment.Scenes
1284 rScale = ((AXrot * tScale)); 1198 rScale = ((AXrot * tScale));
1285 vertexes[4] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); 1199 vertexes[4] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z)));
1286 1200
1287 // vertexes[4].x = pos.X + vertexes[4].x; 1201 // vertexes[4].x = pos.X + vertexes[4].x;
1288 // vertexes[4].y = pos.Y + vertexes[4].y; 1202 // vertexes[4].y = pos.Y + vertexes[4].y;
1289 // vertexes[4].z = pos.Z + vertexes[4].z; 1203 // vertexes[4].z = pos.Z + vertexes[4].z;
1290 1204
1291 FaceB[1] = vertexes[4]; 1205 FaceB[1] = vertexes[4];
1292 FaceA[2] = vertexes[4]; 1206 FaceA[2] = vertexes[4];
@@ -1296,9 +1210,9 @@ namespace OpenSim.Region.Environment.Scenes
1296 rScale = ((AXrot * tScale)); 1210 rScale = ((AXrot * tScale));
1297 vertexes[5] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); 1211 vertexes[5] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z)));
1298 1212
1299 // vertexes[5].x = pos.X + vertexes[5].x; 1213 // vertexes[5].x = pos.X + vertexes[5].x;
1300 // vertexes[5].y = pos.Y + vertexes[5].y; 1214 // vertexes[5].y = pos.Y + vertexes[5].y;
1301 // vertexes[5].z = pos.Z + vertexes[5].z; 1215 // vertexes[5].z = pos.Z + vertexes[5].z;
1302 1216
1303 FaceD[1] = vertexes[5]; 1217 FaceD[1] = vertexes[5];
1304 FaceC[2] = vertexes[5]; 1218 FaceC[2] = vertexes[5];
@@ -1308,9 +1222,9 @@ namespace OpenSim.Region.Environment.Scenes
1308 rScale = ((AXrot * tScale)); 1222 rScale = ((AXrot * tScale));
1309 vertexes[6] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); 1223 vertexes[6] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z)));
1310 1224
1311 // vertexes[6].x = pos.X + vertexes[6].x; 1225 // vertexes[6].x = pos.X + vertexes[6].x;
1312 // vertexes[6].y = pos.Y + vertexes[6].y; 1226 // vertexes[6].y = pos.Y + vertexes[6].y;
1313 // vertexes[6].z = pos.Z + vertexes[6].z; 1227 // vertexes[6].z = pos.Z + vertexes[6].z;
1314 1228
1315 FaceB[2] = vertexes[6]; 1229 FaceB[2] = vertexes[6];
1316 FaceA[3] = vertexes[6]; 1230 FaceA[3] = vertexes[6];
@@ -1320,36 +1234,35 @@ namespace OpenSim.Region.Environment.Scenes
1320 rScale = ((AXrot * tScale)); 1234 rScale = ((AXrot * tScale));
1321 vertexes[7] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z))); 1235 vertexes[7] = (new Vector3((pos.X + rScale.x), (pos.Y + rScale.y), (pos.Z + rScale.z)));
1322 1236
1323 // vertexes[7].x = pos.X + vertexes[7].x; 1237 // vertexes[7].x = pos.X + vertexes[7].x;
1324 // vertexes[7].y = pos.Y + vertexes[7].y; 1238 // vertexes[7].y = pos.Y + vertexes[7].y;
1325 // vertexes[7].z = pos.Z + vertexes[7].z; 1239 // vertexes[7].z = pos.Z + vertexes[7].z;
1326 1240
1327 FaceD[2] = vertexes[7]; 1241 FaceD[2] = vertexes[7];
1328 FaceC[3] = vertexes[7]; 1242 FaceC[3] = vertexes[7];
1329 FaceD[5] = vertexes[7]; 1243 FaceD[5] = vertexes[7];
1330
1331 #endregion 1244 #endregion
1332 1245
1333 // Get our plane normals 1246 // Get our plane normals
1334 for (int i = 0; i < 6; i++) 1247 for (int i = 0; i < 6; i++)
1335 { 1248 {
1336 //m_log.Info("[FACECALCULATION]: FaceA[" + i + "]=" + FaceA[i] + " FaceB[" + i + "]=" + FaceB[i] + " FaceC[" + i + "]=" + FaceC[i] + " FaceD[" + i + "]=" + FaceD[i]); 1249 //m_log.Info("[FACECALCULATION]: FaceA[" + i + "]=" + FaceA[i] + " FaceB[" + i + "]=" + FaceB[i] + " FaceC[" + i + "]=" + FaceC[i] + " FaceD[" + i + "]=" + FaceD[i]);
1337 1250
1338 // Our Plane direction 1251 // Our Plane direction
1339 AmBa = FaceA[i] - FaceB[i]; 1252 AmBa = FaceA[i] - FaceB[i];
1340 AmBb = FaceB[i] - FaceC[i]; 1253 AmBb = FaceB[i] - FaceC[i];
1341 1254
1342 cross = AmBb.Cross(AmBa); 1255 cross = AmBb.Cross(AmBa);
1343 1256
1344 // normalize the cross product to get the normal. 1257 // normalize the cross product to get the normal.
1345 normals[i] = cross / cross.Length; 1258 normals[i] = cross / cross.Length;
1346 1259
1347 //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString()); 1260 //m_log.Info("[NORMALS]: normals[ " + i + "]" + normals[i].ToString());
1348 //distance[i] = (normals[i].x * AmBa.x + normals[i].y * AmBa.y + normals[i].z * AmBa.z) * -1; 1261 //distance[i] = (normals[i].x * AmBa.x + normals[i].y * AmBa.y + normals[i].z * AmBa.z) * -1;
1349 } 1262 }
1350 1263
1351 EntityIntersection returnresult = new EntityIntersection(); 1264 EntityIntersection returnresult = new EntityIntersection();
1352 1265
1353 returnresult.distance = 1024; 1266 returnresult.distance = 1024;
1354 float c = 0; 1267 float c = 0;
1355 float a = 0; 1268 float a = 0;
@@ -1357,59 +1270,57 @@ namespace OpenSim.Region.Environment.Scenes
1357 Vector3 q = new Vector3(); 1270 Vector3 q = new Vector3();
1358 1271
1359 #region OBB Version 2 Experiment 1272 #region OBB Version 2 Experiment
1360
1361 //float fmin = 999999; 1273 //float fmin = 999999;
1362 //float fmax = -999999; 1274 //float fmax = -999999;
1363 //float s = 0; 1275 //float s = 0;
1364 1276
1365 //for (int i=0;i<6;i++) 1277 //for (int i=0;i<6;i++)
1366 //{ 1278 //{
1367 //s = iray.Direction.Dot(normals[i]); 1279 //s = iray.Direction.Dot(normals[i]);
1368 //d = normals[i].Dot(FaceB[i]); 1280 //d = normals[i].Dot(FaceB[i]);
1369 1281
1370 //if (s == 0) 1282 //if (s == 0)
1371 //{ 1283 //{
1372 //if (iray.Origin.Dot(normals[i]) > d) 1284 //if (iray.Origin.Dot(normals[i]) > d)
1373 //{ 1285 //{
1374 //return returnresult; 1286 //return returnresult;
1375 //} 1287 //}
1376 // else 1288 // else
1377 //{ 1289 //{
1378 //continue; 1290 //continue;
1379 //} 1291 //}
1380 //} 1292 //}
1381 //a = (d - iray.Origin.Dot(normals[i])) / s; 1293 //a = (d - iray.Origin.Dot(normals[i])) / s;
1382 //if ( iray.Direction.Dot(normals[i]) < 0) 1294 //if ( iray.Direction.Dot(normals[i]) < 0)
1383 //{ 1295 //{
1384 //if (a > fmax) 1296 //if (a > fmax)
1385 //{ 1297 //{
1386 //if (a > fmin) 1298 //if (a > fmin)
1387 //{ 1299 //{
1388 //return returnresult; 1300 //return returnresult;
1389 //} 1301 //}
1390 //fmax = a; 1302 //fmax = a;
1391 //} 1303 //}
1392 1304
1393 //} 1305 //}
1394 //else 1306 //else
1395 //{ 1307 //{
1396 //if (a < fmin) 1308 //if (a < fmin)
1397 //{ 1309 //{
1398 //if (a < 0 || a < fmax) 1310 //if (a < 0 || a < fmax)
1399 //{ 1311 //{
1400 //return returnresult; 1312 //return returnresult;
1401 //} 1313 //}
1402 //fmin = a; 1314 //fmin = a;
1403 //} 1315 //}
1404 //} 1316 //}
1405 //} 1317 //}
1406 //if (fmax > 0) 1318 //if (fmax > 0)
1407 // a= fmax; 1319 // a= fmax;
1408 //else 1320 //else
1409 // a=fmin; 1321 // a=fmin;
1410 1322
1411 //q = iray.Origin + a * iray.Direction; 1323 //q = iray.Origin + a * iray.Direction;
1412
1413 #endregion 1324 #endregion
1414 1325
1415 // Loop over faces (6 of them) 1326 // Loop over faces (6 of them)
@@ -1430,6 +1341,7 @@ namespace OpenSim.Region.Environment.Scenes
1430 // If the normal is pointing outside the object 1341 // If the normal is pointing outside the object
1431 if (iray.Direction.Dot(normals[i]) < 0 || !frontFacesOnly) 1342 if (iray.Direction.Dot(normals[i]) < 0 || !frontFacesOnly)
1432 { 1343 {
1344
1433 if (faceCenters) 1345 if (faceCenters)
1434 { 1346 {
1435 q = AXpos + a * AAfacenormals[i]; //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f; 1347 q = AXpos + a * AAfacenormals[i]; //(FaceA[i] + FaceB[i] + FaceC[1] + FaceD[i]) / 4f;
@@ -1439,13 +1351,13 @@ namespace OpenSim.Region.Environment.Scenes
1439 q = iray.Origin + a * iray.Direction; 1351 q = iray.Origin + a * iray.Direction;
1440 } 1352 }
1441 1353
1442 float distance2 = (float) GetDistanceTo(q, AXpos); 1354 float distance2 = (float)GetDistanceTo(q, AXpos);
1443 // Is this the closest hit to the object's origin? 1355 // Is this the closest hit to the object's origin?
1444 if (faceCenters) 1356 if (faceCenters)
1445 { 1357 {
1446 distance2 = (float) GetDistanceTo(q, iray.Origin); 1358 distance2 = (float)GetDistanceTo(q, iray.Origin);
1447 } 1359 }
1448 1360
1449 1361
1450 if (distance2 < returnresult.distance) 1362 if (distance2 < returnresult.distance)
1451 { 1363 {
@@ -1456,12 +1368,14 @@ namespace OpenSim.Region.Environment.Scenes
1456 //m_log.Info("[POINT]: " + q.ToString()); 1368 //m_log.Info("[POINT]: " + q.ToString());
1457 returnresult.normal = normals[i]; 1369 returnresult.normal = normals[i];
1458 returnresult.AAfaceNormal = AAfacenormals[i]; 1370 returnresult.AAfaceNormal = AAfacenormals[i];
1371
1459 } 1372 }
1460 } 1373 }
1374
1461 } 1375 }
1462 return returnresult; 1376 return returnresult;
1463 } 1377 }
1464 1378
1465 // Use this for attachments! LocalID should be avatar's localid 1379 // Use this for attachments! LocalID should be avatar's localid
1466 public void SetParentLocalId(uint localID) 1380 public void SetParentLocalId(uint localID)
1467 { 1381 {
@@ -1471,14 +1385,14 @@ namespace OpenSim.Region.Environment.Scenes
1471 public void SetAttachmentPoint(uint AttachmentPoint) 1385 public void SetAttachmentPoint(uint AttachmentPoint)
1472 { 1386 {
1473 m_attachmentPoint = AttachmentPoint; 1387 m_attachmentPoint = AttachmentPoint;
1474 1388
1475 // save the attachment point. 1389 // save the attachment point.
1476 //if (AttachmentPoint != 0) 1390 //if (AttachmentPoint != 0)
1477 //{ 1391 //{
1478 m_shape.State = (byte) AttachmentPoint; 1392 m_shape.State = (byte)AttachmentPoint;
1479 //} 1393 //}
1394
1480 } 1395 }
1481
1482 /// <summary> 1396 /// <summary>
1483 /// 1397 ///
1484 /// </summary> 1398 /// </summary>
@@ -1500,12 +1414,13 @@ namespace OpenSim.Region.Environment.Scenes
1500 PhysActor.Buoyancy = fvalue; 1414 PhysActor.Buoyancy = fvalue;
1501 } 1415 }
1502 } 1416 }
1503 1417
1504 public void SetAxisRotation(int axis, int rotate) 1418 public void SetAxisRotation(int axis, int rotate)
1505 { 1419 {
1506 if (m_parentGroup != null) 1420 if (m_parentGroup != null)
1507 { 1421 {
1508 m_parentGroup.SetAxisRotation(axis, rotate); 1422 m_parentGroup.SetAxisRotation(axis, rotate);
1423
1509 } 1424 }
1510 } 1425 }
1511 1426
@@ -1527,9 +1442,10 @@ namespace OpenSim.Region.Environment.Scenes
1527 { 1442 {
1528 PhysActor.FloatOnWater = false; 1443 PhysActor.FloatOnWater = false;
1529 } 1444 }
1445
1530 } 1446 }
1531 } 1447 }
1532 1448
1533 1449
1534 public LLVector3 GetSitTargetPositionLL() 1450 public LLVector3 GetSitTargetPositionLL()
1535 { 1451 {
@@ -1600,403 +1516,66 @@ namespace OpenSim.Region.Environment.Scenes
1600 return part; 1516 return part;
1601 } 1517 }
1602 1518
1603 /// <summary> 1519 #region Copying
1604 /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and
1605 /// generating new LLUUIDs for all the items in the inventory.
1606 /// </summary>
1607 /// <param name="linkNum">Link number for the part</param>
1608 public void ResetIDs(int linkNum)
1609 {
1610 UUID = LLUUID.Random();
1611 LinkNum = linkNum;
1612
1613 ResetInventoryIDs();
1614 }
1615
1616 public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF)
1617 {
1618 bool set = addRemTF == 1;
1619
1620 // Are we the owner?
1621 if (AgentID == OwnerID)
1622 {
1623 switch (field)
1624 {
1625 case 2:
1626 OwnerMask = ApplyMask(OwnerMask, set, mask);
1627 break;
1628 case 4:
1629 GroupMask = ApplyMask(GroupMask, set, mask);
1630 break;
1631 case 8:
1632 EveryoneMask = ApplyMask(EveryoneMask, set, mask);
1633 break;
1634 case 16:
1635 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask);
1636 break;
1637 }
1638 SendFullUpdateToAllClients();
1639
1640 SendObjectPropertiesToClient(AgentID);
1641 }
1642 }
1643
1644 private void SendObjectPropertiesToClient(LLUUID AgentID)
1645 {
1646 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
1647 for (int i = 0; i < avatars.Count; i++)
1648 {
1649 // Ugly reference :(
1650 if (avatars[i].UUID == AgentID)
1651 {
1652 m_parentGroup.GetProperties(avatars[i].ControllingClient);
1653 }
1654 }
1655 }
1656
1657 private uint ApplyMask(uint val, bool set, uint mask)
1658 {
1659 if (set)
1660 {
1661 return val |= mask;
1662 }
1663 else
1664 {
1665 return val &= ~mask;
1666 }
1667 }
1668
1669 public virtual void UpdateMovement()
1670 {
1671 }
1672
1673 public void PhysicsOutOfBounds(PhysicsVector pos)
1674 {
1675 m_log.Info("[PHYSICS]: Physical Object went out of bounds.");
1676 RemFlag(LLObject.ObjectFlags.Physics);
1677 DoPhysicsPropertyUpdate(false, true);
1678 //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
1679 }
1680
1681 public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient)
1682 {
1683 }
1684
1685
1686 public void SetText(string text)
1687 {
1688 Text = text;
1689 ScheduleFullUpdate();
1690 }
1691
1692 public int registerTargetWaypoint(LLVector3 target, float tolerance)
1693 {
1694 if (m_parentGroup != null)
1695 {
1696 return m_parentGroup.registerTargetWaypoint(target, tolerance);
1697 }
1698 return 0;
1699 }
1700
1701 public void unregisterTargetWaypoint(int handle)
1702 {
1703 if (m_parentGroup != null)
1704 {
1705 m_parentGroup.unregisterTargetWaypoint(handle);
1706 }
1707 }
1708
1709
1710 public void Undo()
1711 {
1712 if (m_undo.Count > 0)
1713 {
1714 UndoState goback = m_undo.Pop();
1715 if (goback != null)
1716 goback.PlaybackState(this);
1717 }
1718 }
1719
1720 public void SetScriptEvents(LLUUID scriptid, int events)
1721 {
1722 scriptEvents oldparts;
1723 lock (m_scriptEvents)
1724 {
1725 if (m_scriptEvents.ContainsKey(scriptid))
1726 {
1727 oldparts = m_scriptEvents[scriptid];
1728
1729 // remove values from aggregated script events
1730 m_scriptEvents[scriptid] = (scriptEvents) events;
1731 }
1732 else
1733 {
1734 m_scriptEvents.Add(scriptid, (scriptEvents) events);
1735 }
1736 }
1737 aggregateScriptEvents();
1738 }
1739
1740 public void RemoveScriptEvents(LLUUID scriptid)
1741 {
1742 lock (m_scriptEvents)
1743 {
1744 if (m_scriptEvents.ContainsKey(scriptid))
1745 {
1746 scriptEvents oldparts = scriptEvents.None;
1747 oldparts = m_scriptEvents[scriptid];
1748
1749 // remove values from aggregated script events
1750 m_aggregateScriptEvents &= ~oldparts;
1751 m_scriptEvents.Remove(scriptid);
1752 }
1753 }
1754 aggregateScriptEvents();
1755 }
1756
1757 public void aggregateScriptEvents()
1758 {
1759 // Aggregate script events
1760 lock (m_scriptEvents)
1761 {
1762 foreach (scriptEvents s in m_scriptEvents.Values)
1763 {
1764 m_aggregateScriptEvents |= s;
1765 }
1766 }
1767
1768 uint objectflagupdate = 0;
1769
1770 if (
1771 ((m_aggregateScriptEvents & scriptEvents.touch) != 0) ||
1772 ((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) ||
1773 ((m_aggregateScriptEvents & scriptEvents.touch_start) != 0)
1774 )
1775 {
1776 objectflagupdate |= (uint) LLObject.ObjectFlags.Touch;
1777 }
1778
1779 if ((m_aggregateScriptEvents & scriptEvents.money) != 0)
1780 {
1781 objectflagupdate |= (uint) LLObject.ObjectFlags.Money;
1782 }
1783
1784 if (
1785 ((m_aggregateScriptEvents & scriptEvents.collision) != 0) ||
1786 ((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) ||
1787 ((m_aggregateScriptEvents & scriptEvents.collision_start) != 0)
1788 )
1789 {
1790 // subscribe to physics updates.
1791 }
1792
1793 LocalFlags = (LLObject.ObjectFlags) objectflagupdate;
1794
1795 if (m_parentGroup != null && m_parentGroup.RootPart == this)
1796 m_parentGroup.aggregateScriptEvents();
1797 else
1798 ScheduleFullUpdate();
1799 }
1800
1801 #region Events
1802
1803 public void PhysicsRequestingTerseUpdate()
1804 {
1805 if (PhysActor != null)
1806 {
1807 LLVector3 newpos = new LLVector3(PhysActor.Position.GetBytes(), 0);
1808 if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f)
1809 {
1810 m_parentGroup.AbsolutePosition = newpos;
1811 return;
1812 }
1813 }
1814 ScheduleTerseUpdate();
1815
1816 //SendTerseUpdateToAllClients();
1817 }
1818
1819 #endregion
1820
1821 #region Client Update Methods
1822
1823 /// <summary>
1824 /// Tell all scene presences that they should send updates for this part to their clients
1825 /// </summary>
1826 public void AddFullUpdateToAllAvatars()
1827 {
1828 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
1829 for (int i = 0; i < avatars.Count; i++)
1830 {
1831 avatars[i].QueuePartForUpdate(this);
1832 }
1833 }
1834
1835 public void SendFullUpdateToAllClientsExcept(LLUUID agentID)
1836 {
1837 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
1838 for (int i = 0; i < avatars.Count; i++)
1839 {
1840 // Ugly reference :(
1841 if (avatars[i].UUID != agentID)
1842 {
1843 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
1844 avatars[i].GenerateClientFlags(UUID));
1845 }
1846 }
1847 }
1848
1849
1850 public void AddFullUpdateToAvatar(ScenePresence presence)
1851 {
1852 presence.QueuePartForUpdate(this);
1853 }
1854
1855 /// <summary>
1856 ///
1857 /// </summary>
1858 public void SendFullUpdateToAllClients()
1859 {
1860 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
1861 for (int i = 0; i < avatars.Count; i++)
1862 {
1863 // Ugly reference :(
1864 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
1865 avatars[i].GenerateClientFlags(UUID));
1866 }
1867 }
1868
1869 /// <summary>
1870 ///
1871 /// </summary>
1872 /// <param name="remoteClient"></param>
1873 public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
1874 {
1875 m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
1876 }
1877
1878 /// <summary>
1879 /// Sends a full update to the client
1880 /// </summary>
1881 /// <param name="remoteClient"></param>
1882 /// <param name="clientFlags"></param>
1883 public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags)
1884 {
1885 LLVector3 lPos;
1886 lPos = OffsetPosition;
1887 SendFullUpdateToClient(remoteClient, lPos, clientflags);
1888 }
1889 1520
1890 /// <summary> 1521 /// <summary>
1891 /// Sends a full update to the client 1522 /// Duplicates this part.
1892 /// </summary> 1523 /// </summary>
1893 /// <param name="remoteClient"></param> 1524 /// <returns></returns>
1894 /// <param name="lPos"></param> 1525 public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID, int linkNum)
1895 /// <param name="clientFlags"></param>
1896 public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags)
1897 { 1526 {
1898 LLQuaternion lRot; 1527 SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
1899 lRot = RotationOffset; 1528 dupe.m_shape = m_shape.Copy();
1900 clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected; 1529 dupe.m_regionHandle = m_regionHandle;
1901 1530 dupe.UUID = LLUUID.Random();
1902 if (remoteClient.AgentId == OwnerID) 1531 dupe.LocalId = localID;
1903 { 1532 dupe.OwnerID = AgentID;
1904 if ((uint) (Flags & LLObject.ObjectFlags.CreateSelected) != 0) 1533 dupe.GroupID = GroupID;
1905 { 1534 dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z);
1906 clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected; 1535 dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
1907 Flags &= ~LLObject.ObjectFlags.CreateSelected; 1536 dupe.RotationOffset =
1908 } 1537 new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
1909 } 1538 dupe.Velocity = new LLVector3(0, 0, 0);
1910 1539 dupe.Acceleration = new LLVector3(0, 0, 0);
1540 dupe.AngularVelocity = new LLVector3(0, 0, 0);
1541 dupe.ObjectFlags = ObjectFlags;
1911 1542
1912 byte[] color = new[] {m_color.R, m_color.G, m_color.B, m_color.A}; 1543 dupe.OwnershipCost = OwnershipCost;
1913 remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort) (m_parentGroup.GetTimeDilation() * ushort.MaxValue), LocalId, m_shape, lPos, clientFlags, 1544 dupe.ObjectSaleType = ObjectSaleType;
1914 m_uuid, 1545 dupe.SalePrice = SalePrice;
1915 OwnerID, 1546 dupe.Category = Category;
1916 m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation, m_IsAttachment, 1547
1917 m_attachmentPoint, fromAssetID); 1548 dupe.TaskInventory = (TaskInventoryDictionary)dupe.TaskInventory.Clone();
1918 } 1549
1550 dupe.ResetIDs(linkNum);
1919 1551
1920 /// Terse updates 1552 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
1921 public void AddTerseUpdateToAllAvatars() 1553 dupe.LastOwnerID = ObjectOwner;
1922 {
1923 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
1924 for (int i = 0; i < avatars.Count; i++)
1925 {
1926 avatars[i].QueuePartForUpdate(this);
1927 }
1928 }
1929 1554
1930 public void AddTerseUpdateToAvatar(ScenePresence presence) 1555 byte[] extraP = new byte[Shape.ExtraParams.Length];
1931 { 1556 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
1932 presence.QueuePartForUpdate(this); 1557 dupe.Shape.ExtraParams = extraP;
1933 } 1558 bool UsePhysics = ((dupe.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
1559 dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
1934 1560
1935 /// <summary> 1561 return dupe;
1936 ///
1937 /// </summary>
1938 public void SendTerseUpdateToAllClients()
1939 {
1940 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
1941 for (int i = 0; i < avatars.Count; i++)
1942 {
1943 m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
1944 }
1945 } 1562 }
1946 1563
1564 #endregion
1565
1947 /// <summary> 1566 /// <summary>
1948 /// Send a terse update to the client. 1567 /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and
1568 /// generating new LLUUIDs for all the items in the inventory.
1949 /// </summary> 1569 /// </summary>
1950 /// <param name="remoteClient"></param> 1570 /// <param name="linkNum">Link number for the part</param>
1951 public void SendTerseUpdate(IClientAPI remoteClient) 1571 public void ResetIDs(int linkNum)
1952 {
1953 m_parentGroup.SendPartTerseUpdate(remoteClient, this);
1954 }
1955
1956 public void SendTerseUpdateToClient(IClientAPI remoteClient)
1957 {
1958 LLVector3 lPos;
1959 lPos = OffsetPosition;
1960 LLQuaternion mRot = RotationOffset;
1961 if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
1962 {
1963 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort) (m_parentGroup.GetTimeDilation() * ushort.MaxValue), LocalId, lPos, mRot, Shape.State,
1964 fromAssetID);
1965 }
1966 else
1967 {
1968 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort) (m_parentGroup.GetTimeDilation() * ushort.MaxValue), LocalId, lPos, mRot, Velocity,
1969 RotationalVelocity);
1970 //System.Console.WriteLine("LID: " + LocalID + " RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
1971 }
1972 }
1973
1974 public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
1975 { 1572 {
1976 LLQuaternion mRot = RotationOffset; 1573 UUID = LLUUID.Random();
1977 if (m_IsAttachment) 1574 LinkNum = linkNum;
1978 { 1575
1979 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort) (m_parentGroup.GetTimeDilation() * ushort.MaxValue), LocalId, lPos, mRot, 1576 ResetInventoryIDs();
1980 (byte) ((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)), fromAssetID);
1981 }
1982 else
1983 {
1984 if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
1985 {
1986 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort) (m_parentGroup.GetTimeDilation() * ushort.MaxValue), LocalId, lPos, mRot,
1987 Shape.State, fromAssetID);
1988 }
1989 else
1990 {
1991 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort) (m_parentGroup.GetTimeDilation() * ushort.MaxValue), LocalId, lPos, mRot, Velocity,
1992 RotationalVelocity);
1993 //System.Console.WriteLine("LID: " + LocalID + "RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
1994 }
1995 }
1996 } 1577 }
1997 1578
1998 #endregion
1999
2000 #region Update Scheduling 1579 #region Update Scheduling
2001 1580
2002 /// <summary> 1581 /// <summary>
@@ -2017,9 +1596,9 @@ namespace OpenSim.Region.Environment.Scenes
2017 m_parentGroup.HasGroupChanged = true; 1596 m_parentGroup.HasGroupChanged = true;
2018 m_parentGroup.QueueForUpdateCheck(); 1597 m_parentGroup.QueueForUpdateCheck();
2019 } 1598 }
2020 1599
2021 int timeNow = Util.UnixTimeSinceEpoch(); 1600 int timeNow = Util.UnixTimeSinceEpoch();
2022 1601
2023 // If multiple updates are scheduled on the same second, we still need to perform all of them 1602 // If multiple updates are scheduled on the same second, we still need to perform all of them
2024 // So we'll force the issue by bumping up the timestamp so that later processing sees these need 1603 // So we'll force the issue by bumping up the timestamp so that later processing sees these need
2025 // to be performed. 1604 // to be performed.
@@ -2029,11 +1608,11 @@ namespace OpenSim.Region.Environment.Scenes
2029 } 1608 }
2030 else 1609 else
2031 { 1610 {
2032 TimeStampFull = (uint) timeNow; 1611 TimeStampFull = (uint)timeNow;
2033 } 1612 }
2034 1613
2035 m_updateFlag = 2; 1614 m_updateFlag = 2;
2036 1615
2037// m_log.DebugFormat( 1616// m_log.DebugFormat(
2038// "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}", 1617// "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}",
2039// UUID, Name, TimeStampFull); 1618// UUID, Name, TimeStampFull);
@@ -2156,13 +1735,15 @@ namespace OpenSim.Region.Environment.Scenes
2156 1735
2157 public void UpdatePrimFlags(ushort type, bool inUse, byte[] data) 1736 public void UpdatePrimFlags(ushort type, bool inUse, byte[] data)
2158 { 1737 {
1738
1739
2159 //m_log.Info("TSomething1:" + ((type & (ushort)ExtraParamType.Something1) == (ushort)ExtraParamType.Something1)); 1740 //m_log.Info("TSomething1:" + ((type & (ushort)ExtraParamType.Something1) == (ushort)ExtraParamType.Something1));
2160 //m_log.Info("TSomething2:" + ((type & (ushort)ExtraParamType.Something2) == (ushort)ExtraParamType.Something2)); 1741 //m_log.Info("TSomething2:" + ((type & (ushort)ExtraParamType.Something2) == (ushort)ExtraParamType.Something2));
2161 //m_log.Info("TSomething3:" + ((type & (ushort)ExtraParamType.Something3) == (ushort)ExtraParamType.Something3)); 1742 //m_log.Info("TSomething3:" + ((type & (ushort)ExtraParamType.Something3) == (ushort)ExtraParamType.Something3));
2162 //m_log.Info("TSomething4:" + ((type & (ushort)ExtraParamType.Something4) == (ushort)ExtraParamType.Something4)); 1743 //m_log.Info("TSomething4:" + ((type & (ushort)ExtraParamType.Something4) == (ushort)ExtraParamType.Something4));
2163 //m_log.Info("TSomething5:" + ((type & (ushort)ExtraParamType.Something5) == (ushort)ExtraParamType.Something5)); 1744 //m_log.Info("TSomething5:" + ((type & (ushort)ExtraParamType.Something5) == (ushort)ExtraParamType.Something5));
2164 //m_log.Info("TSomething6:" + ((type & (ushort)ExtraParamType.Something6) == (ushort)ExtraParamType.Something6)); 1745 //m_log.Info("TSomething6:" + ((type & (ushort)ExtraParamType.Something6) == (ushort)ExtraParamType.Something6));
2165 1746
2166 bool usePhysics = false; 1747 bool usePhysics = false;
2167 bool IsTemporary = false; 1748 bool IsTemporary = false;
2168 bool IsPhantom = false; 1749 bool IsPhantom = false;
@@ -2170,7 +1751,7 @@ namespace OpenSim.Region.Environment.Scenes
2170 bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); 1751 bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
2171 //bool IsLocked = false; 1752 //bool IsLocked = false;
2172 int i = 0; 1753 int i = 0;
2173 1754
2174 1755
2175 try 1756 try
2176 { 1757 {
@@ -2254,7 +1835,6 @@ namespace OpenSim.Region.Environment.Scenes
2254 // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); 1835 // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
2255 ScheduleFullUpdate(); 1836 ScheduleFullUpdate();
2256 } 1837 }
2257
2258 public void ScriptSetPhysicsStatus(bool UsePhysics) 1838 public void ScriptSetPhysicsStatus(bool UsePhysics)
2259 { 1839 {
2260 if (m_parentGroup != null) 1840 if (m_parentGroup != null)
@@ -2262,7 +1842,6 @@ namespace OpenSim.Region.Environment.Scenes
2262 m_parentGroup.ScriptSetPhysicsStatus(UsePhysics); 1842 m_parentGroup.ScriptSetPhysicsStatus(UsePhysics);
2263 } 1843 }
2264 } 1844 }
2265
2266 public void ScriptSetPhantomStatus(bool Phantom) 1845 public void ScriptSetPhantomStatus(bool Phantom)
2267 { 1846 {
2268 if (m_parentGroup != null) 1847 if (m_parentGroup != null)
@@ -2270,7 +1849,6 @@ namespace OpenSim.Region.Environment.Scenes
2270 m_parentGroup.ScriptSetPhantomStatus(Phantom); 1849 m_parentGroup.ScriptSetPhantomStatus(Phantom);
2271 } 1850 }
2272 } 1851 }
2273
2274 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) 1852 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
2275 { 1853 {
2276 if (PhysActor != null) 1854 if (PhysActor != null)
@@ -2319,6 +1897,7 @@ namespace OpenSim.Region.Environment.Scenes
2319 PhysActor.link(ParentGroup.RootPart.PhysActor); 1897 PhysActor.link(ParentGroup.RootPart.PhysActor);
2320 } 1898 }
2321 } 1899 }
1900
2322 } 1901 }
2323 } 1902 }
2324 } 1903 }
@@ -2332,13 +1911,13 @@ namespace OpenSim.Region.Environment.Scenes
2332 int i = 0; 1911 int i = 0;
2333 uint length = (uint) data.Length; 1912 uint length = (uint) data.Length;
2334 m_shape.ExtraParams[i++] = 1; 1913 m_shape.ExtraParams[i++] = 1;
2335 m_shape.ExtraParams[i++] = (byte) (type % 256); 1914 m_shape.ExtraParams[i++] = (byte) (type%256);
2336 m_shape.ExtraParams[i++] = (byte) ((type >> 8) % 256); 1915 m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256);
2337 1916
2338 m_shape.ExtraParams[i++] = (byte) (length % 256); 1917 m_shape.ExtraParams[i++] = (byte) (length%256);
2339 m_shape.ExtraParams[i++] = (byte) ((length >> 8) % 256); 1918 m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256);
2340 m_shape.ExtraParams[i++] = (byte) ((length >> 16) % 256); 1919 m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256);
2341 m_shape.ExtraParams[i++] = (byte) ((length >> 24) % 256); 1920 m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256);
2342 Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length); 1921 Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length);
2343 1922
2344 ScheduleFullUpdate(); 1923 ScheduleFullUpdate();
@@ -2416,14 +1995,14 @@ namespace OpenSim.Region.Environment.Scenes
2416 1995
2417 public byte ConvertScriptUintToByte(uint indata) 1996 public byte ConvertScriptUintToByte(uint indata)
2418 { 1997 {
2419 byte outdata = (byte) TextureAnimFlags.NONE; 1998 byte outdata = (byte)TextureAnimFlags.NONE;
2420 if ((indata & 1) != 0) outdata |= (byte) TextureAnimFlags.ANIM_ON; 1999 if ((indata & 1) != 0) outdata |= (byte)TextureAnimFlags.ANIM_ON;
2421 if ((indata & 2) != 0) outdata |= (byte) TextureAnimFlags.LOOP; 2000 if ((indata & 2) != 0) outdata |= (byte)TextureAnimFlags.LOOP;
2422 if ((indata & 4) != 0) outdata |= (byte) TextureAnimFlags.REVERSE; 2001 if ((indata & 4) != 0) outdata |= (byte)TextureAnimFlags.REVERSE;
2423 if ((indata & 8) != 0) outdata |= (byte) TextureAnimFlags.PING_PONG; 2002 if ((indata & 8) != 0) outdata |= (byte)TextureAnimFlags.PING_PONG;
2424 if ((indata & 16) != 0) outdata |= (byte) TextureAnimFlags.SMOOTH; 2003 if ((indata & 16) != 0) outdata |= (byte)TextureAnimFlags.SMOOTH;
2425 if ((indata & 32) != 0) outdata |= (byte) TextureAnimFlags.ROTATE; 2004 if ((indata & 32) != 0) outdata |= (byte)TextureAnimFlags.ROTATE;
2426 if ((indata & 64) != 0) outdata |= (byte) TextureAnimFlags.SCALE; 2005 if ((indata & 64) != 0) outdata |= (byte)TextureAnimFlags.SCALE;
2427 return outdata; 2006 return outdata;
2428 } 2007 }
2429 2008
@@ -2435,17 +2014,13 @@ namespace OpenSim.Region.Environment.Scenes
2435 // The flags don't like conversion from uint to byte, so we have to do 2014 // The flags don't like conversion from uint to byte, so we have to do
2436 // it the crappy way. See the above function :( 2015 // it the crappy way. See the above function :(
2437 2016
2438 data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); 2017 data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); pos++;
2439 pos++; 2018 data[pos] = (byte)pTexAnim.Face; pos++;
2440 data[pos] = (byte) pTexAnim.Face; 2019 data[pos] = (byte)pTexAnim.SizeX; pos++;
2441 pos++; 2020 data[pos] = (byte)pTexAnim.SizeY; pos++;
2442 data[pos] = (byte) pTexAnim.SizeX;
2443 pos++;
2444 data[pos] = (byte) pTexAnim.SizeY;
2445 pos++;
2446 2021
2447 Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos); 2022 Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
2448 Helpers.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4); 2023 Helpers.FloatToBytes(pTexAnim.Length ).CopyTo(data, pos + 4);
2449 Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8); 2024 Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
2450 2025
2451 m_TextureAnimation = data; 2026 m_TextureAnimation = data;
@@ -2496,7 +2071,6 @@ namespace OpenSim.Region.Environment.Scenes
2496 #endregion 2071 #endregion
2497 2072
2498 #region Sound 2073 #region Sound
2499
2500 public void PreloadSound(string sound) 2074 public void PreloadSound(string sound)
2501 { 2075 {
2502 LLUUID ownerID = OwnerID; 2076 LLUUID ownerID = OwnerID;
@@ -2522,7 +2096,7 @@ namespace OpenSim.Region.Environment.Scenes
2522 foreach (ScenePresence p in avatarts) 2096 foreach (ScenePresence p in avatarts)
2523 { 2097 {
2524 // TODO: some filtering by distance of avatar 2098 // TODO: some filtering by distance of avatar
2525 2099
2526 p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); 2100 p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
2527 } 2101 }
2528 } 2102 }
@@ -2537,7 +2111,7 @@ namespace OpenSim.Region.Environment.Scenes
2537 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); 2111 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
2538 foreach (ScenePresence p in avatarts) 2112 foreach (ScenePresence p in avatarts)
2539 { 2113 {
2540 p.ControllingClient.SendAttachedSoundGainChange(UUID, (float) volume); 2114 p.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
2541 } 2115 }
2542 } 2116 }
2543 2117
@@ -2563,7 +2137,7 @@ namespace OpenSim.Region.Environment.Scenes
2563 SceneObjectPart op = this; 2137 SceneObjectPart op = this;
2564 foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory) 2138 foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory)
2565 { 2139 {
2566 if (item.Value.Name == sound && item.Value.Type == (int) AssetType.Sound) 2140 if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
2567 { 2141 {
2568 soundID = item.Value.ItemID; 2142 soundID = item.Value.ItemID;
2569 break; 2143 break;
@@ -2571,26 +2145,26 @@ namespace OpenSim.Region.Environment.Scenes
2571 } 2145 }
2572 } 2146 }
2573 2147
2574 if (soundID == LLUUID.Zero) 2148 if(soundID == LLUUID.Zero)
2575 return; 2149 return;
2576 2150
2577 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); 2151 List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
2578 foreach (ScenePresence p in avatarts) 2152 foreach (ScenePresence p in avatarts)
2579 { 2153 {
2580 double dis = Util.GetDistanceTo(p.AbsolutePosition, position); 2154 double dis=Util.GetDistanceTo(p.AbsolutePosition, position);
2581 if (dis > 100.0) // Max audio distance 2155 if(dis > 100.0) // Max audio distance
2582 continue; 2156 continue;
2583 2157
2584 // Scale by distance 2158 // Scale by distance
2585 volume *= ((100.0 - dis) / 100.0); 2159 volume*=((100.0-dis)/100.0);
2586 2160
2587 if (triggered) 2161 if (triggered)
2588 { 2162 {
2589 p.ControllingClient.SendTriggeredSound(soundID, ownerID, objectID, parentID, regionHandle, position, (float) volume); 2163 p.ControllingClient.SendTriggeredSound(soundID, ownerID, objectID, parentID, regionHandle, position, (float)volume);
2590 } 2164 }
2591 else 2165 else
2592 { 2166 {
2593 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float) volume, flags); 2167 p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)volume, flags);
2594 } 2168 }
2595 } 2169 }
2596 } 2170 }
@@ -2607,57 +2181,513 @@ namespace OpenSim.Region.Environment.Scenes
2607 { 2181 {
2608 StoreUndoState(); 2182 StoreUndoState();
2609 m_shape.Scale = scale; 2183 m_shape.Scale = scale;
2610 2184
2611 ScheduleFullUpdate(); 2185 ScheduleFullUpdate();
2612 } 2186 }
2613 2187
2614 #endregion 2188 #endregion
2615 2189
2616 #region Copying 2190 public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF)
2191 {
2192 bool set = addRemTF == 1;
2193
2194 // Are we the owner?
2195 if (AgentID == OwnerID)
2196 {
2197 switch (field)
2198 {
2199 case 2:
2200 OwnerMask = ApplyMask(OwnerMask, set, mask);
2201 break;
2202 case 4:
2203 GroupMask = ApplyMask(GroupMask, set, mask);
2204 break;
2205 case 8:
2206 EveryoneMask = ApplyMask(EveryoneMask, set, mask);
2207 break;
2208 case 16:
2209 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask);
2210 break;
2211 }
2212 SendFullUpdateToAllClients();
2213
2214 SendObjectPropertiesToClient(AgentID);
2215
2216 }
2217 }
2218
2219 private void SendObjectPropertiesToClient(LLUUID AgentID)
2220 {
2221 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
2222 for (int i = 0; i < avatars.Count; i++)
2223 {
2224 // Ugly reference :(
2225 if (avatars[i].UUID == AgentID)
2226 {
2227 m_parentGroup.GetProperties(avatars[i].ControllingClient);
2228 }
2229 }
2230 }
2231
2232 private uint ApplyMask(uint val, bool set, uint mask)
2233 {
2234 if (set)
2235 {
2236 return val |= mask;
2237 }
2238 else
2239 {
2240 return val &= ~mask;
2241 }
2242 }
2617 2243
2244 #region Client Update Methods
2245
2618 /// <summary> 2246 /// <summary>
2619 /// Duplicates this part. 2247 /// Tell all scene presences that they should send updates for this part to their clients
2620 /// </summary> 2248 /// </summary>
2621 /// <returns></returns> 2249 public void AddFullUpdateToAllAvatars()
2622 public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID, int linkNum)
2623 { 2250 {
2624 SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone(); 2251 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
2625 dupe.m_shape = m_shape.Copy(); 2252 for (int i = 0; i < avatars.Count; i++)
2626 dupe.m_regionHandle = m_regionHandle; 2253 {
2627 dupe.UUID = LLUUID.Random(); 2254 avatars[i].QueuePartForUpdate(this);
2628 dupe.LocalId = localID; 2255 }
2629 dupe.OwnerID = AgentID; 2256 }
2630 dupe.GroupID = GroupID;
2631 dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z);
2632 dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
2633 dupe.RotationOffset =
2634 new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
2635 dupe.Velocity = new LLVector3(0, 0, 0);
2636 dupe.Acceleration = new LLVector3(0, 0, 0);
2637 dupe.AngularVelocity = new LLVector3(0, 0, 0);
2638 dupe.ObjectFlags = ObjectFlags;
2639 2257
2640 dupe.OwnershipCost = OwnershipCost; 2258 public void SendFullUpdateToAllClientsExcept(LLUUID agentID)
2641 dupe.ObjectSaleType = ObjectSaleType; 2259 {
2642 dupe.SalePrice = SalePrice; 2260 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
2643 dupe.Category = Category; 2261 for (int i = 0; i < avatars.Count; i++)
2262 {
2263 // Ugly reference :(
2264 if (avatars[i].UUID != agentID)
2265 {
2266 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
2267 avatars[i].GenerateClientFlags(UUID));
2268 }
2269 }
2270 }
2271
2644 2272
2645 dupe.TaskInventory = (TaskInventoryDictionary) dupe.TaskInventory.Clone(); 2273 public void AddFullUpdateToAvatar(ScenePresence presence)
2274 {
2275 presence.QueuePartForUpdate(this);
2276 }
2646 2277
2647 dupe.ResetIDs(linkNum); 2278 /// <summary>
2279 ///
2280 /// </summary>
2281 public void SendFullUpdateToAllClients()
2282 {
2283 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
2284 for (int i = 0; i < avatars.Count; i++)
2285 {
2286 // Ugly reference :(
2287 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
2288 avatars[i].GenerateClientFlags(UUID));
2289 }
2290 }
2648 2291
2649 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 2292 /// <summary>
2650 dupe.LastOwnerID = ObjectOwner; 2293 ///
2294 /// </summary>
2295 /// <param name="remoteClient"></param>
2296 public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
2297 {
2298 m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
2299 }
2651 2300
2652 byte[] extraP = new byte[Shape.ExtraParams.Length]; 2301 /// <summary>
2653 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 2302 /// Sends a full update to the client
2654 dupe.Shape.ExtraParams = extraP; 2303 /// </summary>
2655 bool UsePhysics = ((dupe.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); 2304 /// <param name="remoteClient"></param>
2656 dupe.DoPhysicsPropertyUpdate(UsePhysics, true); 2305 /// <param name="clientFlags"></param>
2306 public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags)
2307 {
2308 LLVector3 lPos;
2309 lPos = OffsetPosition;
2310 SendFullUpdateToClient(remoteClient, lPos, clientflags);
2311 }
2312
2313 /// <summary>
2314 /// Sends a full update to the client
2315 /// </summary>
2316 /// <param name="remoteClient"></param>
2317 /// <param name="lPos"></param>
2318 /// <param name="clientFlags"></param>
2319 public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags)
2320 {
2321 LLQuaternion lRot;
2322 lRot = RotationOffset;
2323 clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected;
2657 2324
2658 return dupe; 2325 if (remoteClient.AgentId == OwnerID)
2326 {
2327 if ((uint) (Flags & LLObject.ObjectFlags.CreateSelected) != 0)
2328 {
2329 clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected;
2330 Flags &= ~LLObject.ObjectFlags.CreateSelected;
2331 }
2332 }
2333
2334
2335 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
2336 remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, lPos, clientFlags, m_uuid,
2337 OwnerID,
2338 m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation, m_IsAttachment, m_attachmentPoint,fromAssetID);
2339 }
2340
2341 /// Terse updates
2342 public void AddTerseUpdateToAllAvatars()
2343 {
2344 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
2345 for (int i = 0; i < avatars.Count; i++)
2346 {
2347 avatars[i].QueuePartForUpdate(this);
2348 }
2349 }
2350
2351 public void AddTerseUpdateToAvatar(ScenePresence presence)
2352 {
2353 presence.QueuePartForUpdate(this);
2354 }
2355
2356 /// <summary>
2357 ///
2358 /// </summary>
2359 public void SendTerseUpdateToAllClients()
2360 {
2361 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
2362 for (int i = 0; i < avatars.Count; i++)
2363 {
2364 m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
2365 }
2366 }
2367
2368 /// <summary>
2369 /// Send a terse update to the client.
2370 /// </summary>
2371 /// <param name="remoteClient"></param>
2372 public void SendTerseUpdate(IClientAPI remoteClient)
2373 {
2374 m_parentGroup.SendPartTerseUpdate(remoteClient, this);
2375 }
2376
2377 public void SendTerseUpdateToClient(IClientAPI remoteClient)
2378 {
2379 LLVector3 lPos;
2380 lPos = OffsetPosition;
2381 LLQuaternion mRot = RotationOffset;
2382 if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
2383 {
2384 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State, fromAssetID);
2385 }
2386 else
2387 {
2388 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity,
2389 RotationalVelocity);
2390 //System.Console.WriteLine("LID: " + LocalID + " RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
2391 }
2392 }
2393
2394 public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
2395 {
2396 LLQuaternion mRot = RotationOffset;
2397 if (m_IsAttachment)
2398 {
2399 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)),fromAssetID);
2400 }
2401 else
2402 {
2403 if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
2404 {
2405 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State, fromAssetID);
2406 }
2407 else
2408 {
2409 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Velocity,
2410 RotationalVelocity);
2411 //System.Console.WriteLine("LID: " + LocalID + "RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
2412 }
2413 }
2414 }
2415
2416 #endregion
2417
2418 public virtual void UpdateMovement()
2419 {
2420 }
2421
2422 #region Events
2423
2424 public void PhysicsRequestingTerseUpdate()
2425 {
2426 if (PhysActor != null)
2427 {
2428 LLVector3 newpos = new LLVector3(PhysActor.Position.GetBytes(), 0);
2429 if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f)
2430 {
2431 m_parentGroup.AbsolutePosition = newpos;
2432 return;
2433 }
2434
2435 }
2436 ScheduleTerseUpdate();
2437
2438 //SendTerseUpdateToAllClients();
2659 } 2439 }
2660 2440
2661 #endregion 2441 #endregion
2442
2443 public void PhysicsOutOfBounds(PhysicsVector pos)
2444 {
2445 m_log.Info("[PHYSICS]: Physical Object went out of bounds.");
2446 RemFlag(LLObject.ObjectFlags.Physics);
2447 DoPhysicsPropertyUpdate(false, true);
2448 //m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
2449 }
2450
2451 public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient)
2452 {
2453 }
2454
2455
2456 public void SetText(string text)
2457 {
2458 Text = text;
2459 ScheduleFullUpdate();
2460 }
2461
2462 public void SetText(string text, Vector3 color, double alpha)
2463 {
2464 Color = Color.FromArgb(0xff - (int) (alpha*0xff),
2465 (int) (color.x*0xff),
2466 (int) (color.y*0xff),
2467 (int) (color.z*0xff));
2468 SetText( text );
2469 }
2470
2471 public int registerTargetWaypoint(LLVector3 target, float tolerance)
2472 {
2473 if (m_parentGroup != null)
2474 {
2475 return m_parentGroup.registerTargetWaypoint(target, tolerance);
2476 }
2477 return 0;
2478 }
2479 public void unregisterTargetWaypoint(int handle)
2480 {
2481 if (m_parentGroup != null)
2482 {
2483 m_parentGroup.unregisterTargetWaypoint(handle);
2484 }
2485 }
2486 protected SceneObjectPart(SerializationInfo info, StreamingContext context)
2487 {
2488 //System.Console.WriteLine("SceneObjectPart Deserialize BGN");
2489
2490 if (info == null)
2491 {
2492 throw new ArgumentNullException("info");
2493 }
2494
2495 /*
2496 m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>));
2497 m_ids = (List<LLUUID>)info.GetValue("m_ids", typeof(List<LLUUID>));
2498 */
2499
2500 //System.Console.WriteLine("SceneObjectPart Deserialize END");
2501 }
2502
2503 [SecurityPermission(SecurityAction.LinkDemand,
2504 Flags = SecurityPermissionFlag.SerializationFormatter)]
2505 public virtual void GetObjectData(
2506 SerializationInfo info, StreamingContext context)
2507 {
2508 if (info == null)
2509 {
2510 throw new ArgumentNullException("info");
2511 }
2512
2513 info.AddValue("m_inventoryFileName", m_inventoryFileName);
2514 info.AddValue("m_folderID", m_folderID.UUID);
2515 info.AddValue("PhysActor", PhysActor);
2516
2517 Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>();
2518
2519 foreach (LLUUID id in TaskInventory.Keys)
2520 {
2521 TaskInventory_work.Add(id.UUID, TaskInventory[id]);
2522 }
2523
2524 info.AddValue("TaskInventory", TaskInventory_work);
2525
2526 info.AddValue("LastOwnerID", LastOwnerID.UUID);
2527 info.AddValue("OwnerID", OwnerID.UUID);
2528 info.AddValue("GroupID", GroupID.UUID);
2529
2530 info.AddValue("OwnershipCost", OwnershipCost);
2531 info.AddValue("ObjectSaleType", ObjectSaleType);
2532 info.AddValue("SalePrice", SalePrice);
2533 info.AddValue("Category", Category);
2534
2535 info.AddValue("CreationDate", CreationDate);
2536 info.AddValue("ParentID", ParentID);
2537
2538 info.AddValue("OwnerMask", OwnerMask);
2539 info.AddValue("NextOwnerMask", NextOwnerMask);
2540 info.AddValue("GroupMask", GroupMask);
2541 info.AddValue("EveryoneMask", EveryoneMask);
2542 info.AddValue("BaseMask", BaseMask);
2543
2544 info.AddValue("m_particleSystem", m_particleSystem);
2545
2546 info.AddValue("TimeStampFull", TimeStampFull);
2547 info.AddValue("TimeStampTerse", TimeStampTerse);
2548 info.AddValue("TimeStampLastActivity", TimeStampLastActivity);
2549
2550 info.AddValue("m_updateFlag", m_updateFlag);
2551 info.AddValue("CreatorID", CreatorID.UUID);
2552
2553 info.AddValue("m_inventorySerial", m_inventorySerial);
2554 info.AddValue("m_uuid", m_uuid.UUID);
2555 info.AddValue("m_localID", m_localId);
2556 info.AddValue("m_name", m_name);
2557 info.AddValue("m_flags", Flags);
2558 info.AddValue("m_material", m_material);
2559 info.AddValue("m_regionHandle", m_regionHandle);
2560
2561 info.AddValue("m_groupPosition.X", m_groupPosition.X);
2562 info.AddValue("m_groupPosition.Y", m_groupPosition.Y);
2563 info.AddValue("m_groupPosition.Z", m_groupPosition.Z);
2564
2565 info.AddValue("m_offsetPosition.X", m_offsetPosition.X);
2566 info.AddValue("m_offsetPosition.Y", m_offsetPosition.Y);
2567 info.AddValue("m_offsetPosition.Z", m_offsetPosition.Z);
2568
2569 info.AddValue("m_rotationOffset.W", m_rotationOffset.W);
2570 info.AddValue("m_rotationOffset.X", m_rotationOffset.X);
2571 info.AddValue("m_rotationOffset.Y", m_rotationOffset.Y);
2572 info.AddValue("m_rotationOffset.Z", m_rotationOffset.Z);
2573
2574 info.AddValue("m_velocity.X", m_velocity.X);
2575 info.AddValue("m_velocity.Y", m_velocity.Y);
2576 info.AddValue("m_velocity.Z", m_velocity.Z);
2577
2578 info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X);
2579 info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y);
2580 info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z);
2581
2582 info.AddValue("m_angularVelocity.X", m_angularVelocity.X);
2583 info.AddValue("m_angularVelocity.Y", m_angularVelocity.Y);
2584 info.AddValue("m_angularVelocity.Z", m_angularVelocity.Z);
2585
2586 info.AddValue("m_acceleration.X", m_acceleration.X);
2587 info.AddValue("m_acceleration.Y", m_acceleration.Y);
2588 info.AddValue("m_acceleration.Z", m_acceleration.Z);
2589
2590 info.AddValue("m_description", m_description);
2591 info.AddValue("m_color", m_color);
2592 info.AddValue("m_text", m_text);
2593 info.AddValue("m_sitName", m_sitName);
2594 info.AddValue("m_touchName", m_touchName);
2595 info.AddValue("m_clickAction", m_clickAction);
2596 info.AddValue("m_shape", m_shape);
2597 info.AddValue("m_parentGroup", m_parentGroup);
2598 info.AddValue("PayPrice", PayPrice);
2599 }
2600
2601
2602 public void Undo()
2603 {
2604 if (m_undo.Count > 0)
2605 {
2606 UndoState goback = m_undo.Pop();
2607 if (goback != null)
2608 goback.PlaybackState(this);
2609 }
2610 }
2611
2612 public void SetScriptEvents(LLUUID scriptid, int events)
2613 {
2614 scriptEvents oldparts;
2615 lock (m_scriptEvents)
2616 {
2617 if (m_scriptEvents.ContainsKey(scriptid))
2618 {
2619 oldparts = m_scriptEvents[scriptid];
2620
2621 // remove values from aggregated script events
2622 m_scriptEvents[scriptid] = (scriptEvents) events;
2623 }
2624 else
2625 {
2626 m_scriptEvents.Add(scriptid, (scriptEvents) events);
2627 }
2628 }
2629 aggregateScriptEvents();
2630 }
2631
2632 public void RemoveScriptEvents(LLUUID scriptid)
2633 {
2634 lock (m_scriptEvents)
2635 {
2636 if (m_scriptEvents.ContainsKey(scriptid))
2637 {
2638 scriptEvents oldparts = scriptEvents.None;
2639 oldparts = (scriptEvents) m_scriptEvents[scriptid];
2640
2641 // remove values from aggregated script events
2642 m_aggregateScriptEvents &= ~oldparts;
2643 m_scriptEvents.Remove(scriptid);
2644 }
2645 }
2646 aggregateScriptEvents();
2647 }
2648
2649 public void aggregateScriptEvents()
2650 {
2651 // Aggregate script events
2652 lock (m_scriptEvents)
2653 {
2654 foreach (scriptEvents s in m_scriptEvents.Values)
2655 {
2656 m_aggregateScriptEvents |= s;
2657 }
2658 }
2659
2660 uint objectflagupdate = 0;
2661
2662 if (
2663 ((m_aggregateScriptEvents & scriptEvents.touch) != 0) ||
2664 ((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) ||
2665 ((m_aggregateScriptEvents & scriptEvents.touch_start) != 0)
2666 )
2667 {
2668 objectflagupdate |= (uint) LLObject.ObjectFlags.Touch;
2669 }
2670
2671 if ((m_aggregateScriptEvents & scriptEvents.money) != 0)
2672 {
2673 objectflagupdate |= (uint) LLObject.ObjectFlags.Money;
2674 }
2675
2676 if (
2677 ((m_aggregateScriptEvents & scriptEvents.collision) != 0) ||
2678 ((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) ||
2679 ((m_aggregateScriptEvents & scriptEvents.collision_start) != 0)
2680 )
2681 {
2682 // subscribe to physics updates.
2683 }
2684
2685 LocalFlags=(LLObject.ObjectFlags)objectflagupdate;
2686
2687 if(m_parentGroup != null && m_parentGroup.RootPart == this)
2688 m_parentGroup.aggregateScriptEvents();
2689 else
2690 ScheduleFullUpdate();
2691 }
2662 } 2692 }
2663} \ No newline at end of file 2693}