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authorJeff Ames2008-05-14 05:11:23 +0000
committerJeff Ames2008-05-14 05:11:23 +0000
commitc995d60d37032db3198b8496e186aa7a892dc7a8 (patch)
tree826147e66f61c812897d9b0acdb16ebfeb30d4d3 /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
parent* Added 3 warnings in response to the warnings. Adam, read the warnings. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 1dbac52..9a9314c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -263,7 +263,7 @@ namespace OpenSim.Region.Environment.Scenes
263 { 263 {
264 foreach (TaskInventoryItem item in m_taskInventory.Values) 264 foreach (TaskInventoryItem item in m_taskInventory.Values)
265 { 265 {
266 if(item.Name == name) 266 if (item.Name == name)
267 return true; 267 return true;
268 } 268 }
269 return false; 269 return false;
@@ -271,14 +271,14 @@ namespace OpenSim.Region.Environment.Scenes
271 271
272 private string FindAvailableInventoryName(string name) 272 private string FindAvailableInventoryName(string name)
273 { 273 {
274 if(!InventoryContainsName(name)) 274 if (!InventoryContainsName(name))
275 return name; 275 return name;
276 276
277 int suffix=1; 277 int suffix=1;
278 while(suffix < 256) 278 while (suffix < 256)
279 { 279 {
280 string tryName=String.Format("{0} {1}", name, suffix); 280 string tryName=String.Format("{0} {1}", name, suffix);
281 if(!InventoryContainsName(tryName)) 281 if (!InventoryContainsName(tryName))
282 return tryName; 282 return tryName;
283 suffix++; 283 suffix++;
284 } 284 }
@@ -296,7 +296,7 @@ namespace OpenSim.Region.Environment.Scenes
296 item.ParentPartID = UUID; 296 item.ParentPartID = UUID;
297 297
298 string name=FindAvailableInventoryName(item.Name); 298 string name=FindAvailableInventoryName(item.Name);
299 if(name == String.Empty) 299 if (name == String.Empty)
300 return; 300 return;
301 301
302 item.Name=name; 302 item.Name=name;