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author | Teravus Ovares | 2008-06-29 02:04:44 +0000 |
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committer | Teravus Ovares | 2008-06-29 02:04:44 +0000 |
commit | 7f847166a931d88a236fc1cf1de96dccdc1dc2bf (patch) | |
tree | 5db02a7eda6beb772789270f6c448e143c6de205 /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |
parent | small change to see if that helps with the inventory problems. (diff) | |
download | opensim-SC-7f847166a931d88a236fc1cf1de96dccdc1dc2bf.zip opensim-SC-7f847166a931d88a236fc1cf1de96dccdc1dc2bf.tar.gz opensim-SC-7f847166a931d88a236fc1cf1de96dccdc1dc2bf.tar.bz2 opensim-SC-7f847166a931d88a236fc1cf1de96dccdc1dc2bf.tar.xz |
* Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.
* This should resolve creating content, taking it, and being able to rez it again.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 21 |
1 files changed, 2 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index dc195f8..8e81702 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -44,15 +44,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | private string m_inventoryFileName = String.Empty; | 44 | private string m_inventoryFileName = String.Empty; |
45 | private int m_inventoryFileNameSerial = 0; | 45 | private int m_inventoryFileNameSerial = 0; |
46 | 46 | ||
47 | /// <summary> | 47 | |
48 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | ||
49 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | ||
50 | /// </summary> | ||
51 | public LLUUID FolderID | ||
52 | { | ||
53 | get { return UUID; } | ||
54 | set { } // Don't allow assignment, or legacy prims wil b0rk | ||
55 | } | ||
56 | 48 | ||
57 | /// <summary> | 49 | /// <summary> |
58 | /// Serial count for inventory file , used to tell if inventory has changed | 50 | /// Serial count for inventory file , used to tell if inventory has changed |
@@ -60,22 +52,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
60 | /// </summary> | 52 | /// </summary> |
61 | protected uint m_inventorySerial = 0; | 53 | protected uint m_inventorySerial = 0; |
62 | 54 | ||
63 | public uint InventorySerial | ||
64 | { | ||
65 | get { return m_inventorySerial; } | ||
66 | set { m_inventorySerial = value; } | ||
67 | } | ||
68 | 55 | ||
69 | /// <summary> | 56 | /// <summary> |
70 | /// Holds in memory prim inventory | 57 | /// Holds in memory prim inventory |
71 | /// </summary> | 58 | /// </summary> |
72 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); | 59 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); |
73 | 60 | ||
74 | public TaskInventoryDictionary TaskInventory | 61 | |
75 | { | ||
76 | get { return m_taskInventory; } | ||
77 | set { m_taskInventory = value; } | ||
78 | } | ||
79 | 62 | ||
80 | /// <summary> | 63 | /// <summary> |
81 | /// Tracks whether inventory has changed since the last persistent backup | 64 | /// Tracks whether inventory has changed since the last persistent backup |