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authorTeravus Ovares2008-06-29 02:04:44 +0000
committerTeravus Ovares2008-06-29 02:04:44 +0000
commit7f847166a931d88a236fc1cf1de96dccdc1dc2bf (patch)
tree5db02a7eda6beb772789270f6c448e143c6de205 /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
parentsmall change to see if that helps with the inventory problems. (diff)
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* Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.
* This should resolve creating content, taking it, and being able to rez it again.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs21
1 files changed, 2 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index dc195f8..8e81702 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -44,15 +44,7 @@ namespace OpenSim.Region.Environment.Scenes
44 private string m_inventoryFileName = String.Empty; 44 private string m_inventoryFileName = String.Empty;
45 private int m_inventoryFileNameSerial = 0; 45 private int m_inventoryFileNameSerial = 0;
46 46
47 /// <summary> 47
48 /// Exposing this is not particularly good, but it's one of the least evils at the moment to see
49 /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
50 /// </summary>
51 public LLUUID FolderID
52 {
53 get { return UUID; }
54 set { } // Don't allow assignment, or legacy prims wil b0rk
55 }
56 48
57 /// <summary> 49 /// <summary>
58 /// Serial count for inventory file , used to tell if inventory has changed 50 /// Serial count for inventory file , used to tell if inventory has changed
@@ -60,22 +52,13 @@ namespace OpenSim.Region.Environment.Scenes
60 /// </summary> 52 /// </summary>
61 protected uint m_inventorySerial = 0; 53 protected uint m_inventorySerial = 0;
62 54
63 public uint InventorySerial
64 {
65 get { return m_inventorySerial; }
66 set { m_inventorySerial = value; }
67 }
68 55
69 /// <summary> 56 /// <summary>
70 /// Holds in memory prim inventory 57 /// Holds in memory prim inventory
71 /// </summary> 58 /// </summary>
72 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); 59 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
73 60
74 public TaskInventoryDictionary TaskInventory 61
75 {
76 get { return m_taskInventory; }
77 set { m_taskInventory = value; }
78 }
79 62
80 /// <summary> 63 /// <summary>
81 /// Tracks whether inventory has changed since the last persistent backup 64 /// Tracks whether inventory has changed since the last persistent backup